Because these Traits are going to be important, and some of them are powerful enough that I really don't want to spend them on neutral personality traits, gonna pick out the ones that have caught my attention.
First up, the negative traits.
[] Cynical: Religion may be popular now, but it's never really been your thing in the first place. Gain one trait.
Probably my favorite of the negative traits. I kinda like these sorts of characters, and it seems a small sacrifice for some of those later traits.
[] Weak: You have been cursed with a weak frame in world of death. You've filled your time with other pursuits. Gain one trait.
Another one that interests me. The sort of leader who is weak of body, but is excellent in other areas.
[] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
Don't like this one, a pretty bad personality traits to have.
[] Ugly: By the Gods… hideous people do exist on Remnant, and you're one of them! Gain one trait selection.
Personal charisma is kinda important in a leader, so maybe not.
Now, for some single traits.
[] Mechashift Champion Weapon: The secrets of true mecha-shifting weaponry was lost with the Four Kingdoms, but some tribes have created unique replicas. Your weapon is one such masterwork. (Select a melee and ranged weapon to combine, up to a smoothbore musket in complexity.)
If we go martial, this is obviously great.
[] Touched By Destiny: Despite the cruel world you inhabit, you've always felt a sense of… purpose.
Something of a mystery bag that might give some strong benefit towards a larger goal.
[] Idealist: Remnant is not a kind world, but that is why you must change it. Gain one Fate Point, prepare for the consequences.
Probably goes with Touched By Destiny very well, if we want to do more than maintain our tribe.
[] Spark of Insight: Madness? Genius? Who knows, but you have sudden bouts of inspiration that can bear exceptional result... If they don't kill you first.
This one could be really powerful, but also a bit dangerous, and I don't feel great about it.
Now for the really important stuff, the double traits.
[] Awakened Aura: While the process is brutal, having an Aura which can defend oneself is useful in these cruel times.
[] Wellspring of Aura: Even among those who possess an awakened Aura, your's is especially powerful. Almost as powerful as the Huntsmen of old. Counts as Two Traits. Requires Awakened Aura
Huge boost to personal combat, obviously.
[] Genius: You excel at all that you try. Counts as two traits.
The ever-wanted Genius trait. Obviously great, though better in intellectual type characters.
[] Leader: You are a natural born leader, able to inspire and draw others to your cause. Counts as two traits.
Well... Duh?
[] Dust Aficionado: Dust is sacred to every member of your tribe, but you are a master in it's veneration.
[] Dust Weaver: The art of weaving Dust into threads is a mysterious and art, one which has been mastered by very few people. You, however, are one such master. Requires Dust Aficionado.
Oh boy this one calls to me.
Alright, here's my idea for a backline Dust specialist, though I don't really care about name or gender or anything, so just offering suggestions for other people.
Negative Traits: Clubfooted/Cynical, Weak
Positive Traits: Genius, Dust Aficionado, Dust Weaver
Sacrifices physical combat power for raw intellect and skill with Dust. I really like this one, doubles down on our focus on Dust. Taking both Clubfooted and Cynical could grab us Spark of Insight, tripling down on our intellect.