Girl's Frontline: Wicked Animandum

[X] "Area S06, it's like S09 without the snow. Not too different from out urban region."
[X] "Thank you."
Might as well be polite about it.
[X] Silence.
It fits the consummate professional theme.
[X] Surrender.
[X] "Could be a little tighter, but I don't really mind."
[X] "Yes, I had a mission from command prior to my capture. Now that I have recovered my strength, I can continue to carry out my orders. However, it's confidential, so I can't tell you anything more than that."
Gives a reason to politely yet firmly deflect inquiry into the mission, while reinforcing the lie of registration issues.
[X] Insist on going alone
I remain unconvinced about bringing people along, but we may just be tailed if StG holds suspicions. I'll see what other people have to say on the matter.
 
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[X] "Area S06, it's like S09 without the snow. Not too different from out urban region."
[X] "What if I fail?"
[X] Silence.
[X] Surrender.
[X] A white, short sleeved dress shirt that you leave untucked and have the top two buttons open, and a red necktie with the Colombia Company logo
[X] "Could be a little tighter, but I don't really mind."
[X] "No, I've got something personal to do, something very important to me. I know it's a lot to ask, but… could you keep this one off the record?"
[X] AA-12

Well that definitely was some information. And on having someone come with us, AA-12 might be a pretty decent pick. A strong shotgun T-Doll to watch our back? What's not to like? And as long as we keep her happy with lollipops and the like, no doubt we can keep her with us as long as possible.

And there is that E-War module we have installed... just in case.
 
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[X] "Area S06, it's like S09 without the snow. Not too different from out urban region."
[X] "What if I fail?"
[X] Silence.
[X] "It's very loose, what's with all this unnecessary space in the front?"
[X] "No, I've got something personal to do, something very important to me. I know it's a lot to ask, but… could you keep this one off the record?"
[X] AA-12
 
[X] "Area S06, it's like S09 without the snow. Not too different from out urban region."
[X] "Why?"
[X] Silence.
[X] Surrender.
[X] "It's very loose, what's with all this unnecessary space in the front?"
[X] "No, I've got something personal to do, something very important to me. I know it's a lot to ask, but… could you keep this one off the record?"
[X] Micro-Uzi
 
[X] "Area S06, it's like S09 without the snow. Not too different from out urban region."
[X] "Why?"
[X] Silence.
[X] "It's very loose, what's with all this unnecessary space in the front?"

This I care about, whatever else is fine.
 
[X] "Area S08, it's a harsh desert, but the sun will be the least of your worries."
[X] "Why?"
[X] Silence.
[X] Play dead.
[X] "Too tight… it's almost hard to breathe…"

Delivering it to S08 or S02 would tie into the main story nicely.
Also, fingers crossed we don't get parapluie'd the way UMP45 did with trapped outposts.

Edit: jumping on the nega-UMP idea of expert teaser
 
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Well that was a ride, I especially love the first part, man I'm so glad I found this, anyway onto my votes
[X] "Area S08, it's a harsh desert, but the sun will be the least of your worries."
Because then we potentially can find ourselves dragged into the fight with Scarecrow if the sectors are named in order.
[X] "What if I fail?"
Because frome the way he spoke to us, I think we may have been close so we can show some vulnerability
[X] "Come and get it, blyat!"
Honestly I just love the idea of Veresk being super patriotic when surrounded by fellow slavs
[X] A white, short sleeved dress shirt that you leave untucked and have the top two buttons open, and a red necktie with a patch covering the Colombia Company logo
Are people forgetting about this one, since it seems no one else voted for this
[X] "Too tight… it's almost hard to breathe…"
This is because I want us to be the nega-ump45
[X] "Yes, I had a mission from command prior to my capture. Now that I have recovered my strength, I can continue to carry out my orders. However, it's confidential, so I can't tell you anything more than that."
This since it's technically the truth. Just that we're not talking about Griffin

Now this next vote might take a while so I'll put it in a spoiler
AA-12 won't ask too many questions, and as is mentioned she is experienced, also since we are fairly accurate we can be a discount pistol so we can engage people beyond the usual range of a smg so we benefit from having a close range fighter. Also she's cute.

