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We have tunneler's friends. Or failing that, storage seals filled with fresh air in wooden crates.

E: OR! We put tiny air holes at the very bottom of one wall. Not enough space to get lots of water through quickly, and if they do try getting water through, it won't go very high. Also put purifiers angled to catch poisons they try to get through.

Or don't.

I can see why the other Leaf ninja would hate this idea. I hate this idea the more I think about. It completely cedes the initiative to the enemy. They get to stand around trying whatever shit they want, and the team just sits there trying to tank it with no means of fighting back.

A fort, as in a few walls strung together, is a fine idea as long as it's just a place to give wounded some cover. To helps keep chakra beasts from crawling out of the water and biting your fingers off as you sleep. But no, not this. Never this. Fuck it, I'm going to openly oppose this plan with one that doesn't do that shit. Hold on for Plan "No Hill Fort", coming soon.
 
Tunneler's Friend? Usamatsu's Life Saving Purifyer (not sure about spelling)?

More importantly, how do we see out?
We have tunneler's friends. Or failing that, storage seals filled with fresh air in wooden crates.

E: OR! We put tiny air holes at the very bottom of one wall. Not enough space to get lots of water through quickly, and if they do try getting water through, it won't go very high. Also put purifiers angled to catch poisons they try to get through.
A fully charged Tunneler's Friend has 300 minutes, or 5 hours, of air. That's at rest. Usamatsu's Glorious Life-Saving Purifier doesn't stop suffocation, only poisoning. We have...
Seal loadout that everyone ends up with, barring objection from @eaglejarl or @Velorien:
  • 100 each A,B,C-class explosives
  • 10 empty storage, 3 full of food, 3 full of water, 3 of camping and misc ninja supplies, 2 of clothing
  • 10 PMYFv1
  • 5 Sawdust Macerators
  • 5 Burning Log Macerators
  • 5 'Probably Nonlethal' Pangolin Pepper Macerators
  • 10 Misterators
  • 10 Purifiers
  • 20 Air Dome sets
  • 5 Earth Dome sets
  • 10 Alarm Seals
  • 10 Banshee Slayers
  • 5 Banshees @ 150dB
  • 5 Silence Mines
  • 2 each of red, green, yellow Party Trick
  • 1 "Banshee Fucker" from Jiraiya @ 175dB
  • 10 Kagome Goo Bombs
  • 2 Jiraiya Goo Bombs
  • 10 Implosion Seals (specifics on ranges TBD)
  • 10 Force Wall sets
  • 10 LBF sets
  • 5 5SB sets
  • 10 Wide-Cone Directional Explosives
  • 10 1m flat DE
  • 5 6m flat DE
...the fuck?

@eaglejarl @Velorien @OliWhail Was there any particular reason why Tunneler's Friend seals aren't on our list of exam seals?
 
[X] Action Plan: No Hill Fort

General:
  • Keep OPSEC in mind. Run things though with Keiko and Noburi (in code) before discussing with others.
  • Run this through with Keiko and Shikamaru. Also Neji (probably most veteran) and Sakura (she's done the Exams before, she's smart).
  • If/when we elect a leader (and it's not Hazou) everything we haven't done is meant as suggestions. Follow the leader.
  • Be stingy with spending Fate Points; we will need them to survive battles alive, whereas a failed social or trap-making roll can be lived with
  • Conserve chakra when not under threat (e.g., building a Fort).
The Fort:
  • Build the fort on a patch of high ground out of three MEW walls in a triangular formation
  • Fort should be located near border of exam area, so that if we're facing over-whelming force there's the option to escape a fight by forfeiting the exam.
  • One "corner" is left open (small opening, fit for single person) for easy entrance/exit (ninja can easily jump the walls, but someone might be coming in wounded)
  • No floor If practical a slab of stone as a floor platform to ward off tunnelers, no roof, minimal investment in the fort structure itself
  • Inside the fort (not visible from outside), place Air Dome seals and several traps so that fighting inside will be more difficult for those who weren't there when it was setr up.
    • Also people can drag in some logs and such so that there are things to duck behind in the event of an explosive tag or explosive jutsu goes off inside (mechanically, enough so a dodge roll is at least possible)
  • Mechanical Effect: Intent is that the Fort should be its own Zone, with a 2 shift Border and the Aspects "Prepared Ground" and "Open Challenge"

