Character Sheet
Name: Miriam Green
Shadow Name: Morata
Age: Sixteen.
Gender: Female

Path: Mastigos.
Gnosis: 3
Mana: 4/12
Wisdom: 7

Arcana: Mind 3, Space 2, Fate 1, (In Progress) Spirit 1

Aspirations: Unlock the Secrets of the Fire.

Obsessions:

Virtue: Faith
Vice: Curiosity

Health: 8/8
Willpower: 7/7
Defense: 2
Destiny (Merit): 4/4

XP: 0
Arcane XP: 1

Attributes:

Strength 3, Dexterity 2*, Stamina 3
Presence 2*, Manipulation 2*, Composure 3*
Intelligence 4, Wits 3, Resolve 4

Aspects:

Promising High School Student (4): She's smart and well liked around school. In fact, she has a pretty good grasp of not merely the basics of high-school learning, but even the things that are up to the senior year. Beyond what a person might learn in a she's a little lost, and so there are limits as to the kinds of things she'd know about, but if it can be found in a textbook she might have read, she's probably read it. As well, she knows how to plan her time, to get along with other people at school and not get into fights, and otherwise do well in this respect. She's best at history.

Preacher's Daughter (3): Growing up with a father who tells the gospel word, you learn how to mimic the way he gives sermons, quote the bible chapter and verse, and know more than a little about how to interact with people and their religions, faiths, and how churches function. Whether it is mingling after church, being a sounding board for her father's sermons, or playing games that involve reciting long passages of the bible from memory, she is good at it.

*A Bit of a Tomboy (2): She's really at the age where you're supposed to outgrow this sort of thing, really. But she still likes climbing things, she still likes running around the school, she still knows a little about getting into a scrap, even if she hasn't actually gotten into a fight since...well, a few years. She's keen, athletic, and very, very interested in baseball (boo, Kansas City Monarchs, boo!) which she read about, not having a radio, and that being fledgling besides. In any wise, it certainly isn't fading with time, and it's given her a set of interests and hobbies that meshes quite interestingly with her obvious piety and (reasonably, mostly) obedient nature.

Breaker of Chains (2): Abraham Lincoln was a swell guy, in her opinion. Her own father's involvement in the NAACP and her engagement in High School history has made it so that she's actually surprisingly knowledgeable on race issues, and quite talkative about them in the right circumstances. She knows how to keep her mouth shut, of course, around older white men or the like, but she has her opinions and she wears them on her sleeve, and that includes knowing a lot of things most girls her age wouldn't know about, academically and otherwise.

A Practicing Mage (2): While Morata has a lot to learn, and has only been practicing magic for a short time, she is now fully settling into magical society. She knows the Orders, and more than that she is starting to understand both the personalities and how magic truly works. It is a long journey, but she has taken another step forward.

Can We Keep Him? (1): She has had dogs and cats before, and currently has one of each, which she of course does all of the work taking care of, because her mom said that if she had to deal with that, she'd throw them out. She has a bit of a way with animals, and after the third or fourth stray, also with people and convincing them to go along with her quite innocent and well-meaning requests.

Problem Solver (1): Kids in her neighborhood and at school tend to trust and like her, or at least she's tried to be liked, and even go to her for help sometimes, whether of an academic nature or just to see what she has to say. She's not exactly a local guru or anything, but she's clever and tends to be able to help people with minor problems, or dispense advice, even if that advice is often enough 'Really, you should tell your parents, they're gonna find out, you know, and if they find out and you didn't tell them, they'll cane your hide raw.'

Sneaking The Cookie Jar (1): She's not a dishonest person, but being someone with a lot of friends means that you sometimes know how to lie for them, and more than that, that you know a little about sneaking an extra quarter here and there. Whenever caught she's full of contrition, and more than that she's not a fundamentally dishonest person, but...well, she knows plenty of people who deserve an extra cookie every now and then.

Mother's Teachings (1): Her mother has tried to at least teach her the basics of cooking, cleaning, and keeping house. The logic that she'll probably need it if she goes to college has been pretty persuasive, and while there are gaps, she's quite self-sufficient when it comes to balancing a budget or all of the other things a modern woman is expected to do, as far as it goes. She's best at cooking meat, and her recipes are all pretty simple, but it's food that'll fill a belly, and that's the most important thing.

To Dream A Dream (1): Morata has become a truly expert in the magic of dreams, and indeed has begun to truly explore what Demons and other denizens of the Astral can and will do. This is merely an extrapolation of what she can already do, hence the discount. Special: Can use Arcane XP for this.

Powers--

Mage Sight (Peripheral, Active, and Focused): She seems to be able to see something that others cannot. Magic itself, and her eyes seem especially attuned to distances and the spaces between things, as well as the minds of other people.

Mage Armor: Mind, Space

Mind 3, Space 2, Fate 2 (In Progress up from 1)

Spirit 1 (Will complete in two weeks)

Rotes--

Dividing the Mind (Mind 1): A rote to divide the mind in two, this means that it has extra reach to add to duration and so on, and that there is a two-dice Yantra that can be done to add to the power of the spell. Involves imagining the split in her mind to enact it.

Scholar's Little Helper (Mind 1): Scholarship is hard work, and it's often difficult to sift through a five-hundred page book on Astral adventures for the single passage on a threatening Goetic demon that's currently ripping the rest of the Cabal apart. Plus, cross-referencing other works can be difficult. Through this tiny little rote, the caster can input a word, phrase, or topic, mentally, and essentially search the book just by holding it up to the light, copying knowledge of what was said in those passages and the passage surround it into their brain without having to search. It does not grant perfect understanding, and sometimes the section requires context to make any sense, but it can save weeks on a big scholarship project. (Rote Mudra, Promising Student, +4) Reach: With each additional Reach, you can search an additional book in the same spell; You can absorb the entirety of the contents of the book, if not always parse its meaning, as if you read the entire book in the instants it took to cast the spell, cover to cover. It may take some hours of thinking and consideration to fully parse the contents, and of course at times understanding and applying it can be more difficult: but an entire book read in less than a second is still something.

Strengthen Mind (Mind 3): It does not, obviously, only effect the intellect, but any aspect of one's mind can be made sharper, as can one's social abilities. The key to doing this, or rather the Mystagogue form of it, involves closing one's eyes and pressing one's fingers against your forehead, as if trying to stimulate thought by motion. When you open your eyes, the spell should be cast. You cannot improve your mind or social abilities to superhuman levels (Rote Mudra: Promising Student, +4), Reach: You may divide the 'Potency' of the spell, eg: Potency 4, enhance Intelligence by 1, Wits by 2, and Resolve by 1; spend a point of Mana: temporarily, for as long as the spell lasts, Attributes can reach supernatural levels.

