Let's get those expansion ideas rolling. Filling out trade ideas should give us more than enough income, making econ ideas superfluous. Especially now that we control the Caribbean and we're a few turns away from spamming manufactories everywhere.

Honestly, I would be on board for diplo ideas if our diplo income wasn't so awful. Culture conversion has to be hidden in there somewhere.

[X] plan strong fences make good neighbors

- [ ] Agree to the proposal.

- [ ] The great expanses of Elysium are untamed and for the taking, and if we do not make haste we will soon play host to other powers who sup from this bountiful land. New settlements must be built, new incentives pronounced, and the banner of the Empire to the uttermost west. [Expansion Ideas - Admin]

- [ ] [90 Diplomatic] The navy is at present comprised of similar vessels, differing only in size and armament. But as the applicable uses and range of seapower both increase the differentiation of vessels on a more fundamental level is becoming more common. We should endorse this new practice with some experimental designs, to make sure that our warships and merchantmen can outperform our rivals in times of need.

- [ ] [60 Military] The battle of Hireia demonstrated that numbers is not enough on the high seas. Experience is a vital component of any successful naval action, and so a system of naval drill should be instituted to accustom our sailors to the experience of battle. [Quality Ideas]

- [ ] [4000 Hyperpyra] The dyantoi have been suggesting imperial subsidy and investment in farming and ranching for so long it feels as though the first Word may have been 'latifundia' instead of 'Let there be Light'. Such an endeavour would be enormously expensive, and you are uncertain as to when it would return the investment in full. Still, the production of foodstuffs is one of the most fundamental measure of a nation's strength, and it may be worth the cost for that alone.

- [ ] [600 Hyperpyra] [Athenai] The Athenai Valley stretches from fur trapping settlements of Sydes, through the former Pequot capital of Nea Athenai and its maize fields, then up the Pequot estuary into the hills of Niralia and the lumber mills of Ptolimais. The Pequot did a great deal of work in imitating Roman advancements, but we can take it a step further and truly bring civilization to the area.
 
personally i would like a better run econ then trying to get more ground.

remember we are low on ppl here having a better econ might make some more of those want too live here?
adding to that better econ mean more money, means more tax. mean we get to spend more gold on things we want.
 
[X] plan strong fences make good neighbors

Definitely should be doing admin development since we are so far ahead of time.

Edit: Changed vote.
 
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So, any arguments for getting Economic vs. Expansion ideas? It does seem like we ought to be trying to fill in the blanks parts of the maps and keep pushing to the West and South, but at the same time we'd also benefit hugely from having our existing territories be more developed.
 
Any chance you could be persuaded to add doing some development to your plan?
Doing the math, we have more than enough admin points - I added a development action to the plan.
Also it would be good to annex the minor tribes Vinland agrees are ours.
I don't see the rush, and I'm hoping to tone down the expansionism in the next few turns as we get ready to start conquering Mesoamerica. I'd really like our internal situation to solidify to a greater extent so we don't have to worry about overextension or extreme cultural dilution when moving into the significantly more developed lands.
 
So, any arguments for getting Economic vs. Expansion ideas? It does seem like we ought to be trying to fill in the blanks parts of the maps and keep pushing to the West and South, but at the same time we'd also benefit hugely from having our existing territories be more developed.

I feel like Economic is more generally useful than expansion, which is only for filling out grey spots on the map. At this point, we've pretty much shut Europe out of North America, so I don't feel any particular rush to colonize faster. We'd be better served bringing out the potential of the vast lands we already have, and Economic is perfect for that. More tax, cheaper buildings, increased centralization, more trade goods, and cheaper development to turn the wilderness into a real empire.
 