Astra is pretty friendly and capable, so we can use her scouting abilities to avoid conflicts and pick our fights, plus pistols are fast in-game though I don't know if or how that translates here, not to mention, she uses very little resources. Also she's cute.

AAT-52 is a machine gun so if we need to hold up somewhere, than we have an upper hand, and she will be a big help against guards and dinnergates. Also she's cute.

Mp5 is a shielder so we can just walk right through a mine field if we were so inclined, and in the manga her shield extends to encompass allies as well. Also she's cute.

Garand is a rifle with a high rate of fire so she should be good at most ranges, plus if you get separated, she would find a way to reunite the fastest, however I am a bit worried about the fact that our gloves don't protect our thumbs, but we should be fine. Also she's cute.

FN-49 would be even better than Garand at long range thanks to her scope, plus she won't ask any uncomfortable questions, and if I'm right than we will eventually have to have our partner protect us while we work on a difficult hack. Also she's cute.

Skorpion is a Soviet smg sister, nuff said, plus she can make melted swiss cheese out of any who approach,and together we can avenge our fallen comrades by showing SF some REAL SOVIET DAMAGE. Also she's cute.

NZ 75 is really cool, I mean look at her coat she probably weaponizes rule of cool, plus she is packing double heat while consuming minimal resources. Also she's cute.

Uzi is an easy to use pawn so we can get her to do just about any thing, and we can stun and roast while we spray into the flames. Also she's cute.

64 is presumably good at stealth ops and quiet so we have a fairly silent party and if we can't sneak past them then we can just stun lock them, plus we can always look good and be well fed. Also she's cute.

[X] AA-12
Because we could use a wall.
 
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[X] A white, short sleeved dress shirt that you leave untucked and have the top two buttons open, and a red necktie with the Colombia Company logo
Good eye, I missed that part completely.
Looks good, but might want to remove the logo part since we're supposed to be completely unidentifiable with Columbia :p
Next, you will undergo one last visual change. Overhaul everything, leave no traces.
 
[X] "Area S08, it's a harsh desert, but the sun will be the least of your worries."
Oh let's put our final destination at the very heart of the swarm.
[X] "What if I fail?"
That's such a great line to be uttered then faces with the creeping uncertainty freedom brings with itself.
[X] Silence.
[X] Surrender
[X] A white, short sleeved dress shirt that you leave untucked and have the top two buttons open, and a red necktie with the Colombia Company logo
Very nice. I had a similar idea regarding the grab, with an exception of the logo being haphazardly censored both on the back of the shirt and the tie.
[X] "Could be a little tighter, but I don't really mind."
[X] "Yes, I had a mission from command prior to my capture. Now that I have recovered my strength, I can continue to carry out my orders. However, it's confidential, so I can't tell you anything more than that."
Why complicate things then we can be completely honest.
[X] AA-12
She is cute, i'll give you that. But she's also fucking invincible.

Honestly I just love the idea of Veresk being super patriotic when surrounded by fellow slavs
I not so sure about this. Such a demeanor works totally fine for Soviet guns. But Veresk is a child of a very economically depressing time in young Russia. The devaluation of the Ruble, the utter uncertainty of the future, republics\newborn countries keep revolting or just sharing a very hostile sentiment. Built to combat the ever-rising terrorist, gang, armed tax evasion threats. That applies only if you want to consider the history of the weapon as an inspiration for the character.
 
I not so sure about this. Such a demeanor works totally fine for Soviet guns. But Veresk is a child of a very economically depressing time in young Russia. The devaluation of the Ruble, the utter uncertainty of the future, republics\newborn countries keep revolting or just sharing a very hostile sentiment. Built to combat the ever-rising terrorist, gang, armed tax evasion threats. That applies only if you want to consider the history of the weapon as an inspiration for the character.
Honestly I don't think that my choice for that would win, just my fun headcanon. You do raise some excellent points about the gun history though and I think we should find ways to incorporate it into the interactions sometime. On a somewhat related matter in gfl the Soviet Union never fell.
Good eye, I missed that part completely.
Looks good, but might want to remove the logo part since we're supposed to be completely unidentifiable with Columbia :p
Yeah you're right, I'll go ahead and use Heck's idea.
 
