- Pronouns
- He/Him
I was making a snarky idea, but to be fair, magic's informational capabilities can also sway things. If a mage-spy can scry on an enemy general's plans, that can make or break a battle or front.
This is true but also boring.
Yeah like the purpose of this thread is to do freeform worldbuilding. Sure I am taking a more simulationist approach here but the point is for people to come up with their ideas and like share cool and interesting setting building that they did.This is true but also boring.
Any answer given could probably be rendered incorrect by adding another detail or clarification to the magic system, which is why I've tried to answer broadly and use plenty of caveats and suggest matters that might need to be clarified as just plain "high magic" isn't enough to explain the setting.
However if we go with the true answer, then the discussion shuts down and for the sake of having something to say I think its worth making assumptions within the boundaries of possibility as long as you make it clear what you're assuming and why.
The thing is that I am really not sure that I agree with the idea that societies wouldn't enter extremely self-destructive conflict. If throwing hordes of infantry into the grinder gives you an advantage even though it risks serious damage to the social fabric there will be situations where polities feel like they have to make that choice. War is the continuation of political intercourse with other means.Generally speaking, if a form of battle would be highly lethal for all participants, it doesn't happen.
I think a probable outcome would be that warfare is the exclusive domain of magic-users, their close retinues of mundane bodyguards, and mundane garrison/policing forces which would only pass as a sort of "poverty army" in conflicts and regions not big enough to attract the attention of any magic-users.
But the question is way too unbounded to make any one conclusion; the frequency of magic, the method by which it is achieved, and the bell curve of destructive power among magic-users are all entirely necessary to distinguish between, say, one scenario where we just get standard warrior-elite warfare but with magical fighting, and another where the dynamic approximates modern great power nuclear standoffs.
That is an interesting point. The idea of roaming high-end magic users inhibiting the growth of civilization is a fascinating one. Perhaps the most successful polities would be the ones that manage to provide something that interests those high level spell casters to attract their patronage.The political aspect of things is also bound to be very interesting, since high magic-users in some of their incarnations represent much of the power of a human polity without any of the reliance on a subservient human population. Their existence might pose a significant threat to state formation and high-level organization more broadly, since a few powerful magic-users could handily outcompete nascent polities in military terms; conversely, it's not clear that there would be anything much for them to actually compete over — the magic-users might well want some of the secondary products of civilisation, but not the bulk of the land and population that are most contentious to conventional power structures. Perhaps the outcome would resemble the distanced, submissive sort of relationships that societies tend to have with major deities.
So if you want to explore a world where magic users are a serious force that disrupt the process of state formation you would have to answer *how* magic develops and why the first casters that reach the critical mass of spellpower don't just pull up the ladder behind them and actively crack down on others trying to acquire arcane knowledge.Depending on how much offense scales above defense you might actually stop the development of higher magic and large scale warfare.
If your best answer to "How do I stop some guy from Ebenezar McCoy from Tunguska-ing me?" is obsfucation by hiding your wizard tower, it becomes very dangerous to teach a lot of people from your wizard tower, who could spill the beans. It becomes dangerous to have large capital cities or centralised power.
And if you can't teach a lot of people, or all gather in big groups, how do you research when collaboration is an inherent danger? How do you develop magic?
The idea that bodies of magic users would shroud themselves in mystery and superstition deliberately is a fascinating one I think. Monopolization of knowledge and magical understanding could be a huge factor. Because if you can keep people ignorant you might not even have to use the flashy meteor strike magic all that often. Because low magic would be indeed devastating to societies that don't have the knowledge to deal with it.Screw High Magic that more or less bring in mind things like flight, tossing fireballs, meteors, earthquakes.
We already saw the horror superstition wrought throughout human history and still does in certain parts of the globe where people still widely believe in *magic*.
Now imagine how society and warfare would be like if low magic, such as curses, hexes, vermin manipulation were real.
Your high command? Having a sudden case of severe diarrhea on the eve of battle.
Vermin harrasing your troops.
Light fog scaring the fuck out of you men.
Burning witches ending with blood curses and plagues consuming entire villages and so on and so forth.
Something similar happens in The Drawing of the Dark. Powerful wizards are capable of some relatively impressive feats, IIRC, but two opposing wizards in close proximity effectively cancel each other out, leaving both sides unable to use powerful magic except truly heinous and ruinous spells (sacrificing the souls of thousands of people, for example) ... but leaving relatively weak magic unaffected (like foxing beer).To circle back to warfare perhaps the rules of warfare would develop in a way where magical escalation is tiered. Low magic is fair game but using high magic is a serious escalation that invites retribution by outside powers.
