Transdimensional (Isekai/Jumpchain inspired) quest

Created
Status
Ongoing
Watchers
22
Recent readers
0

Transdimensional (Jumpchain inspired) quest!





Yes, really. We are starting a jumpchain...
0.1 Set up.

Z488411

Scatterbrained
Location
Europa
Transdimensional (Jumpchain inspired) quest!





Yes, really. We are starting a jumpchain of sorts. No ten year time limit, limited companions.
Wyrm and Masks are still in progress and I may or may not have edited Wyrm already. Well, the SV version is edited at least.

After your initial cp allowance, cp will need to be earned from quests or rewards for omakes, helping me out etc. and can be saved across jumps.

You have a currency called cp to buy abilities and advantages.

The next jump is initiated once you find an exit condition, once the powers that be decide you need to move on or maybe even if you die (although being dead makes for some rather interesting complications).
Discover the changes wrought in these universes, find the powers that be and your fellow travelers across worlds and try not to die.
Some consequences may follow you across worlds, some things may be lost, some gained but you will always have a chance.​



----------------------------------------------------------------------------



This… was not your university computer lab.

You'd been caffeinated to the point of feeling your heart beating in your chest, at least two days without sleep, four days without a shower, depression and anxiety freezing you in place without letting you rest for months desperately trying to finish that final assignment…

You had no idea when you started to lose connection to reality.

When everything started blurring together, friends fell away because you could not bring yourself to talk to them, when your fear of checking your emails froze you into place and when every look at your phone made your pray for and dread new messages at the same time.

When part of your started praying for any end at all, while the rest simply refused to give in.

This was your last chance. The last chance to pass.

If you didn't there was nothing. Nothing you could do. No idea where to go.

You had no idea when or where you blacked out, when the screen blurred so much, when your heart beat so fast… only an instant of rest, just closing your eyes for a moment…

When darkness enveloped you and your eyes could not pierce it.

Strange shapes swam across your mind, you thought you heard voices somewhere, a dream of answering questions…

And you suddenly found yourself elsewhere…



[ ]Urban fantasy adventure
[ ]Somewhat dystopian space opera
[ ]Victorian supernatural
[ ]1920s Mythology/supernatural quest
[ ]Anime inspired shifter pirate adventure
[ ]Alt history cyberpunk science fantasy
[ ] Write in (may be vetoed by me)


Setting determines powers available, your current jump may unlock more than written here, write in can include already existing universes, but I will only attempt to write what I think I know well enough and powers available will still be decided by me.

There will always be one locked in disadvantage, but more may be taken for extra cp

Only first jump has free cp to buy powers and bonuses, others need to be earned by quest completion/other means



Character:
Name: ? – may be rejected, taking suggestions only.
Female
Age: ?


Female because am not sure I am up to writing a compelling male MC who I would not get sick of as a quest. I have found myself getting bored with male leads or cringing too hard to finish reading something a bit too often to feel comfortable with the option. There would potentially be too much railroading required, sorry.


Any and all feedback would be greatly appreciated.
 
Last edited:
Character Sheet
--- Character Sheets ---


Name: Alice Hawkings
Age: 24
Species: Merai
Status: Healthy
CP: 0
Currency:
10000 credits Cyvren Imperial
1000 credits Izane
2000 credits Echoton


Stats:
Strength: 75
Dexterity: 15
Constitution: 30
Intelligence: 12
Willpower: 11
Perception: 18
Speed: 13
Appearance: 11


Skills:
Programming: 2
Pilot: 5
Investigation: 5
Intuition: 4
Lockpicking: 3
Martial arts: 5
Dodge: 3
Melee weapons (all): 4
Athletics: 5
Echolocation: 3


Traits:
Fast learner -
Whatever it is you look at, whatever it is you try to pick up, you are just that little bit faster. Or a lot faster. It does not matter what task it is, you can twist your brain to understand it and ingrain its processes that much faster. Any training time is halved with this trait.


Current Drawbacks:
Never a dull moment -
You are lucky. Or unlucky. It's somewhat hard to tell, but what you do know is that things almost never go according to plan. People asking you for help, unexpected accidents, important persons, strange creatures... The only thing you won't encounter is a few solid days of peace without any incidents.