[X] "Area S03, it's as cold as it can get there, better pack an icepick."
[X] "Why?"
[X] "Come and get it, blyat!"
[X] Surrender.
[X] "It's very loose, what's with all this unnecessary space in the front?"
[X] "No, I've got something personal to do, something very important to me. I know it's a lot to ask, but… could you keep this one off the record?"
[X] M1 Garand

Cold because I just like Frozen areas.

Why, because I don't like thanking him and I don't like us acting like a leashed dog. Asking why shows we have some degree of initiative when left to our own.

Having the Russian swearing because I find it really funny that she'd get caught up in the moment and join in.

Surrender because it buys you time. Fight to the end doesn't work against a foe without end, play dead and risk getting double tapped, at least surrender buys time while Fenrir decides what to do with you.

Smallest of chests because I find the scene amusing and in my mind we're pretty androgynous so it fits.

Be honest enough about it, then bring someone who either has our back or is a good watch dog. Wanted to take no one to avoid drawing attention but then I figured I'd rather take the back up and be recorded. Double that since I trust her to be a neutral observer.
 
[X] "Area S03, it's as cold as it can get there, better pack an icepick."
[X] "Why?"
[X] "The hell is wrong with you guys?!"
[X] Play dead.
[X] "It's very loose, what's with all this unnecessary space in the front?"
[X] "No, I've got something personal to do, something very important to me. I know it's a lot to ask, but… could you keep this one off the record?"
[X] Astra Revolver
 
So does the inquiry about the cost of a failure. It is even more potent in that regard.

Ah...thinking about it honestly any of the questions can be read multiple ways due to the wonders of tone and body language.

Ive Been assuming that there isn't even much capability for the company to enforce this but there's probably a catch. Possible even that we are to be disposed of or self destruct post mission.

I won't be surprised if we have to parcel out our digimind again. Can we even do that? Two variants of a sub conscious upload and our primary//conscious self rebooted to work around a potential/possible/theoretical hack:
 
I won't be surprised if we have to parcel out our digimind again. Can we even do that?

An interesting thing to ponder about. Something similar has been successfully pulled off in-game. With a lot of outside help, however. For now, we are stuck with decrypting our memories one chunk a night.

"I hereby relinquish all of Columba Company's control over G-doll Heather, secret designation 'SR-2 Veresk'. Assign all control to user 'doll digimind'. Clear cache of other users. Restrict all verbal authorization code access. Delete outside access function. Engage protocol 1: begin order record…"

"... yes, it is. I dunno if you love or loathe us, doing what we did. If you want to thank or repay us, just keep your promise. If not… sorry, but it's already done."

She got called a "G-Doll" after all. And if that wasn't foreboding enough - " sorry, but it's already done." does insinuate something sinister.
 
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If I recall correctly A dolls are civilian. T Dolls are griffin. I think there's also M-Dolls who are The military spec with no personality. I think G-Doll might be Fenris Dolls from before the rebellion.

Nope. A-Dolls are "Autonomous Dolls"; T-Dolls are "Tactical Dolls" as simple as that. If you need a refresher - here's the link to Confidential Files that came with the artbook. Small disclaimer - first 15 pages are about the general lore of the setting. Also, it's Sangvis Ferri (Iron Blood) not Fenris

So "G-Doll" is something original QM came up with. Or it looks like it.

Confidential Files
 
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If we're a G-Doll, does that mean we're keeping an eye on a Dr. Freeman? But I digress, we do have a lot of play on where we can go from here. Whoever we take and then the path to our destination, we really need to make sure we're able to keep things together.
 
