[X] [Heal] Kimberly Case
-[X] [Heal] No restrictions
[X] [Tech] Bailey West
-[X] [Tech] No schematics, interface only
[X] [Adapt] Eleanor Allen
-[X] [Adapt] No restrictions

Restricting Bailey since he'd probably get more access if he doesn't have the power to copy blueprints in the army(where he'd wind up in a spy job instead if he does).
 
[X] [Heal] Kimberly Case
-[X] [Heal] No restrictions
[X] [Tech] Bailey West
-[X] [Tech] No schematics, interface only
[X] [Adapt] Eleanor Allen
-[X] [Adapt] No restrictions
 
[X] [Heal] Kimberly Case
-[X] [Heal] No restrictions
[X] [Tech] Bailey West
-[X] [Tech] No schematics, interface only
[X] [Adapt] Benjamin Davidson
-[X] [Adapt] No restrictions
 
I'll just side with the smart people.

[X] [Heal] Kimberly Case
-[X] [Heal] No restrictions
[X] [Tech] Bailey West
-[X] [Tech] No schematics, interface only
[X] [Adapt] Eleanor Allen
-[X] [Adapt] No restrictions
 
[X] [Heal] Kimberly Case
-[X] [Heal] No restrictions
[X] [Tech] Bailey West
-[X] [Tech] No schematics, interface only
[X] [Adapt] Eleanor Allen
-[X] [Adapt] No restrictions
 
[x] [Heal] Albert Graham
-[x] [Heal] Power gets weaker the more people you heal at once.

[x] [Tech] Philip Coleman
-[x] [Tech] No automatic control over machines you create.

[x] [Adapt] Eleanor Allen
-[x] [Adapt] Cannot be turned off.
 
Vote closed.
Adhoc vote count started by Oshha on Jul 25, 2018 at 10:08 AM, finished with 19 posts and 8 votes.

  • [X] [Heal] Kimberly Case
    -[X] [Heal] No restrictions
    [X] [Adapt] Eleanor Allen
    -[X] [Adapt] No restrictions
    [x] [Tech] Bailey West
    -[X] [Tech] No schematics, interface only
    [x] [Heal] Zoey Hudson
    -[x] [Heal] Power comes with a slight connection to the owner of the Adaptation power. First simply telling direction and distance, then allowing mental connection if they meet and accept eachother.
    [x] [Heal] Zoey Hudson
    -[X] [Heal] The user feels (a lesser version of) the pain the ones she's healing are feeling.
    [x] [Heal] Albert Graham
    -[x] [Heal] Power gets weaker the more people you heal at once.
    [x] [Adapt] Benjamin Davidson
    -[x] [Adapt] Power comes with a slight connection to the owner of the Healing power. First simply telling direction and distance, then allowing mental connection if they meet and accept eachother.
    [X] [Adapt] Eleanor Allen
    -[X] [Adapt] Power has a visible effect; skin hardening to rock-like material, or poison resistance giving it a greenish tint. The stronger the resistance, the more noticeable the effects.
    [x] [Adapt] Benjamin Davidson
    -[X] [Adapt] No restrictions
    [X] [Adapt] Eleanor Allen
    -[x] [Adapt] Cannot be turned off.
    [x] [Tech] Bailey West
    -[x] [Tech] Any information gathered by this power gets sent to you.
    -[x] [Tech] Power has a dormant "connection" similar to the Healing and Adaptation power, waiting for you to choose a partner for this user.
    [X] [Tech] Isaac Barrett
    -[X] [Tech] No restrictions.
    [x] [Tech] Philip Coleman
    -[x] [Tech] No automatic control over machines you create.
 
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The First Superhumans
[X][Heal] Kimberly Case
-[X][Heal] No restrictions
[X][Tech] Bailey West
-[X][Tech] No schematics, interface only
[X][Adapt] Eleanor Allen
-[X][Adapt] No restrictions

You make your choices in the end, going for only minimal restrictions with two of the powers granted having no restrictions and the third one having one of its two abilities locked off. Kimberly Case will receive the Healing power to heal her patients as she throws herself into her work. The soldier Bailey West shall get only half of the Technology power with just the ability to interact with machines as you do not wish to give his government an edge by giving one of their soldiers the ability to steal machine designs from their rivals and allies. The barely an adult Eleanor shall be granted the Adaption power to help her take care of her younger sister.