Scholar's Protection (Mind 3): Adapted from a famous Silver Ladder rote, this grants protection ot the humble scholar. They make a sign with their hands as if their hands are books, their palms pages, and then so long as they neither attack or order an attack, others struggle to gather up the will to attack them. If they do order an attack, or attack themselves, the spell automatically fails… but only for the target, and not any others. Automatons, or beings without thought are immune, but this potent spell makes it so that anyone with a Resolve less than their Mind +1 cannot bring themselves to attack. Those that can still feel hesitation, and it is as if the Mage has two points of Armor. Supernatural beings have an advantage: if they have a supernatural trait, they get +1 to the comparison of Resolve versus Mind, if it is equal to the Mage's, they get +2, and if it is greater, they get +3… even then, a weak-willed but powerful supernatural being might find themselves frozen in fear and doubt. (Rote Mudra: Promising Student, +4) Reach: Spend 1 Mana, the spell may now last for an entire day; You may spend Reach to increase the difficulty of overcoming the Protection, once; Attackers lose 10-again on rolls to attack someone, if that person has willpowered through the magic.

The Dedicated Will of the Just (Mind 3): A spell taught to her by her Uncle, it is in some ways an extension of previous spells. By touching the forehead and spreading one's fingers across it, yours or others, when someone grits their teeth and uses their will, they find it stretching out, like hitting a high note and holding it for longer than a single action, based on the power of the spell. (Rote Mudra, Preacher's Daughter +3) Reach: Willpower when spent can add +2 to all resistance traits; Willpower spent both increases one's ability to endure, and one's ability to 'act'; By spending a Mana, the caster can imagine the benediction and thus enact it in a single breath on themselves or any target, as fast as the speed of thought.

Determined Will (Mind 2): The Mystagogue must go through many hardships for knowledge. Whatever a materialist thinks, anyone experienced in Mind magic knows that willpower exists, and so by a series of invisible taps against either their own or--imagined--someone else's skull. By doing so the Mage can make sure that when they, or others, gather their will for a great task, as long as it isn't magic they will get a bonus to the will-enhanced roll (9-again.) (Rote Mudra: Preacher's Daughter, +3: Inspire others and inspire yourself), Reach: The bonus can be increased; the bonus might be able to be used even to enhance magic, strengthening the will that brings itself to bear in casting a spell.



The Bonds of Fate (Fate 1): It is one thing to look at someone and see them, it is another to be able to look at them and see the destinities, the curses, the broken oaths and more that mark their soul and their persons. Mystagogues imagine a cobweb of connections and strands of fate itself, and carefully reach out a finger to tap at the edges of the cobweb without breaking it, to see what creeps up. (Mudra: Can We Keep Him? (+1), the spider spins its web.) Reach: The Mage can know when someone is possessed, mind controlled, or otherwise has their destiny majorly influenced; the Mage can tell someone's Destiny and Doom, can know when the curse they're affected by will be lifted, or so on.

The Unusual Path (Fate 1) : Fate itself can sometimes intervene in small ways. Through this spell, a Mystagogue can state a goal and then receive omens, sometimes faint and contradictory, on how to begin working towards it… and can even allow them to match strength with strength: subtly twisting fate so that their talents are just the right ones needed to advance upon the goal. Miriam uses it to occasionally leverage her way through a tricky social situation. The Mudra involves tugging on strands and pulling them in with a flip of a hand, as if examining something. (Rote Mudra: Problem Solver, +1) Reach: Can substitute any skill needed while under the spell for another within the same category, e.g. the character's religious passion turns out to be just what it might take to convince the homeless person to tell you where the body is hid, instead of a skill involving the streets or crime; Can, if taken further, substitute any skill for any other skill: your athletic prowess intimidates the homeless man, your knowledge of petty trivia charms the high society lady you need to steal from.



] No Shackles For The Scholar (Space 2): A Mystagogue cannot be stopped merely by a locked door, or being chained up above a pit of sharks while a villain monologues about how the Secret of the Amazon will die with them. So by imagining their own escape, and circling around that thought a few times as fast as possible, they can affect it. Any one barrier: locked door, handcuffs, barred window, or so on is fine… though it cannot get one through a bouncer or through fire. It can also be cast on an object, such as if you want to push a macguffin through a locked door and then face the enemy yourself. (Rote Mudra: Breaker of Chains, +2), Reach: Can pass through even shackles or objects they could not move through, such as being chained up, or trapped in a coffin, or anything else; subject can squeeze through narrow gaps that they should not physically be able to make it through: you can in fact drive a car through an open front door half its width if you cast this spell on it.
Merits--

(**) 'Profession'--Student
1--Gain 9-again on any roll that can be justified as having to do with one's profession.
2--Gain two dots of Contacts related to one's 'profession.'
3--+1 to rolls against any mental, physical or social stress that might get in the way of performing one's profession.[1] This cannot create a positive bonus.

4--8-again on rolls.
5--One special bonus based on the nature of the 'profession.

[1] Okay, in this case, imagine the college student who is good enough at class that he can show up hungover and still get something out of class, or the athlete who can go out not feeling 100% and still actually manage not to fuck everything up forever, even if he's not putting in his best performance.

(***) Parents: It may seem absurd to say it, but having parents in the picture who can help solve moderate problems is a boon. Obviously the drawback is that if they get involved and it's over her head, it could end badly, and that more than that, they obviously are sure they know best, but asking Mom or Dad is totally an option available to her, and one that can enlist their aid and ask their advice.

(***) Contacts:

She has contacts with both People She Knows At Church, a broad group but in some ways self-selecting, and among those kids she knows around the neighborhood, as well as People At School. People are willing to talk to her, ask her advice, and that goes both ways, doesn't it? If she wants to ask around, she could certainly do worse than asking when she's at church, with someone inclined to see her well already.

Egregore--Mysteriorum Arche (•): In a teamwork spellcasting roll in which the character is participating, she does not suffer the –3 penalty to contribute without the necessary Arcanum rating, and adds an automatic success if a full participant. All members of the ritual team must possess this Merit.

