Recent content by Kirai

  1. K

    Machine Men with Machine Minds: Technocracy Inc Plan Quest

    Alt. History 
    I'd argue some of them still need dice to progress at a reasonable rate but yeah stuff like urban freight rail modernization does not need a die at all.
  2. K

    Valkyria Chronicles: Drums of War

    [X] Henry Walt
  3. K

    Always Forward - Blursed Foxes in Space

    Sci-Fi 
    [X] Stay
  4. K

    Always Forward - Blursed Foxes in Space

    Sci-Fi 
    [X] Do not interfere, continue to watch and wait. [X] Continue trying to talk to both sides, trying to gather information
  5. K

    Unprecedented Times [A Pokemon Ranger Quest]

    Do I have a good reason for this? No I just would find it funny to clean trash for both. [X][The Shore] Clean some trash [X][Jewel Rivers] Clean some trash
  6. K

    Always Forward - Blursed Foxes in Space

    Sci-Fi 
    [X] Torchbearer and Lighthouse should take position in the asteroid belt to be ready for scouting, search and rescue, salvage, or self-defense.
  7. K

    Always Forward - Blursed Foxes in Space

    Sci-Fi 
    [X] Plan Close Combat
  8. K

    Ad Astra ex Lutum

    Original 
    [X] Plan Careful Cruisers and Transport Training
  9. K

    Machine Men with Machine Minds: Technocracy Inc Plan Quest

    Alt. History 
    5-7 dice is nearly half to more than half of a department's capabilities. Besides we're A: Already bogged down in long-term construction projects and B: Some construction projects have to be long-term. If we need results to show congress we don't need to shock effort a river system project.
  10. K

    Machine Men with Machine Minds: Technocracy Inc Plan Quest

    Alt. History 
    Do you mean 5-7 collectively for the 2 river systems or 5-7 each on a turn? I do caution people not to throw tons of dice on a project. I'm not sure how Fission Battery is running it, but throwing tons of dice at a project can have the problem of either having too much funding so the listed...
  11. K

    Machine Men with Machine Minds: Technocracy Inc Plan Quest

    Alt. History 
    Yep plan does total up to 290 but we'll see if we get any cost changes. Now for my thoughts Infra - I don't hate it but I would prefer to keep allocating a die to railroad modernization. It's a large project so I'd prefer to keep going steady on it. HI - I'm fine with the allocation on safety...
  12. K

    Ad Astra ex Lutum

    Original 
    [X]Plan Fleetbuilding, Volnay Infiltration and Pocket BBs [X]Plan Fleetbuilding, Volnay Infiltration and Heavy Frigates
  13. K

    Machine Men with Machine Minds: Technocracy Inc Plan Quest

    Alt. History 
    Additional +5 from our character's bonus I believe.
  14. K

    Machine Men with Machine Minds: Technocracy Inc Plan Quest

    Alt. History 
    Damn I just finished my own mathpost! Oh well. Looking at our rolls, we're definitely getting fought by congress. I'd imagine we're getting stuck in worker retraining, especially with the low rolls in healthcare training programs and the alphabet agency expansions. BLS getting a low roll, as...
  15. K

    Ad Astra ex Lutum

    Original 
    I believe this was generated by the peaceful Vehnen-made AI system. Not our amalgamations that we mashed together until we got something workable.
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