Inventory:
Cyvren Imperial Passport
One set of casual clothes
Tattered Cloak
Backpack





Species Encountered:

Merai:
Adapted to much higher gravity, the Merai are significantly stronger and slightly shorter than their human ancestors. They too are resistant to a range of environmental conditions and have extremely well-developed ears and vibration sensing abilities. This allows them to 'see' in complete darkness by echolocation if necessary. Merai are no faster than most other species but are known for their ability to adapt and get themselves out of tight situations, as well as having rather resilient skin. They do not scar and are at least potentially able to fully recover from any nonfatal injury, even to grow back body parts, without intervention and have an abnormally high resistance to disease. All Merai possess a strong, prehensile tail and skin composed of small, hardened scales, looking almost but not quite like their ancestors' skin and available in a wider variety of colours. Their hair is thicker and more wiry than their ancestors'.
Homeworld: Merasre
 
Last edited:
Quests and Location
Ongoing Quests:
Find a Cyvren Research Project called 'project gate' and find a 'shard that does not belong'
No further information provided.

reward: ???
Find and rescue Caverua Underwood's brother, Duvaere Underwood, from the clutches of the Black Myr Syndicate, specifically, a cell called the Rusted Needle. His sister has volunteered all the help she can provide, you have two days before he is likely to be moved.

The rusted needle has approximately fifteen members, five of which are likely to be present at their hideout.


reward: At least one loyal ally, 20+ CP, ???

Completed quests:

Failed quests:


Current Location:

Location history:


Jump history:
 
Last edited:
Let's see:

Suggested Name: Jane Walker
*rolls dice*

[x]Somewhat dystopian space opera
Rossum threw 1 6-faced dice. Reason: 1 Total: 2
2 2
 
[X]1920s Mythology/supernatural quest

[X] Suggested Name: Bruce "Bryce" Wayne (used Batman The Drowned)

[X] Age: 25 to 30


Edit: changed name
 
Last edited:
Okay then! I am choosing the Somewhat Dystopian space opera adventure as our setting to break the tie.
 
First jump options
Which means... time to show off those options!


You may choose your race, one or more traits, one or more boons and up to two disadvantages.

You will find yourself stranded, with nothing but the clothes on your back and enough credits to buy two nights stay and meals for two days and whatever you choose here.


Name: Alice Hawkings
Age: 24


cp: 800


Races:

You may chose any race, but subsequent jumps may allow you to change your species or race again and potentially give up these bonuses.

[ ] Ancestral Human
Your standard not so baseline human. Genetically engineered for longer lifespans, higher muscle strength and efficiency, the ability to adapt to both higher and lower gravity and resistance to radiation. Includes improved senses and some natural minimum muscle mass. These are the humans who long ago started conquering the galaxy, only to be brought to the brink of extinction and splintered into those few that adapted and survived the planets they had become stranded on. Many of the new races that emerged from them or were created on their basis are still rather close to this standard, but some features are often lost during the adaptation process before the second space age...

[ ] Phyren - 200 cp
Adapted to more extreme environments and engineered with adapted genetic information from local flora and fauna, they have diverged rather significantly from the human baseline. Although the longer lifespans are often one of the first things to go, these peoples have managed to keep a hold of at least part of this capability. They have also developed a far higher resistance to radiation, the ability to cover some of their energy needs with such radiation through their skin pigmentation. Their thoughts run slightly faster, their bodies move with a little more precision and they have gained the ability to release some of the light energy in concentrated beams through special structures within their hands and forearms (essentially laser beams. Overuse makes they unavailable for a bit). Their skin is a slightly unnerving shade of black, peppered with markings they can funnel a little excess light into and their eyes have a wide range of colours, their hair acts as another way to capture light and funnel it into their bodies and they are adapted to slightly higher gravity. Most people are wary of them due to their unusual coloration, unless they are near their home system.