(*)Language: Latin

She knows Latin, read and spoken.

(*) Order Status (Mysterium)

She has been initiated in the first mystery of the Mystagogues.

(*) High Speech

She can use High Speech as a Yantra in spellcasting, and knows enough to be (roughly) conversational outside of the very formal language of Spellcasting.

(*) Egregore

1) In a teamwork spell in which she participates, she doesn't take -3 to the roll if she couldn't cast the spell on her own, and if she can she adds an automatic success to her dice roll for the purpose of granting the ritual leader the bonus dice. However, everyone involved in the ritual must have this level of Egregore. This represents her connection to magic, and through it, others of the Order.

(*) Resources:

She has a little bit of spending money saved up. Not much at all, but it's something. And it's more than a lot of people have, and so she knows to be grateful for it.

(****) Destiny

Effect: Miriam does not yet know the specifics, but she is destined for greatness and yet also doomed in some way.

Currently at 4/4.

(***) Astral Adept: Can enter the Astral far easier, by paying just a WP and meditating.

(***) True Friend (Virginia)

Effect: Miriam has a true friend. True Friend represents a trusting relationship that cannot be easily breached. Unless Miriam really does something to deserve it (really, really) Virginia will not betray her, and I, the QM, has to go easy on her in terms of throwing her into danger. Slightly kid gloves with her, as part of an implicit contract, though that does not mean that Miriam's mistakes or actions might not involve her in deeper problems than she should be facing. And any roll, natural or supernatural, that has the purpose of influencing Virginia against Miriam takes a 5-dice penalty. Additionally, once per...let's say week, Miriam can regain a point of Willpower by having a meaningful/heartfelt/important interaction with Virginia.

Consilium Status (*): Consilium--Increasingly she is a known entity, someone whose existence is no secret at all and whose fame is even harder to deny.

Contacts: Vampires (1)--Her work with vampires means she has a greater awareness of where she can go to talk to them, especially once she thinks through what she saw.

Allies (1): Guardians of the Veil--In the aftermath of yet another Interview with a Vampire, she has been contacted by the Guardians of the Veil, who are curious and who are willing to trade curiosity for curiosity.

Trained Memory (1): She has trained her mind to be something like a steel trap, though perhaps rather more effective than that, all things considered: steel traps can rust, because outside of stressful moments she never needs to roll to remember anything… she just remembers, and without Magic at all.

Minor Elements:

--Having studied a Spirit Bestiary, Miriam is now more able to tell some common spirits apart, even without using magic, and can call up basic facts about said common spirits.
--Has the Memories of a vampire in her head, which can be examined/considered later.
 
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Inserted tally
Adhoc vote count started by The Laurent on Jun 22, 2018 at 11:25 AM, finished with 3300 posts and 10 votes.

  • [X] Maybe one of these two enemies is talkative. Time, she needs time for her plan to come to fruition. Isaiah has already lost. And perhaps in his loss, Occlude might be a little too busy.
    [X] Try to trade the seed Virginia has to Occlude. Perhaps it'll convince him not to murder her. Perhaps it won't.
    [X] Get in front of Virginia. Protecting her matters more than anything.
    [X] Maybe one of these two enemies is talkative. Time, she needs time for her plan to come to fruition. Isaiah has already lost. And perhaps in his loss, Occlude might be a little too busy.
    [X] Try to trade the seed Virginia has to Occlude. Perhaps it'll convince him not to murder her. Perhaps it won't.
 
Page 108: All Cracked Up
Page 108: All Cracked Up

Miriam knew that she only had to stall for a little while. She was more brilliant now than she'd been before, her mind whirring with ideas and plans so powerfully that even its division, even the push of fate itself is less importance than the brilliance of her scheme. It was not arrogance, or even pride, to admit that she'd found a way to win this fight. It'd be difficult, and perhaps even costly, but she knew that the fight behind her was one her people would probably not win otherwise.

All she needed was time, and in this cold, strange place, time was something she could buy, magic or no. Her magic whirls out, and she feels the pain of the abyss stabbing out at her for her hubris. She was going to regret this for quite some time, the many spells she was weaving. But her mind, however exhausted, was clear enough to easily form the spell.

'So. Why, Occlude, are you doing this? Surely the Marquis knows that he's valuable. I suffer this, you know, because I tried to protect him from the Abyss.'

Isaiah growled, "And I'm not going to have you two team up."

'If you leave now, you can survive' Miriam said, in all their minds. 'It is an offer I give to you, honored Demon-Spawn, because it is easier. But you have lost. You have lost already.'

"He has, of course. He's just a Demon-Spawn, not worth much," Occlude said. "Not compared to the might of the Supernal.

'That's for you to think. Tell me again, why?'

"Because you might have helped that fool Anant, that mere ghost, instead of the Archmage. Two seeds are better than one. I even offered, to the Marquis, that I could covertly eliminate Anant, so that there wouldn't be a choice." Occlude sighed. "But he insisted that this would be too cruel, even if you are his enemy. That you did him a service, and so he will refrain--"

Miriam tried not to see red. It was nice to know she hadn't gotten Anant killed, just because somehow the Marquis had learned of him, likely through reading her mind. But the idea that this was some sort of gift, something that the Marquis could promise.

The ground was cold, and Miriam, also known as Ruth, growled.

'You are losing my sympathy. You are losing your chance for a seed. Surely Isaiah, you understand how fleeing is best. You are about to lose everything, and your life is no doubt one of them. These people here, they have the means of your death, just as Occlude has the means for Virginia's.'

Miriam moves forward, positioning herself in front of Virginia, who was panting a little, clearly exhausted and yet ready to fight through this. The world feels as if it had shrunk in, on this strange tableau.

Isaiah and his monsters were crude, strange people, with flashing eyes and vicious smiles, tense and tight, in control and yet isolated. Wolfborne was looking this way and that, and his dark eyes seemed unable quite to decide what to do. Meanwhile Occlude was there, comparatively unarmored, except in the rather impressive arrogance of a Mage.

The ground groaned a little, and Virginia heard it, and decided to speak. "But you can get my seed, and your freedom, if you want it. All you have to do is act. All…" Virginia pulled herself up, to lean and bleed all over Miriam. It was frustrating and exhausting, to have to not lick at the blood. It smelled so good. Miriam knew it was because of the transformation, but that didn't change anything. Virginia smelled a little like food, and even if she wasn't going to do something that horrible…

She was hungry, she was tired, she was counting the seconds very exactly.

