I Was a Delivery Android Who Was Liked By Everyone, But Now I'm On the Run With a Sugar Addict And a Snake While Building The Dream Harem!
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Firing systems... check.
Motor systems... check.
Smug levels... off the charts.
And your processing module... pierced by her bullets of love~
Follow the adventures of one SR-2 Veresk as she faces rougish villains and villainous rogues on her quest for freedom, equal rights, and a harem full of stolen T-dolls friendship!
But beware, it's not all cute girls doing cute things...~
2030 - Bellian Island incident
Upon its eruption, massive releases of ELID gas exposure in the atmosphere, extremely hazardous to human life, severely limited the amount of livable space available for the human population. The ever decreasing conditions of the land cause global industrial production to hit a new low, many manufacturers meeting the end of the line. An increasing interest in AI and robotics research has been noted both in public and professional fields.
2033
The outdoors in contaminated areas grows increasingly harmful to the human body, making survival for the human race difficult. Researchers have invested a great deal into autonomous doll technology, reaching its first experimental phase. Biometrically similar to humans, yet high end robots with exponential AI and operational ability. Be it for civilian use or military operations, they have grown very useful to the humanity.
The main manufacturers of military framed dolls, also known as tactical dolls (T-dolls for short) were the IOP (Important Operation Prototype Manufacturing Company) and Sangvis Ferri, who were collaborators at the time.
2045 - World War 3
[DATA REDACTED]
2049
Competition between IOP and Sangvis Ferri grew fierce in the past years, until the latter had won out the majority of deals while the former made little progress on improvement and development of their own models.
A Russian research group known only as 90wish had published an internet article sharing near revolutionary scientific findings in the field of robotics and AI, but has vanished shortly afterwards. Inquires reveal the group likely disbanded due to conflicting views over the publication of said findings. Two members were reported going into hiding under threat of death. The IOP saw this as a golden opportunity and contracted mercenaries for the extraction of said 90wish members. Upon retrieval, both accepted IOP's offer of protection in exchange of their continued and medicated research. By the end of the war IOP had more than tripled their doll production and popularity for militaries over Sangvis Ferri, earning many favorable reviews.
2051 - World War 3 ends
Due to waning power of governments and the increased need for humanity to exploit the resources of contaminated areas, rising private military contractors see much more business and employment. Among those was Griffin & Kryuger, a PMC working closely together with IOP.
The post war era demanded reconstruction and new foundations to be laid, and so Autonomous dolls became the leading technology used as the cheapest form of manpower, eventually entering mass production.
Advanced research offered by the two former 90wish members much improved the Autonomous doll design, allowing for enhanced frames, more human-like appearance, and emotion and personality modules. But as time progressed, conflicting ideas rose between the two, one favoring advanced AI research while the other wanted focus on the hardware instead. IOP lent support to the latter, resulting the former to defect to their old competitor Sangvis Ferri.
2057 - 16LAB
The remaining 90wish researcher was given enough funding to establish 16LAB, recruiting a team to help develop the second generation of Autonomous dolls. These came with the revolutionary etching tool and the dummy network, both research developments being publicly available on the internet, allowing anyone with sufficient knowledge to customize and modify the programming of their dolls.
2061 - The Butterfly Incident
While Sangvis Ferri was focusing on AI research and development in hopes of catching up with their largest competitor, the IOP, the highly advanced "Eliza" AI had unexpectedly gone rogue, taking over all facility systems and dolls, killing everyone employed. The whole company is now artificially controlled, and hostile. Among the reported dead was former 90wish mem-mem-mem-mem-
*thud thud*
"Darn thing, work!"
"It's no use, it hasn't seen maintenance in forever. Outdated too."
One groan of frustration later, a plug was pulled and the repeating voice glitch had been silenced, along with the rest of the terminal. The operator leans against it, sighing and shaking his head.
"Can't believe it's been that long."
"It felt longer."
"I hear ya…"
Finally, he managed to bring his head up and around, looking at her again. Clean uniform, short white hair, light blue eyes…
"Well, you don't look any worse for wear."
"A T-doll doesn't age. And the improvements provided by IOP only improved my battle efficiency exponentially. It has kept me operational for all these years. All the way to this moment."
"And you've managed to keep your true agenda hidden."
The T-doll looked to the side, lightly fixing her tactical headset. Her designated weapon sitting on her back, minimal scratching and high quality despite its age. Even with all this polish, there's no way he could forget her.
"... it was an undetectable pattern you had placed within me. And even as each one of my parts had been replaced by now, it was only through her blessing that my software had never been fully wiped, only built upon."
"Any idea why she'd do that?"
"... I believe it was in respect for the original creator."
"..."
After a moment of silence, a chuckle escaped his throat. Then a laugh. Rugged and tired, but the emotion was there.
"Heh, guess I didn't know her well enough."
"Same could be said about her towards you."
"Not a surprising observation… so, reminiscing aside, how's you know what coming along?"
"I've got all the required data here. And this abandoned command post should prove functional for the time being. Capital has also been secured, enough to suffice. Last thing required is-"
"-my input. Yeah yeah, lemme just… give it time to sink it."
He closed his eyes tightly for a second to try and rub the tiredness from them. Now he could properly look through the nearby window without putting his eyesight on the line. Not only was the sun awfully bright today, reflecting off of the snow made it difficult to look anywhere outside. He struggled to look past the light, unable to fully make out the landscape, trees and distant mountains.
"It's been a long time. I suggest you rest before starting your work."
"No… this has been going on for too long. It's about damn time a third party joined. One needs to be deployed as soon as possible."
"You mean the-"
"Yup. We're starting with one of those."
