Oooh, this seems fun so far, glad you told me about it in the StS discord. It's refreshing to read about something other than the entire UA roster.
 
Daily School Life - VII
To say you were frustrated would be an understatement. It was bad enough that even Yuri couldn't stop herself from asking what was wrong. If anyone might understand the mess of your family, it could be her, but someone who grew up rich and pampered wasn't going to help here.

This needed a less… delicate touch, you thought.

The only highlight of the day was the fact that the costumes were done already, meaning that today's 'heroics' class, or 'battle royale' lessons as people had come to call them, would involve your quirks and the value of support items more.

Your bodysuit fit perfectly, the belt around your hips holding nothing at the moment. The large mantle slash cloak sitting on your shoulders was heavy, but the added weight would be good training by itself, as well as not so bad once you used your power. 'It's hell on the joints' the support mechanic said. But fashion waits for no one to catch up.

(Also that was how people trained in those things you didn't read, wasn't it?)

A small metal piece was sitting inside the fabric, in front of your collarbone, making a soft noise occasionally as it checked your body temperature.

Yuri arrived after you, wearing her own costume. A white kimono with pale blue snakes as a pattern. The fabric she provided them made the snakes move. You couldn't tell if it was a trick on the eyes or if there was something more to it. It certainly fit with her general aesthetic.

Mika stumbled into the battleground wearing a thinner, less cold-weathering battlesuit than you, an olive green cape sitting on her shoulders. The collar of the cape was sticking up, and on her face was a visor, changing colors as her eyes did.

Much more than the white outfits of Yuri and you, she definitely had a 'cool' look.

Inasa, the copycat, had a mostly adjusted school uniform. The puffy fluff around his collar made him look even taller than he already was. Then again, the massive boots he was wearing were likely contributing to that as well.

The difference was a thin gauntlet with holes in it. Everything about it screamed 'prototype'. You knew he could create gusts of winds, quite strong ones too—holes like that might help his focus.

No other first-years were here. Today was a targeted lesson.

"Jagashi, Todoroki," Sunbreaker said. "You're team A. Jousho, Seikatsu, you're team B."

"Team fighting?" someone asked. Sunbreaker nodded, assigning the rest of the teams. Inasa was C with Otome, D was Mika and Kyoya, E was Hiro and Karuto. He handed out small earpieces with the team letters on.

"In the field, having to adjust to new circumstances and working with people you don't know is important. Even if you do know them, working with them and their quirks can be hard for the unfamiliar. For this purpose, today the school has been entirely evacuated. We are splitting you up into heroes and villains. The villains have taken a hostage, and have barricaded themselves inside one of the classrooms."

Just like that? The entire school was to be their battleground?

That was… fortunate. You raised your hand. Sunbreaker pointed, saying nothing. You took that as a cue to speak.

"The main building," you said. "Or all buildings?"

"Excellent question," Sunbreaker said. "As this is your first time in a hostage extraction session, we'll stick to the building. I design my exams depending on the weaknesses of my students, so I can't tell you yet how often we will have this specific lesson. Are you satisfied with that answer?"

You nodded. Despite his rather unkempt bloodlust, Sunbreaker seemed to be a reliable teacher.

He had twice the backbone your homeroom teacher had, that's for sure. Actually, given his remarks over the course of your lessons to date, he might have had a whole collection stacked on a rack somewhere just for emergencies.

"Any other questions?" Sunbreaker asked. Nobody stepped up. "Very well. The victory conditions are simple. Heroes succeed if the villains are unable to continue fighting, the hostage has been successfully extracted, or the hostage is with them when the timer runs out. Villains win if the heroes are unable to continue fighting, they have successfully fled with the hostage, or the hostage is in their possession when the timer runs out."

"What if the hostage is near the fight?" Inasa asked.

"Sudden Death," Sunbreaker said. "The hostage has been hurt in the ensuing fight. You have five minutes to end things, or they'll bleed out. If the fight is still going on by then, all four of you will receive a failing grade."

Everyone nodded. So this was graded, rather than just being a normal practice lesson.

"Now," he said. "Team A and B. Heroes and villains."