The thing is that I am really not sure that I agree with the idea that societies wouldn't enter extremely self-destructive conflict. If throwing hordes of infantry into the grinder gives you an advantage even though it risks serious damage to the social fabric there will be situations where polities feel like they have to make that choice. War is the continuation of political intercourse with other means.
If we have a situation that is analogous to nuclear power stand-offs its absolutely possible things escalate and polities will pursue avenues of warfare that are still existential even if they don't break out the summon black hole spells.
Conflict is inherently self destructive, however its worth pointing out, actually we're probably better at avoiding those extremely self destructive wars than you're granting.The thing is that I am really not sure that I agree with the idea that societies wouldn't enter extremely self-destructive conflict. If throwing hordes of infantry into the grinder gives you an advantage even though it risks serious damage to the social fabric there will be situations where polities feel like they have to make that choice. War is the continuation of political intercourse with other means.
If we have a situation that is analogous to nuclear power stand-offs its absolutely possible things escalate and polities will pursue avenues of warfare that are still existential even if they don't break out the summon black hole spells.
Mad Max but with Dragons please.If high-end magic users are largely unconcerned with what societies can provide they might as well end up as a sort of kaiju or unpredictable wrathful deities. That is certainly an interesting setting to play around with. Highly mobile societies that have to be adapt at rapidly relocating and bouncing back from unpredictable disasters.
I don't disagree, which goes back to where we started:But it would be even more interesting to think about a world where even extremely powerful wizards have things they need from broader society. Instead of competing over land and population they might require as many well educated and trained apprentices as they can get. Because high level magic is incredibly complex and even with magical immortality you just need many brilliant minds to develop and hone your magic further in a constant arms race with other competing wizards. Or perhaps even incredibly powerful wizards require labour on a grand scale to maintain and build their eldritch machinery. Of course those things boil down to competing over land and people again one way or the other quite often.
How do they manage to defend themselves if the magic shields you've provided them don't scale.Magic heavily leans offensive beyond the personal level. A mage can cover their ass with a strong shield but that shield doesn't scale.
Self destructive is not the absence of profit. And profit is without cost.That's only true for very specific and limited definitions of "self". If we consider the entirety of humanity as one organism, the conflict indubitably results in limited self-destruction. But for one society, one polity, one community? Absolutely not. For most of history, waging successful warfare has had among the highest dividends of any activity a group could engage in. Unsuccessful conflict naturally less so, but failure is not inherent; thus neither is self-destruction.
I think it's also important to determine whether we're talking about conflict as a symptom, or conflict as a process.
The latter, taking into account all the motivations and consequences integral to it, is most frequently a constructive process rather than a destructive one; conflict is frequently the price and prerequisite to attaining degrees of coordination otherwise unachievable, and thereby a substantial driver to many of the the populational, economic, and technological changes we have a tendency to consider positive.
Now the above refers to armed conflict, as I assumed that meaning from the context of your post; if we would talk of conflict as simple disagreement of any kind, then my words do not apply. But if a world without armed conflict is an improbable hypothetical, one with no conflict at all is purely fantastical.
As proven by the continual existence of any given society. Nobody would ever disagree with that.What I essentially mean is that warfare does not inherently destroy communities that partake in it.
As proven by the continual existence of any given society. Nobody would ever disagree with that.
Self destructive behaviours can run on a spectrum from very little harm to suicidal.
I feel like we've pointlessly hyperfocused on this part of the sentenceI am not saying that warfare causes "very little harm", but rather that it causes (that is to say, can cause) massive benefit.
And ignored the actual point.
And I think its becoming pretty apparent that we're derailing over pedantic quibbling about what constitutes self destructive behaviour.however its worth pointing out, actually we're probably better at avoiding those extremely self destructive wars than you're granting.
The thing is that I am really not sure that I agree with the idea that societies wouldn't enter extremely self-destructive conflict. If throwing hordes of infantry into the grinder gives you an advantage even though it risks serious damage to the social fabric there will be situations where polities feel like they have to make that choice.
I took a break because I was getting annoyed. I was harping on specifics because I felt OP's question had a bit of "do my homework for me" to it, wanting answers to a poorly-phrased question. I will try to contribute more possible speculation.This is true but also boring.
Any answer given could probably be rendered incorrect by adding another detail or clarification to the magic system, which is why I've tried to answer broadly and use plenty of caveats and suggest matters that might need to be clarified as just plain "high magic" isn't enough to explain the setting.
However if we go with the true answer, then the discussion shuts down and for the sake of having something to say I think its worth making assumptions within the boundaries of possibility as long as you make it clear what you're assuming and why.
It makes a more interesting creative exercise if mages need an economy behind them and therefore can be analysed through a socio-economic lens just like any part of a historical society.OOC, it's usually cribbing from real history and from previous settings, but IC, something is a little weird, particularly if mages can make gold, and extra weird in D&D where a bunch of spell components are listed by price, such as Circle of Death: "The powder of a crushed black pearl with a minimum value of 500 gp".