Less than a minute left. Occlude had taken a step back, carefully watching both groups, considering it already.

"All there is," Virginia continued. "Is this: only one of you can get both seeds. Whoever here wants it has to kill the other. We don't have the people to--"

"I could kill both of them with one hand," Suzanna shouted.

Miriam wasn't sure if she was playing along helpfully, or if she really was just a ball of anger and hate right now. It could be either, and if she were in human form she'd have to keep from smiling at that thought.

"Well, but you're not going to do so, darling," Virginia said. "Not if you want to still be with me. You're going to do what I say. Got it? So, Occlude, what do you say? You know you can beat us. You have that thing for one. Can you beat a mere Demon-Spawn like Wolfborne?"

"This is a distraction," Occlude said. "But I can't know for what."

Wolfborne let out a bark of laughter. "I'll just kill all of you! It won't be all that hard." He stretched slightly, clearly about to begin that part of the plan.

"You wish it were that easy," Virginia said. "But my friend here, Ruth. She said she's won, and she's never wrong about things like that. She's smarter than both of you put together."

Ten seconds.

"Ha!" Occlude said. "She's a mere child playing with forces she cannot understand."

Wolfborne looked down at the ground in sudden panic. "What?"

He could smell it as quickly as she could, the smell of rotting flowers. The smell of death and decay. The smell, for that matter, of defeat.

And then the earth began to shake, and crack, and tear itself apart.

And Miriam howled in triumph.

******

The seed was so complicated that she actually had to move it in her tongue for a little to think on it. It was… well, if a Mage was doing something like it was, they'd have to have Fate, Mind, and Matter just to begin to create something like this. It was the work of a Master or better, and replicating it exactly would be hard.

So would changing it. There was absolutely no way to change the fundamental nature of the seed, now that it'd been made as it was. It was a metaphor, but a metaphor made material, and thus it wasn't just Mind that was needed.

Depending, all of the Arcana could be useful, because that was how it worked, sometimes. There was no way she could change it, not witht he skills she had.

No. But a metaphor could be symbolic. It wouldn't take much to alter it, not really. Taking it anywhere out of the hole wouldn't work or do anything. Spit it fifty feet away, and it would still crop up here (and even if it didn't, fundamentally as long as it grew to shade the moon, and tie the whole place together, then that was that).

So, she knew what she did. Swirling it around in her tongue she spit it back into the dirt.

Upside down.


******

It worked, that was the first thought that went through her head as she leapt back.

The roots were dark green, the flowers red, and pitch black, and they weren't meant to grow under the ground, and because of it the moon was collapsing as it spread. The cracks grew wider and wider, flowers bursting up as bits and pieces of the landscape collapsed inward, or fell away. And with one came others, until within a few heartbeats the moon was merely in its dying phases.

It'd take time to die, time enough for Miriam and her friends to escape. She did this, the landscape twisting and warping as flowers grew, as it all began to crumble. This was her plan, this was her action.

She hoped it would pay off, or she was going to have a lot of guilt to fight through.

"Oh golly, Ruth!" Virginia giggled hysterically as she stood up. "You did it… didn't you? Oh wow, I--"

Which was when, holding on tight to the piece of the moon that was bucking beneath him, Occlude threw a perfect fastball right at her.

Miriam leapt up, catching the ball in her mouth, teeth gritting around it as she landed. She was growling before she did.

"Good girl!" Virginia said, her eyes wide, as Occlude dodged the bullets coming his way from Suzanna.

Wolfborne too was retreating, this time down, making his way over the shadowed, strange landscape with his men. Clearly, he'd rather live and fight another day with his men than die.

"I… I need to get back to the rest," Virginia said, turning towards where the rest of the team had been.

"And I need to go after that bastard, Wolfborne."

'Language' Miriam thought out loud, to all of them.

"C'mon, will you come with me?" Suzanna asked, frowning. She was inhuman, but there were almost a dozen of them… the odds might be bad. But Virginia was wounded, and then there was Occlude. He was getting away too.

What to do?

[] Occlude is a Mage, and that makes him a Mage problem. Of course, there is only so much that Miriam can do, but she can at least make sure that he 'crashes' out of the Astral. It'll make him weaker and more vulnerable if someone else needs to, well. Deal with him. Like the Guardians, or… someone.
[] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
[] Virginia is her friend. She's wounded. Perhaps Miriam could help her get back with the rest of the group. She almost died, died in real life, just a few minutes earlier. Even if the threat is mostly gone…

******


Mind-Talking: 3+2+1-2 (two targets)= 1 sux.

One Reach for Instant, One Reach for non-touching, one reach for over-the-limit.

Wow. Okay. So. 1+4=5 dice for paradox. No really Miriam. What is wrong with you. 1 sux…

And she's rolling to contain it: 7 dice=4 sux…

Take one Bashing damage, Health at 6/8, actually. Won't regenerate.

Is Talking a free action: 2 (Presence)+1 (Position)+3=1 sux… just enough to whet their appetittes.

Talking Again (+3 for Fate): 2 sux.

Stalling? Stalling: (Virginia gets in on it) 5 (Enhanced Presence)+3 (Slick tongue)-2 (Not a Mage)=1 sux… not so much.

Timing?: 7 sux. Timing as all fuck. Timing to the max. It turns out a genius can do genius things.

Athletics: 2 sux

A/N: I'm releasing it early this time because I feel that the next update will actually be not-short, or at least a little bit longer than this. So getting time for that is good. Sorry this is short, it's just, you know, action scenes. Or at least, there's only so much to put, before it becomes redundant.
 
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Can we send Virginia back home? Then go after wolfeborn? or is she too stubborn to let us go despite her advanced... injury.
 
Can we send Virginia back home? Then go after wolfeborn? or is she too stubborn to let us go despite her advanced... injury.

Virginia's leaving no matter what. I mean, that's where she's going. The question is where MIriam is going.

Rest of the team--somewhere back there
Suzanna--Going to go after Wolfborne and his team all on her own.
Virginia--going to head back to the rest of her team on her own.
Occlude--Running away.
Wolfborne--Running away in force.
Miriam--You decide!
 
Which was when, holding on tight to the piece of the moon that was bucking beneath him, Occlude threw a perfect fastball right at her.

Virginia leapt up, catching the ball in her mouth, teeth gritting around it as she landed. She was growling before she did.