He walked up to Mika and slapped a piece of paper on her back. It read "hostage".

"Villain team, take the hostage and hide in any room you want. Hiding the entire round is a valid strategy, but would make the fight too uneven. Because of that, hero team, as your time grows shorter, you'll receive intel on the location of the hostage. To make sure there is no mad dash out the doors from a room in the ground floor, the school gates will be locked for five minutes."

Nido and Sekai left, nodding. Mika followed after them.

Massive monitors came out of the wall, showing every corner of the school. The villain team and Mika were walking through the hallways.

"Walk out," Sunbreaker ordered. "The door will lock behind you. I'll give you a signal when to start."

You nodded, giving one last glance to the hallway the villain team was taking. Was it deliberate? Something to make the fighting start faster? Or did he not expect you to actually know your way around the school quite yet?

They were going up the stairs. They must've expected your team to check the ground floors, as that'd be the fastest way out. Or maybe they were just that confident in taking you out.

There were four floors in the school, and even without that, one floor had way more rooms than a school with this few students could ever justify.

You were wondering now if that was intentional, for 'war game' setups like this.

"You ready?" Yuri asked. You nodded. "Any ideas?"

#########

Fortunately, you had a good grasp on the layout of the school by now. The windows were reinforced glass, and you didn't know anyone with a power that could punch through them or the ridiculously hard walls. The only way out of the school was through the for-now locked doors, meaning they would have to go to the ground floor eventually.

How were you going to approach this?


[ ] You know the layout better than them.
You could use that to your advantage, harry them out of the room they're in after locking down the staircases. That way you could go all out, forcing them to fight you. You don't know their exact combat capabilities, but you were confident in a head-on fight in cramped hallways and rooms.
[ ] The roof wasn't an accessible location, meaning their only way was down.
You could set up a trap at the stairs or the doors. Fight them carefully, grind them down as they try to leave. This would work the best if they wanted to avoid a direct battle as well.
[ ] Hostage extraction took priority.
Fighting with Mika nearby can't be good no matter what. Sunbreaker appreciated meeting enemies heads on, but that wasn't always the ideal strategy. Once you found her, you should grab her and get out of the school.
[ ] A time-out was fine.
Hit them fast and hard, grab Mika and barricade yourself in a room before they can chase after you. Villains didn't receive any intel, after all, and unless they knew their way around you could hide until the time ran out.
 
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[X] You know the layout better than them.

Sunbreaker said this exercise might happen again, and I'm interested in more combat. So rather than doing the arguably superior/optimal strategy for ensuring the hostage's wellbeing, I want to throw down for the sake of combat experience. And the thought of playing the Alien and ambushing the villains amuses the hell out of me.
 
[X] You know the layout better than them.

Hostage Extraction has the problem that it seems to assume we'll run into the hostage before we meet a member of the opposite team.
 
Hostage Extraction has the problem that it seems to assume we'll run into the hostage before we meet a member of the opposite team.
To clarify, I added it in the text as well cuz Magery didn't catch that it was missing :V, Mika is with them as they leave. There is however no condition to keep her in the same room as the villains.
 
Shiketsu Class 1-A
Cuz Erebeal poked me about this, here's a shorthand on your classmates and their powers and what you know about them:

Inasa: You know that already.

Mikayama Mikata:
Weird eye stuff. From what you could gather one of the color can read people's moods, one can read people's 'energy', she calls them the seven mysterious wonders of Shiketsu High. There are nine colors, though.

Urushi Karuto: His body is sturdy and very flexible. His grappling might be better than yours, his limbs twisting into weird directions to properly contain people. The cold doesn't affect him, but ice does, as a fight against Yuri has proven.

Hibari Otome: She can jump surprisingly high and use her wings to hover. They don't really help much in fights.

Jagashi Yuri: Ice snakes. They freeze the ground and create even bigger ice around the places they bite. Coiling around someone makes them shake in the cold.

Onoda Kyouya: His limbs grow in length. He has a bad sense of balance and often trips. Despite that, his sweeping attacks are hard to dodge, despite how slow they are.

