Stranger Remains

[X] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.

[X] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.
 
[X] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
[X] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.
 
[x] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
[x] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.

A few weeks back some parlor folk went into the old clothier cross the street! My old friend's business went under and far as I can tell them reburriers never left- so I suppose they died too, but it's all still there.
Is our building currently occupied by whatever killed them?

It was mentioned the reburiers arose to deal with 'industrial accidents', but just what kind of accidents are we talking about?
 
[X] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
[X] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.
 
[X] Trench Burial Mattock: A woodman's skinning hatchet wedded to an adze, it can penetrate armor and flense flesh, making it suited to all kinds of enemies. The handle extends on a spring-load, allowing it to be held with both hands for stronger swings and better leverage. When digging impromptu graves, not having to bend over and get on one's hands and knees is useful.
[X] Grapple Gauntlet: A hefty crossbow made of an unusually springy alloy purchased from the black markets of the Central Sea, mounted to a leather gauntlet, steel manacle and shoulder brace. The bolt is attached to a dull black rashwire that can support the weight of an elephant. It can penetrate most armor and surfaces, but releases with a specific wiggle of the wrist. Useful for fighting and mountaineering.

Strongly down with this Bloodborne vibe.
 
[X] Guillotine Knife: Invented by Dr Guillotine, a darling of the continental parlors, the weapon is little more than a powerfully heavy, blunt executionner's sword. As corpses fear little from blood loss, it's necessary to shatter their bones to debilitate them. The chisel-like tip is sharp enough to wedge through vulnerable points and contains a pressurized gas nozzle to destroy organs with rapid expansion.
[X] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.
Adhoc vote count started by George on Nov 4, 2018 at 9:10 PM, finished with 13 posts and 12 votes.

  • [X] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
    [X] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.
    [X] Grapple Gauntlet: A hefty crossbow made of an unusually springy alloy purchased from the black markets of the Central Sea, mounted to a leather gauntlet, steel manacle and shoulder brace. The bolt is attached to a dull black rashwire that can support the weight of an elephant. It can penetrate most armor and surfaces, but releases with a specific wiggle of the wrist. Useful for fighting and mountaineering.
    [x] Trench Burial Mattock: A woodman's skinning hatchet wedded to an adze, it can penetrate armor and flense flesh, making it suited to all kinds of enemies. The handle extends on a spring-load, allowing it to be held with both hands for stronger swings and better leverage. When digging impromptu graves, not having to bend over and get on one's hands and knees is useful.
    [X] Guillotine Knife: Invented by Dr Guillotine, a darling of the continental parlors, the weapon is little more than a powerfully heavy, blunt executionner's sword. As corpses fear little from blood loss, it's necessary to shatter their bones to debilitate them. The chisel-like tip is sharp enough to wedge through vulnerable points and contains a pressurized gas nozzle to destroy organs with rapid expansion.
    [X] Lantern Shield: A clumsy and odd-looking device that combines an antique swordbreaker, spiked gauntlet, buckler and lantern all in one- with a small mirror to shine a light in the eyes of an enemy. A good, reliable smack with the spikes can puncture the skull of a longdead corpse. It can catch swords and frighten enemies sensitive to light, but how many of those can one expect to confront when reburying corpses?
 
Going this way because the Corpseherd Crook feels like such a setting-based item, and also having a trump card (GUN) in the background also seems useful.

Did think about the grappling glove a bit, but since we're in a town right now, I'm not as certain about the necessity, and the slug pistol will probably be more unobtrusive.

[X] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
[X] Slug Pistol: A common pistol in corpse hunts. Heavy lead shot is known to strip limbs and puncture organs, and will make short work of nearly all corpses of human origin if it connects with the head. The cartridges needed to launch these rounds make the weapon a slow reload- but a useful trump card.
 
First off, I HIGHLY appreciate the steam-punk feel to the equipment and all of it looks quite neat! And the word choices do a great deal to codify the setting.
[X] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwirethat can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
[X] Lantern Shield: A clumsy and odd-looking device that combines an antique swordbreaker, spiked gauntlet, buckler and lantern all in one- with a small mirror to shine a light in the eyes of an enemy. A good, reliable smack with the spikes can puncture the skull of a longdead corpse. It can catch swords and frighten enemies sensitive to light, but how many of those can one expect to confront when reburying corpses?