***​

"Nothing too serious," says Doctor Case as she inspects the ankle, "It just looks like it has been sprained. It should help on its own with time. Just make sure to get plenty of rest, regularly apply an ice pack for up to twenty minutes every two or three hours. Wrapping it with a bandage to support and compress it should also help and make sure to keep it elevated. Do all of that and you should see some clear progress in a few days and it should be mostly healed in no more than two weeks. However, it will a good few weeks to fully heal, but we can cover that another time."

"Thanks doc," says the grateful man.

"Just doing my job," replies Doctor Case, unable to keep the tiredness out of her voice.

Spending most of her time at work and doing late nights has been slowly taking her toll on her and Kimberly case knows it. But after what Heather did, helping others in her work is Kimberly only refuge beyond her new drinking habits. So while overworking isn't good, Kimberly still considers it better than becoming a drunkard. At least one of them gets some good done.

And yet she still may become a drunk as despite her best efforts, Kimberly still finds herself turning to drink.

That scum husband of mine. I can't believe he would just cheat one me like that. Especially with that whore.

Then it happens. Just as she is helping the man to his feet, Kimberly feels it activating. The woman pauses as she feels the light rippling over her patient, healing bruises, scratches and finally the sprained ankle. It last no more than a couple of minutes, but by the time whatever it is over, the man is completely healed.

"What the hell was that?" demands the man, sounding more than a little freaked out.

"I don't-I might need to go and tell someone about this," replies Kimberly, shocked by the supernatural events that she just witnessed.

***​

Private Bailey West is sitting at the console belonging to one of the US nuclear weapons facilities. As it always does, the responsibility weighs on his mind. He isn't in charge of anything relating to the nukes themselves, but he is one of those in charge of maintaining security at this facility.

His job means making sure that external threats say external and that any threats which do get inside get found out and taken care of. So as he goes about his job as he does every day, Bailey doesn't expect have the interface of the console pop up in front of him. Blinking, Bailey looks away from the console's monitor in an attempt to get rid of the interface, but as he looks in a different direction, the soldier realises that the interface he is seeing isn't coming from the screen.

Hesitating on what to do about this, Bailey gets up from his chair and as he breaks physical contact with the machine, the interface in his vision disappears. Surprised at how the interface disappeared as suddenly as it arrived, Bailey is still for a few seconds before placing his hand back on the console. As he does so, Bailey feels an odd feeling in the back of his mind. Like some kind of switch. Bailey mentally flicks it and as he does so, the visual interface returns. A second flick and the interface is gone.

Bailey leaves the mental switch off for now for as much as he would like to try out this new power that he has, not using the console would draw too much attention to himself. Right now, he doesn't want to reveal his new ability to anyone. He wants to figure out what it is and what it can do first so he doesn't accidentally screw himself over.

***​

"You okay Helen?" asks Eleanor as she glances back at her sister.

"Yeah, just worried," replies her sister as the two of them head to the shops.

"They aren't going to split us up," Eleanor reassures her sister, putting on a confident voice even as she herself has no clue if that is true or not.

"You promise?" asks Helen and Eleanor internally winces.

"Yes," lies Eleanor, knowing that her sister will fall for it.

Just like her sister, Eleanor worries about the same thing. She doesn't want to lose her sister, but worst comes to the worst, it will only be a year until she reaches adulthood herself. Plus Helen and Eleanor have been together for all fourteen years of Helen's life so a year apart won't destroy their sisterly bond.

She would just need to make it through that yet. Finish her education, get a stable job, a place to live and then she could potentially get custody of her sister. Or so she hopes as Eleanor hasn't had the chance to properly research the Canadian foster care system.

But since she and Helen are their last known living relatives unless their long lost father, Eleanor is confident that they will keep her and Helen together.

Or so she hopes.

