[X] A City Sprawling: A skyline of wicked steel-glass towers rises in all directions heedless of human habitation. Angular and jagged, the rains and lightning dance their deadly dance with the inhuman towers wherein lines of power run through screens proclaiming "Eat! Eat! Eat!" and "Consume yourself!". Beneath the skyscrapers and looming skyline lie the temples and castles of yesteryear and yesterday, their visages forgotten in favour of high-flying advertisement boards and shining electricity. What have become of them now?
 
[X] A City Sprawling: A skyline of wicked steel-glass towers rises in all directions heedless of human habitation. Angular and jagged, the rains and lightning dance their deadly dance with the inhuman towers wherein lines of power run through screens proclaiming "Eat! Eat! Eat!" and "Consume yourself!". Beneath the skyscrapers and looming skyline lie the temples and castles of yesteryear and yesterday, their visages forgotten in favour of high-flying advertisement boards and shining electricity. What have become of them now?

 
[X] A City Sprawling: A skyline of wicked steel-glass towers rises in all directions heedless of human habitation. Angular and jagged, the rains and lightning dance their deadly dance with the inhuman towers wherein lines of power run through screens proclaiming "Eat! Eat! Eat!" and "Consume yourself!". Beneath the skyscrapers and looming skyline lie the temples and castles of yesteryear and yesterday, their visages forgotten in favour of high-flying advertisement boards and shining electricity. What have become of them now?

Is that kill six billion demons.


also, can anyone explain what powers we would have?
 
Is that kill six billion demons.


also, can anyone explain what powers we would have?
Not sure what you do and don't know so full out:

It looks like the quest is based on the "Exalted vs World of Darkness" fan supplement and it's expansion. In our case, it looks like we've got the Entropic Night Realm, as an Ebon-Dragon-alike (cynical darkness, manipulation and curses) and we're currently vying between SWLiHN-esque Wicked City Sprawling (technopathy and mind control, with what looks like a touch of mad science) and the Malfean Ruined Palace of Lanka (green hatefire, tyranny-by-strength, and indomitability, which my reading says may or may not also be Ravana's Home realm, though my grasp on WoD lore is pretty terrible and it all depends quite a bit on just how much Manus is making up for himself anyways.)

These aren't exact matches to the Yozi's and Infernals of Exalted, mind, some of the lower contenders, such as the Plain Howling (Hell of Being Flayed Alive in the book) looks like it mixes up Adorjan with a some other charms from other the canonical Yozi, as just one example.
 
[X] A Palace Ruined: Vines grow here over the stones. Glorious and mighty, this place has once been, but is no more. There is silence in this place where the clangor of a thousand instruments of violence might have sounded to billions of hoarse throats. Great battles were fought here, ashes mark the fires and the lightning. Brass grows here like verdigris on copper or weeds in a garden, in patches small and great. Once a great but humbled king called this palace his own, but this place has not seen a king in many years. Will it ever see one again?
 
Not sure what you do and don't know so full out:

It looks like the quest is based on the "Exalted vs World of Darkness" fan supplement and it's expansion. In our case, it looks like we've got the Entropic Night Realm, as an Ebon-Dragon-alike (cynical darkness, manipulation and curses) and we're currently vying between SWLiHN-esque Wicked City Sprawling (technopathy and mind control, with what looks like a touch of mad science) and the Malfean Ruined Palace of Lanka (green hatefire, tyranny-by-strength, and indomitability, which my reading says may or may not also be Ravana's Home realm, though my grasp on WoD lore is pretty terrible and it all depends quite a bit on just how much Manus is making up for himself anyways.)

