Awaking adrift in unfamiliar surroundings, an alien artisan by the name of Klevas Mil'zante must find vaer way as anyone else does. Amidst fluid narratives and folk who trade memories as readily as they trade their bodies vae'll find how vae too may seek fulfillment in vaer new daily life.
Questant is an Art Quest that intends to replicate a bit of various games I've enjoyed playing in my life, and an easy comparison is that of an open-world simulator like Dwarf Fortress's own Adventurer...
The year is 2002. Sixteen years ago, Earth’s freedom was secured after a bitter three-year war with an alien interstellar corporation, ‘Fivefold Firmament’, and its human collaborators, puppets, and allies. Now, Fivefold Firmament has just gone bankrupt. The major powers of Earth have entrusted a new organization, the United Nations Strategic Exploratory Initiative (UNSEI), to explore, make allies, and generally help establish Earth’s place in the wider galaxy, now that it’s safer to do so...