Okay, so I've picked up permission to continue this wonderful ole darling. I would be a fool not...
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Traits are now limited in number (mostly to prevent mindless trait grinding). You can only have a number of traits based on the Shrine attribute of your spirit (the reasoning for this is that your spirit's Shrine attribute dictates how extensive your shrine is in detailing your spirit's actions and deeds; a small shrine simply cannot fit as many relics of successes or painted pottery showing your spirit's traits). There are means of exceeding this limit, but doing so comes with a set of problems not everyone will find particularly palatable. You will know when you've reached your limit, and what will happen should you try to exceed it, but in keeping with AN's veiling of mechanics, you only get more exact details when you first encounter something (or are about to first encounter something).Room to grow and ancestor hero have the most interest for me. how does the max traits work?
Traits are now limited in number (mostly to prevent mindless trait grinding). You can only have a number of traits based on the Shrine attribute of your spirit (the reasoning for this is that your spirit's Shrine attribute dictates how extensive your shrine is in detailing your spirit's actions and deeds; a small shrine simply cannot fit as many relics of successes or painted pottery showing your spirit's traits). There are means of exceeding this limit, but doing so comes with a set of problems not everyone will find particularly palatable. You will know when you've reached your limit, and what will happen should you try to exceed it, but in keeping with AN's veiling of mechanics, you only get more exact details when you first encounter something (or are about to first encounter something).
There are no conditional limits to traits, allowing you to specialize or generalize as you wish. Taking on too many traits, however, runs certain risks regardless of what you are innately tied to. There are ways of picking up extra Inherent Traits, which never count towards your maximum limit, but they're few and far between.Interesting, also would some traits be mutually exclusive or for that matter the number of a type of trait be determined by inherent trait. for example a elemental spirit with the elemental affinity inherent trait would have no limits on what element traits they have beyond their overall max. but an animal spirit may be limited to two elemental types or five elemental traits.
Curiosity is fine. Consider that you're not picking 'the general terrain for hundreds of miles', but rather the particular area your tribe/victims have settled personally, and how they make their living. Islands and coasts tend to be fishers and nomadic herders rather than farmers or gatherers, while floodplains are extremely conducive to most everything at once, but also have demands of self-defense against greedy neighbors. You could be within a few days walk of enormous mountains, or rolling hills could literally be beyond the treeline. You could be a day's travel from a massive desert plain or steppeland. Like the real world, you don't have to go far for the environment to change dramatically.I intend to go for a sort of... Well, Mediterranean start in the hopes of eventual Romanlike/European style development in later eras. I'm not certain that Plains is a better choice than hills in this instance, though.
We had a warrior and a bit of everything, and we were also absolutely nuts. Do my vote, because Inuit owl-men are awesome.Hrm, still trying to think about what to pick. I sorta lost track with the original Amber Age somewhere a tenth of the way into it, or so, so I'm not sure what has been done and what hasn't in terms of interesting new characters or something. I know we had a warrior thing going, right? In the previous version?
We started as an Awoken warrior and thanks to a vendetta, omake train and some other factors turned into a trait machine.Hrm, still trying to think about what to pick. I sorta lost track with the original Amber Age somewhere a tenth of the way into it, or so, so I'm not sure what has been done and what hasn't in terms of interesting new characters or something. I know we had a warrior thing going, right? In the previous version?
We had a warrior and a bit of everything, and we were also absolutely nuts. Do my vote, because Inuit owl-men are awesome.
Or Inuit owl-men. Imagine how useful being able to fly and being able to live without heavy clothes is in the arctic.Hrm, maybe. Could also go with a crafter, maybe? Or...the Spring sounds kinda neat, too.
Or fertility? Not sure.
We were, but then the desire for overprep and a sort of memetic joke turned him into more of a Yahweh lite than a warrior god.Hrm, still trying to think about what to pick. I sorta lost track with the original Amber Age somewhere a tenth of the way into it, or so, so I'm not sure what has been done and what hasn't in terms of interesting new characters or something. I know we had a warrior thing going, right? In the previous version?
The Lawgiver is the closest natural fit. You could create a custom spirit that would be more closely tied to the magical skills and traits than that, but I'd be the one figuring the Inherent Trait and starting 3 attribute points for it. A purely arcane spirit or spirit of the stars would probably be influence only, which is a decidedly difficult start.I am so happy you're doing this.
Can there be a 'magician' awoken hero subtype? If not, which one is closest to that?
I think magic has to be discovered as a god, so we don't have access to it at the start, being an awoken human.I am so happy you're doing this.
Can there be a 'magician' awoken hero subtype? If not, which one is closest to that?
The Lawgiver is the closest natural fit. You could create a custom spirit that would be more closely tied to the magical skills and traits than that, but I'd be the one figuring the Inherent Trait and starting 3 attribute points for it. A purely arcane spirit or spirit of the stars would probably be influence only, which is a decidedly difficult start.
No.Does one need to read the previous Quest in order to participate?