The Perimeter
  • Who: Have our best trap-makers (read: allied ninjas/Pangolins with high Craftsmanship: Trapmaking) make traps.
    • Use maneuvers to create Aspects for trap-making (e.g., have high-Awareness allies like Neji/Hinata check traps to make an Aspect).
    • Take advantage of circumstance modifiers (e.g., everyone familiarizes themselves with terrain to create "Familiar Terrain" tag).
    • Ask what (non-lethal) traps our allies can make, and add them to the list.
  • The surroundings:
    • Destroy good sources of cover and tall trees (height advantage) with explosive tags.
    • Make note of trees/deep water/land for trap placement.
    • During daytime, leave a clear lane that's trap-free for use in going out and coming back from trading seals. Wave would-be traders there as necessary.
    • As night falls, drop additional traps to cut off lane.
  • Making traps:
    • Location:
      • Spread traps among 3-5 layers around the perimeter of the fort.
      • Take advantage of natural hiding spots (e.g., reeds, small trees...).
      • Have plans for underwater/underground traps.
  • Potential Payloads
    • Alarm seals (make a perimeter, alert everyone if breached)
    • Explosive tags (training).
    • Macerators (Pangolin peppers). (do not use peppers, disguise granite as "Aces" section)
    • Banshee seals.
    • Goo Bombs (use sparingly).
  • Mechanical effect: Intent is that the area around the fort will be a Zone with the Aspect "Trapped Area" and a multiple shift border as you have to avoid traps to move through it. (Traps will also attack as normal if attacking ninjas fail their alertness rolls).
  • Trap types:
    • LBF payloads as claymores/various mechanical traps (as done here).
    • Contact/proximity explosive tags to underwater/underground mines.
    • Remote-detonation payloads with detonation location inside our base.
    • Prep Kagome Maneuvers to the fort walls.
  • Other:
    • Attach long-term light sources to ninja wire and connect them from the fort to the edge of the trap line. Should lower Stealth in case of ambush at night.
      • Mechanical: Add aspect "Lit area".
    • Carve signs warning other ninjas of the traps and the terms of trading. Place them at the edges of the trap line.
    • As possible make shadow sources for Shikamaru's bloodline to use. Let him lead this since it's a clan jutsu and OPSEC stuff. (Aspect "Shadows.)
Social and Strategy
  • Aces Section: Keep the following abilities concealed from both enemies and fellow Leaf Nin. Use them only if a Team Uplift member (including Akane)'s life is at stake:
    • Macerator seals with pepper spray
    • Use macerators with granite spray only during battle (not traps) and attempt to use Deception to make it seem like it was a jutsu if using them.
    • Ghost Scales
    • Pangolin Earth Armor
    • Discuss in code with Team Uplift, explaining you want to preserve these as Aces for Tournament. Ask in code what if anything they want to preserve and go along with whatever they want.
  • Discuss strategy with other teams
    • Trade-off we are proposing is that the enemy gets to attack at a time of their choosing but at a prepared ground of our choosing.
    • We expect that one or more teams won't be able to resist trying to follow through on the challenge we're making to them
    • Make them fight in area we have trapped and where we have some walls and air domes prepped for any wounded to retreat to.
    • If they need convincing, without going into any OPSEC-breaking identifying details about the enemy, mention how our team once held a location again a far superior force with prepared traps and explosives. We have experience with defensive emplacements, something most ninjas aren't used to dealing with.
  • Establish an inter-team leader for emergencies.
    • We want someone competent (capable of split-second decisions) whom everybody will follow and who is capable of split second command decisions.
    • Don't nominate ourselves, but if all/most teams want us don't refuse.
    • Possible nominees include: Shikamaru, Neji.
  • Suggest potential combat strategies.
  • Broad tactics
    • Our enemies need to get through our traps. Take time to Summon/prep jutsu, and determine enemy composition/strategy.
    • Our close taijutsu fighters will leave the fort to engage the enemy in trapped ground where we know where all the traps are and they don't. Concentrate on pinning enemy down and preventing them from getting to walls (Blocks, mechanically speaking)
    • Meanwhile jutsu and ranged fighters stay at the walls and attack from a distance, using walls as cover in any ranged fight.
    • Take advantage of the terrain and trap knowledge (invoke Aspects: Familiar Terrain and Traps Everywhere!).
    • Abuse the hell out of our seals, Banshees especially.
    • Combine Pangolin with team tactics to cover roles (e.g., long-ranged Pangolin with Akane's mostly-CQC team).
    • Work out some pre-arranged codes to shout during fight
    • Specific counters:
      • Mist: Use Elemental Mastery to alter temperature and disrupt mist formation.
        • We know this is insufficient by itself, but don't have great solutions and are open to suggestions. It's not a goodidea to let ninja from Mist Village to fight in the mist, so... anyone have any strong wind jutsus? Alternately, targeting whomever is generating the mist and doing a focus fire could be a decent plan.
      • Poison gas: Use Tunneler's Friend. (if we have them)
      • Elemental attacks: Defend with appropriate elemental jutsu (for Katon jutsu, use Suiton; for Suiton jutsu, use Doton...).
      • Underground foes: Send in Pangolins to KO them. (But test out tunneling jutsu and see if it's even a danger in the ground of a swamp.)
    • General Contingency: If we need to scatter due to an overwhelming powerful jutsu forcing a general "get out of the area" dodge, form back up into a wedge and start focus firing enemy genin, trying to keep local numerical superiority as we chew through the battlefield. (Mechanically, make sure we keep working together as a group for Maneuver-Attack combos.)
  • Establish an alternating watch.
    • Ideally we want 3 people on watch at all times, one on each of the three walls covering 120 degrees of approach.
  • Give seals to all participants.
    • Banshee Slayers. (coordinate with code word usage)
    • Tunneler's Friend. (see note below)
    • Training Explosives
  • Consult with Keiko and Shikamaru about how Hazou should spend his sealmaking time
    • Discuss that Tunnel's Friends could have great utility versus a poison gas attack versus Hazou needs to be making Party Trick seals so we can win the competition
    • Ask them to estimate how many Party Trick seals he needs to make for a safe margin and how many Tunneler's Friends he can safely slip in, and have Hazou adjust his sealmaking accordingly (assuming he should try to get a decent night's rest in there as well)
  • Make trades with ninjas who want to trade.
    • Send a clone to deliver/collect the seals, then have Noburi re-absorb the clone. Cost: 15CP per trade (refunded after).
    • Send Pandā to deliver/collect the seals. Cost: 15CP per trade.
    • Have a team or two do the trades. Cost: 0CP per trade, but marginally increased risk of injury (if they betray us).
  • Have Hazou make Party Trick Seals for points.
 