[ ] Merai - 200 cp
Adapted to much higher gravity, the Merai are significantly stronger and slightly shorter than their human ancestors. They too are resistant to a range of environmental conditions and have extremely well developed ears and vibration sensing abilities. This allows them to 'see' in complete darkness by echolocation if necessary. Merai are no faster than most other species but are known for their ability to adapt and get themselves out of tight situations, as well as having rather resilient skin. They do not scar and are at least potentially able to fully recover from any nonfatal injury, even to grow back body parts, without intervention and have an abnormally high resistance to disease. All Merai possess a strong, prehensile tail and skin composed of small, hardened scales, looking almost but not quite like their ancestors' skin and available in a wider variety of colours. Their hair is thicker and more wiry than their ancestors'.

[ ] Izane - 400 cp
Staunch transhumanists, Izane are half a race and half a religious faith or philosophy, a designation shared by a group of very diverse origins. Some even choose to stop modifying themselves or join another race instead using the same technology they have become suspicious of. The Izane have modified themselves to the best of their ability, to become ever closer to their chosen ideal. Some may have found negative consequences, may even die during the testing phases, but they continue to press on, integrating ever more new discoveries. Increased strength, increased nerve conduction speed, improved senses, improved learning, durability, resistance to radiation, further increased lifespans... Extra limbs are common among the Izane, as are odd skin colours, obsessive behaviour, semi regular changes in an individual and even extra organs. Most people are somewhat wary of them, some might outright fear or despise the Izane but the latter are still in the minority. Izane know how to integrate foreign biology and so will you should you choose this race. You also have near complete freedom in appearance, should this be your choice.


Traits:
Traits cannot be lost, are purely mental and will stay with you regardless of anything else that may happen, save damage to your mind, brain or soul. Even then such losses may well be temporary.

[ ] Circus training - 100 cp
You may not know how to fight, but you certainly know how to dodge, how to move your body, acrobatics and sleight of hand. Your sense of balance and dexterity is second to none and you keep finding more applications for all of the odd things you know how to do.

[ ] Martial arts training - 100 cp
You do know how to fight. Unarmed or with a melee weapon, you know what you're doing and are much more likely to hurt any opponent you may find or to dodge and redirect their attacks. This also makes it easier to spot combat training or hostile stances in an opponent. You are perhaps not a master and there is nothing magical about this skill, but you do have years of training.

[ ] Investigative training - 100 cp
You know what to look out for, be it on the face of a person you are talking to or be it the subtle signs of tampering n a device, the hiding places of secret cameras or how to deploy them yourself. You can follow a trail, you know how to talk to people and you know how to blend in. You also know how to open a variety of locks.

[ ] Pilot training - 100 cp
You know how to fly. You could probably find out how to use a boat, a car or any new plane you find in a reasonable timeframe, without crashing the vehicle in question no matter what else may happen and almost no matter how exotic the device in question may be.

[ ] programming knowledge - 100 cp
You know how to program or reprogram, well, almost anything, as long as you have access to the right documentation. It isn't magic and may certainly take a while, but you were never bad at this and have improved by leaps and bounds since. This also comes with the convenient knowledge of local computer systems.

[ ] Ambidextrous - 200 cp
You are not left handed. Or right handed. Or perhaps you are both. Either way this ability goes a long way in making you more dexterous at certain tasks and wield two weapons effectively. Anything you know how to do with one hand you can do just as well with the other.

[ ] Fast Learner - 300 cp
Whatever it is you look at, whatever it is you try to pick up, you are just that little bit faster. Or a lot faster. It does not matter what task it is, you can twist your brain to understand it and ingrain its processes that much faster. Any training time is halved with this trait.

[ ] Perfect Recall - 400 cp
You can remember every second of every day of your life. Whether you like it or not. If you read a book once, you will be able to recite it forever, barring damage to your mind, brain or soul. You can remember minute details of people's faces and analyse them from memory. For an extra 100cp truly photographic memory, down to the slightest detail can be achieved.

[ ] Unbreakable will - 600 cp
You refuse. No matter what someone else may say, you mind is your own, your body is your own and you can push both to the absolute limits. You can push through exhaustion and even torture without breaking. This is a trait that can not be lost to anything but soul and very specific types of mind manipulation. Increases your resistance to all types of mental manipulation and renders your immune to some of the weaker ones.


