Greetings stranger. Take a seat by the fire. You are cold? That is normal in these dark days...
User | Total |
---|---|
Arthellion | 13 |
Better than Asia, in my opinion. We have isolation on our side, so the annoying 'compete with others the qm shoves in your face' can not happen if we fully unite all on the continent. And actually give us time to build things instead of fight each turn.I ask those voting for Australia to consider this.
Australia is hard mode (which is totally fine if y'all want that). Only thing harder is likely Antarctica. I'm not even referring to the deadly animals in Australia...though that could happen. I'm referring to the geology and weather of the map.
It appears this quest happens at the end of the last ice age. If so...most of australia is going to be uninhabitable for several thousand years. Sowe have limited space.
Furthermore, we likely will only be interacting with other Australia tribes. The lack of interaction with other civs could hurt our tech development. Also have to consider the development of immune systems. European diseases hit the aboriginal peoples of australia hard if I remember right.
I'd encourage y'all to read this study.
How First Nations people survived through the Ice Age | Sovereign Union - First Nations Asserting Sovereignty
The theorize that, after the last ice age, the birth rate declined by like 60%...so we also probably won't grow in population as quickly.
Better than Asia, in my opinion. We have isolation on our side, so the annoying 'compete with others the qm shoves in your face' can not happen if we fully unite all on the continent. And actually give us time to build things instead of fight each turn.
If we're going to go with Australia, I wonder if Lands of Red and Gold will be applicable. TBH, I think that a mutation like Red Yam would be the only way to establish a civilization.
[X] [Name] The Kolongalu
[X] [Contient] Australia
The stagnation effect from isolation doesn't really happen in these civ quests. The concept isn't truly capable of simulation if every civ is progressing in some form each turn.Err...Isolation isn't a good thing. Historically at least. Isolation is what prevented the people of the western hemisphere from developing immune systems against European diseases.
It's also pretty well accepted that science and technology are more likely to stagnate in isolation that in competition. One of the reasons accepted by most historians as to why Europe became the dominant power as opposed to asia was because, despite china's superior tech at the time, Europeans were competing with each other and forcing each other to grow and develop.
Isolation isn't a good thing.
The stagnation effect doesn't really happen in these civ quests. The concept isn't truly capable of simulation if every civ is progressing in some form each turn.
Good to know. Still going with Australia, because I see the isolation as a choice we can choose to break when we want to break it, if we can make sea travel possible. The low population cap puts a control of authority that can be ideal, and I really hate the civ quests that go 'prepare for war, prepare for war, prepare for war, city build, stop expanding, prepare for war, shiny grabit to do nothing of value with it, prepare for war...' I'm hoping this Australia civ will be closer to a 'slice of life' feel than 'hostiles threaten you, prep for war, each turn'.*coughs*
Systems wise....i'll be rolling a d100 usually of what can be added to production/tech/cultural progress. Your modifiers will be added to that number. You will develop negative modifiers and positives. Mechanically...not only is it possible for you to stagnate. It's possible for you to regress.
If y'all really want to see some of my philosophy behind this game, this book is a classic.
Guns, Germs, and Steel
As QM and a History major, I value historical arguments.
Good to know. Still going with Australia, because I see the isolation as a choice we can choose to break when we want to break it, if we can make sea travel possible. The low population cap puts a control of authority that can be ideal, and I really hate the civ quests that go 'prepare for war, prepare for war, prepare for war, city build, stop expanding, prepare for war, shiny grabit to do nothing of value with it, prepare for war...' I'm hoping this Australia civ will be closer to a 'slice of life' feel than 'hostiles threaten you, prep for war, each turn'.
[X] [Continent] Asia
Let's be where the action is. I don't want to wait 2000 years to meet other civs.