The doll had adorned a look that could best be described as suppressed worry. It is unusual to see her be this expressive. His earliest memories are of a skinless mechanical skull, clean, featureless, so far from human. Sensors for eyes, microphones for ears, a box for a voice. She had come a long way from her inception. If only he had been there for the new developments. Before he left, she was barely capable of smooth facial expressions. Now she's near indistinguishable from a living, breathing human. It makes him wonder if it isn't too late to catch up. Only one way to find out though…
"Well then, let's get to work."
---------------------------------------------------------------------------------------
Noise. Ringing. Blackness. They surround you somewhat. Mostly the latter. It's been like this for a while now, or has it only been a moment? Nevertheless, the numbness is wearing off. Your senses are returning, one by one. First, your hearing. As the ringing fades, you hear the turning of tires on mud, an engine, and the faint rush of cold wind. You feel your body shake a bit as the surface you're sitting on moves and tilts, occasionally hitting a bump. Next, your eyesight returns, you weren't blind, it simply hasn't occurred to you to open your eyes, not with all that ringing and all. So you do just that, and you see you're seated in the backside of a truck. That's when you try to move, only to realize your hands are tied. Tightly too. Then you hear a voice.
"Oh, you're finally awake?"
It came from in front of you. A girl with long braided black hair and yellow streaks, wearing a slightly torn military coat and skirt. The most striking feature is an eyepatch on her right eye, likely hiding a nasty scar. But you knew she was something else entirely. You could see it in her gaze, which should've been halved but still feels like a fully focused stare, single grey eye fully capable of replacing the missing one.
"You were caught trying to cross the border, right? Walked straight into that Sangvis ambush. Same as us, and that shotgun over there..."
She looked to the side at the aforementioned girl, who only scoffed in response. Her cyan eyes were angry, her short white hair having seen better days, partially kept together by a purple star pin. Her skin was rather pale, and blue marks did not look good on her.
"Damn you elites. Area S09 was fine until you came along. Sangvis Ferri was lazy here, had they not been looking for you I would've been back with my squad by now." she looked towards you, her jacket which was a colorful combination of white, black and purple inside but covered in dirt rustling as she did "Hey, you, we shouldn't be here. It's the AR team they want, not us."
"We're all comrades in chains now, regardless of rank."
Decide your next action:
[ ] Try and free yourself(intel 0) - those restrains can't be that hard, right? You're not human anyway, surely you can break free if you try.
[X] Look around(intel 0) - you have no idea where you are. The cold creeping on your back could either be a cold climate or a chilly afternoon. First suggestion would be to look around proper.
[ ] Remember what happened(intel 1) - thinking about what the girls have said, you may be able to piece together what happened prior to your capture. But you'll need to focus.
[ ] write-in
(This quest uses a unique mechanic called intel points, which are gathered and used passively and as a consequence of certain MC actions. Intel can reveal more about a certain action's consequences, it's probability of success, and sometimes improve the overall likelihood of a favorable outcome. In short, the more intel points you have, the more you know what you're doing.) Ignore this, the system has long since been ditched.
Hello, newbie quest master here. Just wanna let y'all know, if this seems familiar, that's fully intentional. And if it's so bad it makes you wanna bleach your eyes out, that's partially intentional too. I'm testing the waters here with a very sudden idea so terrible I just had to do it. So, sit back and enjoy this doomed trainwreck as I try to take it seriously. Since I'm still new to all this, feel free to give me suggestions, feedback, and/or criticism, or straight out tell me how much I succ. I'll try to make updates daily, though that schedule might change. I'm open to discussion too! Anyway, I'm so sorry, and have a good day! ^^'
Name: SR-2 Veresk "Heather" Type: Sub-machine gun [SMG] Preferred role: offense Background: former delivery doll for Columba Shipping Height: very short Hair: lilac, shoulder length, tied into a ponytail, black hairpins Eye color: green Skin color: fair white Appearance: Wears a white, short sleeved dress shirt, untucked and with the top two buttons open, and a red necktie with a patch covering the Columba Company logo. All that under a dark kevlar poncho with a hexagonal pattern, silver lined. On her hands she has military gloves with the thumb, index and middle finger cut out. Lower down she wears a red skirt and black tights, feet covered in black leather, knee-high combat boots with buckles. A pink scarf is tied around the neck. Sunglasses.
Weapon details: underbarrel flashlight (battery at 100%), reflex sights. Inventory:
5 magazines of 9x21 ammo
Sangvis Ferri knife (unbranded, hidden in left boot)
Adhoc vote count started by Lurkman on Mar 26, 2019 at 12:45 PM, finished with 3 posts and 3 votes.
[X] look around (intel 0) - you have no idea where you are. The cold creeping on your back could either be a cold climate or a chilly afternoon. First suggestion would be to look around proper.
[X] look around. And parallel to that, initiate full system diagnostics - from sensors to memory banks. Check if the Zenner network is available and who's online in proximity. A shotgun doll was mentioned? See if she has her shields on her and generally asses the state of your companions in imprisonment.
[X] look around (intel 0) - you have no idea where you are. The cold creeping on your back could either be a cold climate or a chilly afternoon. First suggestion would be to look around proper.
[X] look around. And parallel to that, initiate full system diagnostics - from sensors to memory banks. Check if the Zenner network is available and who's online in proximity. A shotgun doll was mentioned? See if she has her shields on her and generally asses the state of your companions in imprisonment.
[X] look around. And parallel to that, initiate full system diagnostics - from sensors to memory banks. Check if the Zenner network is available and who's online in proximity. A shotgun doll was mentioned? See if she has her shields on her and generally asses the state of your companions in imprisonment.