Last edited:
One "corner" is left open for easy entrance/exit (ninja can easily jump the walls, but someone might be coming in wounded)
Please specify that this will be a small corner, such that large ninjutsu wouldn't immediately roast us.
Mechanical: Add aspects "Lit area".
Should this be tabbed into the preceding bullet?
Underground foes: Send in Pangolins to KO them. (But test out tunneling jutsu and see if it's even a danger in the ground of a swamp.)
Metagaming, but during the swamp fight there was a trio of underground Iwa-nin. We also know that our scout Pangolin (Panashe?) could burrow underground easily, so we know it's possible even if it doesn't immediately follow that competing ninjas are as good as her.
 
Please specify that this will be a small corner, such that large ninjutsu wouldn't immediately roast us.

Should this be tabbed into the preceding bullet?

Changes made.

Metagaming, but during the swamp fight there was a trio of underground Iwa-nin. We also know that our scout Pangolin (Panashe?) could burrow underground easily, so we know it's possible even if it doesn't immediately follow that competing ninjas are as good as her.

Let's call this also metagaming in a "make the QMs think about it again and maybe they'll change their mind" way. Burrowing underground through a swamp might at the very least impose some difficulty penalties, since it's a slurry of mud and you're basically half swimming.
 
@Briefvoice Since we apparently were dumb and didn't decide to add Tunneler's Friend to our list...may I suggest Hazou make a dozen or two? For everyone in the fort?

[X] Action Plan: No Hill Fort
 
@Briefvoice Since we apparently were dumb and didn't decide to add Tunneler's Friend to our list...may I suggest Hazou make a dozen or two? For everyone in the fort?

[X] Action Plan: No Hill Fort
Seals (generally) take 5 minutes per seal. Two dozen Tunneler's Friends will take two hours which could be used for getting more points via party tricks.
 
I'd really like to, but doesn't Hazou need to be pumping out Party Trick seals so we have them for trade and to actually win this thing? How long would he have to take away from that to make Tunnel's Friends?
Answered it at the same time you posted. :p
Seals (generally) take 5 minutes per seal. Two dozen Tunneler's Friends will take two hours which could be used for getting more points via party tricks.
 
When the alternative is that Hazou can't gomove underground and we get solo'd by any gas-based attack...Yeah, I'll take those 2 hours.
 
[X] Action Plan: No Hill Fort

Though I'll throw out again that, since we're concerned about enemy ranged attacks, there should be explicit cover inside the fort in case someone lobs an explosive in. A few logs or something to dive behind so we get a defense roll should be enough (and hey, we're camping in there, people like to sit on things).
 