Boons :
Boons are odd gifts you have found yourself with, be they strange traits that will behave independently of your current race or species or items that may in some cases far exceed what you would be able to easily acquire

[ ] Currency cache - 200 cp
Enough local currency or currencies to pay rent and food for a few months. It won't buy you a spaceship, but it certainly will make a rough start much easier.

[ ] Plasmacaster - 100cp
A handheld weapon, chunky and a bit old looking, but certainly able to do some horrific damage to a person or pierce most personal shields.

[ ] Interface visor - 300 cp
Will display information on anything you desire, as long as it is available on local networks and functions as a communications device. It is also rather bullet resistant.

[ ] Hazardsuit - 300 cp
Be it outer space, freezing temperatures, radiation, clouds of sulfuric acid or a storm of glass, this suit will keep you protected and doubles as armour. It is relatively tight fitting and appears as black and dark grey as well as somewhat biological. Can be destroyed, may be coveted by others, but it is certainly some of the best on the market.

[ ] Portable AI - 400 cp
A somewhat over fist sized orb that talks and projects holograms. It also answers questions intelligently, offers advice, links into local networks, certainly does know how to program and comes with a personality freely installed. Starts loyal to you, but may or may not remain so, depending on your actions.

[ ] Passport - 300 cp
A ready made identity to ward off most questions. Even those not warded off will not doubt your status as a citizen. Not everyone has one, certainly not issued by a major government, but you do.

[ ] Battered Spaceship - 400 cp
A tiny freighter, a bit battered, but still equipped with a functioning warp drive. Not the fastest, not the best reach, but you aren't homeless and it can travel interstellar distances.

[ ] Exceptional Beauty - 200 cp
This may be a double edged sword. It certainly makes some things easier, many things in fact, but also attracts more attention to you and not all of it may be pleasant. Still something you could use to your advantage,

[ ] Omniglot - 400 cp
Any language you can hear spoken you can understand. You will always be able to communicate with someone in their mother tongue. This ability is clearly supernatural, but it most certainly is useful too. Especially in a place with so many different languages.

[ ] Danger sense - 500 cp
The ability to tell if you are in danger and even vaguely where this danger comes from. Can be trained to identify danger levels in people,m pinpoint and even predict any attack on your person.

[ ] Cognitive acceleration - 600 cp
Think faster. Think twice as fast in fact, for half an hour every day or more. Trainable and similar to bullet time, modifier applies after any other similar ability you may have.

[ ] Regeneration - 500 cp
Regrow your limbs. Any damage that does not kill you is temporary and you will slowly be restored to full health. Also extends your maximum lifespan and increases the speed of any other regenerative ability you may have picked up.


Disadvantages:
These only apply to this world, but choose carefully, death is always an option. You may take up to 800 cp in disadvantages.

[ ] The usual suspect + 400 cp
Whatever it may be, you just look fishy, regardless of whether people know you r not. You will be interrogated or outright blamed if there is any way something can be pinned on you. This may or may not be malicious. Say goodbye to a quiet life.

[ ] Hunted + 200 cp (can be taken up to three times)
Someone is after you. They are going to find you, sooner or later to bring you to justice or perhaps just get your head on a pike for slights real or imagined. These can be reasoned with, but they are not incompetent.

[ ] Techbane + 300 cp
Err... Oops? Technology just breaks around you. Not immediately, not even always within a day, but it does. Sooner or later. Considering where you are, this may be a problem. At least larger spaceships are harder to affect than smaller ones. It is rather localised. Although there just might be certain uses for this.

[ ] Never a dull moment + 300 cp
You are lucky. Or unlucky. It's somewhat hard to tell, but what you do know is that things almost never go according to plan. People asking you for help, unexpected accidents, important persons, strange creatures... The only thing you won't encounter is a few solid days of peace without any incidents.

[ ] Governmental attention + 400 cp
The government has noticed you and they are curious. Where did you come from? How did you suddenly appear? Their methods may not always be gentle either. It's probably best if you don't get caught.

[ ] The powers that be + 600 cp
You already know that something weird happened to bring you stumbling into another world, but there are more powers out there than just the one they sent you and they too are curious, or even hostile. They may tests you, they may even try to eliminate you, but they will certainly be paying attention and they are much, much stronger than you.



