- Location
- Thermopylae
[X] Mechanics Based Nation Builder (From the Ashes/Elysian Dream)
[X] Medieval (Lord of the Rings, generic fantasy, fictional history, etc.)
[X] Medieval (Lord of the Rings, generic fantasy, fictional history, etc.)
I have to agree about Figwit. Although, in my case at least some of that is my love for anything Silmarillian related.[X] Narrative Based (Great is the Fall of Gondolin)
While I've enjoyed many of your quests I have to say that Figwit left the greatest mark, though if that's because it was narrative based or just the quest itself being enjoyable I've no idea.
It will need a lot of care there then. One of the worst things to happen to a game is for there to always be one 'right' option, something that isn't even a real option because it may as well be mandatory.No preferences on scifi or medieval as long as the quest has the narrative to engage. On that note I don't believe runaway expansion is a problem as long as the narrative remains fun.
Sadly, that's simply a fault of EU4 in general (the game Sayle largely based the mechanics on, for those not in the know): it's universally better to expand than to not expand.The lack of peer enemies made a slow and unstoppable steamroll effectively inevitable
And that one's solidly our (the mod team's) fault for not providing the natives adequate means of resisting the Byzantines/Elysians (in the still-ongoing Persian development, giving the natives agency and a chance to come out on top is my personal number one goal). Our plans to do exactly that remain just that: plans.There must be opponents and rivals across a spectrum of powers.