Their Light Will Be Ours [Stellaris]

My best guess at the Arid Planet:

Planet +4
XENOECOLOGICAL ADAPTATION +1

Climate:

Arid: -3

Gravity:
Normal Gravity: 0

Biosphere:
Either quality 0 or quality -1

Atmospheric Conditions:
Breathable Atmosphere: 0

Radiation:
Either-
No Hard Radiation At Surface: 0
Atmosphere, No Magnetosphere: -2

So around -1 to 2, ish, depending on the magnetosphere and biosphere.
 
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I would absolutely have picked Independent Enterprise without much further thought if we hadn't already picked a bunch of Dangerous techs already this turn. If they all go wrong at once, that could be pretty bad.

On the other hand, does spreading out the dangerous techs actually help? Will have to think about this.
 
@Rockeye: My apologies, it's actually an Arid Moon. Here's the stats given in the exploration log where it was discovered:

Habitable Moon Discovered: Proxima Axtra III
Arid climate (-3 Habitability Classes)
Light Gravity (-1 Habitability Class)
Current Colony Viability: Tier 0

... which will now be Tier 1 thanks to Xenoecological Adaptation.
 
Tier 1 isn't GREAT but if we do make an effort to establish there, it'll grow eventually with more tech, possibly.

What would we need to build to colonize it? We'd need outsystem export capacity among other things, I imagine.
 
Tier 1 isn't GREAT but if we do make an effort to establish there, it'll grow eventually with more tech, possibly.

What would we need to build to colonize it? We'd need outsystem export capacity among other things, I imagine.

Colony Ships is the required tech: it has multiple prerequisites. Larger ships, better orbital shipyards, outsystem export caps, etc. At least 3-4 techs.
 
Could we put an orbital in another system with just the Inflatable Station tech and some outsystem export cap?
 
[X][Political Science] Coordinated Voidborne Tactics
[X][Political Science] Independent Enterprise
[X][Xenology] Cultural Analysis: Far-Flung Lights


One of these two Political Science techs. Tactics mean we have a better chance when we are actually fighting, whereas Independent Enterprise means that we probably reinforce the Workability Meme which would be nice as it helps reduce the negatives of our specialisation memes, without cutting into them too much. It also should accelerate our develop and research, which would be very useful. Cultural Analysis of the Far-Flung Lights is needed, because it's something that will directly impact how likely we are to see a war happen, as the more we know about them the better our ambassadors can avoid, or reduce, flashpoints.

It also means we get better results from trade and other diplomacy in the future. Maybe even war as we know what to target to reduce their will to fight further. The fact that it should synergise with Independent Enterprise, and reduce how dangerous it is, is the reason I'm actually willing to risk research Independent Enterprise this turn at all.
 
Could we put an orbital in another system with just the Inflatable Station tech and some outsystem export cap?

We'd still need the ability to supply it, (which likely will require more or larger jumpships,) but we would at least not have to deal with making planetfall. So dedicated Colony Ships wouldn't be necessary.
 
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So we'd need to devote a cargo-hauler to it or something. Okay, I'll drop this topic for now.
Adhoc vote count started by Rockeye on Oct 21, 2018 at 4:49 PM, finished with 20 posts and 7 votes.
 
[X][Xenology] Cultural Analysis: Far-Flung Lights
[X][Political Science] Coordinated Voidborne Tactics
[X][Political Science] Interstellar War Doctrine


Independent Enterprise is a pretty bad investment as it's worded. It's the equivelent of giving government resources to a naturopath movement so they may build a hospital. Which will most likely result in people dying, since they don't have already tested devices and modern medicine. Maybe we get lucky and don't trigger the dangerous part. All we get is rare traits on our scientist, and while a valuable boon is not worth the risk. Crab lives are at stake here.

Question about Xenology, since it discards techs we don't pick, what happens when it reaches 0? (Which should happen in 10-15 years). Are the discarded cards put back so they make a new deck?
 
Question about Xenology, since it discards techs we don't pick, what happens when it reaches 0? (Which should happen in 10-15 years). Are the discarded cards put back so they make a new deck?

Discarded techs always go back in the deck. Normally, there's a 50% chance that they're discarded, 50% chance to be pickable next turn.
 
Discarded techs always go back in the deck. Normally, there's a 50% chance that they're discarded, 50% chance to be pickable next turn.
I'm asking that due to Xenology trait, Firebrand. If I get it right then, the techs are discarded in this case, and they can only be acquired again during grant cycle (when research finishes, we gain a few techs). As such, this rule doesn't apply for that. We will spend cards quicker then we gain them. They are in theory pickable next turn if this is correct, it's just that the odds of us drawing them are far smaller.

Code:
Xenologist-Director: Ak Tratka
Trait: Firebrand (+1 Hand Size: Unresearched Technologies are always discarded.)
 
