Lover Boy Path Wins!
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You've had this conversation many times with people who asked what made you become a mercenary in the first place. Oftentimes they were disappointed when you didn't give them responses like "Hurrr I want to bring honor to my family name." or "Durrr I want to provide for my loved ones that I hold dear.". Those pitiful excuses could never compare to your drive. You were a mercenary for one reason and one reason only, because you loved women.
"What man doesn't love women, that's no real reason!" This is what most fools would say in response.
That's until they get to know you and realize that compared to your love for women their love is nothing more than a preadolescent crush. You see, most men were only interested in a select "type" of women that they found attractive which completely baffled you. That's like a cheese connoisseur saying they only eat Swiss cheese (disgusting). You on the other hand were a true connoisseur of women. You didn't care if they were skinny, fat, blonde, red-haired, green-haired, pale, tan, freckled, pretty, or ugly. The only thing that mattered to you was that they were women! That is why your love could not be compared! Your love for the queen would be just as strong for the queen's mother or her grandma, or her great grandma if she were still alive, or even-
You realized you working up a sweat as a result of your frenzied thoughts. You fanned yourself off to cool down and regain your composure.
Bottom line, you really love women.
Trait Gained!
Ladies Man: MC gains +20 to all social rolls involving women. +1 Bonus Rep gained whenever you gain rep with women.
Lover Boy: MC loses -30 to all rolls involving fighting women or women attempting to persuade/seduce him.
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In the world of Oz the most powerful warriors were usually magic users, with a select few just being physical freaks of nature, or having other advantages.
You wish you could say that you were one of those freaks of nature but alas you were just another magic user.
Choose your magical abilities!
(Whatever pillar you choose, you can only pick magic from that pillar. Ex; If you pick the Pillar of Life and summoning magic, you can't select fire magic as well. Also you can pick up to 3 types of magic from any pillar although the more types you pick the less concentrated your specialization will be. Ex; choosing only fire magic will make you an expert/master of fire magic while picking fire, water, and earth magic would make you competent at all 3.)
[] Pillar of the Elements:
-[] Fire Magic
-[] Water Magic
-[] Earth Magic
-[] Wind Magic
-[] Lightning Magic
[] Pillar of Life:
-[] Summoning Magic
-[] Healing Magic
-[] Plant/ Nature Magic
-[] Light Magic
-[] Animation Magic
[] Pillar of Death:
-[] Shadow Magic
-[] Necromancy Magic
-[] Poison Magic
[] Pillar of the Cosmos
-[] Enchantment Magic
-[] Energy Magic
-[] Dimensional Magic
-[] Metamagic
-[] Shapeshifting Magic
[] Pillar of the Mind
-[] Illusion Magic
-[] Clairvoyance Magic
-[] Telekinetic Magic
-[] Emotion Magic
A/N: I might as well go over the more ambiguous types of magic down here. The ones I didn't include should be pretty self-explanatory but if you have any questions, feel free to ask.
Animation Magic: The ability to breathe life into inanimate objects. (Animating your backpack to warn you about enemies sneaking up from behind etc.)
Enchantment Magic: Empowering weapons or yourself and allies with tattoos. (Boosting your allies speed, strength, or increasing the cutting power of a sword, etc)
Energy Magic: Converting magic into raw energy and using it. (Creating bombs of energy, shooting energy beams, etc)
Dimensional Magic: Creating portals and teleportation, some gravitational magic.
Metamagic: Buffing/Debuffing/Affecting existing magic. (Increasing the power of an allies fireball or creating a shield that reflects magic spells back at the user)
Clairyovance Magic: Visions of the future, reading minds, etc.
Emotion Magic: Using magic to manipulate the emotions of others. (Making an enemy feel love towards you or hate towards their allies, etc.)