Nise Hiro: Seems more competent. Very easy to trip up against him because his power is a constant natural feint. If you can turn off your reflexes, he becomes easier to deal with.

Jousho Nido: Unknown. Whenever she is called up to fight, she surrenders. Sunbreaker doesn't seem too happy, but hasn't forced her to fight yet. He sometimes mutters about her last name.

Seikatsu Sekai: Creates trees and plants from the ground. You don't know how sturdy they are, and he doesn't use his power that often during sparring because he's just that good at winning without them. A one on one fight without your quirks would go in his favor ten times out of ten. To your knowledge, he hasn't used his trees defensively before, only in attacks.
 
[] You know the layout better than them.

It's a good general plan, suited our counter build, but crossfire can endanger hostage and in exercises like this saving hostages always take priority.

[X] Hostage extraction took priority.

I think plan (in success) will give us better grades and advance us faster to our goals.
 
Ok, thoughts:

Seikatsu's quirk involves rapid growth of trees and plants. He's strong, winning most of his fights, and full capabilities are unknown. Jousho's power is unknown but she seems to not want to use it and not want to fight. Given the call of drama, this could cause problems for us at the worst time.

Seikatsu's power seems like it would be fairly strong defensively - though on the bright side it does at least appear like it's unlikely that he can just put up tree barricades that we have no way of getting through. Fighting him will be hard - in many ways I would actually read him as being good practice for fighting Shoto, as the principle is the same. We first need to get into melee range against someone who can through out ranged attacks that block and inhibit movement, and they're stronger and more skilled than us, so even if we get there things will still be difficult.

In terms of power interactions, there are several possibilities we can speculate on. Rin might be able to form ice claws to cut through his plants - though whether or not she can do that faster than he can grow them is questionable. If she's covered in slippery ice armor this might allow her to slip through plants trying to root her in ways that people normally wouldn't - though obviously this would only work up to a point. Yuri's ice snakes might be able to inhibit the growth of his plants by freezing them. Negatively, our cloak shield is probably less useful here because his power is likely to produce more entangling attacks than hard-hitting ones.

Using Yuri's power to freeze over the stairs to make it harder for them to escape may be viable - though Seikatsu can likely counter that with his plants.

Tactically, the simple way we work with Yuri is that she provides ranged support while we either defend her or try to close to melee. While theoretically this might help us to get into close range with him, if Seikatsu can through out area denial attacks similar to Shoto then this would be limited as he could both attack and defend at the same time. This could possibly be addressed by us attacking from different directions, or using the environment to allow us to get closer to him without him noticing.

Rule-wise it's worth noting that they actually incentivise the Villain team not the keep the hostage with them if they're defending, since a fight would put them on a timer too. If they go defensive then they'd likely do something like stash her in a classroom and then guard the hallway I think.
 
By virtue of shounen Joshuo's power is going to be dangerous here. Not that it matters, such an early reveal would be kind of strange so I'll discount the possibility for now. Tree guy is apparently stronger than we are which isn't a problem if this stays a two v one although I heavily doubt that.
In the end, there's no certainty and things are up in the air.

[X] You know the layout better than them.
Honestly, the only reason I pick this is because we took an earlier choice to get a tour from our senpai. Maybe this is a special option we unlocked by taking that option, which would obviously make this more appealing than the others. Although, this is rather far-fetched and metagamey...
 
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Some more thoughts:

[ ] The roof wasn't an accessible location, meaning their only way was down.
You could set up a trap at the stairs or the doors. Fight them carefully, grind them down as they try to leave. This would work the best if they wanted to avoid a direct battle as well.

I worry about this on grounds that Seikatsu's power is also really good at holding people off...

There's also the problem that there should be multiple stairs due to fire engineering regulations?

[ ] A time-out was fine.
Hit them fast and hard, grab Mika and barricade yourself in a room before they can chase after you. Villains didn't receive any intel, after all, and unless they knew their way around you could hide until the time ran out.

Hmm... Hitting them fast is arguably what we want to do, that being said Seikatsu's power is also well suited to stopping that from happening.

