The misadventures of Loyal List, Queen Nightmare Moon's most loyal cultist subject. For Her Moon to rise, the Sun must first fall, and it is your destiny to help that descent.
The railroads are to be the blade of tsarist autocracy pointed eastwards, carrying soldiers and bureaucrats and nobility eastwards to govern, to colonize and to conquer. The double eagle aims to rise in the east. And the iron horse will carry it there. You are to build the great railway through Siberia to the Pacific, and do it fast.
Or, of course, you can risk the displeasure of the autocracy. It is not advised.
Vale has fallen. The sea of Grimm that now surround it make access - or escape - all but impossible. Thousands of people remain unaccounted for. Any Huntsmen or Huntresses still in the city went silent weeks ago - but one in particular is of interest. Your mission: Find Glynda Goodwitch, Find any survivors, and then find a way out.
In the vast, crumbling metropolis of Nyxenberg, a rookie BPRD Enhanced Talent agent must navigate the worst case they'll ever get. And then explain to the Director why everything went to shit.