- Location
- United States
[X] Azel
Corruption is inevitable, but I'd rather it not be institutional.
Corruption is inevitable, but I'd rather it not be institutional.
[X] Strict separation. Any Scholarium member who wishes to work full-time for another institution, let alone hold a public office, must lay down all offices or positions of authority in the Scholarium.
-[X] Opening the Scholarium to such direct influence would turn it's task of regulating magic use farcical.
Indeed. Membership in the Scholarium is compulsory and this strict divide ensures that no person who holds political power outside the Scholarium can hold such power within at the same time. For example, a Cleric is always member of the Scholarium, but he must choose between being counted among the Clergy, which allows him to preach and hold church titles, or being counted to the Mages, thus being able to hold office within the Scholarium. Likewise, Nobility trumps Mages, though even the nobles have to conform to the rules laid down by the Scholarium, though they can never hold office within the Scholarium while holding any noble title. So a second son can be Scholarium teacher, but if his father and brother both die and he becomes Lord, he automatically looses that post.@DragonParadox @Azel so they would still be members of the Scholarum, they just could not have any authority within it? What is the real terms of service there on an organizational level? You would still be beholden to policy makers and regulators when outside, just no longer able to influence policy?
1. legal protections - Yes. They remain in the estate of Mages, with all rights and obligations that implies, unless they are Nobility or voluntarily want to join the Clergy.To clarify, would they still have any base legal protections, formal titles and such?
Indeed. Membership in the Scholarium is compulsory and this strict divide ensures that no person who holds political power outside the Scholarium can hold such power within at the same time. For example, a Cleric is always member of the Scholarium, but he must choose between being counted among the Clergy, which allows him to preach and hold church titles, or being counted to the Mages, thus being able to hold office within the Scholarium. Likewise, Nobility trumps Mages, though even the nobles have to conform to the rules laid down by the Scholarium, though they can never hold office within the Scholarium while holding any noble title. So a second son can be Scholarium teacher, but if his father and brother both die and he becomes Lord, he automatically looses that post.
Does that answer your question?
A guest lecturer is not the same as a true faculty member.Surely in situations like that they could continue to teach though, at least until someone approximately as capable could be found to replace them? Still with lessened authority that a full teaching position would hold of course.
And in considering it, extended guest teachers/researches could be allowed for as well I assume?
A guest lecturer is not the same as a true faculty member.
While we never made explicit internal rules for the Scholarium, I sincerely doubt that a guest lecturer is going to be invited to faculty meetings.
You mean the thing I've been saying we need to decide since we had a Scholarium proper?One last thing @Azel. What are the personal advantages to working inside of the Scholarum compared to merely being regulated by it and holding position elsewhere?
PRetty much this.What's the advantage?
Research grants? Government budgets can and will run from the tens of thousands, to potentially hundreds of thousands of IM, depending on the project.
Ability to progress your own research with Scholarum resources at your disposal, from materials, assistants, peer review and regulatory bypass (rather than presenting a project to someone in the R&D department, and having to keep your hands off how it proceeds the entire time?)
Your own license to practice? Like say, for example, you can still earn wages while employed within the Scholarum, but jobs that solely acquire their incomes from work done using magic, like Enchantment, or cosmetic/practical fleshforming, or divination/investigation, etc. require that you hold no office elsewhere while working in that job sector? That seems like a fair way to balance things IMO @DragonParadox, since you can gain absurd income from working as an enchanter. It's not as large as the largest payoffs from owning a trade company, but it's reliable and the onus of risk of profit loss is lesser to yourself, since you are doing all commissions on a contractual basis rather than as a stake in a venture.
It also justifies wanting to be apart of the institution above other obligations because you might be a shitty politician or entrepreneur, but an absurdly good Mage, and can thus make good money, hold lots of influence, and trade favors all at the same time just by forgoing other Offices.
@Azel, @TotallyNotEvil, @DragonParadox thoughts? Contributions?
Alright, so now I have 5 ideas for original quests and 2 that I could continue or reboot.
Indecision paralysis, here I come!
I'm slightly uncomfortable doing this in DP's thread, but fine. Doesn't seem as if he minds. (If you do indeed mind, @DragonParadox, just say so and I will knock it off.)What's the final list? I want to vote for the one that calls to me!
My vote for any of the Shadows of the Past options. I dearly want to explore that world again.
- Shadows of the Past - Reboot
- Exactly what it says on the tin. A new lease on life in the hellish, post-apocalyptic jungles of Cualli, trying to find glory between the monsters of the wild and the ruins of the past.
- Shadows of the Past - The Empire
- Set on a different continent, but in the same world as my first quest. The Empire is all there is, a realm held together by the might of it's mages guild and the coin of the burghers that control it's cities. The lot of peasants is harsh, either to eke out a living in the overcrowded cities or to till the fields around them, where Great Warding grows thin and frayed, leaving room for things not meant to be to prey on man.
- Shadows of the Past - The North
- Set on a different continent, but in the same world as my first quest. Among the ice and mountains of the far north live hardy people for whom strength of arm and mind are the greatest virtues. For all around their simple villages, the land is harsh and treacherous. Great beasts stride through the snow and the demons of the fiery mountains have preyed on man since time immemorial.
I'm slightly uncomfortable doing this in DP's thread, but fine. Doesn't seem as if he minds. (If you do indeed mind, @DragonParadox, just say so and I will knock it off.)
Anybody who has particular interest in one of these things, please write a PM with your ranked preferences. I do have the great urge to get back to writing, but are supremely undecided on the what and there's little point in waiting another half a year before I can make up my mind on my own.