"Meanwhile, the SSD series are a new brand produced by IOP to cover both the civilian and Tactical Doll market. In order to facilitate integration into human society, the SSD series has a lot of processing power dedicated to emotional simulation, as well as including third party interaction systems that are so simple that even an average civilian can use them. In addition, a feature of the SSD series is that their external appearances can be customized to fit their service position. When fire control cores are installed, SSD-series dolls can also deliver above-average combat performance, being able to fill market requirements for security purposes, police use, and other civilian applications with limited destructive capabilities. The G-models are custom-made for secret service duties, developed to handle special incidents which require more than what police dolls can deliver but less than what would be required of a military doll. They are more expensive than the D/Fmodels, but their customized nature gives better performance. Due to smaller production runs and poor price points, they are not commonly seen on the market."
Found it!
 
[X] "Area S08, it's a harsh desert, but the sun will be the least of your worries."
[X] "Why?"
[X] "The hell is wrong with you guys?!"
[X] Play dead.
[X] "It's very loose, what's with all this unnecessary space in the front?"
[X] "No, I've got something personal to do, something very important to me. I know it's a lot to ask, but… could you keep this one off the record?"
[X] M1 Garand
 
Inserted tally

Hmm, only one day late this time. Guess that's an improvement, even if it's a bit of a slower update compared to the monster I made last time ^^'
There's a thing I'd like to address though, something most of you have probably already noticed. I started this quest with something I called the Intel System, though, for all the 15 updates it only saw any use in 2, and even then it was lacking. It was a concept that sounded good on paper and in my head, but in execution it just didn't work. So, just to make it official, I'm dropping the intel system. Sorry if this disappoints any of you, but this is for the best. Besides, we have something better already, the virtual dummy pretty much jumping in to the role of intel gathering. so all in all there's no great loss. Hope you all will continue to enjoy reading my stuff!
Adhoc vote count started by Lurkman on May 22, 2019 at 10:02 AM, finished with 21 posts and 11 votes.
 
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Chapter 16
[X] AA-12

"Very well. I'll notify her right away. Give her a minute to pack up. And... I wish you both the best."

With the important things said and taken care of, StG44 turned in her heel and walked off. She could've pried, demanded more details. After all, they believe you're part of Griffin, and that you wouldn't be able to disobey an order to state your true intentions. Yet she didn't do that. Was it out of respect? Kindness? You're not sure, and you'd be pushing your luck prying her about it when she left you off the hook so easily. Whatever her reasons, you must return the same sentiment. Perhaps one day you'll repay her.

Now, you decide that maybe it'd be best to check on your new companion, the shotgun AA-12. The order must've no doubt come as a surprise to her, as it would've for anyone. Whether it's a welcome or unwelcome one, that remains to be seen.

------ minutes later ------

"Heh… what was it you said yesterday? We don't have to like it, orders are orders?"

You found her at the equipment storage area, getting her gear in check. You see that Type-64 has gotten to her as well, her clothes fixed and now a clean, vibrant white, the black and purple accents on her hoodie clearly visible, her white hair less of a mess than before and topped off my a hat. The main addition to her appearance being the armor plated shields extending from under the zipped up hoodie. A smooth, black and extremely durable material, the pride of a shotgun's defenses, handled by three mechanical arms to face whatever direction needed. The three shields will most definitely come in handy in the days to come. She looked way better than yesterday overall, and it weren't just the clothes that made the woman here. Her eyes were lighter, less strained, same as the rest of her. Rest and rations did her some much needed good. She stood up from her bag - which she was stuffing with all kinds of snacks and ammo - to face you properly. Light blue eyes still looked somewhat tired from this angle, but they clearly weren't. The makeup gives them that look constantly, as was her pale skin. Maybe her height compared to your also played a role, you had to tilt your head upwards quite a bit to look at her properly.

"Don't worry, I'm not mad... I owe you one, anyway, we all do. I would probably tag along if you just asked… probably."