When the alternative is that Hazou can't gomove underground and we get solo'd by any gas-based attack...Yeah, I'll take those 2 hours.

How about we off-load this one to Keiko and Shikmaru? I'll put in our concerns about the potential utility of Tunneler's friends versus building more Party Tricks, and they can calculate how many TFs we can afford to make versus how many PTs we need to safely ensure we advance.

Though I'll throw out again that, since we're concerned about enemy ranged attacks, there should be explicit cover inside the fort in case someone lobs an explosive in. A few logs or something to dive behind so we get a defense roll should be enough (and hey, we're camping in there, people like to sit on things).

Will add that.
 
You know, we really need to get a ridiculously big store of seal blanks to seal up and infuse as needed.
 
Edits in red.

  • Inside the fort (not visible from outside), place Air Dome seals and several traps so that fighting inside will be more difficult for those who weren't there when it was setr up.
    • Also people can drag in some logs and such so that there are things to duck behind in the event of an explosive tag or explosive jutsu goes off inside (mechanically, enough so a dodge roll is at least possible)
    • Specific counters:
      • Mist: Use Elemental Mastery to alter temperature and disrupt mist formation.
      • Poison gas: Use Tunneler's Friend. (if we have them)
  • Give seals to all participants.
    • Banshee Slayers. (coordinate with code word usage)
    • Tunneler's Friend. (see note below)
    • Training Explosives
  • Consult with Keiko and Shikamaru about how Hazou should spend his sealmaking time
    • Discuss that Tunnel's Friends could have great utility versus a poison gas attack versus Hazou needs to be making Party Trick seals so we can win the competition
    • Ask them to estimate how many Party Trick seals he needs to make for a safe margin and how many Tunneler's Friends he can safely slip in, and have Hazou adjust his sealmaking accordingly (assuming he should try to get a decent night's rest in there as well)
 
@Briefvoice plan looks very good. One potential problem I see is:

Specific counters:
  • Mist: Use Elemental Mastery to alter temperature and disrupt mist formation.
  • Poison gas: Use Tunneler's Friend.
  • Elemental attacks: Defend with appropriate elemental jutsu (for Katon jutsu, use Suiton; for Suiton jutsu, use Doton...).
  • Underground foes: Send in Pangolins to KO them. (But test out tunneling jutsu and see if it's even a danger in the ground of a swamp.)

These counters are fairly stationary. Let's say the enemy open up with mist drain again. Akane can use EM to disrupt it in a given area, but if we want to move out, we'll still need to walk into mist, so we need a more proactive way of dealing with it. Something like what we tried to do with an implosion seal, except actually effective. Similarly, we'd basically need to hand everyone a Tunneler's Friend in case of poison gas. And finally, I don't see a way of countering the kind of Raiton technique we got hit with outside of just running out of range. This is probably unavoidable without making the fort into a box, so maybe include a special contingency for it ("if we need to scatter, do X afterwards")?
 
The clothes were all too small for us so our arms and legs stuck out like kids playing dressup in Dad's clothes.
A bit late, admittedly, but I just noticed this line. It has not been my experience, when my kids play dressup in my clothes, that their arms and legs stick out. Rather the reverse, really--they get lost in clothes many sizes too large for them.
 
These counters are fairly stationary. Let's say the enemy open up with mist drain again. Akane can use EM to disrupt it in a given area, but if we want to move out, we'll still need to walk into mist, so we need a more proactive way of dealing with it. Something like what we tried to do with an implosion seal, except actually effective. Similarly, we'd basically need to hand everyone a Tunneler's Friend in case of poison gas. And finally, I don't see a way of countering the kind of Raiton technique we got hit with outside of just running out of range. This is probably unavoidable without making the fort into a box, so maybe include a special contingency for it ("if we need to scatter, do X afterwards")?

Added this:
General Contingency: If we need to scatter due to an overwhelming powerful jutsu forcing a general "get out of the area" dodge, form back up into a wedge and start focus firing enemy genin, trying to keep local numerical superiority as we chew through the battlefield. (Mechanically, make sure we keep working together as a group for Maneuver-Attack combos.)
 
[X] Action Plan: No Hill Fort
Adhoc vote count started by Roomba on Jan 31, 2018 at 9:08 AM, finished with 47 posts and 4 votes.

Adhoc vote count started by Roomba on Jan 31, 2018 at 9:09 AM, finished with 133 posts and 10 votes.
 
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