Which Sidequest do you want to participate in?


  • Total voters
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By the way, about the "choke him out" vote... I just want to point out that we actually already did that to that guy - that's exactly how we dealt with him the first time. So maybe we shouldn't be too repetitive, even if the possibility of hitting a dude with another dude has its appeal.
 
By the way, about the "choke him out" vote... I just want to point out that we actually already did that to that guy - that's exactly how we dealt with him the first time. So maybe we shouldn't be too repetitive, even if the possibility of hitting a dude with another dude has its appeal.

Huh, did we? I thought we punched him in the gut so hard he went unconscious. We were holding his throat at the time, though... eh, it's probably too late for the bandwagon, but I'll change mine at least.

[X] Maim and humiliate him in front of his tribe, but leave him alive.

I don't want to kill him, even if he's totally asking for it. He's just a dumb kid, insulting us even after already getting a beatdown-- even for a villainous character, killing him would acknowledge that his insults had more bite than they deserve. Casual maiming with a dose of humiliation should be more than enough to put him in his place. If he happens to die of blood loss or infection, though, that isn't our problem.
 
Locking Votes - Impaling it is!

Love reading the discussions here.
Adhoc vote count started by Mathen57 on May 15, 2019 at 8:15 PM, finished with 28 posts and 16 votes.
 
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Yeah, clue's in the sidestory post. Right now there are Ironborn raiders garrisoned in Moat Caitlin so that should give you a good idea of where you guys are in the timeline.
I know what you're hinting at, but there's still hundreds of years of post-Doom timeline to work with: "What, you think Ironborn only took over Moat Cailin the one time?" The Hoares could still rule over the Kingdom of Isles and Rivers, for all we know.
 
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Prologue 1-5
[X] Impale him with your Lance

And just in case there's any confusion, sentences in ( ) are sentences spoken by the Khals translator.


You break his Arakh with your gloved hand, metal screeching as you squeeze. He goes for a jab but you intercepted it with your wrist, you hold his fist and twist. He screams in agony before you release your grip on him and back-handing his stomach. His body flies towards the Khal. The kid's in a daze, attempting to stand up as you walk deliberately to him.

You bring your lance down and thrust, it goes through his chest with ease as he grasps the shaft of your lance. He tries to push it out, but you thrust deeper as your spear goes out of his back. His eyes widen as his blood drips out of his mouth.

You lift your lance up, carrying the boy, whilst the Khal looks at you with fury. His blood drips down, staining your flag, "I'll clean it up later". His choking sounds are a wonderful thing to hear as he attempts to speak his last words, you won't give him the honour, not when he had the chance to live. The lanky kid regains his energy for a final shout before you interrupt him with the swing of your lance. He flies fast into the central hut screaming his final words. His body creates a hole in the roof before the cacophony of falling cups and decorations fills your ear. The Khal looks visibly panicked about the state of his hut, maybe there's something precious inside it that he wants to protect? that'll teach him to look at me like that.

The woman next to him is absolutely stock still, sickly pale, with her glistening sweat dripping down her forehead. The Khal's about to run to his hut but freezes as he notices your killing intent. Walking casually to them, fearing nothing, with your bloodied lance pointed to the couple, its tip dripping blood creates a terrifying visage. A visage of a monster, a witch approaching them with vengeful anger. Your spear lifts his head up, he attempts to pull a furious look but you see through his pathetic facade. He's shaking very much.

He speaks as his woman translates, " Yer zhorre yeri , anha tikh vo force yer tat tikh jin khaleesi arrek ( You've proven your point, I won't force you to be a Khaleesi or my woman)"

"Good, I'm glad we are in agreement" You smile brilliantly before looking around the camp and pausing, you break the silence. "I would like a hut to stay then" you say imperiously " it's only fair after all the troubles your men have given me and I require rest, I'll speak to you tomorrow then?"

The woman relays this to the Khal before he responds.

"Davra, jin rakh yer nakho? yer get mae okre (Fine, the boy you killed? You get his hut.)" You see your elderly companion grimace at that. Oh right, he exists.

"No, I think not" You lift your lance higher and higher as the Khal's head goes up. "You think I'll be sleeping in the same place as that pathetic idiot worm? No, your hut shall suffice, I would want a good night's rest on an actual bed, not some hard floor."

