Stats
All stats in this quest are out of 100 which represents mastery over a stat.
Durability: Basically HP. The amount of physical damage you can take before dying or falling unconscious. Also effects your ability to fight through pain. (Fighting with a broken arm etc.)
Mana: Your reserve for using spells. The more mana you have the more spells you can use before exhausting yourself.
Spellcasting: Affects your skill in using spells. (Shooting a single fireball that flies straight vs five different fireballs that hone in on your target), ability and speed in learning and creating new spells, and ability to improve already existing spells.
Strength: Physical strength in terms of striking others, lifting objects, etc.
Speed: Physical speed and reflexes.
Intelligence: Your "book smarts", perceptiveness, your ability to detect lies, make plans, etc
Combat: Your combat IQ and your hand to hand combat skill.
Weapon Skill: How skilled you are with a specific weapon.
Stamina: Your endurance for physical activities before getting fatigued and passing out.
Dexterity: Your accuracy and evasion tied into one.
Ranking
Fighters are ranked on a scale of the grand total of their stats.
E (0 - 100) A regular human being.
D+ (100 - 199) A regular human with minimal combat experience.
D (200 - 299) Rookie footsoldiers. Somewhat trained in the magical and combat arts, otherwise average compared to regular humans.
C (300 - 399) Common soldiers. Competent with their magic/combat skills.
C+ (400 - 499) Experienced soldiers. Veterans in physical and magical combat.
B (500 - 599) Elite soldiers. Standouts among warriors, highly skilled in combat and/or magic.
B+ (600 - 699) The gifted and the talented. Warriors who have reached near reached the level of mastery on the battlefield.
A (700 - 849) The pinnacle of humanity. These fighters are the peak of human ability.
A+ (850 - 999) Individuals who are beyond the brink of humanity in terms of power.
S (1000+) Near god-like in power, these are the strongest individuals in existence. A single S rank has the potential to bring an entire kingdom to its knees.
Mana Cost
The mana cost of a spell can vary from; Minimal, Low, Medium, High, Massive, and Colossal.
For a good barometer Minimal are spells you can spam nonstop with no impact. Low costs are spells you can spam but slowly drain your mana. Medium costs are spells you can cast repeatedly by take a toll on you, High costs are spells you can typically use 3-4 times, maybe more depending on your mana size. Massive costs are spells you can use generally once or twice max. Colossal costs represents spells that completely use all of your mana and have the ability to render you unconscious, injured, or even kill you.
You can train and spend the points upgrading your spells and choosing the effects. (Requiring less mana, less time to start, increasing strength and size of spell, altering effects of spell, etc.)
Reputation
All social interactions Jim has with other characters can either increase or decrease his reputation with them. Rep in this quest is out of 50, so the max you can have is 50 rep and the lowest you can have is -50. For a barometer -50 is hate, -25 strong dislike, -10 dislike, 0 indifference, 10 like, 25 friendship, and 50 is love. You can increase rep either through quest rewards or through social interactions with other characters. The amount of rep gained or lost is equivalent to either the dice roll or the action that caused the change in rep. (Ex; Telling a girl she looks pretty will get you less rep than saving her life.)
Monetary System
Money in this quest is based on a bronze, silver, and gold system so it works like this.
100 Bronze = 1 Silver
100 Silver = 1 Gold
You will get a better feeling for how much weight gold carries as you read the quest but for a general barometer, the average man makes about 4-5 gold a year.
Life and Death
So as far lives go in this game, every chapter you start off with 3 lives. If you use up all of those lives, the MC dies for good and you guys must pick from a selection of characters you've interacted with to continue the quest. There are opportunities to earn extra lives for the harder chapters in the quest.