I will admit, while the Crook is far more in vogue with my fellows then the Shield might be, it occurs to me that the Lantern shield should quite nicely negate the disadvantages of darkness that we can expect to face.
 
If you weren't such an excellent author and quest-master, I'd still show up to your threads to steal your music for my games. Wonderful stuff.
On the matter of weapons,

S T R E N G T H
T
R
E
N
G
T
H

One stat to rule them all, and in the dankness grind it.

[X] Guillotine Knife
[X] Grapple Gauntlet
 
II: Stranger Directions
[x] Corpseherd Crook: This reinforced crook is designed to tame the dead, with a wider hook to pull on human necks and limbs rather than those of sheep. Weighed to give a solid hit. Inside the curve is a length of black rashwire that can be drawn taut to cut off trapped limbs or shear off unarmored flesh. Before better methods of guidance and control were invented, corpse labor had to be blindfolded and lead by the crook.
[x] Grapple Gauntlet: A hefty crossbow made of an unusually springy alloy purchased from the black markets of the Central Sea, mounted to a leather gauntlet, steel manacle and shoulder brace. The bolt is attached to a dull black rashwire that can support the weight of an elephant. It can penetrate most armor and surfaces, but releases with a specific wiggle of the wrist. Useful for fighting and mountaineering.





Taking those items that seem most useful, you set the remainder on the counter. Nothing says you can't come back if you change your mind, after all. The crook feels unassuming enough, though the grapple gauntlet is anything but: the belt that keeps the mechanized crank from tearing your arm off at the shoulder draws taut across your collarbone and mid-section ribs. You're grateful that this rummage sale outfit of yours doesn't have more belts than necessary, or you'd have difficulty placing and drawing the straps shut.

The gauntlet's shoulder brace and manacle lock into place with similar ease, allowing you to practice with your weapon of choice. Your practice swings come easy, crushing imagined heads to a pulp with strokes from the left and right and the odd overhead smash. Drawing the string taut gives you a cutting edge, or a nasty surprise. The rashwire laced along the inner rim is thin and sharp, extending from the tip of the hook to halfway down the shaft when drawn down.

Enough to deal with any uncontrolled corpses, at lease.

You pause and glance at yourself in the shop reflection, in your borrowed clothes and playing with funeral parlor tools. It feels natural, rehearsed. If the locket is to be believed, perhaps you're really one of these people, and violence with these stylish implements is another of your forgotten skills.

"Convenient." You mutter to yourself and push a lock of frizzy silver hair out of your eyes and behind your headscarf.

Very convenient, on a long night like this one.

"Welcome back lass! And look at you, dressed to the nines after a good shopping trip. Heh heh heh heh." The old man seems to be waiting for you, greeting you with a low, dull chortle as you approach the windowsill. "I hope the savings were good. I know many of youngins' struggle to find gratifying labor these days."

"...yes." You blink and try peer behind the glass, puzzled by his statements. There's no seeing him on the other side with the lights out. "What should I do now?"

"Eager to help are we? Well-timed to be sure! Heh heh heh heh heh." He laughs, clearing his throat. "Power's cut to many of the boroughs and I've not much coal to survive these long nights. Were I of the capacity to walk, I'd march right up and tell those upper crust dandies to fix it or let the Church give out a fuel dole like they used to."

"The Church? Who are they?"

"Lass, you're lucky there's nobody about to hear you speak of them that way! They're, well... the Church. Good, right and holy people who ministrate to the living and prepare the dead."

You stand silent for a moment, realizing you'd probably know them if they have anything to do with the dead. "Where are they?"

"Do you know where you are?"

You look back down the alley, and then down the constant procession of longdead porters. The trudging laborers and snowfall have erased your footsteps leading out from the cemetery. "No."

"Gods above, lass! This is the Old Guild Quarter. To the east, fenced-off, is the Nalva Waterfront. Up the hill is the New Merchant Quarter, where most of the city's people have moved."

"And the Church? The Aldermen?"

"The Church is west of the Merchant Quarter, just past the statuary gardens. Used to be an old monastery back a ways, but the old king had all those folks put to death for heresy and usury or so the stories go and replaced em' all with a more amenable sort of clergy. Nalva Cathedral Square is still pretty enough, though I last laid eyes on her when she was brand new."