He holds tightly the shaft of your spear, "yer vos zhorre anna tat fin yer astat, yer nakho jin loy mahrazhi vo anna khalasar ( You think you can command me? You beaten 12 men and killed one, not my entire Khalasar of 20000)"

"Yes, but I can kill you right now" He flinches at that and you left him stuttering.

He finds his carefully, "Akka fin anha allow yer remekat finne anna zhorre okre, fin et tat zhorre anna arrekoon nakho yer she yeri remekat (Even if I let you sleep at my own home, what's to keep me from killing you in your sleep)"

You hear someone scramble inside the central hut, the loud sound of moving pots and cups can be heard inside it. You see a tiny figure coming out of the hut, then your eyes lighten in realization.

well well well


"Papa," the figure says in its squeaky little voice, " kifindirgi ajjin lhozzo remekat she hut?"

Despite having the tip of your lance at his neck he manages to turn his head left and speak to the boy, "Rhamo! elat irge!" The women too shouts at the boy, " Get inside!".

You chuckle quite loudly, it gets the attention of the family in front of you. You move your lance away before you thrust it at his right knee, it goes deep and you're careful not to have the tip go through his leg. Those wounds are usually hard to cover and can lead to a huge amount of blood loss, you don't want to kill him yet, not yet. The woman shrieks as Khal Forzo falls to his uninjured knee before stumbling and falling backwards. The woman comes at his side covering that gaping wound you've made whilst your elderly companion calls for help before helping out the woman himself, directing her and giving her a piece of cloth to turn into a tourniquet. Feeling satisfied you walk towards the hut where the boy is. He looks at you petrified at what you've done, as you draw nearer you get a closer look of his appearance. He's got that woman's pointy nose and Khal Forzo's eyes and seems pre-pubescent. His head only reaches up to your waist, how fragile he seems.

huh, So they're together? And that's their child?

He seems to have gotten his nerves back and tries to make a break for it, but you grab his arm, preventing him from running away. He struggles like a feral animal kicking, scratching, and biting wherever he could, though your armour prevents any wounds from being made so you ignore it. You look to the couple across you as you see their eyes stare at you with fury and with trepidation.

"I'll be keeping your kid hostage for the night, and don't bother bringing your men to save him. I'll notice even if I'm asleep, and if anyone of yours takes a step inside I'll kill him you understand?"

The boy's screaming is silenced by your lance pointed at his neck, the couple nods in understanding. Then more Dothraki pours into the area, more men than before looking fierce and ready to fight. Khal Forzo shouts, stopping their advance as they looked silently at you, weapons at the ready.

The Khal's woman speaks, "Who are you?" She says

"Why do you ask?"

"So I know the name of the woman who took my son hostage"

you chuckle at that "huh, well I'm...

[] Jeanne D'arc
[] Dragon Witch
[] Avenger
[] You don't need to know
[]Write in...

When you enter, the hut looks much more intricate than its exterior would've suggested, decorative silks and wools hang around its ceilings as golden cups and pots litter the ground. You look down to see a carpet with fine patterns depicting the image of a harpy, you wonder where that's from. At the centre of the room is a huge chair made of fine wood and near it are some pots with scrolls in them. interesting. But first, the kid...you turn your head to the right and is treated with the side of the child whimpering and quivering in fear. You know whatever you say will fly past him so all you do is hope he doesn't have the same stupid spirit as all the men here do and defy you. You walk to another room connected to the one you were in before and you're delighted by the sight of an actual bed. The bed is covered by leather blankets and skinned animal furs which calls to you, the idea of sleeping on it is outright seductive. There's a smaller bed near it for the kid, how convenient for it to be there, even more convenient are the Bolas in the basket placed near the entrance to this room.

Soon you find yourself chaining the boy to his bedpost and walking out the room right after. You hope he stays quiet, you need your beauty sleep after all this mess. Seriously, your first day in this era and you've encountered a dumb young kid and pissed off a horse chief who has an army of horse riders at his beck and call, you inwardly curse your E rank luck. Oh you could take on his army for sure but it'd very troublesome and you'd waste a lot of prana so you'd rather not. Speaking of prana, your stores seem to be full since you didn't expend your magical energy that much and your A+ Self-replenishment makes sure you stay at tip-top shape.

You arrive again into the central room with the huge chair and spot the pot of scrolls, now if you're lucky there might just be a map inside one of them. You pick them up one by one to find two of them to be useless. The last one you pick up is the jackpot, showing both geographical features and city locations. The map seems neglected and unused, why would it if the map was plundered by some horselord who thought it looked interesting.