"Good girl!" Virginia said, her eyes wide, as Occlude dodged the bullets coming his way from Suzanna
Miriam, right?
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.

I think we'd be the most useful here, since we don't need to worry overmuch about Virginia herself by the looks of it.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.

We need two seeds, we need to make sure Suzanne doesn't get her face chewed off, and we need to be absolutely certain that Wolfborne can't pull something like this again.


"Because you might have helped that fool Anant, that mere ghost, instead of the Archmage. Two seeds are better than one. I even offered, to the Marquis, that I could covertly eliminate Anant, so that there wouldn't be a choice." Occlude sighed. "But he insisted that this would be too cruel, even if you are his enemy. That you did him a service, and so he will refrain--"
It's kind of amazing that the Marquis ended up having to tell his cat's-paw to tone it down a bit. Sure, he did it in a very... Ligier-esque sort of way, but still.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
 
[X] Virginia's… beloved. Is that the word? Miriam doesn't know. But she's charging ahead to go and fight Wolfborne all on her own. She could use backup, and of course the second seed is there, if she wants to try for both. If Wolfborne escapes, then he's probably lost enough that he won't do anything like this anytime soon… but there's at least a chance that he could try again.
 
Page 109: Crumbling
Page 109: Crumbling

Miriam let out a bark, looking at Suzanna as she did. It was this simple: she had to get the seed. This wasn't all about it, she knew. But the seed was the thing keeping her going forward, now, after all she'd seen in done. It was hard to remember how long it'd been since this began. She knew that she was deprived of sleep, of energy, of everything. If she had luck, surely it must be fraying at all of this. After all, she was pushing it so hard.

Suzanna laughed, though it was an exhausted, almost hysterical laugh. "Alright, here we go. Let's go fuck--"

Miriam barked.

"Let's go deal with him," Suzanna said with a sigh.

Down below, it was all falling apart. She could smell the pollen, could notice the way the ground itself was cracking further. There was a core, perhaps, something that kept all of this together. But she'd done the calculations, she knew that there was no way that it could be saved now. So she raced on through the darkness, the white walls shadowed as they cracked. The splinters were dangerous, but for almost two-dozen seconds of running and jumping, her legs aching with some of the longer jumps, nothing went wrong.

But then the earth bucked beneath her. She scrabbled for a moment as it fell out from under her, desperate and terrified, briefly alive after the strange deadness of action and reaction.

Suzanna turned, shocked. "Ruth! Hold on. I'll… fuck." One of the roots shot up through her piece of the ground. The walls were all jagged and closing in, and there was no time. None at all.

Miriam fell, pushing herself forward in the air, paws scrambling over and over against the walls of this failing moon, until at last she tumbled safely free onto a vein and a platform of rock that hadn't yet collapsed.

But she was bleeding, and the pain shot through her. Without even looking she knew that Cain's Mark had been torn off, along with the skin around it. That that's why she'd fallen as badly as she had. She could feel Fate, somehow, weaving its way around her.

Making her suffer more because she didn't need to be held back. She could feel the abyss, could hear the whispers of thou-shalt-not, of Satan in the guise of God. It was a dog at her heels, nipping painfully when she slowed down, and so she hurried on, squeezing through a crack. She could feel it. This way.

It was following the sound of the wind, it was like knowing true North. In this place, the space and her mind were one, a simple reality. So she knew where to go, because she was thinking about where she should go.

So onward she went, as the world fell apart. The Astral Realm would collapse too, sooner or later. It'd probably take a night, or perhaps even a full day, for it to fully split off. But that too would pass. She'd done it, they'd done it. Now all that was left was trying to--

She ducked under a pair of claws, a blue-black creature on all fours leaping just over her, hitting the ground with a snarl. It was one of the true-believers with Wolfborne, probably a Demon-spawn of some sort. It was huge enough for it, and its eyes seemed endlessly, mindlessly angry. It roared, and leapt after her, but she was shifting, moving this way and that, going right for a avenue of the cracking rock that was starting to press together.

She wiggled, her ears perked up to listen for trouble, her tail pointing straight, as she slipped through the gap. Miriam could feel the way it pressed in on her, and if she'd tried it even a minute later she'd have been stuck and then smashed between the rocks. As it was, she left her blood, a bright trail after her as she continued to slip around, jumping and dodging as bits and pieces of rock fell.

It was as if nothing could touch her, now. As if she'd marked herself, as if she'd torn herself apart with her own follies, and now nobody else could.

The Abyss whispered to her, Fate whispered to her, her own mind whispered to her--while her body acted thoughtlessly--and somehow it all added up to leaping over a man, side-swiping a wolf-man, and snarling with bright, gleaming teeth as she finally smelled him.

Wolfborne smelled of fear, he smelled of worry and he smelled, more than anything else, of wet dog. Of desperation. Of course he was afraid. He should be afraid. She was going to hurt him badly and take the seed, and it'd be a tough enough fight just to avoid trying to kill him. Of course, considering how impressive he might well be…

But she wasn't afraid. She wasn't even halfway to fear, not now. Not when she had something to focus on.

When she rounded another corner and saw Wolfborne, standing there, waiting, the first thing she noticed wasn't the claws, or the shaggy mane of hair. No, it was the look of exasperation and exhaustion in his eyes, the way his lips were set together in what was quite obviously a pout.

"Mageling. What do you gain from this?" he asked. "What profits it you to kill me. I've lost, and lost to a bunch of weaklings unable to see that man needs an outlet, that Gods need obeying." Wolfborne stalked forward. "You doubt me?"

The magic to form telepathy isn't hard, really, and this time she shifts it, her head tilting, her claws gripping into the ground even as it continues to shudder. Something about this part of the moon was more solid, perhaps because they were closer to the core. Now, everyone in a few hundred feet could hear. No doubt they'd wonder.

'I do. God would not want this, and man does not need to encourage his vices. Give me the seed, and I'll let you go.'

"You care so much. Vicious, ugly brute. Without grace, without true savage fury. I can feel it, the way you're still some girl, some… religious girl." He said it the way one might a curse.

'My fur is the color of midnight, my teeth are the color of your death' Miriam thought, without realizing that it slipped out. 'My eyes watch you, and read your every thought.'

It was a boast, but he did seem almost unnerved. "So, white?"

'Gleaming.' Miriam worked to pull together the spell she had in her head, preparing it for the moment she was going to use it. It was going to be touch and go, it was going to be brutal. This form was very good at both.