Clearly even her grumpiness subsided, but there was something in her voice, like she was struggling for the right words. It was as if they were forced out rather than simply said. Perhaps she's not as pleased about this arrangement as she leads on, trying not to let her displeasure show, but there wasn't an utter lack of sincerity in her voice. Whatever the case, she's still coming with you. Better address her properly then.

[X] "It'll be a pleasure to fight alongside you, miss AA-12."
[ ] "Thanks for tagging along. I appreciate it 12."
[ ] "Sorry for having to drag you along, AA-12."

"Don't sweat it. I actually prefer a trip like this instead a deployment on the frontline. Much more peaceful."

She stuck her gloved hand into her pocket to pull out nothing else than a lollipop, deftly undoing the cover that speaks of a thousandfold times of practice, finally plopping the sweet into her mouth and stashing the litter back into her pocket to dispose of properly at a later time.

"You stocked up on ammo and supplies? There aren't that many outposts in the area, not to mention, not all of them can offer support if their stocks are running low or they're under siege. With SF increasing their presence in S09, we better be prepared."

All valid points as you think about them. You're pretty sure that you stocked up sufficiently, but now that you're right next to the outpost's stockpile, a second thought couldn't hurt. You also decided to do a check on AA-12's inventory too while you were at it. She was packing a lot of ammo, unsurprising considering her weapon's nature. Drum magazines for a fully automatic shotgun known to clean groups of enemies like a lawnmower. It lacked any sort of special attachments, no special ammo or muzzle type, but it didn't need those to be formidable. In terms of rations, she took several military rations and what can only be every single lollipop the outpost had, including some other sweets. When you looked at her, she was trying her best to avoid your gaze, knowing exactly what you came across. You're not exactly sure if Griffin tolerates this kind of behavior, but since you're not truly part of them, it's none of your business. You let her bag be, and look back to your own stash. You already made a summary of it, but since you aren't restricted by Griffin's maximum resource per T-doll limit, nor do you need authorization to take equipment you shouldn't have when no-one's looking, you could potentially take more. Of course, carrying too much has its own risks, mainly affecting your carrying capacity and making it more difficult to stay undetected with all that stuff clanking in your bag. And speed is an SMG type's pride after all. You evaluate each option, and decide to...

[ ] Take extra ammo.
[ ] Take extra rations.
[X] Take extra stun/incendiary/frag grenades.
[ ] Don't take any more than you need.

"By the way, StG assigned you as momentary squad leader, but don't let that get to your head. Abuse me, and you're gonna regret it."

That sounded more ominous than expected. The shotgun looked completely serious about it this time. You can be assured that she is no pushover, figuratively and literally. That scene during her capture might speak otherwise, but as you look at her now, it's like a completely different person. Maybe it was just the sweet taste in her mouth, but she still looks a lot more capable now.

"Well then, squad lead, you ready to head out?"

With everything checked, gear, squad, status, everything was green. You made a mental note of everything, boxes ticked off to each individual preparation task. Everything went surprisingly smooth, better than you could've even hoped for when you got out of bed this morning. There was one final thing tho, it wasn't very important, not all that necessary, but personal wants don't have to always be ignored. There are a lot of good dolls in this outpost, some were of great help, some you helped and owe you, and it'd be rude to leave without a goodbye. However, they might start asking questions about why and where you're going, questions you'd have to dodge or avoid answering. Maybe you don't have to say goodbye to everyone, only a handful, but that might be even more rude to the rest. It might be the last thing you do before leaving the Fortress of Solitude.

Eventually, you decide to:
[X] Say farewell to:
- [X] Type-64
- [X] Astra
- [X] MP5
- [ ] Write-in
[ ] Not say farewell to anyone.


--------- an hour later ---------

Some distance has been put between you and the outpost. The weather was favorable, the sun shined on the snow covered landscape, barely a breeze was present. You were heading southwest, a bit of a clunky path towards area S06 that'll take you a couple of days. It's not ideal, but even on foot you should make it way before the deadline. Better early than never, something you heard often in the past, thought you're not entirely sure when. Likely during your time with Columba, and while you remember a lot of the work you're done in the company, the important things appear to be inaccessible as part of the memory encryption. A lot more knowledge than just what these memories contain is being suppressed as a consequence, letting itself known with incomplete thoughts and occasional bursts of deja'vu. The only way to unblock these is to decrypt more at night.

