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The Guardian. That is what you are. Forged by the Knights of Delta, you serve loyally and...
A New World
Location
Southampton, Great Britain
Pronouns
He/Him
The Guardian. That is what you are. Forged by the Knights of Delta, you serve loyally and willingly. Even if protecting life is the cause of your creators, it is a cause that you uphold willingly for you made the choice to do so long ago.

As for what you are, that is an interesting question. For while all life is unique and special, you are more distinctly so for there is none like you even if two others come close. Your creators made you from the corpse of one of their other creations, one which had fallen in battle against the enemy. That exact relation being the two of you still alludes you to this day. Is she your family and if so, what family member is she? Are you are her or is she a separate entity to you whose death granted you life?

In the end, the question is irrelevant. You fought in the war and you lost as the enemy's unrelenting advance drove you and your creators back. For in defeat, there victory as while species where driven from their worlds, their people and culture were perserved by your creators.

While you fought enemy soldiers and warships, you mainly battle your counterpart. While you are made of technology and tools wielded by your creators and their ilk, your counterpart was main of shaped energy, given brutal animal cunning and no other purpose, but to destroy all life. You are the Guardian and it was the Destroyer.

Then you have the Curator. While you protect and the Destroyer kills, the Curator seeks. Knowledge and power is what the Curator seeks. While you lack knowledge of the Curator's origin, you do know that it is was made by a species which sought to remain uninvolved in the war. When Curator's creators were forced to side with your creators during the final stages of the war, he would join you in battle against the Destroyer. After all, the enemy sought to end all life and the Curator and its creators were life.

And now here the three are, in the final days of the war between your creators and the enemy as whether or not life in this galaxy will continue. The three of you, alike in being, but different in person, are thrown into an exploding jump drive as all of your previous might is scattered and you do your best to hold on what is left.

Only able to gather three pieces of power, you hold onto them as you exit the portal, coming into a foreign dimension. A world of blue and green dominates the local space, a world untouched by the long war that you fought in. Until now that is.

***​

What World do you arrive at?
[] [World] The Divided World. As one half of civilisation remains united while the other half has been broken for over a generation, will humanity restored its shattered half or will it be joined by the united half?
[] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
[] [World] The Millennial World. A mostly peaceful world, there are no world ending threats and humanity continues to rise ever higher.

In this vote, you get to pick your setting. Each one is an alternate Earth through how alternate each one is varies. The first world is based on one of my HoI4 games for alternative WWII and is about a generation after said WWII ended. The second one is a late 20th century in an ongoing cold war. The third one is the least alternate as it is based on Earth as the year becomes 2000.

Each setting will have different tech levels and different politics to deal with, which will change over time depending on the actions of the entities and other factions.

I was originally going to put in a vote to let you choose which Entity to play as, but the Destroyer wasn't sustainable long term and of the last two, the Guardian worked best as either the protagonist or the antagonist while the Curator is better suited to being an NPC.

Each entity will be a superpower granting entity and there are two paths to take. One is to directly use your starting powers as a conventional superhero while the other is to grant a power to human like a deity and their paladins and clerics in fantasy settings. Both paths aren't not mutually exclusive so while it is possible to fully focus on just one.
 
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Long time no see Oshha.

[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
 
[X] [World] The Millennial World. A mostly peaceful world, there are no world ending threats and humanity continues to rise ever higher.
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
 
[X] [World] The Millennial World. A mostly peaceful world, there are no world ending threats and humanity continues to rise ever higher.


"We have nothing to fear except fear itself! Well, that and our own greed and stupidity."
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.

Okay with either this or Millennial World but I can only vote for one.
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.

Edit: Oh shit here comes Oshha with yet another quest...I just I should get back to working on mine.
 
[] [World] The Divided World. As one half of civilisation remains united while the other half has been broken for over a generation, will humanity restored its shattered half or will it be joined by the united half?
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
 
[X] [World] The Millennial World. A mostly peaceful world, there are no world ending threats and humanity continues to rise ever higher.
 
