I may of mentioned it before, but I had been trying to work out how to use some ideas from the merchant quest for a roguelike game.
I am at the point I can write down concepts and practice on other, simple games first at least, to learn programming.
weight, skills, and contracts are three very good systems for a game.
I am at the point I can write down concepts and practice on other, simple games first at least, to learn programming.
weight, skills, and contracts are three very good systems for a game.