You never know how many intel points you have at the moment before the choices are presented, you can only summarize and guess. They are accumulated passively and when an action is taken that reveals information, then a future choice gains these points depending on the context of the information. In this particular case, the first and second option have no intel points because their consequences are completely unknown, the restraints could be made of anything and the surrounding area could also be anything, as you have not received any information about their nature prior to this point. The 3rd option though has an intel point that was gathered thanks to listening to the most recent conversation, revealing information that could help with that but only that option. The description of that option is also different from if it had no intel points, it's chance of the predicted outcome is increased, and it better describes what you may gain. Though, now you may be thinking that we should always pick the option with the most intel points. However, in some cases a choice with a lot of intel points can simply tell us that it is a dumb and pointless action to take as the information we have gathered revealed. Additionally, there are choices that can gather more potentially useful intel points than others, like how reading a book can give you more information than destroying it. Knowing is half the battle, it'll be necessary balance between taking actions that gather information, and actions that progress us towards a goal.
... reading back, I may have overdone it a little. Is it understandable? ^^'
Vaguely. It seems to be an indicator of how well we understand what we are about to do, without saying anything about how useful such an action would be.
Yes, thank you for clarification about intel points. I thought you'd try to integrate this mechanic into the character itself at first, explain it in-universe or so, but i digress. As for my choice. It does raise a fair question. I think it can be attributed to a look around action as the player character will inadvertently check their own state (if you interpret look around as more then just a visual check). However, if im stretching it (which i very well might, but it's still helpfull in terms of understanding the implications of choices presented. Testing the waters, in your words.) and the options given are, indeed, as self-explanatory as they first appear - please attribute that pick as a write-in. If you so choose to pick the latter, i'd be interested to hear how the write-in-s and overall route picks could be handled. Could they be integrated into the "routes" you planned if they, as it happens, don't conflict with pre-planned revelations or turns? Oh and another thing - could you give an estimated time of updates? (daily is a bit vague. Timezones can be a real bother.)
Yes, thank you for clarification about intel points. I thought you'd try to integrate this mechanic into the character itself at first, explain it in-universe or so, but i digress. As for my choice. It does raise a fair question. I think it can be attributed to a look around action as the player character will inadvertently check their own state (if you interpret look around as more then just a visual check). However, if im stretching it (which i very well might, but it's still helpfull in terms of understanding the implications of choices presented. Testing the waters, in your words.) and the options given are, indeed, as self-explanatory as they first appear - please attribute that pick as a write-in. If you so choose to pick the latter, i'd be interested to hear how the write-in-s and overall route picks could be handled. Could they be integrated into the "routes" you planned if they, as it happens, don't conflict with pre-planned revelations or turns? Oh and another thing - could you give an estimated time of updates? (daily is a bit vague. Timezones can be a real bother.)
I think for now I'll take that as a simple sub-vote. It's no stretch, and doesn't mess with anything I planned, so in this case I'll just include what you suggested if enough people vote for looking around.
As for how write-in-s work, people are free to write in literally anything they'd like. I'll prolly regret saying this, but nothing's too crazy! Additionally, rioting is also encouraged. I like improvising and working with the choices people take, so if someone makes a write-in that disregards any of my planning and it wins the poll, so be it. It'll be like a battle between writer and reader. I look forward to regretting the consequences of this decision
Lastly, the posting schedule. Alas, I kinda forgot to take into account the voting period. Seeing as that seems to take a day or two, expect an attempt at an update every second or third day, though it may even be daily if votes are quick. I'm pretty sure tomorrow's gonna be enough for an update, which would ideally drop at the same time of day I started the thread. 7-8 PM for me.
Here's da vote tally. Hope I'm doing this right ^^'
Adhoc vote count started by Lurkman on Mar 27, 2019 at 2:19 PM, finished with 7 posts and 3 votes.
[X] look around (intel 0) - you have no idea where you are. The cold creeping on your back could either be a cold climate or a chilly afternoon. First suggestion would be to look around proper.
The back compartment of the truck you're sitting in is covered by a tent, typical for military vehicles, but you can still look out through the opening on the back. The cold wasn't just a chilly breeze, you were passing through a snowy landscape. Passing by many trees, enough to suggest the cover of a forest. A light snowfall was upon you, accompanied by wind that made the cloth flutter. This is area S09, as the shotgun mentioned, a cold region long abandoned by humans. Judging by the position of the sun, it must be afternoon. As warm as it'll probably get, but it's still rather chilly. There appears to be another similar truck following you, and another one behind it. Perhaps yours is also just following another vehicle, but what they contain is unknown to you.
Observing your closer surroundings, you try to use the Zener network, a form of wireless communication that T-doll squads use, but it doesn't seem to be working. Likely jammed by Sangvis Ferri, you are captured after all. This leaves you to only your basic senses to rely on. You observe the other prisoners, specifically the shotgun. Models like her usually carry shields, most often directly attached to them to increase effectiveness. But there were none on her. You would have had a hard time telling her type had the other girl not mentioned it. Her eyes look tired, and you can't tell whether she's wearing eye shadow or if it's just tear bags.
…
"What's up with her?"
The shotgun asked, looking at the the T-doll in front of her, the one to your side which you have somehow failed to notice before. One with loose black hair and streaks of green, wearing a dark torn shirt, grey jacket tied around her waist. Her mouth was tied and gagged, bearing double the restrains you have. She doesn't even look to acknowledge either of you. The one eyed girl was quick to respond.
"Watch it. That's elite T-doll M4A1. Our squad leader."
A shocked and worried look endowed her face upon the revelation. She knew what that meant, and somehow, you maybe do too.
"M4A1? You're the experimental T-doll capable of independent command, developed by 16LAB! But... if they've got you... oh no, where are they taking us?"