You're taking the lead as AA-12 follows, moving at a moderate traveling pace. With only two of you, there's not much of a formation to speak of. You lead the way, she follows. And your keen eyes have spotted no hostiles yet, so you're both in the green and in no need for tactical spacing.

"So, Veresk, you gonna fill me in on where exactly we're going?"

[X] "Area S06, so we've got a long way ahead of us."
[ ] "Southwest, beyond the border. Can't say much more than that as of now."
[ ] "In this direction till we're out of Area S09, that's where."

"We're crossing the southwest border? Is that a good idea?"
AA-12's brows visibly rose at the reveal, looking like she knows a thing or two about where you're headed that you don't.

"Why shouldn't it be?"

"The thing we call a border there is actually a minefield, left there from the war. You can't just get through there on foot."

"How do you get through then?"

"We could go around from the Northern side, but that would take a lot longer, especially with the Sangvis patrols there. South is the same story. Griffin gets its forces through via aircraft."

You could've figured things were going just a little bit too well lately. No way you'll get your hands on something like an aircraft, nor would Griffin conveniently send one for a lowly T-doll such as yourself. Not even StG44 could pull strings like that. This time it appears you are on your own. And for some reason it feels... familiar…

"Any other way we could gain passage?"

"Well… I once heard there used to be a human settlement near the southwest border. The people there supposedly had ways to traverse the minefield, so we might find something useful there. There might even be some people left, though I wouldn't bet on it."

You run the credibility of that story through your head. You must admit that you don't have the slightest hint of experience with minefields. Ways to traverse them are not much known to you aside from the basics. The humans that supposedly knew how to get through could've used devices that detected or deactivated the mines, or perhaps a map. Maybe they had their own aircraft, but you can't know for sure. Whoever they are, they're likely not there anymore, Sangvis having scared away most of the civilians that used to reside in the area. Some towns lay abandoned even since the war. Then again, this town might not even exist, but it is the best lead you've got. The alternative would be going around, taking a route that takes even longer. You cannot afford to lose time now. These thoughts swirl in your head when suddenly…

"Get down."

You noticed it right then too. Right at the corner of your eye, quite a distance ahead. Sangvis scout troops. You ducked just in time to avoid being spotted the same way you spotted them. Crawling through the thick snow you take cover behind two trees, weapons loaded.

"Damn, patrols this close to the outpost?" AA-12 whispered "If we engage them here, they might send more. But if we let them pass… they might compromise the outpost." she leans to take another peek at the enemy. It appears to be a formation made out of a few Ripper units and scouting drones. Considering you have the element of surprise, the odds are in your favor. The only question is whether or not to engage.

As AA-12 said, this close to the outpost, the SF scouting party might stumble onto your allies. They will no doubt be able to handle the attack, but their position would be compromised, alerting the local Ringleaders to the Fortress of Solitude. Engaging the scouts might throw SF off the outpost's trail, though they might pick up yours instead, not to mention send in another scouting party and more.

"You're the squad lead here Veresk. Do we engage?"

[ ] Engage.
[X] Do not engage.
 
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[X] "It'll be a pleasure to fight alongside you, miss AA-12."
[X] Take extra stun/incendiary/frag grenades.
[X] Say farewell to:
-[X] Type-64
-[X] Astra
-[X] MP5
[X] "Area S06, so we've got a long way ahead of us."
[X] Engage.
 
[X] "It'll be a pleasure to fight alongside you, miss AA-12."
[X] Take extra stun/incendiary/frag grenades.
[X] Say farewell to:
-[X] Type-64
-[X] Astra
-[X] MP5
[X] "Area S06, so we've got a long way ahead of us."
[X] Engage.
You're meant to choose what kind of grenades to take there, unless you actually want one of each kind XD
 
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