Your gaze turns up the street and the slope upward. True enough, there are tall buildings and lights rising out of the snowy haze. Squarish stone buildings with sharply pointed tile roofs, packed together in tight rows, large enough that you can see them at night and from this distance. Spires and arches and baroque sculpture, the specific shapes of which are uncertain. There's an outline beyond that, something far larger than these recent developments. The weather keeps secrets from you. "I assume... the Aldermen live further up the hill?"

"Right in one, heh heh. Palatine Terrace was built on top of the remains of the old monastic fort."

You sigh. "This feels like it could be a long walk."

"If the lifts work, there'll be scarcely little walking to do from Cathedral Square!"

"And if they aren't?"

"There's a, shall we say, colorful route through a bit of the city's ancient history if rumors are to be relied upon."

You grimace and reach for your flask, taking a sip. A long walk indeed. Your cheeks burn with only minutes of exposure to the wind, adding unwelcome red to your natural pallor and tightness to your jaw and mouth. The tonic makes everything a little more pliable, only that you want to claw your own throat out until the taste fades.

"Fine."

"What a reliable lass. I'll pray for your good fortune, heh heh heh heh." You feel as though he's waving you off as you begin to march up the hill. With tools in hand, and an objective.

What will you do first?

[ ] Just follow the path directly up the hill.
[ ] Look around the district for a while.
[ ] Go back to the cemetery and see if you didn't miss anything in your initial stupor.
[ ] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [ ] The elegant dandy in the opera jacket, tophat and ivory mask would make quite an impression. And you could tell there was protective padding sewn into the liner of the coat and slacks.
- [ ] The mock-officer in funeral-appropriate formal dress, with epaulettes, gold rope and a plumed kepi. The sleeves and torso of the jacket had engraved metal plates over them, protecting from cuts and bites.
- [ ] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You'd give anything to get into that coat.
 
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When I played through Bloodborne the first time, I was spoiled. I'd watched a bit of a let's play before hand, and that took away a bit of the game's excellent mystique. I thought I could never get that back.
And yet, here we are! Looking up at the literal shining metropolis on the hill, from this cold, dark, dead place, I can wonder about what it is that you intend for us.
There's so much fun to be had playing with preconceptions with a (pseudo) derivative setting like this, and I can't wait to find out how wrong mine are.

On the vote:
You've made a quest with a very Bloodborne tone, and given us a chance to do FASHION. I love you.
Practicality is the enemy of excellence. Forget about the grasping claws of the dead. Skill and persistence will see us through their onslaught, but no amount of finely timed parries will keep you out of the cold.
(and wide-brimmed hats are the best)
[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
[X] Look around the district for a while.

If this is anything like the games it's apparently based on, going straight for the objective may not be the best idea
Edit: changed vote
 
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[x] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [x] The elegant dandy in the opera jacket, tophat and ivory mask would make quite an impression. And you could tell there was protective padding sewn into the liner of the coat and slacks.

It's not gauche, and oh boy padding.
 
Gotta be real. This is Such A Fucking Look.

I mean, really, wow. And I'm laughing at the opportunity to be a bit frivolous, because juxtaposed with the setting it feels hilarious. Hilarious and necessary.

Anyway give me those clothes now.


[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
If the locket is to be believed, perhaps you're really one of these people, and violence with these stylish implements is another of your forgotten skills.
I don't remember the locket indicating anything of a sort?

Why are we running errands for the old man we can't even see, again? It's true that he helped us when we needed it, but it is also true that he didn't do anything personally except suggesting where to find that help. I am not sure why we returned to him and offered our services. Out of gratitude? Because he is the only living person we know in the city?

[x] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [x] The elegant dandy in the opera jacket, tophat and ivory mask would make quite an impression. And you could tell there was protective padding sewn into the liner of the coat and slacks.
 
[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [x] The elegant dandy in the opera jacket, tophat and ivory mask would make quite an impression. And you could tell there was protective padding sewn into the liner of the coat and slacks.
That sounds like a pretty great look.​
 
Well, if it's clothes we're arguing over, I'll make a change to my vote.

[x] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [x] The elegant dandy in the opera jacket, tophat and ivory mask would make quite an impression. And you could tell there was protective padding sewn into the liner of the coat and slacks.
 
[x] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [x] The mock-officer in funeral-appropriate formal dress, with epaulettes, gold rope and a plumed kepi. The sleeves and torso of the jacket had engraved metal plates over them, protecting from cuts and bites.

A PLUMED KEPI

PLUMED. KEPI.
 
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[X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
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