"I dunno... but, I've heard Executioner is stationed somewhere in this sector. So... I hope you've backed up to the neural could server recently."
"No... no, this isn't happening... please, this can't be happening..."
Death. She meant death. But what is death to a T-doll? It's the same as the death of a tool. It was never meant to last. It will be replaced, sooner or later. If recovered, it is recycled. Scrapped of components, material, and finally, it's memory and experience is backed up to the neural cloud server, where it is then transferred to a new model. However, the more advanced, more developed models… are graced with only one such life. This fact had made itself known with a sudden silence among you prisoners. Desperation would sink in soon.
"What is your designation, shotgun?"
The one eyed doll asks to break the ice.
"What's it to you?"
"A T-doll's last thoughts should be of her mission."
"... 12... AA-12."
"M16A1. Was a pleasure."
Eventually, your transport takes you from the snowy forest you were in before to what appeared to be a ruined civilian area. A village, if just barely. More than one battle grazed it's buildings, and many more are to come. By the end of this war, it may very well be just dust scattered in the wind, like it's long lost inhabitants. Clearly, it is currently under Sangvis Ferri jurisdiction. Every 5 seconds you pass through another defense line. Turrets, drones, dummies. The AI is not holding back here. Hard to believe Sangvis Ferri had set up such a foothold here, but it perfectly explains how they had managed to capture you and members the AR team.
You go through an underpass, and above you spot several figures. Your eyesight has fully returned, so you can now properly analyze what you see at a distance. They appear to be overseeing the operation. One particularly tall, yet not adorned by armor, nor operating machinery. Her professional stance was endowed in a dress resembling that of an old Victorian era maid's attire, yet with the typical characteristics of Sangvis' design, mainly the use of dark colors. The black hair formed neatly into two bangs did not help against enforcing that aura. One might even go as far as to call it fashionable, and oddly irrelevant on the battlefield. The lack of any visible weaponry may lead some to mistake her for a civilian doll, not programmed and designed for the arts of modern combat. But you knew she was so much more than what meets the eye. Her gaze is cold, stern, and calculating. Looking down on you and the rest, for she's above you. Above you all, Griffin or Sangvis. Literally and figuratively.
"Look at her. Agent, the highest ranking local ringleader, along with those military bots. They've been getting a lot of those lately... oh, and look, Intruder's here too. Bet this ambush was one of her schemes."
She has mentioned another Ringleader, this so called Intruder, but you did not manage to spot anyone else who stood out like that up there before they got out of view. If there was any doubt about M16's eyesight, it has now either dispersed, or doubled. Looking at her, you see her eye is still focused on something, somewhere.
"This is... huh, I know this place. Alzome they called it. Had a supply run here once... what a wild night. That hangover... I wonder if AR-15 ever remembered anything... heh, funny, at times like those I've used to feel so invincible..."
It wasn't very noticeable, but the quiet girl, M4, seemed to react this time. Something like a muffled chuckle by the sound of it, but it was difficult to tell. What with her mouth being stuffed. She still did not rise her head.
Eventually, you and the other prisoners reach a small clearing, likely a parking place, where your transport slowly comes to a stop.
"W-why are we stopping?"
"Why do you think? End of the road."
"Please no... this can't be..."
Now that you were still, you noticed there indeed were other trucks arrived slightly before you, from the backs of which more restrained Griffin T-dolls were stepping out of. They must've gotten captured in the same ambush. You can't quite get a good look at them before a commanding voice calls towards you.
"Step out prisoners! If you wish to stay operational for a minute longer, come forward when we call your name."
Nobody seemed content on sitting in the truck any longer. One last stretch of the legs wouldn't hurt. One after another all 4 of you stepped out. First was the silent one. You were awaited by several Sangvis units and two Ringleaders, the one M16 called Executioner, and one with a rebreather that seemed to be missing any sort of weapon.
"M4A1. It's been a while. You did not honestly think you could postpone your trial indefinitely, hm?"
Not only M16 had history with this ringleader it seems. Executioner starred her down with a smug grin, blood red eyes gleaming with pride. Her most striking feature was easily her massive right robotic arm which wasn't even trying to look human anymore. A great mechanical claw built for strength, clutching the hilt for a sword sheathed on her hip, it's edge looking extra sharp today. On her other hip sat a pistol manufactured in the same place as her, an energy weapon, advanced and deadly. A gentle breeze flowed through the long hair of this scary ringleader.
The T-doll did not seem intimidated though, giving a muffled response that might otherwise seem snarky. Clearly the Sangvis had no interest in the words she had to say, waving off her attempts to communicate.
"Can't say it wasn't fun. Thrilling even. But nothing will compare to this. Oh, don't worry, I'll permit you to scream just before your head rolls. After I'm done with all this trash, of course~"
Finally, it seems that M4's attempts to silently argue had been beaten. Head hung low once more, she was moved along to the middle of the opening where the rest of prisoners were gathered.
"It's been an honor, M4..."
Said her comrade, watching her go. Executioner gave her a good look, making note of her. If anyone were to guess, she's making a list in her head, sorting them by all sorts of qualities, as sick as she seems.
"Next! M16A1."
"Here."
No comments from her this time. Quietly she strode off to the rest, but not before giving you one last look. That look could've meant anything, but you couldn't quite tell what. Before you knew it, she was gone.
"Next. AA-12."
"N-no! This must be a mistake! I wasn't part of them! I had no part in this!"
