Name: (Bi)ru Rusha-(Gu)tha
Race:
Wilmian
Class: Armsman
STR:
16 14 DEX:
16 18 CON: 14 INT: 14 WIS:
18 20 CHA: 12
Wilmian Physiology: Wilmians can swim in the water as fast as they can walk on land, and breathe equally well in either environ. Wilmian eyesight, adapted for underwater activity, has continued acuity even in low light conditions. However, Wilmians who spend too long on dry land without submerging themselves in water can find themselves succumbing to landsickness.
Wilmian Shapeshifting: Wilmians are saturated with transmutational energy, and thus have a chance of throwing off the effects of externally based magics that transform them. In particular, the waters of the changing seas can no longer transform them at all. Additionally, all Wilmians can use this energy for either disguise or camouflage.
Wilmian Upbringing: The Wilmian lifestyle grants a great deal of experience with outdoor skills, and exposure to a number of languages.
Unusual Exposure: Armsmen are familiar with a great number of weapons that most others might never use. They are proficient with all martial weapons and a growing pool of exotic weapons. You are familiar with the waveblade.
Combat Trance: For a limited amount of time, Armsmen may slip into a trance where their awareness of weaponry as a concept grows. While in this trance, they gain a bonus on some combat related checks as well as perception checks and certain appraise checks.
Combat Reflexes: With enough training, you can react to openings your enemies give you with enough speed that you can still react to the next opening.
Scholar of the Past: You make a study of ages long gone. You gain a +1 trait bonus on knowledge (history), linguistics, and knowledge (geography). In addition, you know one bonus ancient language.
Quartermaster: You know how to maintain a storeroom. You gain a +1 trait bonus on appraise and disable device checks, and on craft checks to maintain or repair existing objects.
EQUIPMENT: 1 Gold, 12 Silver, 4 Copper
Waveblade, Shark Leather Armor, Reinforced Shell Buckler, Explorer's Outfit
Masterwork Backpack, Waterproof Bedroll, Loose Robe, Slippers, Shovel
Waterproof Case, Journal, Book of Letters, Papers, Ink Bottles, Inkpen