Their Light Will Be Ours [Stellaris]

Agreed. Either doctrine or fleet tactics.

Haven't we agreed to support the sparks in a cold war? I don't want to think about what happens if it turns hot and we haven't prepared at all.
Yeah...its like fighting WWI with pre-industrial doctrines, you'd learn fast, but its going to start with a massacre.
Keeping in mind that war with jumpdrives is a completely different beast from even space age war: theres no such thing as vulnerable defensive or logistics lines until you can GENERATE interdiction fields, at least not without comparable investment to a dyson ring.

Your key strategies will of necessity be focused around locating, assaulting and defending key points like spaceports, space elevators and resource depots, which are also big vulnerable targets that also can easily outgun any mobile force on the simple basis of being fixed emplacement stations.

...but if you don't have the doctrine you might have followed the space age warfare tactics of focusing on unit based strategies, and underfortify your key structures.
 
@Professor Vesca: Coconut Crab is closest overall, and matches Warform or Workform pretty closely. Warform is even bulkier and more strongly built, though. Some of the Thoughtform and Tradeform Klaxes are built more like red crabs. None of them have the hyperelongated legs of a spider crab.

A minority of them are a bit more segmented and elongated, like a lobster - most often seen in the Spawnwarped, but there are healthy hybrids and even some straight-up Tradeform designs that are longer than they are wide. Still fairly clearly Klaxes though - the shell's unmistakable, because the gene mods that make Klaxes able to breathe on land have the side effect of dyeing their shells a deep sapphire blue. (Early trials were a garish cyan, but the blue tone's been regulated down to a more pleasing color as they worked out the issues with it.)
Adhoc vote count started by Evenstar on Oct 21, 2018 at 11:14 PM, finished with 39 posts and 12 votes.
 
I want peace if at all possible, of course. But si vis pacem, para bellum.
Adhoc vote count started by Rockeye on Oct 22, 2018 at 12:08 AM, finished with 43 posts and 14 votes.

Adhoc vote count started by Rockeye on Oct 22, 2018 at 10:05 AM, finished with 47 posts and 16 votes.
 
The political science vote looks pretty dang close, so I'm going to give it another 12 hours or so. Xenology seems to be a landslide, which I'm a bit surprised by.
Adhoc vote count started by Evenstar on Oct 22, 2018 at 12:24 PM, finished with 47 posts and 16 votes.
 
[X][Political Science] Interstellar War Doctrine
[X][Xenology] Cultural Analysis: Far-Flung Lights
[X][Xenology] Xenopropaganda

I don't actually want an independent enterprise but then again I'm just fond of our centralized bureaucracy.

Interstellar War Doctrine is of blatant value, even in comparison to Voidborne Tactics.
The Cultural Analysis imo is less valuable than the memetic spread if we want to attempt diplomacy that will make the other Lights not attack us, but more specific research is pretty good too.
 
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[X][Political Science] Interstellar War Doctrine
[X][Political Science] Coordinated Voidborne Tactics

[X][Xenology] Xenoarcheological Codex: Nova

[X][Xenology] Cultural Analysis: Far-Flung Lights
Adhoc vote count started by Chrestomanci on Oct 21, 2018 at 11:51 PM, finished with 43 posts and 14 votes.
 
The political science vote looks pretty dang close, so I'm going to give it another 12 hours or so. Xenology seems to be a landslide, which I'm a bit surprised by.
I'm surprised too, but I don't care enough about it to try and change it like I do for the political science vote.
 
[X][Political Science] Interstellar War Doctrine
[X][Xenology] Cultural Analysis: Far-Flung Lights
 
And that's a lock for Interstellar War Doctrine and Cultural Analysis: Far-Flung Lights.

Next up, industry and void engineering.
 
I don't think we need to drop everything and frantically research military tech, but we should make a moderate effort so we're not caught totally shell-less if something blows up.
 
Core theory fundamentals are still a necessary choice if we want to get ahead in other ways, regrettably.
 
3005 Research Grant Cycle: Industry and Materials Science
RESEARCH AREA: ENGINEERING
HIGH PRIORITY RESEARCH (+1 Hand Size, all subfields)

Industry & Materials Science:
Metallurgist-Director: Relta Archaktal

Trait: Meticulous (Reduced risk when researching Dangerous Technologies.)

No technology researched last turn.