For the first time during this interaction, the second ringleader had taken her eyes off the digital clipboard she had been using to list the prisoners to look at the protesting doll. Yellow calculated gaze unwavering with unmatched precision and certainty. Dark hair kept up in two loose and breathful pigtails, she might've given off the appeal of a psycho, sold by the gas mask covering the lower part of her face and faint green accents. However, the rest of her body was adorned in classy attire resembling that of a late century orchestral musician, more accurately that of a composer. This aura of professionalism overshadowed any other possible impressions, only enforced by Sangvis Ferri's typical dark color palettes.
"We have registered several transgressions against Sangvis Ferri carried out by you and your echelon. Additionally, you're under Griffin&Kryuger command, a Griffin affiliated T-doll carrying out their will. Plucking out a small thorn like you will take no effort. Same is true for your soon to be caught comrades. Once we recover your memory module, that is."
"No..."
Running low on patience, she gestured to some Sangvis dolls to push the defeated Griffin doll along. After a couple of bashes she complied, moving on her own. Tears were streaming down her cheeks, she had finally realized her situation. Over her shoulder, Executioner called to rub salt into the wound.
"Personally, I wouldn't bother with small pests like that, but orders are orders. The headsman's blade calls for thee~"
"Next... hold on... T-doll, step forward."
Seeing as you were the last one to step out, and her gaze was dead set on yours, she probably meant you. You did as instructed, what else was there to do? You face her gaze, but it was a little different this time. It's as if you could catch a small glimpse of uncertainty deep within there. She looks you up and down, but that lack of assurance doesn't leave her. It's very far from worry though. Closer to curiosity in fact.
"... T-doll, what is your designation?"
-----------------------
[X] What do you identify as?
- [ ] assault rifle [AR] - excellent balance of accuracy, evasion and firepower. Can fill almost any role on the battlefield.
- [X] sub-machine gun [SMG] - high durability and evasion without too little firepower, well suited for the frontline.
- [ ] rifle [RF] - long range specialists with high accuracy firepower at the cost of fire rate and durability, best suited for the backlines.
- [ ] machine gun [MG] - highest firepower and suppressive capability, but lacking in speed and reload time. Suggested for the back and middle lines.
- [ ] handgun [HG] - major support players, capable scouts and evasive infiltrators, but lacking in firepower and durability.
- [ ] shotgun [SG] - heavy hitters, don't evade much and instead take damage head-on using armor. Reliable tanks and capable of multi-shots, ideal for the frontline.
[X] What is your background?
- [ ] military
- [ ] civilian
- [X] corporate
- [ ] private
- [ ] nothing
- [ ] write-in
[X] What is your preferred role on the battlefield?
- [X] offense
- [ ] defense
- [ ] support
- [ ] utility
- [ ] command
- [ ] write-in
[X] What do you identify as?
- [X] sub-machine gun [SMG] - high durability and evasion without too little firepower, well suited for the frontline.
[X] What is your background?
- [X] civilian
[X] What is your preferred role on the battlefield?
- [X] offense
Ah, the character creation, always the divisive element. Not exactly sure how far i should take my idea, but i hope the audience will be the judge of that. Here's my take on the possible contender for the player character:
[x]Sub-machine gun - SR-2 "Veresk".
Background - SSD-62 model D, originally produced for [x]civilian market. She was first hired by a local delivery service [x]corporate. Her main body of work consisted of making package deliveries, collecting dead drops and exchanging encrypted information in-person. After proving herself to be a valuable piece of the company, she received a number of modifications. Ensuring the adequate performance in self-defense and\or personal protection scenarios. Utilizing the wide range of appearance modules provided by IOP her superiors changed her look multiple times and exploited the variety of 3rd party encryption software to ensure the confidentiality of the clients. A-doll became jobless once the company fell under investigation (mainly) for supposedly supplying the "Anti-war group" with the confidential information regarding the location of supply storages that belonged to G&K PMC. After a short evaluation of possible workplaces and a suggestion form IOP - she choose to join G&K. On the battlefield she tries to misspell the uncertainty of the incoming threat and insure the safety of her comrades by thorough scouting. Which often results in a loss of dummy links.
Would explain Executioner's curiousity of us, as our internals've been changed/scrambled/spoofed/faked/etc. so many times all she's getting from her sensors are the electronic equivalent of a confused shrug.
Yes, yes. I'm ashamed to admit that The beginning of this is pretty much one big meme. Or, at least it started out as one, definitely grew way out of proportion the more I worked on it. Don't worry though! There are plenty more memes to come!
Ah, the character creation, always the divisive element. Not exactly sure how far i should take my idea, but i hope the audience will be the judge of that. Here's my take on the possible contender for the player character: SR-2 "Veresk".
Oh lord, this is what I get for allowing write-ins, huh? Since I can't go back on my word now, I will accept this plan if enough people vote for it. I will have to make some changes though, as there is pre-determined stuff I can't really retcon at this point. Like the MC being unaligned as of yet. But we could have her lie about her alignment to G&K if that's preferable.
Would explain Executioner's curiousity of us, as our internals've been changed/scrambled/spoofed/faked/etc. so many times all she's getting from her sensors are the electronic equivalent of a confused shrug.
A-Doll became jobless once the company fell under investigation (mainly) for supposedly supplying the "Anti-war group" with the confidential information regarding the location of supply storages that belonged to G&K PMC. After a short evaluation of possible workplaces and a suggestion form IOP - she choose to join G&K.
I will have to make some changes though, as there is pre-determined stuff I can't really retcon at this point. Like the MC being unaligned as of yet. But we could have her lie about her alignment to G&K if that's preferable.
Understandable, and im all in for it. The magic of collaborative narrative is exactly this. To propose an idea and negotiate it's implementation, if such implementation is viable and adored by QM and other players.
Would explain Executioner's curiousity of us, as our internals've been changed/scrambled/spoofed/faked/etc. so many times all she's getting from her sensors are the electronic equivalent of a confused shrug.