There is also the problem of Jousho. Given she doesn't want to use her power it seems likely it's kinda dangerous or destructive. Her being able to destroy the walls to get to us is something I would raise as a possibility. Holing up I feel is a bad idea.
 
Holing up I feel is a bad idea.
But isn't it suggesting that we hide? Since we know the school better than they do, we might be able to keep avoiding them entirely after the initial clash. Jousho won't be tearing down the entire building, would he?

Of course, it hinges on our assumption that villains don't receive any intel, which is what we think is true because Sunbreaker didn't say anything about it. But an anticlimactic resolution like this runs contrary to the goal of these lessons... or does it?

I'll admit the main draw of the choice for me is to use a 'villainous' tactic that is said to be effective enough that Sunbreaker had to design a separate rule for it. We 'trade places' and become just like the villains, but since we are designated heroes, the rule doesn't apply. It's pretty devious.

[x] A time-out was fine.
 
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Hmm, I wonder.

If we iced over the stairs, then that should slow them down.

Potentially, if there was a room or somewhere we could hide near the top of the stairs then we might be able to ambush them. If they're at the top of the stairs then they'd be at risk of falling down the stairs, at which point we could grab Mika and run. If they dodge away from the stairs then we could maybe grab Mika and use our cloak as a sled to escape down the stairs?
 
[ ] You know the layout better than them.
You could use that to your advantage, harry them out of the room they're in after locking down the staircases. That way you could go all out, forcing them to fight you. You don't know their exact combat capabilities, but you were confident in a head-on fight in cramped hallways and rooms.

This assumes we'd win a head on fight:
Jousho Nido: Unknown. Whenever she is called up to fight, she surrenders. Sunbreaker doesn't seem too happy, but hasn't forced her to fight yet. He sometimes mutters about her last name.

Seikatsu Sekai: Creates trees and plants from the ground. You don't know how sturdy they are, and he doesn't use his power that often during sparring because he's just that good at winning without them. A one on one fight without your quirks would go in his favor ten times out of ten. To your knowledge, he hasn't used his trees defensively before, only in attacks.
If we lose in a quirkless fight 10 out of 10 I wouldn't bet on winning in a straight fight when the quirk gap being reliable.


[ ] The roof wasn't an accessible location, meaning their only way was down.
You could set up a trap at the stairs or the doors. Fight them carefully, grind them down as they try to leave. This would work the best if they wanted to avoid a direct battle as well.
Jousho Nido: Unknown. Whenever she is called up to fight, she surrenders. Sunbreaker doesn't seem too happy, but hasn't forced her to fight yet. He sometimes mutters about her last name.

Seikatsu Sekai: Creates trees and plants from the ground. You don't know how sturdy they are, and he doesn't use his power that often during sparring because he's just that good at winning without them. A one on one fight without your quirks would go in his favor ten times out of ten. To your knowledge, he hasn't used his trees defensively before, only in attacks.

This halves their combat power if it goes as expected. And that he can't or won't use his quirk on defense gives us a chance.

[ ] Hostage extraction took priority.
Fighting with Mika nearby can't be good no matter what. Sunbreaker appreciated meeting enemies heads on, but that wasn't always the ideal strategy. Once you found her, you should grab her and get out of the school.

This assumes we can get her out without a more significant engagement. Neither of us have any significant searching abilities.

[ ] A time-out was fine.
Hit them fast and hard, grab Mika and barricade yourself in a room before they can chase after you. Villains didn't receive any intel, after all, and unless they knew their way around you could hide until the time ran out.
Jousho Nido: Unknown. Whenever she is called up to fight, she surrenders. Sunbreaker doesn't seem too happy, but hasn't forced her to fight yet. He sometimes mutters about her last name.

Seikatsu Sekai: Creates trees and plants from the ground. You don't know how sturdy they are, and he doesn't use his power that often during sparring because he's just that good at winning without them. A one on one fight without your quirks would go in his favor ten times out of ten. To your knowledge, he hasn't used his trees defensively before, only in attacks.
Sekai is better on attack than defense and his quirk works better on paper if he has time to set up. Not good.

[X] The roof wasn't an accessible location, meaning their only way was down.
 
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