These aren't exact matches to the Yozi's and Infernals of Exalted, mind, some of the lower contenders, such as the Plain Howling (Hell of Being Flayed Alive in the book) looks like it mixes up Adorjan with a some other charms from other the canonical Yozi, as just one example.
I don't think we have Ebon Dragon stuff? The first vote was just the urge
 
[[X] A Palace Ruined: Vines grow here over the stones. Glorious and mighty, this place has once been, but is no more. There is silence in this place where the clangor of a thousand instruments of violence might have sounded to billions of hoarse throats. Great battles were fought here, ashes mark the fires and the lightning. Brass grows here like verdigris on copper or weeds in a garden, in patches small and great. Once a great but humbled king called this palace his own, but this place has not seen a king in many years. Will it ever see one again?
 
*is looking at the screen*

I can't wait to see what Ahura does when she wakes up. I want to knooooooooow. *rocks slightly in his corner*
 
In the meantime, I have updated and added Azar's Charms. They are posted here for posterity:

Article:
Without Honour, Without Hope (•)
The chill of the Night Realm forever abides within the Infernal's heart, leaving her inured to all lesser chills and discomforts. Indeed, they become a source of strength to her.

System: The Infernal is completely immune to environmental hazards based on freezing cold, from arctic nights to raging hailstorms. When she has to soak direct attacks based on ice or supernatural cold, she lowers the difficulty of her soak roll by -2. Finally, the Infernal adds two dice to all rolls while subjected to cold-based environmental hazards from which she is protected by this Charm.

Shadow Spite Curse (••)
With a dismissive gesture, the Infernal befouls her target's efforts with the darkness and soul-biting chill of Kakuri.

System: Concentrating fully upon her target, the Infernal's player makes a Willpower roll against difficulty 7. For each success she rolls, the target loses one die from whatever action they're currently attempting.

Source Code Compliance Protocol (•)
The Infernal connects herself to the underlying structure which precedes all communication, and then networks those around her into that understanding as well.

System: The Infernal's player rolls Willpower against difficulty 7. Success allows her to speak the language at the heart of all languages for a scene. Anyone who hears her words comprehends them, and finds that any attempt they make to speak in her presence comes out in the same ancient tongue. This enforced comprehension ravages the mind and body, and who hear the Infernal and respond to her suffer one level of bashing damage in the form of bleeding eyes and terrible headaches. The Infernal may spend 1 Essence to spare those she converses with this harm and the associated pain, should she feel magnanimous.

Mind-Hand Manipulation (••)
The Infernal combines will and Essence to bend the world around her to her implacable will. A faint shimmer in the air marks the use of this power as she lifts and moves objects telekinetically. System: After a moment spent in concentration, the Infernal spends 1 Essence and rolls her Willpower against difficulty 6. This Charm remains active for the rest of the scene, and allows her to telekinetically lift and move objects within her line of sight. If she tries to wrest an object away from another character, or perform fine manipulations, her successes form her dice pool to do so.

Otherwise, her successes on the activation roll determine her strength in lifting and moving objects:
Successes Maximum Weight
One One pound
Two 20 pounds
Three 200 pounds
Four 500 pounds
Five
1,000 pounds
Six+
+1,000 pounds per success

Scar-Writ Saga Shield (•)
The Infernal scribes a litany of the pain and hardships she has endured upon her heart and her very bones, fortifying her flesh against harm.

System: The Infernal permanently lowers the difficulty of all soak rolls by -1
Source: Azar's Charms


For the context of this, the following mechanical concepts must be explained:

Difficulty

Whenever you take an action in which the outcome could be in question and failing could be fun, I will ask you to roll 10-sided dice against a difficulty from 1 to 10. Every 10-sided die that comes up as that number is a success contributing to your success in that aspect, while every die that comes up under that is a failure. Of special note are 1s ("Botches") and 10s. Botches normally subtract successes on a 1:1 basis, but because you are an Infernal Exalt, you don't really need to bother with this in the areas of atheltics, brawl, intimidation, leadership, etiquette, performance, law and politics, which are your "Key Abilities". 10s allow you to reroll a die per 10 when you have an applicable specialty. So for example, if you are hitting someone in the face and you get two 10s, three successes and two botches, this would be brawl and the botches would not count, so you get five successes, reroll two dice, one of which also becomes a success, putting you up at six total successes. You then proceed to hit him in the face and he has a really bad day.
 
