- Location
- Philippines
[X] Plan: To Save the World
Thinking something like this, but not quite bound to a backstory yet.
, the mention of the weed-high guy who names a secret organization, an otaku niece who woo her school's student council president, otaku as a trait for our character... It's rather anticlimactic to the tone I expected from the quest, to be honest.
We are sacrificed if the magicals get to know about us (IIU con).
I agree with you completely until your last two paragraphs. Our key advantage is Bleeding-Edge technology, doubling down on that seems like a better path to me. One-on-one, a magical can effortlessly kill a non-magical. New technology can be developed to counter their magic, and (eventually) surpass them.Let's analyze the situation a bit before making decisions.
Mission Goals:
-Gather information about magic.
-Protect the "normals".
Failure conditions:
-Mission Goals not performed.
-Magicals find out about Blacklight (from IIU).
The second failure condition is absolutely critical here. We are sacrificed if the magicals get to know about us (IIU con).
Consider also the knowledge that the magicals are powerful enough to keep their existence a secret. Harry Potter, Vampire: The Masquerade, or comparable levels of power is to be expected. Mind reading and mind control powers should be assumed at the bare minimum.
So, we can't be known about, and our enemies have enough power for controlling information. Combining these makes it quickly clear that we are extremely limited in what actions we can take. Any martial action is pretty much impossible, as those leave signs, even if we could guarantee no enemy/neutral survivors. Diplomacy is of course useless, as we can't reveal ourselves.
In fact, the Blacklight organization is pretty much guaranteed to be very temporary. I don't think we can keep its existence a secret for long, if we try to actively gather intel.
That means our path is clear. We should quickly gather as much info as we can, before sacrificing the organization for the good of mankind. That means going all in on starting bonuses and intrigue, and forgetting about long term projects.
I humbly ask someone more creative to make a character/base combo with maxed intrigue and money and starting utilities.
I agree with you completely until your last two paragraphs. Our key advantage is Bleeding-Edge technology, doubling down on that seems like a better path to me. One-on-one, a magical can effortlessly kill a non-magical. New technology can be developed to counter their magic, and (eventually) surpass them.
To survive, intrigue alone is not useful. Combined with diplomacy (find friendly groups and make alliances) or martial (secret combat missions) it would be successful.
The winning plan, which has the main character be from a magical family, seems very risky to me. One unwise statement from the -3 Diplomacy character, to her family members will reveal the organisation to the magical world.
For my plan, our base will not be publicly mentioned & not listed in any publicly accessible files. But if someone investigates, they will discover a boring climate change research outpost.
Further investigations (say by mind-reading vampires) will reveal that the base, while small on the surface, is huge and buried below the ice. The base is quipped with extensive state of the art laboratory equipment and funded out of top secret black budgets. With the reveal that the project name is Blacklight, the location in a frozen wasteland far from any human life and that it is headed by a qualified biologist, the conclusion would be obvious. Any magicals would simply dismiss it as a muggle bio-warfare research site.
We have the advantages of not being mentioned to other forces, and the ability to "borrow" any military units around the world. That permits us to avoid intrigue and martial missions, we can use cut-offs and proxies to protect our organisation from discovery. By carefully (and only rarely) having other units (spread through-out the world) engage in missions, we are much less likely to be noticed. The SEAL - ghoul battle (in Arkansas, USA) one year will not seem connected to the Mossad magical library raid (in Faiyum, Egypt) the next year.
We will start (relatively) small, and with limited resources. Every counter-measure we design (e.g. psychic shields) will improve our capability to combat and spy on magicals. By the time we are large/active enough to be discovered, R&D will have granted us the ability to compete on a level playing field.
[X] Plan Secret R&D Base
-[X] Name: Regina Casey
-[X] Age: 32
-[X] Female
-[X] Antarctica
-[X] A new base
-[X] Origins:
--[X] A scientist
-[X] Traits (choose up to 3)
--[X] Education by Osmosis:
--[X] Write-in - Experienced Station manager:
--[X] Write-in - Environmentalist:
Starting Stats:
(+1 Research) (All research)
+18 Technology research
+16 Magic research
-3 Stewardship
-2 Intrigue
-1 Diplomacy
[X] Backstory (Write-ins) Antarctic Environmentalist
Regina Casey was born thirty years ago in Brisbane, Australia. She developed a fascination in the science and environmentalism at a very young age. An only child to immigrant (Scottish father, Japanese mother) parents, she was supported and pushed to succeed in her goals. This resulted in an early graduation from Macquarie University with a double PhD in Biology and Geodynamics. She accepted a job studying Antarctic biology immediately after graduation, while being suspicious that the potion was offered (in part) to remove an active Anti-coal protestor. She maintained a position there for five years, her final year as the station chief. For the past several months, she has been attending numerous international environmental conferences.