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Question about Xenology, since it discards techs we don't pick, what happens when it reaches 0? (Which should happen in 10-15 years). Are the discarded cards put back so they make a new deck?

What @10ebbor10 says is correct. To elaborate:

Discarded cards are not drawn from in the next grant cycle, but are shuffled back into the deck after that. If there aren't enough cards left in the Innovation Deck before discards are shuffled in to make up a full hand, we just draw the remainder of the Innovation Deck: the field is "running dry", and researchers are having trouble coming up with new grant proposals.

This makes Firebrand a very double-edged Trait. It means we get to see the whole Innovation Deck quickly, so we can pick our techs knowing more accurately what we can research next Grant Cycle: however, it also means that previously-considered research can be held up by the Director's constant hunger for new breakthroughs.

Incidentally, here's a current tally:
Adhoc vote count started by Evenstar on Oct 21, 2018 at 5:14 PM, finished with 24 posts and 7 votes.

Adhoc vote count started by Evenstar on Oct 21, 2018 at 5:15 PM, finished with 24 posts and 7 votes.
 
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Independent Enterprise is a pretty bad investment as it's worded. It's the equivelent of giving government resources to a naturopath movement so they may build a hospital. Which will most likely result in people dying, since they don't have already tested devices and modern medicine. Maybe we get lucky and don't trigger the dangerous part. All we get is rare traits on our scientist, and while a valuable boon is not worth the risk. Crab lives are at stake here.

That's not what it says?

It gives support to unpopular opinions and long shot technologies. That doesn't mean randomly throwing away money, it means giving scientists the money to actually investigate odd things they encounter.
 
That's not what it says?

It gives support to unpopular opinions and long shot technologies. That doesn't mean randomly throwing away money, it means giving scientists the money to actually investigate odd things they encounter.

And that is the problem. Sometimes odd things are just a statistical improbability. There is a reason I used naturopath as a example, since it's famous for it's throwing away money scheme. And if that (naturopathy) isn't a unpopular opinion and a long shot technique, I don't know what is.

In general, all possible researches have at least some funding, and if they can prove their idea they get more funding. Most often, unpopular opinions are formed since the subject of discussion has been examined and deemed impossible. They are not always right, but in case that the unlikely theory is correct, the applicant should have no problems providing enough proof (mathematical or practical) to back up his theory. He may suffer some ridicule, but he is not prevented from actually working on it. That is how Xartaxes managed (probably) to get enough funding to build a ship which took billions of dollars in today currency. He proved a theory, with small scale experiments, and pushed it to success. System working as intended.

Unpopular opinion in science circles means "If this works, everything we know needs to be rewritten", and while there are cases where that is true, more often then not they are a waste of resources. (Left unsaid that it is great if we need to rewrite everything we know, but there are far better chances of a group of scientists discovering a anomaly then a distant opinion scientist).

Where are you going to find better scientists, in a institute or in a self made lab?

Edit: TL;DR It is literally throwing away money and hoping you hit stuff you want, which is unlikely since you are choosing stuff out of scientific focus. Reminder that not all researches are good.
 
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The nature of the independent enterprise means that we're probably wasting government money, giving it to weird fringe theories that will go nowhere.

But something as revolutionary as warp could fall out of it... We never know. Can we afford not to check? I think, yes, we can afford to ignore this. A lot of others disagree with me. I get their perspective, tho.
 
[X][Political Science] Interstellar War Doctrine
[X][Xenology] Cultural Analysis: Far-Flung Lights

Uh, we knd of need some theories on interstellar war before the first hostile contact.
 
Uh, we knd of need some theories on interstellar war before the first hostile contact.

Agreed. Either doctrine or fleet tactics.

Haven't we agreed to support the sparks in a cold war? I don't want to think about what happens if it turns hot and we haven't prepared at all.
 
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Man, so many good things this cycle, but it's time to focus.
[X][Political Science] Interstellar War Doctrine
[X][Xenology] Cultural Analysis: Far-Flung Lights
 
I'll be really quite annoyed if we end up choosing Independent Enterprise.

It would probably be unfair to ask that people who actively discuss the quest get their votes weighed more highly... And that might not even help me in this case XD. Oh well. Such is the nature of voting, yeah?
Adhoc vote count started by Rockeye on Oct 21, 2018 at 9:37 PM, finished with 34 posts and 10 votes.
 
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I have a question for @Evenstar

What do the Klaxes actually look like? I know they are basically giant Crab People, but is it Red Crab, or Coconut Crab, or Spider Crab? I want to vote for Coconut Crab.



Also changing my vote. Y'all have a point, we need to prepare for the eventuality of hostile first contact.

[X][Political Science] Interstellar War Doctrine
[X][Xenology] Cultural Analysis: Far-Flung Lights
 
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