Recent content by adwarf

  1. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Threadmarks: The Soaring Firebrand

    Sci-Fi 
    +=+ 992.M41, Caledonia, Memorial Hall of Whisper Shattered Peak, Kali +=+ Tap. Tap. Tap. Only the sound of the child's bare-feet on the smooth stone underfoot echoes in the otherwise empty hall. Stretching into the distance, the chamber is dominated by polished grey-brown plaques and carved...
  2. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    1582373 Alright, we'll call the vote here with Metal and Mettle winning.
  3. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    Ah, that's a surprise to wake up to. My bad on the borked vote tally. I'll reopen voting for another day or two and see where we land.
  4. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Voting: Vote closed

    Sci-Fi 
    1579568[/votecount]
  5. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    Fate will only be spendable in interludes like this one. Your only in mission intervention will be the Twists from crits.
  6. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Threadmarks: Fort Hulm Garrison Duty - 07.005.M42 - Guiding Fate

    Sci-Fi 
    In the aftermath of the battle there is much to be done. Casualties must be counted. The dying and injured must be transported. Entire levels of the complex must be swept over meticulously to ensure no heretical elements remain. Much of Complex Seven will be put to the torch to cleanse it of...
  7. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    All the rolls that are "2d100kh+X" are for the 122nd. Overall those rolls were quite good, but the Ulric First had some weaker rolls that ended in some sizable anti-air losses and the traitors rolled well enough at the end that a sizable chunk of their forces escaped.
  8. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Threadmarks: Battle for Fortress Complex Seven II

    Sci-Fi 
    [X] The Nightmare of the Vales +=+ 07.005.M42, Fortress Complex Seven, Guardsman Nil +=+ Nil frowns and adjusts his stance behind the sandbag barricade he built not even an hour past. Months have passed but even now the symbol of his dedication to the Warmaster's cause still aches from time...
  9. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Voting: Vote closed

    Sci-Fi 
    1576130[/votecount]
  10. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    In this instance it was just an example of an incredibly sturdy human forcing through the pain of being moderately roasted by high power flashlights.
  11. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    Potentially, yeah. Just depends on how complete I feel the 122nd's story ends and if I got the writing juice at that point. I do quite like the outlines I have for the other starting planet options and how their cultures/ideologies would've impacted a story.
  12. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Threadmarks: Battle for Fortress Complex Seven I

    Sci-Fi 
    [X] Only A Moment Of Weakness +=+ 07.005.M42, Airspace above Fortress Complex Seven, Kaymor, Knight of the Second Vale +=+ Callused fingers clench tighter on the sheath of her Dulkavas, the great sword practically strapped against her to ensure it wouldn't be a risk during orbital entry...
  13. adwarf

    To Pay The Tithe - A Warhammer 40k Quest
    Voting: Vote closed

    Sci-Fi 
    1576007 Welp, broke that vote count. Still getting used to those settings. REGARDLESS, in a more competent declaration: our winner is Only A Moment Of Weakness. EDIT: Fixed the vote tally.
  14. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    I mean, I did say shove them off a cliff. Feel free to fight for the 122nd's death.
  15. adwarf

    To Pay The Tithe - A Warhammer 40k Quest

    Sci-Fi 
    I'll push open voting out about another four hours. If it comes down to it and we still have a tie then, yeah both will be valid :p
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