[x] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.

Probably because if this is a Superhero Quest, then this is the choice most likely to correspond with either the, ahem, 'interesting' Silver Age or at least the Bronze Age.
 
(OOC: I am sorry I gotta drop this one. Too much RPs to do. Sorry again.)
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
 
[X] [World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
 
[X] [World] The Millennial World. A mostly peaceful world, there are no world ending threats and humanity continues to rise ever higher.
 
So it has been a couple of days since the vote started and several hours since the last vote, I'm going to call it closed.

Vote Tally : Entity Quest - Original - Superhero | Sufficient Velocity [Posts: 2-18]
##### NetTally 1.9.7
Task: World
[X][World] The Precarious World. Two superpowers remain locked in a state of cold war, a single misstep could doom civilisation and potentially all of humanity.
No. of Votes: 9
[X][World] The Millennial World. A mostly peaceful world, there are no world ending threats and humanity continues to rise ever higher.
No. of Votes: 5
Total No. of Voters: 14
 
Choosing a Path
Arriving in this new dimension, you quickly set up the basics. You set up your cyber-world in the local dimensional orbit around this world and engage the usual security measures. While you don't expect any threats to your cyber-world from the Curator or the locals, you want to stay hidden from the Destroyer. That mad beast would happily hunt you down in your own home given the chance so you will never give him the opportunity to find it.

You know tha the Curator will be doing the same with his equivalent of your cyber-world and like you have, he will also set up security measures similar to your own. While it keeps him safe from the Destroyer, it also means that you won't be able to find easily and will have to locate him via his actions on this world before you can contact him.

There is also the matter of that fact that you don't know where the two of you stand anymore. Originally, he was indifferent, merely seeking knowledge as he was designed to by his creators. Then he was nominally on the same side with you, but that was only due to the fact that the Enemy sought to end all life and the Curator was a form of life. Without the threat of the Enemy looming over them, the Curator might decide to cut ties with you or become another threat to you.

And then there is the Destroyer. Hopefully that beast will have died in a crash arrival, but you know that won't be so lucky. Still it isn't too bad, unlike the Curator, the Destroyer won't be hard to find. It simply isn't in the monster's nature to hide and sooner or latter, it will reveal itself. Given past experiences, it will be the former unless it is has sustained injuries.

While finding the Destroyer won't be a problem, defeating your foe will be. While you are equiped to protect and build, the Destroyer is solely devoted to killing and harming and that puts you are at disadvantage in any fight between the two of you. However, if the Destroyer does shows its face again, you should be able to rely on the Curator to aid you if the two of you are able to make contact with each other.

Even if your other goals end up in opposite to each other, both of you have a shared interest in ensuring the downfall of the Destroyer and working together to do so. Not just because one of you would struggle on their own against the Destroyer, but because working together against a mutual foe is the smart thing to do.

Regardless of your fellow transdimensional entities, you need to decide your next move. With the Destroyer most likely still being out there and the Curator being a potential threat, inaction is not something you can afford. Fortunately, there are currently two paths for you to take with your limited resources.

The first is to directly intervene in this world, creating an avatar to act as a body for you and let you take action on the planet. While doing so would leave temporarily indisposed should anything lethal happen to your avatar, it would allow to concentrate your power whilst being able to bring it all to bare at once. Not only that, but it would give you more control over how your powers will grow and what form they will take.

The second option is to find suitable hosts on this world to grant out your powers to. While this leaves you safe and protected, it limits the influence that you will have over the growth of your power. For the most part, you will need to plan things out ahead of time such as paying close attention when picking those who receive your power so you don't have to worry about your power being abused. You also will have limited control over how your power will grow as while you can pick the basic path that they wil go in, the details will beyond your ability to decide.

Which do you go?
[] The First Option.
[] The Second Option.
 
[X] The Second Option.

Being Cauldron but better was the reason I got involved in this quest.
 
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