Yes, you're starting to understand the lay of the land now but you're left confused. The land masses are weirdly shaped, you don't recognize them, well you can see some similarities of the Eastern continent with that of Asia minor but you're still left dumbfounded by the existence of the Western continent. What kind of continent is that? North and South America joined together? or maybe some twisted inverted version of Great Britain? You're left scratching your head. What's even more confusing is that the locations of interest are named using an English script, foreign words like Volantis and Pentos spelt by English letters. Hell, some of the cities are spelt in English too!: Kings landing, Sunspear, Storms End, what in the world?

This is gonna be a headache...

Well, once tomorrow comes you should probably "ask" some of the Dothraki on where they're headed to so you know where you truly are in this map. After that, you can plan on where to go. If you want to go that is, these Dothrakis no matter how petulant if tamed can be a dangerous force when given proper direction, not whatever whims their tribe chief has. Yes, you can see it now, the burning of cities as horsemen plunder it for gold and slaves, and with you at the head of it as your flag sways brilliantly in the open field. Striking terror at the hearts of your enemies and seeing them burn one by one would be a sight you'd be delighted to see.

But you shouldn't get ahead of yourself, of course, being the host of an army of these Dothrakis seems implausible to you right now, you need their respect and belief that you'll bring them to great glory and wealth thats the sort of people they are from your first impression. Which is made especially hard after your one-sided brawl with their men...and also by possibly crippling their "Khal" but it made you feel good so it's justified.

You come to your new bed with conflicting thoughts, where to go? what to do when you leave this shithole of a tribe? if you plan to leave at all. You contemplate as the child sobs near you.

[] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve (also write how you will go about achieving control of the Dothrakis) (Warlord's route)

[] Explore this world a bit and learn more before doing anything too drastic ( write your vote on where to go and what she needs to learn about this world, she will immediately depart to the chosen location once the Dothrakis tells her where she is.) ( Wanderer's Route)

[] Conquer one of the cities in this new world and establish your place of operations ( Conquerer's route) (Write which cities you plan on conquering and with who if anyone, then write down how you will achieve this goal. Like the wanderer route you'll depart immediately once the Dothraki tells you where you are)

[] Write in... (you can mix and match elements of the three routes or write up your own)

QM Note: Thus ends the prologue of my first quest, hopefully I did well in Jalter's characterization, treating both Game of Thrones and Fate lore with respect, and being a good QM. If not do leave a comment feedback is appreciated. This vote here is big and is subject to rewrites if the discussions gets confused or go no where.

Oh and before I forget to mention, these routes are not set in stone. You can change it midway when the circumstances allow it.

Will edit grammatical errors in my own time.

Anyways thanks for reading!


Adhoc vote count started by Mathen57 on May 16, 2019 at 6:40 PM, finished with 16 posts and 5 votes.

  • [X] Jeanne D'Arc
    [X] Explore this world a bit and learn more before doing anything too drastic ( write your vote on where to go and what she needs to learn about this world, she will immediately depart to the chosen location once the Dothrakis tells her where she is.) ( Wanderer's Route)
    [X] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve. (Warlord's route)
    [X] Avenger
    -[X] Before deciding anything, visit the nearest city marked on your map and get a sense of who the power players are in the region. Learning the local language(s) would probably also help.

Adhoc vote count started by Mathen57 on May 16, 2019 at 6:46 PM, finished with 16 posts and 5 votes.

  • [X] Jeanne D'Arc
    [X] Explore this world a bit and learn more before doing anything too drastic ( write your vote on where to go and what she needs to learn about this world, she will immediately depart to the chosen location once the Dothrakis tells her where she is.) ( Wanderer's Route)
    [X] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve. (Warlord's route)
    -[X] Yi Ti
    -[X] Offer Khal Whatever to help destroy his enemies. Hopefully it will give you the time and opportunities to earn the warriors admiration and learn their language and customs, so that they will be willing to follow you the day you depose that sorry excuse for a leader.
    [X] Avenger
    -[X] Before deciding anything, visit the nearest city marked on your map and get a sense of who the power players are in the region. Learning the local language(s) would probably also help.
 
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Hm. Hmmmm. Decisions, decisions.

I am tempted to go the Warlord route, it seems like a natural progression for Jeanne. Not sure what would be the best way to take control of the Dothraki though - simply killing their Khal will probably just make them scatter toward different bands, and there's little good will between him and Jeanne to achieve an arrangement.