Source Code Compliance Protocol (•)
The Infernal connects herself to the underlying structure which precedes all communication, and then networks those around her into that understanding as well.

System: The Infernal's player rolls Willpower against difficulty 7. Success allows her to speak the language at the heart of all languages for a scene. Anyone who hears her words comprehends them, and finds that any attempt they make to speak in her presence comes out in the same ancient tongue. This enforced comprehension ravages the mind and body, and who hear the Infernal and respond to her suffer one level of bashing damage in the form of bleeding eyes and terrible headaches. The Infernal may spend 1 Essence to spare those she converses with this harm and the associated pain, should she feel magnanimous.
Leeeeeet meeee siiiiiiiiiiing to you with voices of the Angels!

*poor bastard proceeds to explode*

We can shit talk people to unconsciousness, or knock someone out with casual conversation.
 
Ooohhh, telekinesis. That's cool.

And ooooohhh, character sheet...
Queen Bitch (Appearance): Some people savour the opportunity to look smug. Azar isn't those people. Azar always looks smug. Somehow, she just has a way of looking that makes her absolutely infuriating to look at if you're not okay with feeling condescended at. Unless you're into that sort of thing of course. I'm not judging.
omg best character 12/10

Man, this character sheet is hilarious :lol
 
All i want is the charm that let's you talk through electronics so that a mechanicaized chorus can follow us wherever we go.

Like people will be watching a sitcom and suddenly the character will get up and implore the viewers to worship the demon king of the sixth age, love songs will change their lyrics to be hymns to our glory etc
 
All i want is the charm that let's you talk through electronics so that a mechanicaized chorus can follow us wherever we go.

Like people will be watching a sitcom and suddenly the character will get up and implore the viewers to worship the demon king of the sixth age, love songs will change their lyrics to be hymns to our glory etc
And with that we get to read about how Azar can bludgeon people to death with the sweet voices of mechanical cherubs like the Molochian Demon Empress Bitch she is.
 
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Question.

Exalted vs WoD has the difficulty capped at 9. Are you changing it back to 10?
I cap it at 9 because setting difficulty to 10 is a sadistic thing to do.

How much Willpower does Azar have? Also when doing willpower rolls, do you use current WP or permanent WP?
5. I forgot to write it in her character sheet, should be there now. You use the permanent willpower rating to make rolls.
 
Emergence
Haha! You thought it was dead! They called me mad! Mad!

Emergence

There is a special place in Hell for people like Ravana. That is not a lie, it is literally true; currently your head.

It is with sluggish speed that you begin moving within the chrysalis that has surrounded you. It feels like your body has taken a hundred punches and kicks, like it has been whipped blue and yellow all over, yet you know that your skin is purer than it ever was before. Your teeth grind against each other in frustration and exertion as frozen fingers force their way through a carapace of volcanic basalt around you. There, a speck of light reaches your eyes, blinding you for a moment until you get used to the still-dying half-light of the nightly street lamps, flickering and fluttering like the moths that surround their radiant luminosity in wing-flapping throngs.

Wait, no that's not entirely what you're seeing. Those aren't moths but confused specks of light playing on your eyes, and all the light is green and poisonous, like floating in an ocean of verdigris. This place of yours is cold and sterile, like a great freezer where meat past its expiration date is placed to be forgotten. A smell that you cannot quite place, fills the air, like old meat mixed with some sterile stench. Dragging yourself out of basalt-like confine, your palms scrape against the stony surface, which slowly breaks beneath them, pumice-holes collapsing internally at the pressure. A nail on your left hand lazily scrapes against the rock, uneven earth filing away and leaving it just as uneven itself. You grind your teeth. Annoying.