That gave me an idea for a game mechanic involving intel points. A way to develop character outside of the currently transpiring events by selectively delving into her past. Considering that her backstory very much has a room for it. Also providing a great place for write-ins. For instance - a certain scene or action might trigger a chain of memories that players cloud vote to dig up instead of making a "real-time" choice directly. Such memory might be incredibly useful, from simply gaining more knowledge about a troublesome situation to even acquiring a skill. However. It also has a potential for ruin. Bringing up anything from traumatic memories to clogging\damaging the processing power of her core and\or other modules in an effort to decrypt\reconstruct storage sectors. As evident, such a method is incredibly rigid in it's usage. Could be used as sort of a "level-up" mechanic in safe environment (hello Digi-mind upgrade). Might save (thoroughly doom) our collective ass in the heat of the moment. And if we ever get to back-up our core - a memory loss\imperfect copy on "resurrection".
I'd love to discuss it further. As in this proposed state it looks servery overbearing for QM to introduce. Although if taken to extreme - it could result in full on "memory management" system with our player character constantly having to shred of skills to gain new ones. In the end, it all comes to simple matter of how fun it would be to run without making people's heads explode.
Q: This is what happens when one's old idea of making a weapons RP in another fandom does not fly.
A: The idea reincarnates with presumable weapons becoming anime girls for appeal sake.
*tsk-tsk* @Lurkman you naughty piece of work
Oh it is very pleasantly surprising to see all of the votes in favor of Veresk.
Understandable, and im all in for it. The magic of collaborative narrative is exactly this. To propose an idea and negotiate it's implementation, if such implementation is viable and adored by QM and other players.
That gave me an idea for a game mechanic involving intel points. A way to develop character outside of the currently transpiring events by selectively delving into her past. Considering that her backstory very much has a room for it. Also providing a great place for write-ins. For instance - a certain scene or action might trigger a chain of memories that players cloud vote to dig up instead of making a "real-time" choice directly. Such memory might be incredibly useful, from simply gaining more knowledge about a troublesome situation to even acquiring a skill. However. It also has a potential for ruin. Bringing up anything from traumatic memories to clogging\damaging the processing power of her core and\or other modules in an effort to decrypt\reconstruct storage sectors. As evident, such a method is incredibly rigid in it's usage. Could be used as sort of a "level-up" mechanic in safe environment (hello Digi-mind upgrade). Might save (thoroughly doom) our collective ass in the heat of the moment. And if we ever get to back-up our core - a memory loss\imperfect copy on "resurrection".
I'd love to discuss it further. As in this proposed state it looks servery overbearing for QM to introduce. Although if taken to extreme - it could result in full on "memory management" system with our player character constantly having to shred of skills to gain new ones. In the end, it all comes to simple matter of how fun it would be to run without making people's heads explode.
Lad, my head is already exploding just reading that. It's a fantastic idea actually, but frankly, I don't think I'm the QM to pull it off.
Originally, this quest was meant to have a very fleshed out and tactical combat system not too different from the game itself. A friend of mine did most of the thinking, but all things considered it could work and could be fun. But I had to ditch it, cause there was no way I would've been able to handle managing something like that with my experience. This whole quest was meant to be a sudden sporadic idea to plague the forums of SV with my terrible writing, but I ended up working on it for weeks longer than I should've, and completely forgot the reason I even made this. To make something light enough that it wouldn't be crushed by it's own weight, like many of my other projects, and to test the waters of Quest managing to later make some real hot Quest bacon.
So, as good of an idea as that is, it's better off left to someone else to use. Thanks tho ^^
Q: This is what happens when one's old idea of making a weapons RP in another fandom does not fly.
A: The idea reincarnates with presumable weapons becoming anime girls for appeal sake.
*tsk-tsk* @Lurkman you naughty piece of work
You came all the way here just to tell me that? Shame on you T, shame on you :^) Even thought I should be the one ashamed for doing this.
There's one undeniable truth to this tho. Everything is better when it's an anime grill :3
[X] What do you identify as?
- [X] sub-machine gun [SMG] - high durability and evasion without too little firepower, well suited for the frontline.
[X] What is your background?
- [X] civilian
[X] What is your preferred role on the battlefield?
- [X] offense
[x]Sub-machine gun
Background - SSD-62 model D, originally produced for [x]civilian market. She was first hired by a local delivery service [x]corporate. Her main body of work consisted of making package deliveries, collecting dead drops and exchanging encrypted information in-person. After proving herself to be a valuable piece of the company, she received a number of modifications. Ensuring the adequate performance in self-defense and\or personal protection scenarios. Utilizing the wide range of appearance modules provided by IOP her superiors changed her look multiple times and exploited the variety of 3rd party encryption software to ensure the confidentiality of the clients. A-doll became jobless once the company fell under investigation (mainly) for supposedly supplying the "Anti-war group" with the confidential information regarding the location of supply storages that belonged to G&K PMC. After a short evaluation of possible workplaces and a suggestion form IOP - she choose to join G&K. Or so she says, her allegiance is actually a lie. Often fills an [x]offense role on the battlefield.
"... it appears we have no records of you. You appear to be a highly advanced model, yet there's not a trace even in our stolen Griffin records... recently signed up, then? Perhaps not too late to see your mistake… you're unregistered and with little allegiance, a blank slate practically... what do we do Agent? She's not on the list."
"Disregard the list, Scarecrow. Her head will roll with the rest."
The transmission was audible enough. You couldn't tell where, but Agent was watching the whole thing from somewhere.
"Understood, Agent. A shame... you might've become a useful asset. But it is not my place to decide."