PROSPECTIVE TECHNOLOGIES:
Terrestrial Agriculture

Though we can now survive both on land and in the sea, Klaxes society still considers farming in the open air to be a novelty at best. Though light is available in abundance, the irrigation difficulties and low yields associated with terrestrial crops have made most largely dismiss the viability of the enterprise.

However, with the appearance of the Lights, it has become extremely clear that terrestrial crops can reach yields even comparable to those of our bioengineered kelp strains. We need to rethink our entire approach to farming on land - and steal a few pages from a Light farmer's almanac.

Unlocks the Terrestrial Agriculture Polity Benefit and the Cereals Farm industry project, allowing us to farm at industrial capacities even on dry land. Of clear theoretical interest for further research into wholly land-based industries.

Submersible Droneswarms
We have a problem. Light drones, while water-resistant, are not waterproof to depths of three thousand meters. What's more, they're primarily designed for terrestrial operations: few of them come with propellers fitted, and those that do are generally meant to fly with them. What aquatic designs they do have are highly specialized, designed for sucking, swampy environments quite unlike our own vast seas. It's not pretty watching them try to deal with two-meter ocean swells.

While our retrofitting teams have managed to adapt some of the existing Light designs to light submersible work, fully adapting the technology for use on the seafloor will take significant additional research. Until then, our homeworld will only be able to use Light designs at half efficiency or less.

Reduces Drone manufacturing costs on Ocean worlds, and unlocks aquatic Drone buildings. Of clear theoretical interest for further research into seafloor robotics.

Metamaterial Theory

Inspired both by Archaktium and the strange polymer recovered from the Precursor ship, a team of materials scientists are looking to investigate complex composite materials, precision-engineered for particular molecular structures. They believe these materials might be stronger and lighter than anything else we have previously discovered - and, theoretically, might have interesting optical or electrical properties.

Of clear theoretical interest for further research into materials science, but has no currently known practical applications.

Ruggedized Robotics Platforms

The Far-Flung Lights' drone philosophy seems to be one of cheap disposability, such that the loss of any individual drone to software failure or hostile environmental conditions is at worst mildly regrettable. Though this design philosophy allows them the incredible industrial power that they so casually demonstrate, to Klaxes eyes it seems incredibly wasteful. Electronic components are not so easy to manufacture that we can afford to just throw them away, regardless of how many of them we may have to hand.

As such, many of our roboticists are pushing for hardier, more purpose-built drone designs. Though the necessary investment of time and resources will no doubt make these drones more expensive, they believe that the resulting waste reductions will be more than worth it - especially when one considers the expanded range of useful work available to these hardier drones.

Increases the production cost of Drones, but also increases the production efficiency of our Droneswarm buildings. Additionally unlocks specialized Industry Projects concerning the use of drones for extremely hazardous work. Of theoretical interest for further research of specialist robotics, especially for dangerous applications.

Second-Shells

While body armor has been used throughout Klaxes history, recently it has fallen out of favour, due to the engineered cartilage of Workform and Warform shells doing the same job for a fraction of the cost. However, a niche remains for those Thoughtform Klaxes who are forced into hazardous environments by their research, and so it is still manufactured, though as a piece of specialist equipment.

Light applications of their drone technologies include the development of so-called 'powered exoskeletons', worn robotic frames equipped with pneumatic lifting assistance and power tools. Employed where automated drones cannot be trusted with delicate work, these devices are also at times deployed on the battlefield, serving as weapons platforms for medium ordnance such as belt-fed machineguns.

Though our own Warform shells have little need of Light alloys for personal defense, the concept is sound, and might be usefully adapted for hazardous environment suits of one type or another.

Unlocks the Powered Shells polity benefit and the Second-Shell Armory ship module. Of clear theoretical interest for further research into robotic Klaxes enchancement.

Industry Cards in the Innovation Deck: 7
Never-Drawn Technologies: 6
Hand Size: 5

Select a technology to receive the Industry grant for this turn.
[ ] Terrestrial Agriculture
[ ] Submersible Droneswarms
[ ] Metamaterial Theory
[ ] Rugged Robotics Platforms
[ ] Second-Shells
 
[X] Submersible Droneswarms
High-efficiency robot production!
[X] Rugged Robotics Platforms
Expensive, but more space-efficient robots.
[X] Second-Shells
MilTech

Void engineering is still coming up later?
 
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Are [Precursor Plastics] still in the Industry deck and we didn't draw them, or did they go into some other deck?

(Edit: @Evenstar)
 
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