The verdigrised light of your soul bathes it in a splendorous green, in which hundreds of drawers in the walls, identical and given small numbers and labels in metallic letters, reveal themselves to you. You are not entirely sure what is within them, and you are not entirely sure you want to know either at this point. As you finish pulling yourself out, your bare feet land on cold, laminate floor, icy as the ocean in winter to your feet. A chill goes through your body, and the fact of your nakedness leaps to your attention as you realize that you are wearing none of your clothes. Cold panic floods through your mind as you frantically look around the room, the same featureless drawers looming above you in every direction, but the distant door.

For a moment, rest falls over you as you you realize they must simply be in the enclosure which you just stepped out of, left and discarded like that. With your newfound calm, you simply turn around to explore it.

It resembles a coffin to you, or perhaps an angel of grief, resting in a graveyard. A feminine figure of volcanic rock and basalt, from which you emerged in your rebirthing. You cannot see its face anymore, but in your inner eye you see it; a faceless visage marked only by a solar glyph. Many-coloured in greys and yellows, blacks and reds, its surface is chimeric, seamlessly blending into each other like so many patches, like a hundred faulty reparations on a jacket. Unfortunately, it also seems to be completely empty, containing nothing but residual dust that must have broken off when you left it. There is nothing within it but the dust.

You stare.

Panic rising again, you bend over to explore it from the inside with your head, green light colouring it with the clarity of some fucked-up day. Empty. The dust tickles your nose, making you want to sneeze, even as you near-effortlessly dig your fingers into the surprisingly fragile and brittle rock in desperate attempts to find something, anything, to cover yourself with. Unfortunately, your search does not turn out particularly fruitful. At the end, you may have found something to cover yourself with, but that is mostly useless dust in a particularly frustrating combination with the shame that fills you. Thank God that no one can see you right now.

After that complete failure, a new idea fills your mind; maybe the drawers might contain something? You run to the nearest drawer on your right, the implacable smell getting stronger as you approach, stronger along with an equally implacable feeling of worry in your stomach. You place your hand on the metallic handle of the semi-transparent plastic drawer, some dark shape within evident through the material as you pull.

You pull and reveal its contents, expecting, or perhaps hoping, more or less to find anything but that which you find within; meat.

Terrifyingly fresh and obviously frozen, perhaps treated with some form of chemicals or preservatives, the meat lies red and raw within the drawer. It looks like it has been there for weeks or longer. The obvious cold doesn't seem to bother you that much be because you're somewhat focused on something else. Namely the fact that you seem to currently be locked inside some fucked-up serial-killer lair straight out of a budget Netflix TV-show. With frenetic energy, you open another drawer; meat. Distraught, you hastily open as many drawers as you can, pulling again and again, only to reveal more meat. All of them, filled with nothing but different kinds of meat: Hearts, livers, lungs, flanks, briskets, ribs, loins, sirloins and chucks. Red and frozen animal meat of a hundred kinds, the stench, now very familiar, striking you in the face like a hundred fists. You turn up your nose at the smell, wanting to vomit.

Horrified and defeated for now, you sit down to think. You want to close the drawers again, but you can't muster the energy for it. And slowly, insidiously, with all the grace of a silent serpent within shades, a series of far more pressing questions steadily raise themselves within your unsuspecting mind. Where are you? Who took you here? For what purpose? Can anyone see you?

You look around the room again, this time far more attentive towards the upper corners and the doorframe far ahead in the other direction of the room, at the end of both the rows upon rows of drawers. Signs of where you are, signs of identification, signs of anything, perhaps worst of all, signs of surveillance. You find the last one, the red and evil glare of a CCTV camera gazing down upon you from the upper right corner, the baleful light indicating its watchful eye far, like the blazing gaze of some fantastic demon out of myth. Rather much more like one of your old man's stories of daeva, than the harmless man-made electronic which it is.

"Fuck. Fuck, fuck, fuck."

The realization strikes you like a punch: Someone could be watching you right now.