I'm not sure how it'd effect the greater socio-economic and warfare-oriented side of things - my mind is blanking right now and it'll probably take a few days of mulling over to figure things out - but this is an easier justification is there's any kinds of Similarity laws for magic in the setting. If Similarity is in play, then you can use that to invoke a relationship between Gold and Fire, where Fire is energy - and, more specifically, Fire is Life. Raw life force is often invoked as a potent source of magical energy, but Casting from HP is, well, dangerous, and using someone else's life force runs into problems of morality and potentially practicality. Sacrificing gold may not be as efficient/effective as sacrificing a person, but is probably easier to do in a lot of cases, and unlike people, gold ... really doesn't have many practical uses outside currency for an ancient-to-medieval society, AFAIK.These two can be used to solve each other to some extent if it turns out gold is a magical reagent, a solid form of magical energy, which can be consumed for spells. It might not be literal 79-proton gold, but some similarly valuable substance in magicland which translates as "gold" because it occupies the same niche. Gold is mana crystals.
That also suggests animal sacrifice as fuel, particularly for more pastoral societies whose wealth is largely in livestock anyway—which may create a cultural association between blood sacrifice (potentially taboo) and less 'civilised' rural people who can't afford to power their magic by other means.Sacrificing gold may not be as efficient/effective as sacrificing a person, but is probably easier to do in a lot of cases, and unlike people, gold ... really doesn't have many practical uses outside currency for an ancient-to-medieval society, AFAIK.
I took a break because I was getting annoyed. I was harping on specifics because I felt OP's question had a bit of "do my homework for me" to it, wanting answers to a poorly-phrased question. I will try to contribute more possible speculation.
So. What's the deal with gold in high magic fantasy settings?
OOC, it's usually cribbing from real history and from previous settings, but IC, something is a little weird, particularly if mages can make gold, and extra weird in D&D where a bunch of spell components are listed by price, such as Circle of Death: "The powder of a crushed black pearl with a minimum value of 500 gp".
These two can be used to solve each other to some extent if it turns out gold is a magical reagent, a solid form of magical energy, which can be consumed for spells. It might not be literal 79-proton gold, but some similarly valuable substance in magicland which translates as "gold" because it occupies the same niche. Gold is mana crystals.
Perhaps the gold-maker-mages and the gold-consuming-mages have reached a state of economic equilibrium where making gold is about as profitable as other mage jobs, and buying magically created gold is about the same price as buying mined gold.
Alternatively, the gold-maker-mages run an extremely secretive cartel. Solidifying magical energy into gold for high density, easy transport, consumption, and currency is the most lucrative skill in the world and they will murder to prevent it getting out.
RPG Adventurers who cast three spells on four people and then take an eight-hour rest to regain spell slots can get away with using ambient magical energy. War mages who are expected to cast much bigger AOEs for longer need to absorb (energy from) gold to function.
A spell like Circle of Death can theoretically be cast from 500gp of raw gold, or maybe a bit more with an inefficiency modifier for gold as a universal material component, but that weighs ten pounds and adventurers do not feel like carrying around an extra ten pounds per spell, so they pre-format the magical energy into a black pearl. War mages who have the support of army logistics and caravans can use gold, and will. An army in the field consumes prodigious amounts of provisions and pay, which have to be kept constantly supplied or the army disintegrates, and a mage similarly consumes lots of gold to keep operating at high magic scale and not fall back to casting Magic Missile like it's a slightly more powerful arrow.
Magic items for use by non-mages are either trivial toys, or require gold-fuel inputs to function, making them too expensive to run continuously.
Gold for a high magic army is like JP-8 fuel for a modern army. The supply is vitally important to keep the army moving and functional, and even if a Teleport spell can solve some of the delivery, there's still 1) getting it from mines and suppliers to teleport departure, 2) getting it from teleport destination to various mages and commanders.
Aren't you just describing the OOC part of the OOC/IC dicotomy that Exmorri recognises?I'm not sure what's so weird about D&D listing minimum component prices; it's to my eyes just a simple way of imposing (or at least attempting to impose) a resource economy on magic without spending reams explaining the precise economics of every single material component involved
From a game balance perspective its entirely logical for D&D to do this. From an in universe perspective it becomes weird. Materials themselves aren't weird, a pearl of ___ size is understandable, however the game balance things comes back because DM's might have no idea how to price pearls, and therefore everything has to have a universal price that they can be compared to... which isn't how the world works if you think about it.OOC, it's usually cribbing from real history and from previous settings, but IC, something is a little weird