You leave the angel with his sword clasped in his hands. It seems appropriate, and Dawn seems relatively satisfied that the angel's dignity was maintained. The rest of its goods, you strip. It might come in handy later, after all. The inexplicable stone pendant is something you can slip into a pocket. The cracked crown is a little harder of a challenge, since it is also built to the angel's more-than-mortal scale. Trying to wear it would have it fall straight past your head and rest on both shoulders. In the end, you end up wrapping it in the shreds of your ruined burgundy tunic, to at least hide it from sight, and have Kalju add it to his pack.
This does mean you're shirtless, but this part of the Shallow Ocean is downright tropical. By itself, it won't turn any heads to have another shirtless man on the street. When combined with Kalju's modifications to his own tunic, it doesn't look like the four of you are in a uniform, just that you have a color scheme you all like.
It's that element that convinces you that you should just walk back to town. You don't know where you're going to go yet, but it does have to go through the harbor there. You don't have much money on you, but you do have enough for at least a couple days' food and shelter, if the four of you are okay sleeping in a common area. Mentally, you begin tallying what everyone's things are worth, in case it comes to selling it off. Hopefully, it won't come to that. Even a trip as common hands aboard a merchant ship would be preferable.
The battlefield, now the angel's grave, was up in the higher, central part of the island. The little-used footpath shows your footprints and the footprints of the priests as the only recent additions. It's a walk of several miles to get back to the sparse agriculture, and longer yet to get to town. A thin, warm rain drizzles all over you starting early afternoon, and it's closer to evening by the time you get to Millowburg.
No one really pays you much mind. If they're out in the rain, it's because they have business. IF they have business to attend to, bothering armed strangers in the rain is not something they want to do instead. Gradually thickening clusters of buildings tell you when you're in town, and the mingled foul smell of harbors and the salt scene of the open ocean tell you that you've arrived, but the actual waterfront and the thicket of masts in the harbor are hidden by poor visibility.
You find an inn to spend the night in before it gets too dark. As expected, the only place with any artificial light is the common room. People, some local and some sailors, find friends to laugh and game with or find a quieter corner to take their cheap food and alcohol. It's not until you find all four of you squeezed along a little bench with some bland soup that you realize who else is in the room, part of the largest knot of people.
"You ass. Demanding a magic trick? Why the hell would I do that? I'm not a performing monkey." The speaker is a short, loud woman dressed as a priestess of Tal-Roshath, complete with his holy symbol around her neck. The frowning man she's shouting at looks to be one of the locals, who's probably a little worse for his alcohol.
You glance up at Kalju. He nods affirmatively, knowing that for all your head for numbers and goods, you don't have his memory for faces, especially pretty faces. "She was with us on the trip out," he says, quietly, without the theatrical whisper that could attract attention. "Said she was a new priestess. She seemed proud of her contract with Tal-Roshath. I didn't catch her name."
The frowning man considers her response. "But... aren't you supposed to use your magic to recruit more people for your god? Isn't showing that going to help? I just wanna see some magic."
"And then what, you ass? I snap my fingers, I blow something in here up, you owe me for the spellcasting and owe the owner for destroying his property! Should I?" She waves a threateningly poised-to-snap finger under his nose. "I serve a war god! You'd be lucky if it didn't kill someone!"
You begin to consider if you should duck out before she potentially recognizes you, assuming she knows your faces. Before you can finish weighing up if you should, the door slams open. By itself, that isn't enough to disrupt the room, but a bleeding, staggering man screaming as he half-falls in is. "Zombie!"
The room falls quiet over the course of a couple seconds as he continues. "There's a zombie out there!" The newcomer is cradling one arm with the other, and the injured arm looks badly broken. "I thought it was just a drunk guy, but it's a zombie in the street!"
From where you sit, you have a coincidentally decent view through the one window in the inn. The street is too dark with the full fall of night to see much. There could be a hundred zombies hidden in the dark. The rest of the inn patrons don't sit around. A few kind souls move to help the injured man. The others cluster around the priestess and push her towards the door, with encouragement. "There's your target, miss!" "C'mon, go beat it." "A zombie? You gotta protect us."
They push her out the door and slam it behind her. They crowd the window, so you can't see as well, but they do quiet down, waiting for the show.
You make her out straightening herself up, and taking a bold stance as she looks into the deep dark. A new figure lurches up to her, one you cannot see much of at all. She holds out her hand to it. "Stop! In the name of Tal-Roshath, flee, you foul thing!" It continues to come at her. "Tal-Roshath!" There's an undeniable edge of panic in her tone. "Heed me!" For a long breath, nothing happens. "Well, crap," she continues in a more normal tone, before she suddenly bolts.
She just... runs off. The zombie shambles after her with a surprising turn of speed, following her down the street.
You had been planning not to draw attention to yourself. Should that change? You know Samir, Dawn, and Kalju will follow your lead, and one zombie shouldn't be a problem against four or five fighters.
[] No. This is not my problem. Someone else can fight a zombie tonight.
[] Yes. If someone is in trouble, you want to help them.
[] The zombie needs to be dealt with, but the priestess isn't your concern.