False, when he first showed up we tried diplomacy, when we became capable of killing him in one punch, man, we offered him surrender, killing him is not the first resort, it is the resort before risking others by trying to seal him which could fail in the short or long term.
Well no, it's like:
1) We tried diplomacy when he was far more powerful and thought he could kill us all effortlessly. Didn't work.
2) We offered surrender
in the very moment that we first exceeded him in power. He bravado'd us.
3) AFTER we defeat the dragon, we are in a much better position to assess whether we can trap him or talk him down.
4) THEN if that doesn't work, MAYBE our only option is to kill him.
I mean, seriously, shouting "NEVER!" the moment the enemy gets the upper hand with This One Weird Trick, then fighting on for a while and trying to pull out a win somehow, is pretty common behavior. It may just mean the dragon is personally brave, as opposed to being personally cowardly. That still doesn't mean we need to vote to kill it
before seeing the results of "Operation Beat Up The Dragon" with our overwhelming power advantage.
I don't think
@PoptartProdigy said anything about our powerup automatically expiring at the end of the next update, so I don't see any reason to assume that we have to construct a plan that resolves everything
in one update. Defeating the dragon can be one update, figuring out what to do with it afterwards
after we gain more information and have more direct control over the situation can be the next.
[] Defeat him quickly, utterly and as painlessly as possible, locking down his power. Make him unable to continue fighting.
-[] Then talk to him see if you make him stand down. See if sharing the knowledge and sensation that All is One can convince him onto a better path.
--[] If he refuses, see if you can seal him inside yourself, becoming both prison and warden.
This plan is excellent I think. It manages to offer several possibilities while remaining relatively short and narratively good. It's not a soup of options, it's a logical evolution of diplomacy. It also reflects both DBZ and Kakara's spirit, both making a friend out of an enemy and making people understand each other.
My objection to this is that it's premature for us to decide that sealing him inside ourselves is the best option. Especially since after we drop our current transformation we're losing over 99% of the power that permitted us to seal him in the first place. And since some of our most interesting abilities involve mind or spirit shenanigans that we might not be able to risk taking once we had to worry about the dragon's soul/spirit/essence/whatever escaping somehow.
Can we commit to talking to the dragon to see if we can make him stand down,
WITHOUT committing to having a dragon psychically embedded inside our heads?
6) *Sigh*
Turn him into dragonballs
Look, we may not be able to, and asking may make Dandeer facepalm, but it's far from the worst idea. I'd much rather seal the dragon into a series of inanimate objects such that the dragon isn't even
conscious unless the objects are brought together, than seal the dragon aware and trapped insi