***​

As for you, there are somethings that you can get up to. You could seek out one of your fellow entities, but you have no clue where to find them on this world beyond using local information networks to identify where their powers are being used, either by themselves or by locals. Otherwise, you might as well be wasting your time while unnecessarily exposing yourself. In general

The other options at this point are to either watch over one of your new hosts or perhaps interact with one using the connect between you via your power. You could just observe their lives to see how they are dealing with their newfound abilities, but it might be worth actually communicating with them. In this, you see communicating with Eleanor in an attempt to give her some guidance as being the most viable option. Kimberly is old enough and experienced to have a firm grounding in life and a path to follow while as a soldier, Bailey has his superiors to guide him. But someone has young as Eleanor, who is barely an adult, needs guidance and having grown up without parents and the last of her oldest relatives now dead, the young woman could do with a mentor to offer her advice and the comfort of having an older and more experienced figure to look up to.

And there is also a more pragmatic matter in plan. As you already noted, unlike Kimberly who doesn't need guidance or Bailey who doesn't lack guidance, Eleanor is open to being guided. If you were to fulfil that role, then you could shape Eleanor to be your champion by making yourself her mentor. While such manipulation irks you, war is war and the fate of this world hangs in the balance. Finding a young mouldable person and making into the icon and upholder of your ideals is an acceptable measure, especially given the sheer diversity that the Adaption power can offer. And it isn't like you don't hold Eleanor's interests at heart. War may be war, but you'll be damned before you compromise who are. What good is victory if it costs you what you are fighting for?

As you are still settling in to this new world and dimension, you are unable to take as much action as you should be able to at your peak. (Pick 1 Action)
[] Try and find the Destroyer.
[] Try and find the Curator. (Recommended by Guardian)
[] Watch one of your power-wielders.
-[] Kimberly Case
-[] Bailey West
-[] Eleanor Allen
[] Interact with one of your power-wielders.
-[] Kimberly Case
-[] Bailey West
-[] Eleanor Allen (Recommended by Guardian)
[] Create a powerless Avatar to interact with the locals to get to know them and this world better.
 
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[X] Interact with one of your power-wielders.
-[X] Eleanor Allen (Recommended by Guardian)
[] Create a powerless Avatar to interact with the locals to get to know them and this world better.
If we had retained one of the powers, could we have placed it into the avatar? Just curious.
 
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[X] Interact with one of your power-wielders.
-[X] Eleanor Allen (Recommended by Guardian)

We don't know where to even start looking.
 
[X] Create a powerless Avatar to interact with the locals to get to know them and this world better.
 
Vote closed.
Vote Tally : Entity Quest - Original - Superhero | Page 3 | Sufficient Velocity [Posts: 63-68]
##### NetTally 1.9.7
[X] Interact with one of your power-wielders.
-[X] Eleanor Allen (Recommended by Guardian)
No. of Votes: 3
[X] Try and find the Destroyer.
No. of Votes: 1
[X] Create a powerless Avatar to interact with the locals to get to know them and this world better.
No. of Votes: 1
Total No. of Voters: 5
 
Chosen Champion
[X] Interact with one of your power-wielders.
-[X] Eleanor Allen (Recommended by Guardian)

Eleanor Allen is a somewhat unimpressive looking woman. Slim body, long dirty blonde hair and blue eyes, there is nothing that particularly stands out to the normal eye.

But you have no normal eye. You have limited ability to peer into her very soul as you can read her aura. So while to most there might be nothing special about this average girl, you can see the potential heroism in her. The desire to do good, the unwillingly to compromise who she is, the refusal to give up when the going gets tough.

Yet the potential for heroism is just that, untapped potential. While heroism is one path for her, Eleanor could go down others. You have seen it before in others.

At this crucial point in her life, her future path in life will be shaped by whatever happens next. Between the power you have granted her and her natural tendency for good, you feel that stepping in to help decide what path Eleanor will take is the best choice.

It will certainly give you something to do other than sit back and watch your powers be given out.

***​

Hello Eleanor, you say in Eleanor's mind via the connection that the two of you share through the power you granted her.

"What the heck was that?" demands Eleanor, sitting upright with a shocked look.

Eleanor is alone right now, living in her grandfather's old house as the local authorities have yet to relocate her and her sister. You picked your timing carefully, choosing to reveal herself to her when she is alone.

I am the Guardian and I wish to advise you on the power that I have granted you, you say.