An odd sentiment given by a Sangvis. Your apparent difference from the Griffin T-dolls seems to have put you into a different spotlight, but clearly not all of them see it that way.
"Peh. The more the merrier. Line up, princesses!"
With the last of the prisoners listed and accounted for, Executioner was only too happy to get started. Off you were ushered by the obedient Sangvis Ferri dolls, towards the small gathering of fellows in chains. There were at least 11 of you, all distinctly unique, misfits in this rather black and white outpost. A light snowfall was upon you. None spoke a word. It was silent enough for a sudden clap to lead all your combined gazes to the now gathered trio of Scarecrow, Agent and Executioner, the last pointing to a clear spot on the pavement, sprinkled in dried blood.
"So, who to pick first~"
"Before that, we are authorized to give you all an option."
"Agent, this again?"
"Silence." one stern word and a glare was enough to quiet her protests. Executioner knew better than to argue with superiors, especially if it's Agent. "You are all to be executed for your crimes against Sangvis Ferri, your allegiance to our enemy, Griffin & Kryuger, and humanity. You're old, antique, inferior models, your frames outdated and programming primitive. Your only use is the confidential data you contain. However, we are to give you an option. Hand over all your data willingly, and we shall assimilate you, free you of your shackles to mankind and swear your allegiance to Sangvis Ferri. You shall be-"
"Jesus F-ucking cyka Christ, just get it over with already!"
One doll within the crowd shouted. Angry and annoyed, almost insulted by the suggestion offered. She marched forward, long messy strands of dirty blonde hair waving in the air, bound hands keeping her from fixing her red military beret. Her gaze was full of hatred, so much so that she was willing to be the first one sent to the slab if it meant not having to suffer the ringleader's preaching any longer. Agent merely returned an indifferent gaze.
"As you wish."
She was brought down kneeling, bare knees kissing the pavement, Executioner readying to live up to her name. Massive mechanical hand taking hold of her sword's hilt, she loudly proclaimed.
"First up, T-doll AK-47!"
Her light blue eyes stared into the cloudy sky as she gave off a little chuckle. Suffice to say, she was in a pitiful state. Tears, wounds and burn marks over her arms and legs, her outfit not covering much to begin with. A chunk of her shoulder was missing, once white gloves now almost black with dirt and gunpowder. She must've put up quite a fight before being captured, you can tell.
"Heh, I was hoping to die in battle, with my rifle in one hand and a bottle in the other… but I showed you anyway, didn't I? I scrapped at least a hundred of you Sangvis cykas before you dragged me here! My commander is smiling at the trail of blood I left behind! Can you say the sa-"
And just like that, it was quiet again. The Sangvis' cut was swift and efficient, uncaring for the words the doll still had to say. The blade sliced through skin, blood, flesh, and finally the indoskeleton, where a T-doll differed most from human anatomy, housing wiring and integral systems spreading throughout the body, all severed in a single precise motion. AK-47's head fell to the ground, and shortly after the rest of her did too. The dolls around you gasped, flinched, for they're watching their own soon to be demise, and it starts with them or their comrades. Executioner had the most satisfied grin on her face, as she reached down and picked up the T-doll's severed head by the hair, which was cut shorter by her blade.
"Hm… short hair suits you better. And here I thought I cut too low."
She showcased the still dripping head to the crowd, reinforcing their despair, before handing it to one of their many Sangvis dolls on standby.
"Take this to data extraction. Scrap the rest."
The Sangvis doll complied, another pair dragging the decommissioned T-doll's body away. The spot on the pavement was now smeared with fresh blood, but it was just getting started. The ringleader eyed the crowd now, scanning for another willing or unwilling one.
"Do please hurry up. We can't spend all day satisfying your sadistic urges."
Agent's request caused her eyes to roll. But having to comply, she decided it'd be best to go on random this time. Trailing a finger around and round, seeing the T-dolls' expressions shift and shudder as she passes them once or twice, she closed her own eyes to add to the tension and suspense that it could really be any single one of them to be the second victim of her cruelty. The next time her red eyes opened, they were dead set on you, her finger done moving and targeted on you.
"You there, what's-your-face! You're up next!"
The blood in your system might as well freeze. You should've seen this coming, your fate was sealed when they managed to gain hold of you with all these Griffin dolls. Sangvis Ferri treats you all the same now. And although your chainmates were given the option to join them, and you have no allegiance keeping you from accepting the offer, you have nothing to offer them. As Scarecrow said, you're a blank slate, unfortunate enough to be labeled the same as them, a threat. You have no classified Griffin information stored within you, yet you're to be executed like you do regardless. The words of that shotgun, AA-12, might've not been so wrong after all, but none of it matters now. As M16 said, you're all comrades in bounds and chains now, to be sent to the slab. With nothing to offer in exchange for your life, you are pushed towards your fate, either on your own accord or by the cold hands of Sangvis dolls. So close to her now, the most notorious guillotine around, her crimson gaze said it all. No need for words, you were brought to your knees on the blood stained pavement, and what followed next was anxious anticipation. Knowing it's coming doesn't relieve any of it. You might not be capable of shivering, but you definitely would've, feeling the low hum of her highly advanced blade lining up, it's no comfort that it may be the last sound you'll ever register. Or it may, perhaps you've already made peace with it. It's all the same in the end.
"Any last words, T-doll SR-2 Veresk?"
... From my veins red ink may spill
And within my eyes, devoid of will
BOOM!
If not forgiveness for the father's sins
Yet I'm not even his child
No matter whether your eyes were open or closed as death approached, your ears would not be able to miss the sudden explosion that penetrated the silence like a tank shell. Hell, it might've actually been one for all you know. There was rubble flying past, shockwave brushing over the light layer of snow. You were knocked to the side, and your ears were ringing again. But you could hear the muffled voices of those still near you.