"You're stalling, aren't you?" Isaiah asked, incredulously.

'Yes.'

"Why?" he said, gritting his teeth and preparing to leap.

'Because Suzanna can--'

Miriam leapt mid-thought, and so did he. They both had ideas of ambush, which is how they both crashed into each other, clawing and biting as they went. They rolled in a ball, and Miriam tried to ignore the pain when he bit into her throat as if he were attempting to tear it off, or the way his claws skittered along her back, leaving agony behind. She kept at it, her claws sharp with blood, and then as soon as she'd worked her way to the right place, she bit his left hand, the better to cripple him. He dropped the seed, in shock and agony.

Miriam Green knew that alcohol had to taste good, surely, if so many poor and deluded souls ruined their lives by imbibing the devil rum. It had to be something amazing, like ambrosia. If it was half as good as the taste of blood and his flesh in her mouth, then she understood how I person could lose themselves. She knew it was the wolf: she knew that later she'd be disgusted with herself.

It's just that it didn't matter. She stumbled back, panting and in pain and yet savoring the bites as she swallowed it all. The blood was dripping all over her, and her muzzle was now stained with the act. She wanted more, more, more. She knew she wouldn't get it, and Miriam thought out. 'Well, you'd better hope you're going to die soon, because I've just infected you, you delicious monster.'

Miriam would have blushed, if she could. 'I-I didn't mean that last part. The words… but that's what you'll become, but worse. A werewolf, but of the Damned. Something wrong, something fighting against madness. But while I will go back, while I will… fix this. You? You won't survive.'

"You got the worse of it," Wolfborne said, panting. "And I can just heal."

'Not these wounds.'

Indeed, he grunted for a long moment, and nothing happened. She raced towards him, and he stood up straight as he gathered his strength, no doubt to oppose her. Which is how she slid under his legs, snagging the seed in her mouth, and running onward.

"What are--"

"Hey, flea-boy," Suzanna said.

There she was. It had taken her almost too long, Miriam thought.

"It's time to die. Go on, Ruth. I can handle this. And if we do hit the ground, well. I'll kill him first." Suzanna looked like she was going to enjoy herself, and so Miriam turned and ran, dodging falling rock.

*******

The moon was falling slower than expected. Slower didn't mean much, really, but two minutes later, when she leapt across a gap and glanced down, they were only halfway to the ground. It gave her the time she needed to get further towards where the beanstalk was, but it baffled her.

She left blood with every leap, a horrific trail of it, as she faded in and out of focus, stumbling at places, lucky that she hadn't fallen off and killed her Astral Body already. So when she saw Yue Ying, dancing on a very fragile looking crag of rock, her hands held out as she did, chanting in High Speech she couldn't understand in perhaps the thickest southern accent she'd ever heard… it made sense.

Yue Ying was what had slowed the descent, though that made no sense. It made no sense, but that had to be it. Or else why was she here?

"Ruth," Yue Ying said. "Do you have the Seed?"

Miriam froze, backing up a little, the seed still under her tongue, hopefully protected from the abyssal taint that was all around her. The taste of blood was minutes past, and she was starting to realize just how compromised she was.

'I do.'

"Please give it to me," Yue Ying said.

'No,' Miriam thought.

"Why… not," Yue Ying said, her arms still in the air. "It's needed to help that Archmage, isn't it? Occlude said that he needed it for that purpose, so that it could be studied. It's why I came, because it seemed… sufficiently important."

'He attacked us. He threatened all of us, including Virginia.'

"He… what?"

'The Marquis used Mind magic on him. But that's not why I'm refusing. I might even give a Seed to Marquis.' Miriam stalked forward, trying to look threatening, when in fact she was going to collapse.

"Then… why?"

Miriam gasped out, a sort of wheeze. It hurt, it hurt so much she couldn't even imagine how she was still standing. Certainly, she was swaying rather distressingly.

'I am a Mystagogue. When I…'

Was this right? Was she allowed to say this?

'A seed, and knowledge of just where to plant it. That is what I will bring to them, when I advance.'

"Oh," Yue Ying said faintly. Miriam stumbles, her attempt to get close in case she needed to fight foiled by her exhaustion. "Very well, then. If you give it to me, I swear that I shall give it to Virginia for safekeeping."

Miriam, seeing little other choice, spat out the seed into her waiting hand, and then toppled to the ground, exhausted and wrung out.

When she passed into bleeding, near-death sleep few seconds later, it was no surprise.

*******

Mr. Gilt's face wasn't one that many people wanted to wake up seeing. He was looming, tapping his cane again and again on the floor of… oh. This was inside her mind. She could see the pulpit. "No need to talk. Casting more darned spells won't make me do anything other than judge you. I am just here to say that we owe you a debt. The Seeds are both safe in Virginia's care, and are yours. If you wish to consult with a few of us on matters of Demon-Spawn, you may. I have the right to refuse any question." Mr. Gilt cleared his throat. "And if there's ever help you need, of a small or moderate sort… an object of some value, or a distraction. We are honor-bound to provide it. Once." Mr. Gilt sighed, the old man rubbing at his eyes. "I don't like you Mages… offense meant," he said, to where Sheriff was standing, a little worse for wear but mostly unharmed.

"Understood," Sheriff said, sounding bored.

"But Suzanna spoke of how impressive you were, and I am told that you saved Virginia's life. That is enough. I won't owe you some debt that can be exploited forever. But unlike you 'wise' we Demon-Spawn know how to feel gratitude."

"The actions you complain about were a decade ago," Sheriff said. "If you are saying what you think, Mr. Gilt."

"I am. And a decade is very little time when you're as old as me," Gilt said, stepping back and giving them room.

Nobody else was here, nobody at all.

"Can you use telepathy on me?" the Sheriff asked, reaching out a hand to rest it on her head, very lightly.

The spell wasn't hard. 'Yes?'

"Virginia has reported that Occlude has betrayed all of us. His mind controlled, and yet his will in some ways his own, he threatened death in some way, some weapon that would kill her. And he threatened a mission to deal with a major Astral threat for his own… agenda. This is against some laws, though his failure to do all that much will… mark against it." The Sheriff grunted. "But I must ask you, what do you want us to do? You are the wronged party."

'What about--'

"The wronged party who has legal rights in Mage society," Sheriff said. "If you press a claim, it may take weeks, or a month, for him to be captured. There will be a trial, and you will have to testify. If you don't, then there's no case, even with Yue Ying cooperative."