"What the-wait, what power?" asks Eleanor as she looks around, "Like that flying man in the UK?"

Possibly, you admit, I do not know of this flying man nor this UK that you speak of, but it sounds like it could be the work of one my fellows. Depending on which one it is, it could be very bad.

"Why would it be bad?" inquires Eleanor.

Because the Destroyer seeks to end all life on this world, you explain.

"Okay, that is pretty bad," agrees Eleanor, "So yeah, this guy from Scotland has been flying around. It only started this morning, but it has been all over the news. He hasn't been doing much. Just flying about in an impossible manner and showing off his new ability to flight."

Then it is not the Destroyer, you say, noting that the Curator is active in this UK-Scotland place, He would only attempt to engage in actions which would kill whatever life he comes across. It would be obvious when he takes action

"Oh good, he should be easy to spot," says Eleanor before looking around the room, "So where are you Miss Guardian?"

I am in my personal cyber-dimension, you answer.

"Okay then," answers Eleanor slowly, "So how are you talking to me then?"

Via the connection I have with you through the power that I grant you, you answer.

"That makes sense I guess," says Eleanor thoughtfully, "So this power of mine? What is it exactly? Because I haven't noticed anything different."

It is an Adaption power with a single aspect of Damage Resistance, you tell her, You will gain limited resistance to any damage taken, slowly building it up. Any resistance gained will decay over the course of a week.

"Oh, that-that isn't as impressive as I was hoping," admits Eleanor.

It can increase with time and action
, you reassure her.

"How does it do that?" inquires Eleanor

Using the power will make it grow stronger and then as the one which it originated from, I can choose to either let the power increase its strength or split off the gathered strength to create a new power
.

"So you could just increase my own power so it is bigger and better?" asks Eleanor hopefully.

That is correct.

"Great because I would like it if the resistance didn't go away," says Eleanor, "It would be nice to just build up a resistance to something and then not have to worry about that thing again."

I will take that into consideration.

"Thanks," says Eleanor, "So why are you talking to me? Is this normal for whatever you are or is there something you want out of me?"

I wish to guide you down a path of heroism, you admit.

"Wait a moment, you want me to be a superhero?" asks Eleanor, "So you are going to be the wise, powerful mentor who gives me my powers and teaches me on how to be a hero.

That is one way of looking at things, you agree.

"Sweet," says Eleanor with a grin, "So how do I strengthen my powers Miss Guardian?"

***​

The next week is a good one for you. Eleanor takes strongly to your advice in her youthful enthusiasm, doing what it takes to increase her powers despite the potential harm in it for her. While you chalk it up to eagerness born of gaining new powers for the first time and expect it to die down with time, you do decide to curb her reckless should it not naturally die down on its own.

While the Adaption power is good for protection Eleanor, it would be bad for her to get into a habit of deliberately putting herself in harm's way.

Your talks with Eleanor have also given you some information on this world. The Canucks are actually Canadians from the nation of Canada and the Yanks are Americans from the United States of America despite only covering a portion of one of the American continents. Both nations are former colonies of Britain, also known as the United Kingdom or just UK, which includes Scotland as part of it, but now the United States of America is the local superpower on this world.

You have also gained insight into Eleanor herself and the girl's situation. Firstly, she isn't an adult by the standards of her people despite being of physical and sexual maturity and requires another year before she will be considered of age.

Secondly, her current fear is that she and her sister will be split up by the local government. While there is little you can do right now to help her, it may be possible for her to leverage the powers you granted her to get some sway over her government. But that is in Eleanor's hands and beyond giving her advice, that is nothing more you can do right now beyond increase Eleanor's power like the girl has requested.

Speaking of which, Eleanor's dutiful following of your instructions has allowed her level up the Adaption power twice.

Your other two powers have also level up, but unlike the Adaption power, the Healer power and the Technology power have only levelled up once.

The appearance of superhumans have also become known even if only half of them at most have revealed themselves. While the Scottish man with the Curator's Movement power revealed himself almost instantly, only two others have let themselves become known.

The second is Kimberly Case, whose Healing power became known the same day that you revealed yourself to Eleanor. To your annoyance, she got imprisoned by the United States government. While having one of your power-wielders get imprison is a bad thing, fortunately Kimberly has been allowed to continue healing as part of testing by the United States government.