Appearance:
[ ] Write in. Race dependent.
 
[X] Plan: well rounded
[X] Merai - 200 cp
[X] Martial arts training - 100 cp
[X] Investigative training - 100 cp
[X] Pilot training - 100 cp
[X] Fast Learner - 300 cp
[X] Never a dull moment + 300 cp
[X] Passport - 300 cp

 
Last edited:
[x] Plan Have gun, will travel.
-[x] Ancestral Human

-[x] Battered Spaceship - 400 cp
-[x] Pilot training - 100 cp
-[X] Fast Learner - 300 cp

-[x] Interface visor - 300 cp
-[x] Plasmacaster - 100cp
-[x] Currency cache - 200 cp

-[x] The powers that be + 600 cp


A ship, a gun, some cash, and able to learn fast.
 
I should mention that 'The powers that be' genuinely can make things a lot harder and not necessarily in a fair way.
 
I should mention that 'The powers that be' genuinely can make things a lot harder and not necessarily in a fair way.

Hmm...

[x] Plan Have gun, will travel. v2
-[x] Ancestral Human

-[x] Battered Spaceship - 400 cp
-[x] Pilot training - 100 cp
-[X] Fast Learner - 300 cp

-[x] Plasmacaster - 100cp
-[x] Currency cache - 200 cp

-[x] Never a dull moment + 300 cp
 
Right.

I think this is as many votes as I'm going to get. I better get to writing that chapter.

My coinflip says plan well rounded wins this round.

Does anyone have a suggestion on what to change the title of this quest to while I write up a few things?
 
1.1 Landing
[x] Somewhat Dystopian space Opera



You felt... light.

Vague memories of a voice but not a voice in your mind. Of glowing white eyes and two points of light, of colours and swirling lines that you couldn't make sense of. Everything swam together, like a faraway dream. Impossible, fuzzy and as your mind tried and failed to grasp at it. Too strange, too expansive, too much somehow to grasp at all, leaving just strange thoughts and a weird taste in your mouth.

Not dry like it had been. You'd only closed your eyes for a moment, but... you were on the floor.

Everything felt so light. Breathing, moving your arms, like you were underwater or floating, like gravity suddenly decided not to care all that much and just let you leap up into the sky.

There was hard ground underneath you though. A weird scent in your nose, distant voices whose words you could make out if you just paid attention, no sign of your chair to be felt at all and the light piercing through your eyelids didn't seem right either. You weren't even tired anymore. Couldn't remember when you had last woken up fully awake, just ready to get out of bed, but there you were...

Blinking up at dirty wall panels arranged like layers of fibers around struts. Scuffed in places, discoloured and apparently put down in mismatches shades of russet, blue and yellow in the first place, a bit stained with age and with small piles of... plastic? plastic and stone and organic garbage to their sides. At least now you knew where the smell came from. But you couldn't smell anything in dreams anyway, could you? This had to be the absolute weirdest dream you ever had.

Pressing your hand against the floor, dirty as it was, didn't make it feel any less real. It would have been easy to push yourself up, even push yourself to jump up with only your hands. Your tail tip tapped the floor.

Your... you didn't have a tail. You could feel it just fine, about as long as you were tall, powerful, flexible, but.... you weren't supposed to have a tail! Humans didn't have tails.

Pushing yourself up on your hands made you crash into a wall, pain twinging through a tail that had found something sharp. Your hands... your hands were human, right? They were a bit odd, a bit shiny... There were partially Fingerless brown gloves on your hands... you didn't own those gloves. You did, you were sure they were yours, but you'd never bought them. You didn't have those muscles. You didn't own any cloaks with thick collars and hods, you didn't own any tight-fitting brown tanktops, and you certainly didn't own those knee-high leather boots either! They were comfortable, sure, and they were yours, but... They weren't yours! And your trousers certainly didn't come with a tail sleeve either.

Your tail flexed. You patted yourself down. Your hair was brown, not red, but there it was. You had a small pocket with a weird keyring with four things on it that reminded you of the smallest usb sticks available or maybe SD cards. Your smartphone had obviously been switched for something completely different and the entire operating system looked wrong now, no to mention having next to no apps, but...