During a recent conference in New York, she was approached by the Blacklight. The decision to hire her was based on her experience of Antarctica and her research skills.
Secret base is smaller, and has a high starting upkeep.
The "sacrifice" con not actually being totally destructive makes most of my earlier analysis a bit irrelevant. Still, there are some bits of truth there, and martial actions being impossible if we don't want to reveal ourselves is absolutely one of them. The mistake you are making is that you believe that the magicals actually have to find our base or get to know the name Blacklight, for us to be revealed. This isn't true, I think. Let me give an example scenario:To survive, intrigue alone is not useful. Combined with diplomacy (find friendly groups and make alliances) or martial (secret combat missions) it would be successful.
The winning plan, which has the main character be from a magical family, seems very risky to me. One unwise statement from the -3 Diplomacy character, to her family members will reveal the organisation to the magical world.
For my plan, our base will not be publicly mentioned & not listed in any publicly accessible files. But if someone investigates, they will discover a boring climate change research outpost.
Further investigations (say by mind-reading vampires) will reveal that the base, while small on the surface, is huge and buried below the ice. The base is quipped with extensive state of the art laboratory equipment and funded out of top secret black budgets. With the reveal that the project name is Blacklight, the location in a frozen wasteland far from any human life and that it is headed by a qualified biologist, the conclusion would be obvious. Any magicals would simply dismiss it as a muggle bio-warfare research site.
We have the advantages of not being mentioned to other forces, and the ability to "borrow" any military units around the world. That permits us to avoid intrigue and martial missions, we can use cut-offs and proxies to protect our organisation from discovery. By carefully (and only rarely) having other units (spread through-out the world) engage in missions, we are much less likely to be noticed. The SEAL - ghoul battle (in Arkansas, USA) one year will not seem connected to the Mossad magical library raid (in Faiyum, Egypt) the next year.
The "sacrifice" con not actually being totally destructive makes most of my earlier analysis a bit irrelevant. Still, there are some bits of truth there, and martial actions being impossible if we don't want to reveal ourselves is absolutely one of them. The mistake you are making is that you believe that the magicals actually have to find our base or get to know the name Blacklight, for us to be revealed. This isn't true, I think. Let me give an example scenario:
Blacklight makes a secret attack against a small magical target. It is a total success: the target couldn't send a message, and there were no witnesses. Afterwards, the magical community comes to investigate the missing person, and find out (using magical means) that there was an attack, but the attacker(s) did not have/perform any magic. Some magicals feel their worse fears about the "normals" come to light, but the target was very small and the situation unclear, so further actions are deemed unnecessary at that point. When there is a second similar attack sometime later, the magicals have no choice anymore. They sneak to mind read the "normal" leadership. The UN leader gives away the game, and the magicals raise a fuss. Our operation is revealed, even if the UN leader didn't know any details.
Notice that the above scenario is one where everything goes right from our part, and we didn't fail the first attack by stumbling into a ward, triggering a magical trap, or stumble on any infinite amounts of magical defenses we have absolutely no clue about. Even with this success, we still get revealed. If you think that magical means of investigation are not that powerful, well, better hope that's right. Consider also that the magicals are definitely not stupid, and they will be quick to be suspicious about the "normals", whose technological advancements with cameras and satellites are getting to be impossible to avoid.
It's not a common background for X-COM type games/quests, that's for sure.
Yeah, my point is that the IIU was somewhat of a trap vote, if you want to put it that way. It has epic bonuses, but it gets power nerfed after the international community no longer sees an international intelligence unit as the best solution to the problem of magicals, and cuts the funding and puts a leash on us.
Let's take the SEAL attack on ghouls example. After the SEAL attack the ghouls, the magicals know that the "normals" have discovered them. Then comes diplomacy and warfare. The national powers will be confused and alarmed, and look for who ordered the SEAL attacks. Someone will do a Snowden, and magic will get public. The UN leaders might be able to keep us a secret now and cook the books a bit, but after the magicals know that the "normals" know, there is no longer a justification for a hidden intelligence unit. This is what I meant when I said that the details of Blacklight aren't important: our own backers (the UN leaders) will no longer see enough reason to keep fooling everyone and upkeeping an IIU secret organization. At that point various national powers will take charge, and we will be used as either scapegoats or underlings. There's a reason the UN doesn't have any forces except peacekeepers.
To recap: The role of the intelligence unit is to get information about the magicals before the magicals find out about us. It is in the name, and in the job description. This doesn't mean the IIU is a total trap. We still get to do some extremely careful digging, which can be very exciting. It's just that we aren't X-Com, and the "sacrifice" clause means that we won't become X-Com. Understanding that we aren't X-Com is critical in choosing personnel and bases. We are an international intelligence unit, with a mandate to secretly get information about magicals, and protect the public.