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After thinking a bit more I think we should really start filling our Naval Capacity up more so! New Plan;

[X] Plan: Even more Filling of Gaps
-[ ] Agree to the proposal.
-[ ] Money is the cornerstone of successful administration. We must further refine our systems of production, centralise power to the throne, and ensure that penury is an impossible future for any emperor. Let us exploit the riches of this new world to the fullest. [Economic Ideas - Admin]
-[ ] [90 Diplomatic] The navy is at present comprised of similar vessels, differing only in size and armament. But as the applicable uses and range of seapower both increase the differentiation of vessels on a more fundamental level is becoming more common. We should endorse this new practice with some experimental designs, to make sure that our warships and merchantmen can outperform our rivals in times of need.
-[ ] [60 Military] The battle of Hireia demonstrated that numbers is not enough on the high seas. Experience is a vital component of any successful naval action, and so a system of naval drill should be instituted to accustom our sailors to the experience of battle. [Quality Ideas]
-[ ] [100 Administrative] There is always room for tax reform, especially when it comes to poll taxes. Equally there are always projects that cost only time and effort that will improve conditions for the citizens and thus their health - public baths and aqueducts the most obvious among them. It can take a great deal of work on the part of the bureaucracy to put such plans into action, but the returns are worth it. (Increases development and tax income.) [Repeatable]
-[ ] [4000 Hyperpyra] The dyantoi have been suggesting imperial subsidy and investment in farming and ranching for so long it feels as though the first Word may have been 'latifundia' instead of 'Let there be Light'. Such an endeavour would be enormously expensive, and you are uncertain as to when it would return the investment in full. Still, the production of foodstuffs is one of the most fundamental measure of a nation's strength, and it may be worth the cost for that alone.
-[ ] [600 Hyperpyra] [Athenai] The Athenai Valley stretches from fur trapping settlements of Sydes, through the former Pequot capital of Nea Athenai and its maize fields, then up the Pequot estuary into the hills of Niralia and the lumber mills of Ptolimais. The Pequot did a great deal of work in imitating Roman advancements, but we can take it a step further and truly bring civilization to the area.
-[ ] [55 Hyperpyra/-40 Expenses] [2 Vessels] The capability of a nation to defend its borders is often the most important factor in whether it will have to defend them at all. The same applies on the sea as it does on land. The commissioning and maintenance of heavy warships will show that Elysia is willing to fight to preserve her interests and provide her the means to do so.
-[ ] [22 Hyperpyra/-4 Expenses] [10 Vessels] Trade made the merchant republics some of the richest in Europe, capable of toppling small nations if it meant more gold flowing into their coffers. Their large navies were in no small part responsible for this dominance, the sheer quantity of trade ships carrying goods giving them the money to finance their dominance of the sea. We would be wise to follow their example.
-[ ] [120 Hyperpyra/-40 Expenses] [1 Flotillas] The transport of troops is not simply a matter of cramming them onto a ship and setting sail. Supplies are needed, organisation talent, and ships designed for the purpose. To provide these necessary services, the cost of the ships required to transport one tagma of ten thousand troops has been determined.

The ships will cost [450 Hyperpyra/-120 Expenses]. A small cost that the new trade ships should recoup in a couple of turns.
Adhoc vote count started by UlseDovThur on Feb 14, 2019 at 5:14 PM, finished with 40 posts and 15 votes.
 
So, any arguments for getting Economic vs. Expansion ideas? It does seem like we ought to be trying to fill in the blanks parts of the maps and keep pushing to the West and South, but at the same time we'd also benefit hugely from having our existing territories be more developed.
I see economic both as an excellent choice in EU4 and something narratively important due to our problem explicitly being underdeveloped lands. Once we get our hands on a great deal of gold, it'll be important to handle that as well.
 
We, of course, have no idea of what is going on the other side of Elysium and what we may face there. Without Expansion, it could easily be another century before we have any idea of what awaits us and then any Old World powers that have taken root there may prove extremely difficult to dislodge.
 
Guys I was away and unable to analyze this earlier. But seriously not taking expansion is a huge mistake. The settlement rate is based on actual EU4 mechanics, or close enough. Sayle said before that we are not limited by money but the colonists we can send out. Expansion ideas gives us 2 more colonists, allowing us to expand at twice the rate we have now (two more provinces simultaneously). We CANNOT use money to increase settlement rate. The only reason we didn't take it before is because last time it the idea group showed up, Sayle said it cost diplo points and we didn't have enough diplo points having just taken trade. I am nowhere near a computer today so somebody else make an expansion plan please. I am not in favor of ceding land to anybody, especially a country as weak as Vinland, but I will support @jacobk 's plan if nobody else makes a plan.
 
[X] plan strong fences make good neighbors

We need population more than we need money I think. Need time to pop that pop
 
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