Someone likely is watching you right now.

You desperately try to cover your exposed body with your hands, even as the realization dawns upon you, looming above you like a dark cloud, that someone could be seeing you naked right now. Anyone could be seeing you panicking, desperately looking through drawers and frantically forcing them up, even as the stench makes you want to vomit, filling the air and your nostrils like mustard gas. You want to creep back in the rocky structure you left and hide out of shame and embarrassment, you want to slither down and pretend the world cannot see you. It makes you feel embarrassed, it makes you feel powerless, it makes you feel vulnerable.

It makes you feel angry.

What right do they have to move you around, to observe you with cameras, to force you to feel shameful and powerless? You were promised that you would never feel like this again, that you would never need to cower again. You have been victimized, forced into a situation you do not want to be. You don't like that. You don't like that at all. You're going to make them regret doing that. You're going to make them all regret that. Make them pay. And for a scant few moments, the world-shaking terror and vulnerability is replaced with righteous rage and indignant irritation at the world. This will not stand. You were promised better.

You angrily rise from your seated position, a slight stamp in the earth with your right foot as you do so. You stare at the camera, baleful intent in your eyes, wishing you could tear it down, wishing you could pull it to your hand and crush it. The violent will in your mind is the same as the one by which you have punched many would-be pretenders to your throne of sycophants, the same will by which you climbed to the top and forced everyone to recognize that it belonged to you. Murder on your mind, you all but command the camera to cease its staring. You have had enough. Staring daggers in its direction, your will is clear, it will cease or it will break.

A camera is a dumb machine. It could only choose to break.

A grinding force, an invisible power, pulling and pushing; electronic wires tearing and plastic breaking. The camera is, as if held by some invisible hand, pulled from its socket in the corner, smashed into the earth as if thrown, crushed on the ground as if stepped on by a giant. The violent force smashes your reverie as surely as it did the camera, as you are for a moment taken aback by the force of your intent. Staring at the camera, you look at the wreckage there, digesting slowly that you did that, the slightly smoking and sparking wreck your creation as surely as the camera itself had been someone's creation.

You smile. You don't mind that. You don't mind that at all. A few moments of happiness which you indulgently enjoy until you remember your current situation and look around the room one last time, perhaps hoping you missed something the last time. A pointless search, as fruitless as it lacks goals.

You begin walking forward, the door flinging open as you near it, even as you don't move a muscle. As you move past it, you can clearly see it hanging loosely on the hinges, torn partially free from the force you applied to it. Stepping outside the room, you are left in a corridor with no end in sight either left and right; only turns in different directions. It's hard for you not to feel a strange feeling of remembrance or reminiscence, that tinglingly delightful deja vu. Unfortunately, that feeling of reminiscence is not currently particularly that useful; no escape routes and far worse, no clothes.

These corridors are not foreign to you, it feels like you have been here before, or walked somewhere similar. They are utilitarian and simple, reminiscent of an institution of learning; a laboratory, school or university. Slinking down the corridor, you keep a watchful eye about you, fearful of interruption by whatever brought you here, and to what intentions. Urgh! There is a disgraceful lack of clothing lying around here. Or things that could be used as clothing. You'd settle for just a discarded hoodie or a forgotten waterproof at this point.

With nervous and measured steps, carefully ensuring that not a sound emerges from your tenuous tread, you walk down the right path. Your attention is firmly planted on the corridor around you. There, you see a camera in the upper corner as you turn, one which your will finally dislodges from its socket in the instant you turn your back to it; the glassy plastic dome of the camera breaking as you smash it into the ground. Then, turning the corner, Ravana appears from seemingly nowhere, and your focus quickly turns into simultaneously trying to appear in control and covering yourself up to preserve some modicum of decency.