Conqueror could be pretty fun, but maybe a little counter-intuitive for her? I might be wrong, but I don't think she seems terribly interested in ruling an Empire. On the plus side, we're in a continent where armies are sold, as Danny proved, so we could probably manage something.

Wanderer kind of leaves us still directionless. I'm afraid just walking the world and kicking the ass of anyone who looks at us funny might grow old before long. I mean, there's "Ice" and "Kraken" waiting in the wings for a final epic showdown, but that might be more fun as a battle between armies anyway.

Thoughts?

(but now I really want to work on my 'Iskandar and his army are dropped in the Warhammer world' project again)
 
I think the Wanderer's route might not be wrong for now, but with a bent towards looking for a place that would be decent to take over. I never quite got why thousands of people would just up and follow someone who beat up their leader as is shown and has happened a lot I know, but it still always felt weird to me that it just worked.

Anyway, if we do take over a place I would think we'd want to find somewhere we either don't have to put too much work into making a good place and make sure it's has a culture we won't mind at the very least. Not exactly a good idea to take over if we just end up being disgusted by the people. Or can't talk to most of them. >.>

... We're the Dragon Witch, but how much magic do we actually know? Burning the world to the ground with an army of undead when? (Show those stupid northern hicks. Freezing the world, bah). :V
 
I think the Wanderer's route might not be wrong for now, but with a bent towards looking for a place that would be decent to take over. I never quite got why thousands of people would just up and follow someone who beat up their leader as is shown and has happened a lot I know, but it still always felt weird to me that it just worked.

Anyway, if we do take over a place I would think we'd want to find somewhere we either don't have to put too much work into making a good place and make sure it's has a culture we won't mind at the very least. Not exactly a good idea to take over if we just end up being disgusted by the people. Or can't talk to most of them. >.>

... We're the Dragon Witch, but how much magic do we actually know? Burning the world to the ground with an army of undead when? (Show those stupid northern hicks. Freezing the world, bah). :V
Reminds me of:
Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
By would suffice.
By Robert frost
 
[X] Jeanne D'Arc
[X] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve. (Warlord's route)
-[X] You will let the Khal heal and then duel him fairly in front of everyone showcasing our strength and garnering respect. Anyone who would wish to defy your rule is free to duel you. The Khal and anyone unfortunate in defying you are necessary casualties.


/-[X] The Dothraki's strength lies in their cavalry and you will capitalize on that. More specifically, light cavalry all will carry various types of weapons, composite bows, spears, and swords but they should generally operate as mounted archers. Their tactic would not be to charge but to ride around them and fire as they pass. The few of the infantry would be used as auxiliaries. The tactical side aside, on a strategical level, they will never settle moving on from city to city, settlement to settlement.

The warlord route is a natural choice for Jalter, I would say and it can be made incredibly interesting. We could be the Huns equivalent of this world.
I'm torn for the Conqueror route too and if anyone has some pretty neat idea for it, I can change my vote.
 
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[X] Jeanne D'Arc
[X] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve. (Warlord's route)
-[X] The Dothraki's strength lies in their cavalry and you will capitalize on that. More specifically, light cavalry all will carry various types of weapons, composite bows, spears, and swords but they should generally operate as mounted archers. Their tactic would not be to charge but to ride around them and fire as they pass. The few of the infantry would be used as auxiliaries. The tactical side aside, on a strategical level, they will never settle moving on from city to city, settlement to settlement.

(also write how you will go about achieving this goal)

Wait, suddenly I have a doubt, @Mathen57 when you ask us to write about how to achieve our goal, are you asking about "how will you lead the Dothraki to battle?" or "How will you take control of the Dothraki?" I assumed it would be the second one, but Terran Imperium interpreted it as the first option, and now I'm unsure of which it is.
 
