- Location
- Germany
- Pronouns
- He/Him
Okay so fantasy settings love the powerful caster that can throw fire, call down thunder and delete people from reality. They can heal, communicate over vast distances, scry perhaps even teleport troops. However that power is supposed to be rare. Not everyone has the spark the vast majority if people is muggles.
Fantasy also loves doing fake medieval (or antiquity if its spicy, napoleonic if its daring) settings. So you just have 40 strong mages in your army but on the battlefield its still the popular conception of how battles worked back then. Most settings wiggle around the fact that that would be horribly dysfunctional given the fact that fireball or lighting storm would wreak havoc if introduced on a battlefield not adapted to them.
Now you can work around that by making sure mages stay out of war for cultural reasons or by making defensive magic way stronger so you can just counter-spell the enemy magic artillery away. You can also do magetech stuff where you recreate the modern battlefield but with wands instead of assault rifles.
But that is all boring. Lets plunge into the deep end and consider how societies limited to broadly late medieval tech (plate armor etc.) would deal with that degree of magic.
That degree of magic meaning that magical shields only really work well for a single person and don't scale well at all. Mages have their usual destruction and utility stuff (think DnD without the truly reality breaking stuff like similacrum loops). Magical artificats are hard to produce and generally limited to leaders or champions.
My thoughts are:
- The degree of concentrated firepower mages could bring to the table in a pitched battle mean those would be mass casualty events. Societies would be ill equipped to handle those and conventional military would probably be to heavily focus on raids and asymmetric warfare.
- A large pitched battle where every side fully commits would probably be a very rare event thag changes the trajectory of whole regions.
- Close formation warfare is probably dead. Necessitating highly trained soldiers that might coordinate their lose formations with flags and acustic signals.
- The trench (and other field fortifications) would probably make an early and very forceful entry.
Fantasy also loves doing fake medieval (or antiquity if its spicy, napoleonic if its daring) settings. So you just have 40 strong mages in your army but on the battlefield its still the popular conception of how battles worked back then. Most settings wiggle around the fact that that would be horribly dysfunctional given the fact that fireball or lighting storm would wreak havoc if introduced on a battlefield not adapted to them.
Now you can work around that by making sure mages stay out of war for cultural reasons or by making defensive magic way stronger so you can just counter-spell the enemy magic artillery away. You can also do magetech stuff where you recreate the modern battlefield but with wands instead of assault rifles.
But that is all boring. Lets plunge into the deep end and consider how societies limited to broadly late medieval tech (plate armor etc.) would deal with that degree of magic.
That degree of magic meaning that magical shields only really work well for a single person and don't scale well at all. Mages have their usual destruction and utility stuff (think DnD without the truly reality breaking stuff like similacrum loops). Magical artificats are hard to produce and generally limited to leaders or champions.
My thoughts are:
- The degree of concentrated firepower mages could bring to the table in a pitched battle mean those would be mass casualty events. Societies would be ill equipped to handle those and conventional military would probably be to heavily focus on raids and asymmetric warfare.
- A large pitched battle where every side fully commits would probably be a very rare event thag changes the trajectory of whole regions.
- Close formation warfare is probably dead. Necessitating highly trained soldiers that might coordinate their lose formations with flags and acustic signals.
- The trench (and other field fortifications) would probably make an early and very forceful entry.