Recent content by w34v3r

  1. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    I'm honestly still confused how Russ even functions given how persnickety the primal gets.
  2. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    The leap is that they will have those needs. There's a million ways to do super soldiers, and only some of them involve that.
  3. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    You're forgetting that even under ideal conditions not every aspirant is a success, and the fact that getting dose two is a major trial, also that the gene-seed itself is picky as fuck about who it will accept.
  4. W

    Echoes of Eternity: A Warhammer 40k Necron Lord Quest (Redux)

    So are the lineage picks permanent or do we have the option to rotate them?
  5. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    The Astartes are the most mass producible up to a very limited point. Once you have them you can get them to that point easier than tws, but that point caps out once you hit the limits of gene-seed, both in terms of it's slow, finicky, and error prone replication process, and in terms of general...
  6. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    The fact that you think we can't beat Astartes spec is the annoying part. Of the three major Terran super soldier strains firstborn Astartes are the weakest. iirc we don't even have the primaris equivalent that quartus and segundus use. Fixing the issues with the thunder warrior exp gain was the...
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    The Long Night Part Three: Bonfire at Dawn (45k)

    1. We're at the start of the quest, either we're not gonna have enough turns to do anything, or people have to stop insisting everything takes too long because at this point they've said that about everything. According to this thread Nurma doesn't have time to order a pizza delivery. 2. If you...
  8. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    See, the shallows are fine, that's a lot of space and creatures. There's no reason we have to immediately go find the local Marianas equivalent and set down in there. Stop acting like I'm talking about immediately trying to build a city on the back of the Red Death.
  9. W

    Dragon Kings in the 41st Millennia (Exalted/40K Empire)

    I mean as a general rule we've been going for the most cool stuff as opposed to boring but practical tech so the upper pick is consistent with that, on the other hand we might need to make some boring but practical choices at some point.
  10. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    Yes, that's the point. It's a method for increasing our deathworlder bonus, and finding cool new critters to research. It's obviously going to have a casualty rate. Though we don't have to drop straight to the dark depths right off the bat, start with the coastal hives to get a pop up and...
  11. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    We have lamia for that, and they're at least vaguely avernus spec.
  12. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    2. Annnnd? I'm not denying the utility, what I don't understand is why you think it's special in regards to upping general sane psy-infrastructure via the introduction of psykic super soldiers. 3. Good to know, the longshanks are special because they're mean for living on ships and stations...
  13. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    Where is this stated? As a general rule gene-seed is a crippling limitation since you need ten years to get the first dose back out of someone, in the case of a success, and another five before the second becomes available, and depending on specific interpretation and tech level you can't get it...
  14. W

    The Long Night Part Three: Bonfire at Dawn (45k)

    I think the big problem here is that there's a broad enough definition of soldier that there's no one good way to define a super soldier anymore. Traditionally Warhammer defaults to super infantry of various stripes. The Astartes, Custodes, and Thunder warriors all pretty much belong in heavy...
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    The Long Night Part Three: Bonfire at Dawn (45k)

    Also I think the new psykic super soldier concept has a lot more potential impact in non-trust space since human psyker education is still being held back by low numbers in a lot of places.
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