Wait, suddenly I have a doubt, @Mathen57 when you ask us to write about how to achieve our goal, are you asking about "how will you lead the Dothraki to battle?" or "How will you take control of the Dothraki?" I assumed it would be the second one, but Terran Imperium interpreted it as the first option, and now I'm unsure of which it is.
it's the second one. The whole "how to lead the Dothraki in battle" thing can be decided when you guys are at the head of a Khalasar or more. Gonna Rewrite the post
 
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Wait, suddenly I have a doubt, @Mathen57 when you ask us to write about how to achieve our goal, are you asking about "how will you lead the Dothraki to battle?" or "How will you take control of the Dothraki?" I assumed it would be the second one, but Terran Imperium interpreted it as the first option, and now I'm unsure of which it is.
it's the second one. The whole "how to lead the Dothraki in battle" thing can be decided when you guys are at the head of a Khalasar or more. Gonna Rewrite the post
Ah, I changed my vote accordingly then. I didn't delete the other one but merely struck-through it since we can possibly use it later on if we do manage to take over the Dothraki;
 
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[X] Jeanne D'arc
[X] Explore this world a bit and learn more before doing anything too drastic ( write your vote on where to go and what she needs to learn about this world, she will immediately depart to the chosen location once the Dothrakis tells her where she is.) ( Wanderer's Route)
-[X] Yi Ti


Screw the canon storyline. Let's stick our nose into an other-world version of ROT3K instead.
 
[X] Avenger
[X] Explore this world a bit and learn more before doing anything too drastic ( write your vote on where to go and what she needs to learn about this world, she will immediately depart to the chosen location once the Dothrakis tells her where she is.) ( Wanderer's Route)
-[X] Before deciding anything, visit the nearest city marked on your map and get a sense of who the power players are in the region. Learning the local language(s) would probably also help.

Avenger is the most interesting name to go by in this new world. It's a pretty succinct and evocative way of naming ourselves without actually revealing very much. Dragon Witch reveals too much about ourselves and our real abilities, and Jeanne D'Arc is just a name with no meaning to these people, but Avenger? Avenging what? It's a bit edgy, sure, but there's mystery to that one.
 
[X] Jeanne D'Arc
[X] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve. (Warlord's route)
-[X] Offer Khal Whatever to help destroy his enemies. Hopefully it will give you the time and opportunities to earn the warriors admiration and learn their language and customs, so that they will be willing to follow you the day you depose that sorry excuse for a leader.

Like @Terran Imperium but playing a longer game. Truth be told, I'm really not sure a duel would help - putting aside the fact that I don't think he would accept after the show we put on, I'm not sure simply beating him up would mean the others will follow us, they might just disperse and join other bands rather than follow a perfect stranger who isn't even speaking their language.

On the other hand, he might be willing to put aside his initial distaste for us if we propose to be his sword - until our sudden, but inevitable betrayal of course. I'm sure he has a number of people he'd like destroyed, and he probably realizes we can deliver. On our end, it allows us to forge our own legend among the Dothraki and position ourselves better for the day we decide to go with a coup.
 
On the other hand, he might be willing to put aside his initial distaste for us if we propose to be his sword - until our sudden, but inevitable betrayal of course. I'm sure he has a number of people he'd like destroyed, and he probably realizes we can deliver. On our end, it allows us to forge our own legend among the Dothraki and position ourselves better for the day we decide to go with a coup.
I'm tempted to go for your vote, just one thing, though. Why would he accept after we killed his men, poked him with our lance and took his kid as a hostage? Well, he wouldn't really have a choice but if he was cooperative about it, it'll make things easier, I'll assume.
 
I'm tempted to go for your vote, just one thing, though. Why would he accept after we killed his men, poked him with our lance and took his kid as a hostage? Well, he wouldn't really have a choice but if he was cooperative about it, it'll make things easier, I'll assume.

What I hope for is that he'll be more greedy than vengeful. He saw first-hand that we're very good at killing stuff. Now, we'll be making him the offer to kill stuff he wants dead, instead of his own men, which is a way to recoup his losses (and potentially shield him - until we decide otherwise - from those who saw the whole thing and decide "hey, that loser got humiliated by a girl, time to pick a new Khal!"). Otherwise, the best case scenario for him is that we leave, and that means he just lost a bunch of men and saw his prestige shred by a woman who threw him out his own tent for a night.
 
[X] Jeanne D'Arc
[X] The Dothraki can be controlled, you can lead them and they can be your tools for conquest as you give mankind the destruction and death that they deserve. (Warlord's route)
-[X] Offer Khal Whatever to help destroy his enemies. Hopefully it will give you the time and opportunities to earn the warriors admiration and learn their language and customs, so that they will be willing to follow you the day you depose that sorry excuse for a leader.
 
[X] Jeanne D'arc
[X] Explore this world a bit and learn more before doing anything too drastic ( write your vote on where to go and what she needs to learn about this world, she will immediately depart to the chosen location once the Dothrakis tells her where she is.) ( Wanderer's Route)
-[X] Yi Ti
 
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