The third known superhuman is another of the Curator's. A woman from the land of Wales, also part of the United Kingdom like Scotland. She has the Curator's Creation power, able to forge hand-held tools made from hard-light.

Like you, your fellow entities have kept themselves hidden and the wielder of the Curator's last power has kept hidden while Eleanor and Bailey West have both kept their powers hidden. As for the Destroyer and any which wield his power, there is no sign of them that either you or Eleanor are aware of.

It is possible that the Destroyer simply died upon arrival, but you doubt that you are so lucky and it is a far more likely possibility that information on what he is up to is currently beyond your ability to acquire.

Now you just need to decide how your power will increase.

Pick Two.
[] [Adapt] Upgrade Existing Aspect.
-[] [Adapt] Increase level of resistance gained.
-[] [Adapt] Increase speed at which resistance is gained.
-[] [Adapt] Reduce speed at which resistance decays.
-[] [Adapt] Write-in.
[] [Adapt] Create new Aspect.
-[] [Adapt] Personal Regeneration.
-[] [Adapt] Data-Sorting.
-[] [Adapt] Social Manipulation.
-[] [Adapt] Write-in.
[] [Adapt] Create new Power.
-[] [Adapt] Adaption.
-[] [Adapt] Regeneration.
-[] [Adapt] Analysis.
-[] [Adapt] Write-in.

Pick One
[] [Tech] Upgrade Existing Aspect.
[] [Tech] Create new Aspect.
[] [Tech] Create new Power.

Pick One.
[] [Heal] Upgrade Existing Aspect.
[] [Heal] Create new Aspect.
[] [Heal] Create new Power.
 
So do we sound like a woman to her? She kept saying 'Miss Guardian'.

[X] [Adapt] Upgrade Existing Aspect.
-[X] [Adapt] Increase level of resistance gained.
[X] [Adapt] Create new Aspect.
-[X] [Adapt] Personal Regeneration.
[X] [Tech] Upgrade Existing Aspect.
[X] [Heal] Upgrade Existing Aspect.
 
"Great because I would like it if the resistance didn't go away," says Eleanor, "It would be nice to just build up a resistance to something and then not have to worry about that thing again."
Ha, urban fantasy and poor thought wishes, classic

[x] [Adapt] Upgrade Existing Aspect.
-[x] [Adapt] Reduce speed at which resistance decays.
[x] [Adapt] Create new Aspect.
-[x] [Adapt] Personal Regeneration.
[x] [Tech] Create new Power.
[x] [Heal] Upgrade Existing Aspect.
 
So do we sound like a woman to her? She kept saying 'Miss Guardian'.

As the result of being created from the remains of a female AI, Guardian identifies as female.

As for what you are, that is an interesting question. For while all life is unique and special, you are more distinctly so for there is none like you even if two others come close. Your creators made you from the corpse of one of their other creations, one which had fallen in battle against the enemy. That exact relation being the two of you still alludes you to this day. Is she your family and if so, what family member is she? Are you are her or is she a separate entity to you whose death granted you life?
 
[x] [Adapt] Upgrade Existing Aspect.
-[x] [Adapt] Reduce speed at which resistance decays.
[x] [Adapt] Create new Aspect.
-[x] [Adapt] Personal Regeneration.
[x] [Tech] Create new Power.
[x] [Heal] Upgrade Existing Aspect.

The Tech and Healing powers not having any specifics on aspects was intentional right? Seems odd.
 
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The Tech and Healing powers not having any specifics on aspects was intentional right? Seems odd.

Correct. I have made it pretty clear that would happened in second vote of this quest. The majority of voters, including you, choose to pick less control over growth in exchange for total safety.

While this leaves you safe and protected, it limits the influence that you will have over the growth of your power.

while you can pick the basic path that they wil go in, the details will beyond your ability to decide.

Furthermore, I want to make it clear the First Option puts you in a minor amount of potential danger while the Second Option doesn't put you in any. Beyond shaping what path the initial stages of the quest will take (being the first superhero vs picking the superheroes), the choice is choosing either a minor amount of danger or a minor amount of lacking control.
 
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