This is a star wars empire building game heavily relying on turn based CK2-style action mechanics and a home-style jury-rigged battle and production system. It takes place a little less than 1000 years after a Battle of Ruusan where even Bane and the Coruscanti Jedi die. The Republic has fallen. So with a galaxy so long divided … it must then unite.
Hello everyone! Welcome to another rendition of "Killerflood attempts a long-term creative project but inevitably loses interest and fails." I'm your host, Killerflood! So with nothing else, let's get started and see if I can get beyond two chapters this time!
STAR WARS
The Galaxy is in Chaos! It has been nearly
a millennium since the disastrous battle of
Rusaan and since then the Republic has
fallen without a successor! The Jedi Order
and the Sith have both been annihilated
and petty realms now rule pieces of what
had once been a united galaxy!
For centuries, myriad powers have
attempted to gather enough power to break
the cycle of lawlessness. Sadly, none of
them have been able to succeed. And so
the galaxy remains in disarray.
But a galaxy divided for long must soon
reunite! It is inevitable that some power
rises high enough to reclaim the nearly
forgotten crown and become the new
galactic order!
You were weaned on stories of old. Stories that were once history but now have passed into legend or even myth. The idea of a united galaxy is not yet one of them. Growing up you grasped onto that idea with both hands. The galaxy is large and filled with millions of such beings. Yet you worked, you struggled, you suffered, and so it has come to pass that you have taken the reign of one of the contenders.
There are worlds aplenty in this galaxy and just as many have the same dream as you. Where does your dream truly start?
(Pick One)
[ ] Core Worlds (Densely Packed and heavily industrialised. Be wary, independent powers abound.)
-[ ] Dying Ember (Corellia): The Calls of Republic have died over the centuries but there still a few who proclaim it from pride, if not in spirit. Corellia is now ironically the last bastion of the Republic. Fiercely proud and independent, a fluke of fate has seen it become the last embers of the once proud Republic. Might those embers become a spark to light the fire anew?
-[ ] Call for Empire (Empress Teta): Empress Teta is the grand power of the Core. During the early stages of the Crisis, it jockied for power over Coruscant but was unable to overcome their opposition and was defeated. Now though it has come to claim the Deep Core as their own. With a stable foundation, will the Empire bring order to the rest of the galaxy?
[ ] Mid Rim (Nexus of the galaxy. Both the Core and Rim are open … but don't get caught in between.)
-[ ] The Nexus (Moorja): A simple agriculture world, this world should have been simply another resource for greater powers. Somehow it has instead gained control over the important intersection systems of Haarn and Yag'Dhul. It is able to sustain itself off of trade but can it use that trade to grow stronger and further its influence?
-[ ] In the Shadows (Bothawui): Bothawui has been quiet since the Crisis. It hasn't done much openly but Its spies are capable, its information network top-notch, it's ability to manipulate? Well, there's a reason why it has gone unconquered by other powers. Maybe it's time to manipulate the galaxy into uniting?
[X] Outer Rim (Sparser, fewer powers but also small resource density)
-[X] Break the Chains (Korriban): Long in decline, the Sith Empire hasn't had a Sith on the throne in a long, long time. A cutthroat council of lords sits as "regents". Well, they used to until you came along. Will you break the Empire's chains and lead it to dominion? Or are you just another so called "Dark Lord of the Sith."
-[ ] Blue Tidings (Dac): Dac is a planet of two separate peoples that has only united again recently. Finally allied once again, maybe there are further opportunities for alliance amongst the stars? Or maybe , even if the pleasure cruisers of yesterday are gone they can be used for something else?
[ ] Write In? (Choose wisely. GM keeps the right to refuse.)
How long will your journey be and how far will you go?
Author's Notes: Please vote by plan unless told otherwise. Next stage will be character creation.