A strangely well-groomed pompadour on his head, he looks far more presentable than he did when he gave you his offer. Leaning against a wall with a smug grin on his dark-skinned face; Ravana resplendent. Where the burning green sun used to shine on his forehead, a wound instead adorns it, red in gory glory. Over his eyes, a pair of sunglasses rest, you don't know where he got them from, but you have to admit that they look cool. A traditional Indian shalwar kameez adorns him in whites and gold, combined with a sash in ruby red.

He laughs, you're unsure if it's mocking your predicament or apologetic, you choose to believe it is the former, "Relax, I'm not going to look, women all over the world tell me that I'm a gentleman of highest caliber."

You somehow doubt the veracity of that claim, but choose to keep silent for now.

"Okay, that is up to the question, I know, but on the subject of questions, how do you feel we go make the people who put us here regret their life decisions and kick some ass?"

Mentally, you add "And get some clothing", but otherwise, this is the first time Ravana has said something you agree with, and you suspect neither of you are going to miss an opportunity to fuck some kidnapping shitheads up. Well, fuck some kidnapping shitheads up and find out what even happened here, who kidnapped you and why they put you in a room full of meat. Besides, with the sudden dopamine rush of the fact that you can crush cameras by thinking at them hard, it's not hard to feel a tiny rush of confidence and powerful, despite the compromising situation.

The corridor in front of you turns into a juncture, continuing forward and splitting to a parallel passage that opens up left and right, giving you a total of three possible paths from here. A helpful plaque in sterile steel or some other material, helpfully points out where each of the passages are supposed to lead. At the top right of the plaque, a familiar sign waits for your eyes to see; a seraphic figure upon a shield. Beneath it, big capital letters with artful serifs clearly spell out "STVDIVM VRBIS", an eerily familiar phrase to you.
A swift shiver passes through you for a moment, before being replaced with a moment of fiery anger. You know this place. This is the Sapienza university of Rome. You studied here and now they have taken you to it. The sign spells out various places, "haematology lab", "meat freezing room" and "medicine". All different rooms, connected to this part of the university. You may never have been much familiar with the natural sciences, but your feeling of deja vu is suddenly justified.

"Hell yeah." You tell Ravana. You wouldn't mind punching some idiots in the face. Not at all.

Article:
Where do you investigate?

[ ] The Office (1x): A few turns left and right from here, this place is likely to be without significant danger, but by the same note also not very likely to contain anything or anyone you can work out your anger on by beating them up. Not very likely to contain clothes either. On the other hand, there might be someone you could talk to.

[ ] The Laboratory (1x): Just down the corridor, you're not entirely sure what this place would contain. Most laboratories are likely to contain some form of clothes, so that's likely to be assured. But with most likelihood, whoever are inside it will not be capable of telling you a lot about why you're here in anything but scientific terms, useless to you.

[ ] The Security Department (1x): A bunch of corridors from here, this place would most definitely contain someone to beat up, but is not very likely to contain anyone who can tell you anything important. It might contain clothes though, and likely also a good idea of where an exit could be found. This is the most dangerous of your options.


Article:
Current goals:
  • Acquire clothes: Unfulfilled
  • Discover why you're here: Unfulfilled
  • Make someone fucking answer to this: Unfulfilled
  • Learn what you can do: Unfulfilled
  • Find some exit: Unfulfilled
 
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[X] The Security Department (1x): A bunch of corridors from here, this place would most definitely contain someone to beat up, but is not very likely to contain anyone who can tell you anything important. It might contain clothes though, and likely also a good idea of where an exit could be found. This is the most dangerous of your options.

Old-model temporal displacement devices had the flaw of only working on objects contained in living tissue, restricting agent deployment locations and possibly attracting unwanted attention. Agents should, however, be aware that hostile forces can be a blessing as well as a curse-they often will provide you with a wealth of weapons, clothing, disguises, and information.

-The Iteration X Field Manual on Acausal Tactical Operations

Look, she's appeared in an unfamiliar place and time naked and with superhuman abilities. She clearly should follow the tao of the Schwarzenegger here.
 
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