Vote tally - The Embers Crackle (RWBY/CK2-AfterTheEnd)

Adhoc vote count started by san on May 2, 2018 at 9:37 AM, finished with 29 posts and 14 votes.

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san
The Embers Crackle (RWBY/CK2-AfterTheEnd)
Post #27
Post #55

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14
29

  • [X] Plan Brilliance in madness
    -[X] The Schnee tribe.
    -[X] The White Castle
    -[X] Dust Studies
    --[X] Faunus Refuge
    [X] Keepers of the Atlas Vault: Your tribe are descendants of a research institute in the Ruins of Atlas, the buildings bearing the name Geppetto, which is where your tribe gains it's name. Within the Geppetto tribe, however, there exists a divided people. One side, the Keepers, are a caste of scholars who maintain the Vaults and seek knowledge of the Before Times. The second faction, the Warhawks, are a caste of warriors who claim descent from the military of Atlas and serve as the shield against the constant Grimm and Raider attacks. Both sides vie for power and control over the Seven Vaults: long sealed constructs under the research institute. No records remain of their contents, but they no doubt contain objects of great power within. (Tribe instead values Martial Might and Learning, with two factions to manage. Gain Weaponry 2, tribe is located directly in the Ruins of Atlas. Frequent, almost constant, Grimm, Raider and Reclaimer attacks.)
    -[X] You come from the Keepers, who are the ones who should concern themselves of the secrets of the universe, while the Warhawks continue their traditional role. (Bonus to Learning, Penalty to Martial.)
    [X] Keepers of the Geppetto Vaults
    -[X] Gatherer
    [X] Keepers of the Atlas Vault: Your tribe are descendants of a research institute in the Ruins of Atlas, the buildings bearing the name Geppetto, which is where your tribe gains it's name. Within the Geppetto tribe, however, there exists a divided people. One side, the Keepers, are a caste of scholars who maintain the Vaults and seek knowledge of the Before Times. The second faction, the Warhawks, are a caste of warriors who claim descent from the military of Atlas and serve as the shield against the constant Grimm and Raider attacks. Both sides vie for power and control over the Seven Vaults: long sealed constructs under the research institute. No records remain of their contents, but they no doubt contain objects of great power within. (Tribe instead values Martial Might and Learning, with two factions to manage. Gain Weaponry 2, tribe is located directly in the Ruins of Atlas. Frequent, almost constant, Grimm, Raider and Reclaimer attacks.)
    -[X] You come from the Keepers, who are the ones who should concern themselves with the secrets of the universe, while the Warhawks continue their traditional role. (Bonus to Learning, Penalty to Martial.)
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