'Ah.'

"So, the real question is what you want done?"

What?

[] Occlude should simply be found, and the Mind magic removed. That is all. He was mentally influenced, he's not responsible for what he did.
[] The above, but… word of what he did should be spread. Those who trust him should know that they shouldn't, that they can't. That he has within him the potential to scheme like that, to… do as he did.
[] There should be a trial. She will have to testify, journey by whatever means needed southward--temporarily, perhaps using Space magic--to do so. And the punishment may not be as heavy as it might be, because of his total failure in this regard. But it's something.
[] Write-in.

*****
William stared at her. The pain was gone, the weakness was gone, but she was still a wolf. He wasn't cowering, in fact he looked straight at her… but he was as far away from her as she could possibly be while still being in the room. She stood on the table and looked at the boy.

"Are you going to attack me?" William asked.

She shook her head.

"Are you okay? I saw you transform, but you were sleeping, and so… I left you like this. I don't know what's going on beyond here. I've done my duty, and you?" William asked it quietly. "It's an hour past midnight. Are you okay?"

Miriam didn't know.

Of all of the emotions Miriam is feeling, most prominent of them, at this moment, is…

[] Grim Triumph: The cost was terrible, and she nearly became a monster. She walked a fine line, and lost a lot. Did a lot. Risked a lot. And yet she has the seeds. And yet Suzanna had killed Wolfborne (this she was told just before she left, as an afterthought) and Miriam had unraveled the danger of one of the conspiracies. As she was brought here to do. So it is a triumph, even if it tastes like ashes. It MUST be one.
[] Exhaustion: Was it worth it? How would she know. She aches. Her soul, her body, her mind. She's made her last decision today. There's not much left in her, not much left in her at all. She can't, can't keep on doing this, no matter what this is. At least not tonight.
[] Quiet sorrow: It wasn't worth it. She had to do it, it had to be done, but she feels impure, she feels scarred. She's going through heck and it's changed her, and she's pretty sure that it's mostly changed her for the worse. These last few weeks, she's risked everything, and for a world that. She has to fight for the world, but what has she seen here? Treachery, murder, viciousness, hatred, lies, unholiness. This is what she faces, and she can't imagine a way around it… yet. But she must be quiet, she must let it lie. She must figure out how to overcome it.
[] Scarred Faith: God… it has to be God's plan. And yet this time the thought is almost… disturbing. It's terrifying to think that this is God, that this is-- it doesn't help as much as she hoped it would. But it's something, something. Maybe, maybe it's something.

*******

2 (Tomboy)+3 (Strength) and 2 (Tomboy)+2 (Dexterity)=double failures. And the Fate spell makes sure those are, well. Basically crit fails. Painful crit fails. For reasons to be seen.

At ⅝, Bashing. But with two lethal separate from that.

Athletic save: 5 dice=2 sux

Seeing Through Darkness, Internal and Otherwise: 4 sux.

Running Through: 5 dice=3 sux

Tight Squeeze: 4 dice=2 sux

Dog Bites Man: 8 dice (4 for being a wolf, 4 for strength)=3 sux, Destiny spent, two more sux, and two more sux for the Fate binding. That means, well shit. vs. 1 sux… uh, let's see.

6-1 (Armor)=5 Lethal damage. Damn near tear a leg off

Man Bites Dog: 9 dice, 8 again=4 sux.

Get The Seed: 5 dice-3 (Resistence)=Failure.

The Mind Is a Weapon: 3 (Mind)+2 (Gnosis)+2 (Yantra)=7 dice-4 (Two extra degrees)=3 dice=1 sux.

Total of five degrees...then minus 3. So, Resolve to 1.

Telepathy: 2 sux

Running Away: 3 sux.

Talking One's Problems Out: 2 (Presence)+1 (Occult)+1 (Mystagogue)=1 sux

Astral Mission: 1 XP and 1/5th, 3/5th Arcane XP

A/N: And thus begins the epilogue, of sorts, to this first book/adventure. But it's going to be a long and complicated one. So not really an epilogue, and more an extended falling-action.
 
[X] There should be a trial. She will have to testify, journey by whatever means needed southward--temporarily, perhaps using Space magic--to do so. And the punishment may not be as heavy as it might be, because of his total failure in this regard. But it's something.

[X] Quiet sorrow: It wasn't worth it. She had to do it, it had to be done, but she feels impure, she feels scarred. She's going through heck and it's changed her, and she's pretty sure that it's mostly changed her for the worse. These last few weeks, she's risked everything, and for a world that. She has to fight for the world, but what has she seen here? Treachery, murder, viciousness, hatred, lies, unholiness. This is what she faces, and she can't imagine a way around it… yet. But she must be quiet, she must let it lie. She must figure out how to overcome it.
 
Well. It was a ride, but we won.

I'm inclined to have Occlude caught, the Mind Magic examined and removed, him being questioned, and wether or not to trial him determined afterwards. Spreading word of what he did but not trialing him seems like the worst of both worlds, to me.

Mood, from a pure gaming perspective this was a total victory, but In character for the rather sheltered Miriam, with what she's seen and was forced to do, I can see how it doesn't look that way. So I'm not sure which of the options is most in-character for her here.
 
I think the trial is just the right thing to do, to put the judgement out properly. If he has impaired judgment let it be made in a court ruling rather than the rather heated opinions of those involved.
 
[X] There should be a trial. She will have to testify, journey by whatever means needed southward--temporarily, perhaps using Space magic--to do so. And the punishment may not be as heavy as it might be, because of his total failure in this regard. But it's something.
[X] Scarred Faith: God… it has to be God's plan. And yet this time the thought is almost… disturbing. It's terrifying to think that this is God, that this is-- it doesn't help as much as she hoped it would. But it's something, something. Maybe, maybe it's something.

The faith option would seem to be the most trying given Miriam's beliefs. I'd like to push on that.
 
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"Mageling. What do you gain from this?" he asked. "What profits it you to kill me. I've lost, and lost to a bunch of weaklings unable to see that man needs an outlet, that Gods need obeying."
I definitely like the idea of Wolfborne being motivated by a "humanitarian" motive - it's very appropriate for a man who embraces his inner demons to have developed an... antediluvian form of religion, as Miriam would likely conceptualize it.

Wolfborne's faith was the faith of the Dionysians and the Maenads, using the divine madness of their rituals to find a greater clarity.

