[X]The pair of chakrams Kala and Kali, gifts from your Legion when you first met them on Gyril. Linked by a advanced machine spirit, they detect enemies and maneuver to destroy them using anti-grav propulsors like a pair of deadly dancers, locked in an everlasting spiral of death.

[X]The Multiforge, a Dark Age of Technology weapon system you discovered on a lost Forge World right before it was about to overrun by It is. This strange device is about the size of a backpack reactor but can supply you with any number and variety of unique grenades during battle, from mundane frag and krak grenades to toxin grenades, breaching charges, and rarely even stasis bombs. During the Great Crusade you had it hooked up to an ornate wrist mounted grenade launcher, but it quickly fell into disarray during your tenure in the warp.

- sorry kinda got bored with swords.
 
[X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.

[X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
 
[X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.

[X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
 
[x]The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
[x]The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
 
[X]The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
[x]The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
 
[X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.

[X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
 
[X]The pair of chakrams Kala and Kali, gifts from your Legion when you first met them on Gyril. Linked by a advanced machine spirit, they detect enemies and maneuver to destroy them using anti-grav propulsors like a pair of deadly dancers, locked in an everlasting spiral of death.

[X]The Multiforge, a Dark Age of Technology weapon system you discovered on a lost Forge World right before it was about to overrun by It is. This strange device is about the size of a backpack reactor but can supply you with any number and variety of unique grenades during battle, from mundane frag and krak grenades to toxin grenades, breaching charges, and rarely even stasis bombs. During the Great Crusade you had it hooked up to an ornate wrist mounted grenade launcher, but it quickly fell into disarray during your tenure in the warp.
 
[X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.

[X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
 
Inserted tally
Adhoc vote count started by Ave Anathema on Nov 29, 2018 at 9:50 AM, finished with 188 posts and 26 votes.

  • [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
    [X]The pair of chakrams Kala and Kali, gifts from your Legion when you first met them on Gyril. Linked by a advanced machine spirit, they detect enemies and maneuver to destroy them using anti-grav propulsors like a pair of deadly dancers, locked in an everlasting spiral of death.
    [X]The Multiforge, a Dark Age of Technology weapon system you discovered on a lost Forge World right before it was about to overrun by It is. This strange device is about the size of a backpack reactor but can supply you with any number and variety of unique grenades during battle, from mundane frag and krak grenades to toxin grenades, breaching charges, and rarely even stasis bombs. During the Great Crusade you had it hooked up to an ornate wrist mounted grenade launcher, but it quickly fell into disarray during your tenure in the warp.
    [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X]The Multiforge, a Dark Age of Technology weapon system you discovered on a lost Forge World right before it was about to overrun by It is. This strange device is about the size of a backpack reactor but can supply you with any number and variety of unique grenades during battle, from mundane frag and krak grenades to toxin grenades, breaching charges, and rarely even stasis bombs. During the Great Crusade you had it hooked up to an ornate wrist mounted grenade launcher, but it quickly fell into disarray during your tenure in the warp.
    [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X]The throwing axe Storm's Tooth, a gift from Russ for your work in stabilizing his legion. This perfectly balanced throwing weapon has been blessed with the same technologies that power the frost weapons of VIth legion, slowing down and freezing those struck.
    [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flouris
 
Vote Tally at 7:30, 29/11/18
I'll call it a 7:30, 15 minutes from now.
Adhoc vote count started by Cryptix on Nov 29, 2018 at 11:13 AM, finished with 51 posts and 26 votes.
 
Inserted tally
Adhoc vote count started by Ave Anathema on Nov 29, 2018 at 9:50 AM, finished with 188 posts and 26 votes.

  • [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flourish.
    [X]The pair of chakrams Kala and Kali, gifts from your Legion when you first met them on Gyril. Linked by a advanced machine spirit, they detect enemies and maneuver to destroy them using anti-grav propulsors like a pair of deadly dancers, locked in an everlasting spiral of death.
    [X]The Multiforge, a Dark Age of Technology weapon system you discovered on a lost Forge World right before it was about to overrun by It is. This strange device is about the size of a backpack reactor but can supply you with any number and variety of unique grenades during battle, from mundane frag and krak grenades to toxin grenades, breaching charges, and rarely even stasis bombs. During the Great Crusade you had it hooked up to an ornate wrist mounted grenade launcher, but it quickly fell into disarray during your tenure in the warp.
    [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X]The Multiforge, a Dark Age of Technology weapon system you discovered on a lost Forge World right before it was about to overrun by It is. This strange device is about the size of a backpack reactor but can supply you with any number and variety of unique grenades during battle, from mundane frag and krak grenades to toxin grenades, breaching charges, and rarely even stasis bombs. During the Great Crusade you had it hooked up to an ornate wrist mounted grenade launcher, but it quickly fell into disarray during your tenure in the warp.
    [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X]The throwing axe Storm's Tooth, a gift from Russ for your work in stabilizing his legion. This perfectly balanced throwing weapon has been blessed with the same technologies that power the frost weapons of VIth legion, slowing down and freezing those struck.
    [X] The sword Cassiel, which you personally hand-crafted during your imprisonment in the warp to travel with you through your time jumps. If you ever need a weapon, you will find it in your hand, ready to serve.
    [X] The relic volkite charger Helion, which burns with the brightness of a red giant. Its destructive capabilities have been enhanced by Fulgrim, before his betrayal of the Imperium, and it bears his signature aesthetic flouris
 
Discovery 1
You confirm that Cassiel still returns to your hand, causing it to rip from the Ork corpse it was in and teleport to your hand. Helion is still working as well - you were tempted to throw it away after you realized Fulgrim had betrayed the Imperium, but you'd feel empty without it considering how long you've used it. The weapon has served you faithfully, even if its progenitor wronged you.


You move, careful to avoid the various moving blips in the area of on your ramshackle augury scanner--you've just spent 10 millenia in the warp, and even as a Primarch you would do well to be cautious. You don't know what new threats have emerged after 10,000 years.


The rapid bleeping of your scanner rips you from your thoughts - it has detected IFF transponders with a similarity to those used for loyalists during the opening days of Horus's betrayal. Hopefully whoever or whatever the tags belong to will be from whatever remains of the Imperium in this day and age, but you should still be careful. It wouldn't be the first time your enemies pretended to be allies.

How will you approach the unknown tags?
[]Try to approach them without being detected [Opposed Reflex vs Perception test required]
[]Approach openly, with your weapons holstered, and ask to talk [Diplomacy test required]
[]Approach, but with your weapons ready - you shall see what these "loyalists" are like before you lower your guard. [Diplomacy test with a malus required but guards against surprise attacks]
[]Come out with Volkite blazing - your time in the warp has taught you to shoot first, shoot again, and then ask questions. [Initiate combat, surprise attack round]
Adhoc vote count started by Cryptix on Dec 2, 2018 at 12:35 AM, finished with 16 posts and 12 votes.

Adhoc vote count started by Cryptix on Dec 2, 2018 at 2:14 PM, finished with 23 posts and 17 votes.
 
[x]Approach, but with your weapons ready - you shall see what these "loyalists" are like before you lower your guard.
 
[X]Approach openly, with your weapons holstered, and ask to talk [Diplomacy test required]
 
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