You decide that the second option is the better one. While you would be unable to determine exactly how your powers will develop as they grow, that small loss of control is worth the safety gained from not having to expose your avatar to danger.
Of course, that means having to find a suitable set of hosts to grant your powers to. It wouldn't do for your power to be misused and used to abuse others. Thankfully, there is over four billion souls on this planet to you to use. That said, you are somewhat limited in what part of the planet you can access as you are limited to the lands of Yanks and Canucks for now.
Nonetheless, you have plenty of people to work with. While many you are forced to dismiss outright due to their current activities or personalities while even more failed to meet your criteria as they wouldn't use your power properly, using for self-gain instead of aiding others.
After a short while, you are able to find appropriate candidates, a few for each. While there is no doubt to be more worthy candidates out there, you don't have time to find all of them.
The candidates for your Healing Power are all similar. Each one is a trained in local healing arts and work as a medic. Should they get your Healing Power, they will use it to heal those in need of said healing rather than keep it for themselves or only a select few such those that can pay them.
Kimberly Case is the first. A Yank adult female, she is in the latter half of fifth decade by the time measures of the local sophonts. Coming from a family with wealth and luxury, she is naturally kind and determined person, unyielding when it comes to doing her duty to save the lives of others, even when her own life is at risk. However, Kimberly has a recent downturn in her life due to a betrayal by one of her closest friends, causing her to bottle up as she turns to drug-infused liquids and throws herself into her work.
The second Healer option is another adult female, but a Canuck this time. In early part of her fourth decade, Zoey Hudson is a kind and gentle soul. Unable to get a proper education in healing arts due her poor background, she relies on government support for housing and substance and other basic needs. Between her lacking education and her desire to help others, Zoey works as an assistant medic rather than as a proper medic.
The last Healer option is an Albert Graham, a Yank adult male. Like the other Yank healer, he is a proper medic. Assertive and helpful, he also comes from a wealthy family and now in his fourth decade, he devoted his life to healing others due to inspiration from relative in his childhood.
As for the Technology power, you found hosts with more variety.
Philip Coleman is a young adult Yank who works as an engineer in a poor part of his home settlement. Secretive and clumsy, he has lofty goals of making the world a better place and leaving his mark on it as a result.
The second Technology choice is a Canadian male adult in his fourth decade. A kind and caring man, Isaac Barrett runs his own family business as someone who repairs broken machines with his mate as both of their offspring above adulthood.
The third Technology choice is Bailey West, a Yank soldier in his relative youth. Brave and filled with a sense of responsibility, he is one of those responsible for working with the Hellfire weapons that the Yank nation have in their arsenal.
And frankly, you are concerned that they have so many Hellfire weapons and at the implications of why they would have so many.
As for the Adaptation power, there is another set of three candidates.
Reagan Gregory is a somewhat elderly Yank male. While you don't have a good grasp on the local biology of the native sophonts, he is in his seventh decade of his life and is bearing signs of old age. A wealthy and connected man, he uses his riches and contacts to help improve the lives of others and advance the world forward of out kindness.
Benjamin Davidson is a Canuck male in his third decade. While he has grown up in a reasonable well-off home environment, he recently lost his parents and has started to pick fights with those who would abuse others on the street.
The last choice is Eleanor Allen, a Canuck female in her second decade. With unearned confident, Eleanor is an assertive and social native. With her mother dying in childbirth and her father fleeing when that happened, Eleanor and her younger sister lived with her grandfather. However, her grandfather recently died, leaving Eleanor and her sister on their own.
Healer - Level 1 (0/10)
1/Healing - Healing either self or another on touch, time taken to heal is relative to injuries with more serious injuries taking longer to heal, no control over what gets heal or in what order.
[] [Heal] Kimberly Case
-[] [Heal] Write-in any restrictions to the power.
[] [Heal] Zoey Hudson
-[] [Heal] Write-in any restrictions to the power.
[] [Heal] Albert Graham
-[] [Heal] Write-in any restrictions to the power.
[] [Heal] Keep the Healer Power for yourself.
Technology - Level 1 (0/10)
1/Technopathy - Can get blueprints/design schematics of any machine touched, can interface and interact with any electrical machine touched
[] [Tech] Philip Coleman
-[] [Tech] Write-in any restrictions to the power.
[] [Tech] Isaac Barrett
-[] [Tech] Write-in any restrictions to the power.
[] [Tech] Bailey West
-[] [Tech] Write-in any restrictions to the power.
[] [Tech] Keep the Technology Power for yourself.
Adaption - Level 1 (0/10)
1/Damage Resistance - Gains limited resistance to damage taken, slowly builds up as damage is taken, any resistance gained will decay over the course of a week,
[] [Adapt] Reagan Gregory
-[] [Adapt] Write-in any restrictions to the power.
[] [Adapt] Benjamin Davidson
-[] [Adapt] Write-in any restrictions to the power.
[] [Adapt] Eleanor Allen
-[] [Adapt] Write-in any restrictions to the power.
[] [Adapt] Keep the Adaptation Power for yourself.
***
For this vote, you get to give a power to one of three random characters I rolled up or keep it for yourself for now. While I have some potential storylines for each one, at the moment, they are blank characters that I came up with today to have their story be developed in this quest.
For each set of vote options, pick one and add any restrictions to the power to limit what it can do both now and in the future. You don't have to add any restrictions if you don't want to and if you do, examples would be things like can't be used against the Guardian or weaknesses like can only be used when exposed to sunlight.