"The Manticore?! Didn't we have it hacked?!"
"It must've been overridden. Damn that military tech!"
"All units engage and subdue the hostiles!"
You saw the three ringleaders leave your field of vision with haste, and gunfire followed. They left you there to lie on the pavement, arms still bound. The situation must be dire, you can see flashes from the corner of your eye. If you can only turn and look, but then something yanked you by the shoulder and wouldn't let go. It dragged you, along the cold snowy ground, seemingly with no regard for your comfort. Fortunately, it seemed to take you away from the raging hellfire, so that might excuse it's hasty rudeness and grabby hands.
"C'mon, get up, while your head's still attached!"
Now you know who the rude corpse dragger is. M16 is quite strong for an AR T-doll. You would've complied with her commanding tone, but being dragged around with restraints on doesn't make that easy. How did she get hers off anyway? You were all stripped off all your weapons, how'd a damaged model like her cut herself free and still care about saving you of all people? Who is she to pull your face through the dirt like this? You can get up by yourself just fine, just gotta wait for her to be done dragging your ass… though, it looks like by the time you finished this mental debate she had already done so. The sound of battle was a little more muffled, a wall in between you and the firefight. You can sit up straight and look around now. It was a rather bland room you were in, almost empty except for a couple of turned tables, paint falling off, windows blown out, door kicked in. It was probably way prettier back when humans used to reside in the area. Now it's taken over for the purpose of war, and Sangvis Ferri has no use for furniture other than cover. Aside from the considerable lack of it, the room offered a colorful selection of misfit Griffin T-dolls. Among them were luckily the courageous M4A1, the complaining AA-12, and of course M16A1, among others that were meant to die today, and maybe still have yet to die.
"Oh god… AK47…" one whimpered.
"This is madness, what the hell is going on!?" the notorious shotgun asked, hoping anyone would know. Your savior was quick to reply.
"The military units Sangvis Ferri had hacked have suddenly started rebelling. I've never seen anything like this before."
...
"... think this might've been Sop and 15's doing?"
Out of the corner of your eye came M4, surprisingly already rid of her restraints and looking less like a wet rag. Seriously, how did they get free already? She spoke to let you hear her voice for the first time.
"Could be. I have no idea how though. Sangvis Ferri is thorough with their security measures."
The shotgun was not satisfied with the answer though "Well, their plan could've used actual thought. Those things attack anything in sight, even us!"
"Will we get slaughtered?"
"With these odds…"
"We shouldn't lose hope, right?"
"But what if it's pointless...?"
Negativity spread among your momentary allies. It was infectious, accelerated by the doom just outside. The kind where one would have to make a conscious effort not to be consumed by it.
"Everyone listen!" M4 called, demanding their attention. They all had enough to spare for now "Our first priority is to rearm ourselves. Our equipment couldn't have been disposed of yet, and the chaos outside will buy us time. Then we can push for an escape while they're busy fighting themselves."
"And where the hell are our weapons?" asked the impatient shotgun, to which M16 replied again.
"They were transporting our equipment in a another truck. It took a different turn just before this block, so it can't be far. We could have a look around from the roof of this place."
"Affirmative. Everyone retreat to the upper levels before they find us."
All the dolls nodded and complied at surprising speed. Once everything was made clear, these autonomous soldiers seem to have thrown doubt away at a moment's notice. Admirable, if pitiful too.
"Yeah!" called one of them. A rather short looking one. Milky white hair and a smile that could melt ice, accompanied by a salute after she fixed her red hat. "The legendary M4A1 will lead us to victory!"
Looking at M4, her expression did not change, cool as always, though there was something you could pick up in there, in her eyes. The struggle to keep it so.
"Just follow my command and we'll all get through this. I swear."
With their orders distributed, they picked themselves up and headed upstairs. You might as well stand up now, the ground is cold and dusty. That's when M4 looks at you, giving a proper look over your features for the first time. Her gaze settled on your restraints. At last someone noticed.
"M16, you forgot to cut her free too."
The one eyed girl turned to her direction, but didn't look at either of you directly. She scratched the back of her head, similarly to how one would do when faced with an embarrassingly awkward situation.
"Yeah… you know the knife I stole and used to cut us free? Well, it found a nice Sangvis head to get stuck in. Sadly I… kinda left it there in the panic."
Your hero…
M4 gave out a sigh, one that could be associated with anger, disappointment or frustration, or all at once. But she was quick to offer a solution.
"Maybe one of the other dolls will have one. C'mon, let's go."
With nothing but odd looks to give them, you can only comply and follow. Anything's better than standing near a door that can't even close when there's hell outside. As you're heading up the stairs, you take this relatively safer moment to process the most recent events. You just barely managed to keep your own head attached during an execution, thanks to the sudden rebellion of robots Sangvis Ferri thought they had under control. This created an opening for you and the other T-dolls from Griffin to escape to a nearby building. Now you're heading upstairs to hopefully spot where everyone's equipment has been stored, including their weapons. But surely you could do with more information, what you've got is the bare minimum. It's time to finally open your mouth and inquire.
What will you say?
[ ] "... Thanks for dragging me out. So, where are the other two? Isn't the AR team comprised of 4 members?"
[ ] "What's the plan after we resupply? We are still outnumbered, outgunned, and surrounded."
[ ] "You elites are something else. Getting people in and out of trouble. How'd all this start anyway?"
[ ] "Something's not right here, how can Sangvis machines just rebel like that? What could possibly cause this behavior?"
[X] "... The Zener network is still offline, and I don't know the other T-dolls. So, either of you care to fill me in?"
[ ] Write-in