HOW?

...

What the fuck?

How? Why?

This wasn't some kind of harem power fantasy, because you were pretty sure you weren't male unless your new body had some hidden features and you ignored your chest entirely. A bit smaller than it used to be, but considering how toned you now were... It probably shouldn't have surprised you. Definitely not more than anything else going on around you.

All things considered... wait... you could understand them talking, but that definitely wasn't English. You could even switch between thinking in English and in whatever that was. Of course.

At least you knew the language. Even if you felt like you were temporarily going insane from stress, right this moment anything was better than what you had been doing anyway. If you'd hit your head it would be too late anyway.

You were a bit dizzy. Not enough to do more than sway a bit and hold onto the wall, trying to take everything in, but definitely dizzy. There were several stories above you and floating city segments in the sky, the light on their underside making up your 'sun', because why not. Landing in a normal place would clearly have been too much to ask for. You were pretty close to one of the struts leading up to said cylinder, actually. There were floating vehicles, although most of them didn't look great, and people.

Humans, humanoids, people who looked almost human and one guy, or probably guy, with tentacles for hair and extra limbs walking past the entrance to your alley. Sure. Why not. You were if anything surprised that all of them were just humanoid, despite the little weird features. Apparently, even you had tiny scales making out your skin, even if it was still soft and supple in places, you were probably tougher too. People must have gotten taller in this future though. Even the doorframes seemed a bit bigger than usual unless you'd shrunk. Which... was an option too, you supposed.

At least your cellphone had some form of wifi? You thought that meant wifi but there was no mobile network icon, so you had absolutely no idea. It had some kind of connection. You had no contacts whatsoever, a not so simple web client of some sort, a very simple holographic display, but that was it. You didn't even know how phone numbers worked here, never mind the space internet. Also, you had no idea how money worked, what to do with your keyring or why the only other thing you had on you was a small, folded piece of paper.

You hesitated for a moment. Just long enough to reconsider, before you slowly started to unfold the single page. Just normal paper, with Letters on it. Written in English.



'Your test is to find the Cyvren research 'project gate' and to retrieve the shard that does not belong, your rewards will wait upon completion.

Your new body is native to these lands, you will find a device with your identity and some local currency on your person,

Good luck!'




It wasn't signed.

That would have been too easy, wouldn't it? But... you checked your phone. Alice Hawkings, race: Merai, born 28/9/649 on station ID: 27FN/D488L3R. A quick check on your calendar showed you that that date was roughly 24 years ago. You had been 25. But you had no idea which year they were using. The station ID told you nothing whatsoever, but at least you could link your strange not-SD cards to your 'phone'. Money. You had money. You didn't know how much, but you had it, in three different varieties for some reason. Most of it from the Cyvren Empire, much like the one your Passport proclaimed you to be a citizen of. Come to think of it, it stood to reason that that was where you were too.

You were taking this surprisingly well.

Then again... yeah, being here, no matter how delusional, was a relief. No tests, no looming complete and utter failure, no family you barely interacted with, no friends you'd drifted away from. You could breathe. You felt so light... yeah.

Apparently jumping now meant going up more than twice your height. Maybe that lightness wasn't just metaphorical and had something to do with your body or this place after all. Low gravity? But everyone else as far as you could see was acting more or less normal. They weren't jumping about like you just had. You even moved to the entrance of your alley, but not even the children were. Granted, out of a good hundred people, maybe one of them looked like you, but still. That guy had been a bit short as well.

Your gaze fell back onto the piece of paper.

You had... absolutely no idea how to even start. You didn't even know whether you should, or what would happen if you didn't. The fleeting image of what you thought, maybe was someone who might have given it to you slipped from your grasp too easily, it was fuzzy enough to so very easily be nothing but a dream. But this looked more like Star Wars than an episode of Doctor Who. With fewer or maybe just different droids.

None of this was helping. You should...

[ ] Find information on the Cyvren Empire
[ ] Find information on the technology being used in this place
[ ] Find some food and conversation, get to know the people
[ ] Write in
 
Last edited:
[X] Find some food and conversation, get to know the people
 
Back
Top