- Cyberpunk Setting
- You start as one of the downtrodden bottom-feeders in one of the worst slums of a gigantic city. The state is absolute and so is it's control. There is no way up. There is no way out. Ahead of you just a short, ugly life doing jobs where you are marginally cheaper then the robot that could replace you at any moment. But maybe, you just haven't looked hard enough for a way to escape the drudgery.
- Shadows of the Past - Reboot
- Exactly what it says on the tin. A new lease on life in the hellish, post-apocalyptic jungles of Cualli, trying to find glory between the monsters of the wild and the ruins of the past.
- Shadows of the Past - The Empire
- Set on a different continent, but in the same world as my first quest. The Empire is all there is, a realm held together by the might of it's mages guild and the coin of the burghers that control it's cities. The lot of peasants is harsh, either to eke out a living in the overcrowded cities or to till the fields around them, where Great Warding grows thin and frayed, leaving room for things not meant to be to prey on man.
- Shadows of the Past - The North
- Set on a different continent, but in the same world as my first quest. Among the ice and mountains of the far north live hardy people for whom strength of arm and mind are the greatest virtues. For all around their simple villages, the land is harsh and treacherous. Great beasts stride through the snow and the demons of the fiery mountains have preyed on man since time immemorial.
- Koboldpunk Setting
- The dragons rule these lands, their will absolute and their might far beyond challenge. On great cities they have build their hordes, uncountable servants catering to their every whim and travelers form all the world bringing gifts and treasure in supplication, just to gain a small measure of favor from the great wyrms. Or at least that's what the kobolds whisper into the dragons ears to make them think that they are the ones in charge. It's surprisingly easy to pull the wool over the eyes of a megalomaniacal lizard when he is relying completely on you for absolutely everything and it's much easier to plot and work beneath the gutters when everyone looks just for the top of the tallest tower.
- Not quite serious setting. Expect lampshades, zany antics and general silliness in between the serious bits.
- Eldritch Horror Setting
- The great nations of old are gone. Either they were trodden into the dust or only their empty husks remain, armors of gold worn on the frame of half-dead men. The Mycenean cities are deserted, those of the Hittites filled only with corpses. Assyria has returned to the far east, it's mighty chariot armies broken and Khemet a ghost stalking it's own ruins. Yet there are people left and slowly they have begun to rebuild, trying to rediscover the knowledge lost in the deluge. But some things might have better been left forgotten.
- Do a series of Harry Potter Crossover Omakes for ASWAH
- Exactly what it says on the tin. This is all the fault of @TotallyNotEvil, whom I will mercilessly badger about things that are as of yet undecided.
1. The PERFECT ASWAH OMAKESI'm slightly uncomfortable doing this in DP's thread, but fine. Doesn't seem as if he minds. (If you do indeed mind, @DragonParadox, just say so and I will knock it off.)
Anybody who has particular interest in one of these things, please write a PM with your ranked preferences. I do have the great urge to get back to writing, but are supremely undecided on the what and there's little point in waiting another half a year before I can make up my mind on my own.
- Cyberpunk Setting
- You start as one of the downtrodden bottom-feeders in one of the worst slums of a gigantic city. The state is absolute and so is it's control. There is no way up. There is no way out. Ahead of you just a short, ugly life doing jobs where you are marginally cheaper then the robot that could replace you at any moment. But maybe, you just haven't looked hard enough for a way to escape the drudgery.
- Shadows of the Past - Reboot
- Exactly what it says on the tin. A new lease on life in the hellish, post-apocalyptic jungles of Cualli, trying to find glory between the monsters of the wild and the ruins of the past.
- Shadows of the Past - The Empire
- Set on a different continent, but in the same world as my first quest. The Empire is all there is, a realm held together by the might of it's mages guild and the coin of the burghers that control it's cities. The lot of peasants is harsh, either to eke out a living in the overcrowded cities or to till the fields around them, where Great Warding grows thin and frayed, leaving room for things not meant to be to prey on man.
- Shadows of the Past - The North
- Set on a different continent, but in the same world as my first quest. Among the ice and mountains of the far north live hardy people for whom strength of arm and mind are the greatest virtues. For all around their simple villages, the land is harsh and treacherous. Great beasts stride through the snow and the demons of the fiery mountains have preyed on man since time immemorial.
- Koboldpunk Setting
- The dragons rule these lands, their will absolute and their might far beyond challenge. On great cities they have build their hordes, uncountable servants catering to their every whim and travelers form all the world bringing gifts and treasure in supplication, just to gain a small measure of favor from the great wyrms. Or at least that's what the kobolds whisper into the dragons ears to make them think that they are the ones in charge. It's surprisingly easy to pull the wool over the eyes of a megalomaniacal lizard when he is relying completely on you for absolutely everything and it's much easier to plot and work beneath the gutters when everyone looks just for the top of the tallest tower.
- Not quite serious setting. Expect lampshades, zany antics and general silliness in between the serious bits.
- Eldritch Horror Setting
- The great nations of old are gone. Either they were trodden into the dust or only their empty husks remain, armors of gold worn on the frame of half-dead men. The Mycenean cities are deserted, those of the Hittites filled only with corpses. Assyria has returned to the far east, it's mighty chariot armies broken and Khemet a ghost stalking it's own ruins. Yet there are people left and slowly they have begun to rebuild, trying to rediscover the knowledge lost in the deluge. But some things might have better been left forgotten.
- Do a series of Harry Potter Crossover Omakes for ASWAH
- Exactly what it says on the tin. This is all the fault of @TotallyNotEvil, whom I will mercilessly badger about things that are as of yet undecided.