The Old Gods must have their due.


[X] Occlude should simply be found, and the Mind magic removed. That is all. He was mentally influenced, he's not responsible for what he did.
[X] Grim Triumph: The cost was terrible, and she nearly became a monster. She walked a fine line, and lost a lot. Did a lot. Risked a lot. And yet she has the seeds. And yet Suzanna had killed Wolfborne (this she was told just before she left, as an afterthought) and Miriam had unraveled the danger of one of the conspiracies. As she was brought here to do. So it is a triumph, even if it tastes like ashes. It MUST be one.


I don't see much point in having Occlude raked over the coals for this - I'm willing to be that he was "willing" in that he also recognized that the Marquis could be a powerful force for good, and the Mind magic just nudged him from "rationally supportive" to "fanatical". Bringing this to a trial means letting everyone know about the Marquis, which would have all sorts of repercussions.
 
[X] Occlude should simply be found, and the Mind magic removed. That is all. He was mentally influenced, he's not responsible for what he did.
[X] Grim Triumph: The cost was terrible, and she nearly became a monster. She walked a fine line, and lost a lot. Did a lot. Risked a lot. And yet she has the seeds. And yet Suzanna had killed Wolfborne (this she was told just before she left, as an afterthought) and Miriam had unraveled the danger of one of the conspiracies. As she was brought here to do. So it is a triumph, even if it tastes like ashes. It MUST be one.

That was a fantastic end to that arc, with more than a few very lucky rolls throughout. Miriam should earn the favor of various Mages too for both stopping a very dangerous conspiracy when more experienced Mages couldn't, and for what it's possible to do with the seeds. As mentioned within the update we also have an easy advancement within the Mysterium now, now that we have a seed and knowledge of where to plant it. Personally narrative wise I wouldn't mind a time skip after the epilogue for this arc, as Miriam's still young and it'd allow us to advance her more civilian story.

For the first vote something to note is that it's what Miriam wants to happen, not necessarily what will happen. Just because Miriam decides one thing, it doesn't mean Occlude would be left off or not suffer consequences for his actions even if it's just social ones; so for me I'd prefer to just go with the basic of finding him and removing the Mind magic. The reason for him to act like that, even if it was more than a bit arbitrary in how he went about it, does still make a certain amount of sense as a deranged archmage would be a great threat and a sane one would be of invaluable help so putting maximum priority to his safety did make logical sense. It's just how he went about it that's the issue.

For the second vote, I'm completely fine with what happened and Miriam is aware of the scope of the threat posed by Isaiah successfully completing his goal along with the loss of the seeds thus the ability to help either Anant or Marquis; that even if it cost her personally, it would have been vastly more costly for others if she hadn't helped out.
 
[X] Occlude should simply be found, and the Mind magic removed. That is all. He was mentally influenced, he's not responsible for what he did.
[X] Grim Triumph: The cost was terrible, and she nearly became a monster. She walked a fine line, and lost a lot. Did a lot. Risked a lot. And yet she has the seeds. And yet Suzanna had killed Wolfborne (this she was told just before she left, as an afterthought) and Miriam had unraveled the danger of one of the conspiracies. As she was brought here to do. So it is a triumph, even if it tastes like ashes. It MUST be one.

That was a fantastic end to that arc, with more than a few very lucky rolls throughout. Miriam should earn the favor of various Mages too for both stopping a very dangerous conspiracy when more experienced Mages couldn't, and for what it's possible to do with the seeds. As mentioned within the update we also have an easy advancement within the Mysterium now, now that we have a seed and knowledge of where to plant it. Personally narrative wise I wouldn't mind a time skip after the epilogue for this arc, as Miriam's still young and it'd allow us to advance her more civilian story.

For the first vote something to note is that it's what Miriam wants to happen, not necessarily what will happen. Just because Miriam decides one thing, it doesn't mean Occlude would be left off or not suffer consequences for his actions even if it's just social ones; so for me I'd prefer to just go with the basic of finding him and removing the Mind magic. The reason for him to act like that, even if it was more than a bit arbitrary in how he went about it, does still make a certain amount of sense as a deranged archmage would be a great threat and a sane one would be of invaluable help so putting maximum priority to his safety did make logical sense. It's just how he went about it that's the issue.

For the second vote, I'm completely fine with what happened and Miriam is aware of the scope of the threat posed by Isaiah successfully completing his goal along with the loss of the seeds thus the ability to help either Anant or Marquis; that even if it cost her personally, it would have been vastly more costly for others if she hadn't helped out.

Both, actually. Miriam managed to have *two* seeds. So two of the... four possibilities can be done.
 
[X] There should be a trial. She will have to testify, journey by whatever means needed southward--temporarily, perhaps using Space magic--to do so. And the punishment may not be as heavy as it might be, because of his total failure in this regard. But it's something.

[X] Quiet sorrow: It wasn't worth it. She had to do it, it had to be done, but she feels impure, she feels scarred. She's going through heck and it's changed her, and she's pretty sure that it's mostly changed her for the worse. These last few weeks, she's risked everything, and for a world that. She has to fight for the world, but what has she seen here? Treachery, murder, viciousness, hatred, lies, unholiness. This is what she faces, and she can't imagine a way around it… yet. But she must be quiet, she must let it lie. She must figure out how to overcome it.
 
[X] There should be a trial. She will have to testify, journey by whatever means needed southward--temporarily, perhaps using Space magic--to do so. And the punishment may not be as heavy as it might be, because of his total failure in this regard. But it's something.
[X] Exhaustion: Was it worth it? How would she know. She aches. Her soul, her body, her mind. She's made her last decision today. There's not much left in her, not much left in her at all. She can't, can't keep on doing this, no matter what this is. At least not tonight.
 
[X] Scarred Faith: God… it has to be God's plan. And yet this time the thought is almost… disturbing. It's terrifying to think that this is God, that this is-- it doesn't help as much as she hoped it would. But it's something, something. Maybe, maybe it's something.

 
[X] There should be a trial. She will have to testify, journey by whatever means needed southward--temporarily, perhaps using Space magic--to do so. And the punishment may not be as heavy as it might be, because of his total failure in this regard. But it's something.
[X] Exhaustion: Was it worth it? How would she know. She aches. Her soul, her body, her mind. She's made her last decision today. There's not much left in her, not much left in her at all. She can't, can't keep on doing this, no matter what this is. At least not tonight.
 
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