Happiness:
+1 the variety of food available
+1 shrine and heroic Cleric
+1 priests
+1 houses for all
+1 large meeting hall
+1 decent Defenses
+3 happiness gives 1 tribe action, 8+ gives 2 more.
Low happiness causes the loss of control of the council, if happiness is negative for 5 years in a row the tribe takes control over halve the councils actions.
Available resources(totals round down).
Stone:
quarryx1 = 1
Total = 1
Wood:
sawmill x1 = 1
woodworkers 0.25 x5 = 1.25
Total = 2.25
Iron
Mine x1 = 1
Ironworkers 0.25x3 = 0.75
Total = 1.75
Econ
Saltern 2 x 0,5 = 1
tannery 1 x 0.5 = 0,5
merchant navy 1 x1 = 1
sheep 0,1 x6 = 0,6
Nobles -0,3 x3= -0,9
Warriors -0,1 x 11 = -1,1
Total = 1,1
Tech
library 0.5 x1 = 0,5
nobles 0,1 x3 = 0.3
priests 0,1 x2= 0.2
Total = 1
Culture
large shrine= 0.5
shrine 2x0,1= 0,2
priests 0,2 x2= 0.4
Total = 1.1
Tribal members(weapons):
location: Oslo
A Champion(sword, longbow, chain mail, wooden shield).
A Hero blacksmith(sword, longbow and leather armor)
A Hero cleric(sword, longbow, leather armor and wooden shield)
Nobles(10 horses, 10 swords, chainmail, wooden shields)
Warriors(10 spears(iron), chainmail, wooden shields)
Tribesmen(5 spears(iron), 5 longbows(iron), wooden shields) x3
Mounted messengers(horses, 10 spears)
Sailors(5 spears(iron), 5 longbows(iron), wooden shields)
Woodworkers(10 spears, wooden shields)
Ironworkers(10 spears, wooden shields)
Priests(10 spears, wooden shields)
Skilled Fishermen(10 spears(iron), wooden shields)
Fishermen(10 spears, wooden shields) x4
Skilled Hunters(5 spears(iron), 5 longbows(iron), wooden shields) x3
Hunters(5 spears(iron), 5 longbows, wooden shields) x2
Skilled Farmers(10 spears, wooden shields)
Farmers(10 spears, wooden shields) x3
Hamar:
Nobles(10 horses, 10 lances(iron),10 swords, chainmail, wooden shields)
Warriors(10 horses, 5 spears(iron), 5 longbows(iron),5 swords, chainmail, wooden shields)
Elvish Skilled Hunters(10 longbows(iron), wooden shields)
Farmers(10 spears, wooden shields) x2
Half-Elven Priests(10 spears, wooden shields)
Elvish Farmers(10 spears, wooden shields)
Elvish Woodworkers(10 spears, wooden shields)
Skilled Fishermen(10 spears, wooden shields)
Jernklippe(Northern mountains)
Warriors(5 spears(iron), 5 longbows(iron), leather armor, wooden shields)
Ironworkers(10 spears, wooden shields)
Ironworkers(10 spears, wooden shields)
Woodworkers(10 spears, wooden shields)
Skilled Fishermen(10 spears, wooden shields)
Hunters(5 spears(iron), 5 longbows(iron), wooden shields) x3
farmers(10 spears, wooden shields) x3
Visby
Warriors(5 spears(iron), 5 longbows(iron), leather armor, wooden shields)
Elvish Tribesmen(10 longbows(iron))
Hunters(5 spears(iron), 5 longbows, wooden shields)
Hunters(5 spears(iron), 5 longbows, wooden shields)
Woodworkers(10 spears, wooden shields)
Priests(10 spears, wooden shields)
Fishermen(10 spears, wooden shields) x3
Sailors(5 spears(iron), 5 longbows(iron), wooden shields)(merchant navy)
farmers(10 spears, wooden shields) x2
Golden fields
Elvish Warriors(10 longbows(iron), leather armor, wooden shields)
Elvish Skilled Hunters(10 longbows(iron), wooden shields)
Skilled Hunters(5 spears(iron), 5 longbows(iron), wooden shields)
Tribesmen(5 spears(iron), 5 longbows(iron), wooden shields)
Skilled farmers(10 spears, wooden shields)
farmers(10 spears, wooden shields)
Woodworkers(10 spears, wooden shields)
Warband Erikson
Elvish Nobles(10 horses, 10 spears(iron), 10 swords, chainmail, wooden shields)
Warriors(5 spears(iron), 5 longbows(iron), leather armor, wooden shields)
Warriors(5 spears(iron), 5 longbows(iron), leather armor, wooden shields)
Warriors(5 spears(iron), 5 longbows(iron), leather armor, wooden shields)
Elvish Warriors(10 longbows(iron), leather armor, wooden shields)
Central Swedish front:
Warriors(10 spears(iron), leather armor, wooden shields)
Norwegian front:
Warriors(10 spears(iron), leather armor, wooden shields)
Innovations:
Large iron plows: farmers with cattle can use 3 fields.
Assets:
Three ships (Lion, Wolf, and Bear)
Cheetah (merchant navy)
income(4 barrels of iron, 5 of wool and 19 wood).
4 barrels of iron
45 barrels of wool
60 wood
flocks of sheep(eats 2 grain, provides 3 food)
Herd of cattle(eats 3 grain, provides 5 food)
Faction actions
Besides the actions chosen by the players the factions have a number of actions per turn.
one per 10 groups = 6
one from happiness = 1
Total 7
Sawmill -1/3
Saltern x2 -2/3
iron mine -1/3
shipyard -1/3
tannery -1/3
quarry -1/3
village hall -1/3
armory -1
Total 3 2/3 less actions by the tribes factions.
The tribe factions take 3 actions per turn
Buildings(Oslo):
One blacksmiths shop
Market
Town wells
Crude shelters
Large Shrine
small harbor
6x housing(houses 5 groups each)
1x noble housing(houses one group each)
Sawmill (5+ #woodworkers wood per turn)
Root Cellar(1/3 of all grain rots)
Earthen Walls
Large meeting hall
saltern(1/3 of all meat and fish rots)
shipyard
tannery
Armory:
Provides all new and existing groups with weapons and armor
Currently:
Longbows: All
Wooden shields: All
Buildings(Hamar)
3x housing(houses 5 groups each)
2x noble housing(houses one group each)
Shrine
Earthen Walls
Buildings(Jernklippe, Northern mountains)
Trails south
Mine(1 + 1 barrels of iron per ironworker) each year
2x housing(houses 5 groups each)
Earthen Walls
Buildings(Visby)
2x housing(houses 5 groups each)
Shrine
Earthen Walls
Buildings(Golden fields)
None
Transportation:
2x herd of cattle
Current food production(on average rolls) = 240
Fishing(63):
10 groups 4 each = 42
small harbor = 6
2x skilled fishers = 2
9x fishing boats = 9
3x fishing ship = 6
2x pier = 2
Hunting(71):
13 groups 4 each = 52
13x hunting trail = 13
6x skilled hunters = 6
Farming and other sources(105):
12 groups 3 each = 36
2x skilled farmer = 2
23x cleared fields =23
4x estates = 12
6x small flock of sheep = 6
11x herd of cattle = 22
5x groups of tribesmen = 5
Food Use = 239
3x hero = 3
3x nobles = 3
68 groups 3 each = 204
Transportation = 6
Horses 5x2 = 10
Meetings 68/5 = 13