The Candy Tunnel

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Life is a precious delicacy.

Death is the main-course.
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Candy Tunnel Main


The slow methodical dripping that hangs overhead gets louder as the senses focus on the metallic pipes on the ceiling. A patient groggily stands up, shaking off the deep slumber then looks in all directions as the temperature drops to an uncomfortable chill. Walls lined with graffiti and strange red stains, the smell of copper penetrating the air like tiny needles. A horrifying shifting of metal from behind a seemingly locked door, shattered open by the massive force behind. Screams, never-ending, rolling across the grime as the patient is dragged into the darkness and with a sudden jab of metal slashing through meat...Silence

A single piece of candy is rolled from the darkened doorway, into the light where it takes center stage. Accompanied with it is a tooth, freshly pulled.

Introduction and warning

Hello and welcome, My name is Prypt and welcome to the worst possible game you can ever play, especially by yourself in a dark room. Today, my fine patients, we will be diving deep into the psyche of the human mind, of the macabre, sullen and the intrinsic values of what people are predisposed to. More importantly what defines you as a person, or perhaps what may lay inside the twisted and prolific madness that we all carry. The game is all over the place, from serious to not in a few moments at a time.

This game contains extremely dark themes and imagery portrayed through text, the game touches on many subjects such as suicide, depression, mania, murder, trauma (both physical and mental), gore, abuse and general sadism. The game is not about violence for the sake of violence, the world is survival horror and the game itself is more of a study on the choices people will make under certain circumstances, while also having an arching story or theme tied to the character themselves.

This game is intended for mature audiences and is no way, in any shape or form, geared towards children or non-adults. There is no sexual content in this game, the only mature themes are extreme forms of violence, the setting and the overall makeup of the game itself. By reading further of any post past this you are agreeing to be exposed to the dark and horrifying world therein.


There will be few moments where I will use images other than text, however none of these images will have gore or anything graphic. At most it will be bloodied characters or animated or static blood images to portray death and even then it'll be spoilered. Everything graphic will be written in text and will have spoilers over it. Again this game is not intended for those that dislike any of the aforementioned. The game is mostly text based and as such the imagery comes through text.

Summary
You play as a whisper for a character created by the populace, a whisper is a disembodied voice that makes inferences to the character. When enough inferences are pressed on the character through a commune they will act on the strongest impulse, or in short, the most agreeable action.

As a whisper you are trying to
keep the character alive, by any means necessary even if the character is actively trying to die. You are linked to the character and if the character dies, your whisper also dies.

The goal of the game is to live long enough to find something to end the suffering, through means that do not include dying. While also trying to uncover the current mystery, reason or lore behind the character, why they are here, what they did and why the world is like what it is.

**You can join the game at any time, regardless of where it is within the story, like madness many voices come and go.**

Rules
1) Be Nice and Civil
2) All rulings are final unless stated

The game is incredibly unfair, unbalanced and randomized, the chances of the character survival are very slim. Death can arrive as easy and seamless as opening a door, or not watching where your foot is placed. The world is both realistic and unrealistic, anything can happen for any reason without logic or science behind it. The world is chaotic and overbearing. That being said this game is not for everyone, only those who seek a challenge and who are not afraid to take risks, as well as the consequences they give.

I know this is far from appealing for some, but in my experience I've found that there are some who step to the challenge and enjoy the pain it brings.

Side note, I'm a GM and I run my own homebrew DnD that is slightly similar to this. I'm already running something for a few. But if you like what you see and you'd like to dive into the world of Sadist. Please feel free to contact me, and I'll set you up with a sm0l temporary game to see if you're feeling it. All of it is done on discord might do something here but I'm not a forum type guy.

<<Important Spoilers>>

There's already an active character, you can skip this spoiler and move onto whispers.

Works on a first come first serve basis. You get [1] choice to exert on the character and that choice locks in it for the character. If the choice for that specific part of the character has already been chosen by someone before your post, you cannot change that part for this iteration and must choose something different. At the end of the grace period anything that is not voted on will be chosen by the GM.

[Character Creation Sheet]
(You only get 1 per Whisper)
(None of this is explained, also after the character is created if you find an image that looks similar to the character and it's voted to be used on the CS i'll prop it up)

<Gender>
M, F, VOID

<Blood Type>
A -+ B-+ O-+ VOID

<Eye Type>
Shape and Color

<Race>
Literally anything as long as it's humanoid and serious. Well sometimes serious, haven't done a Toilet Man run in awhile. Also blood will always be red

<Stature>
Towering, Average, Sm0l

<Physique>
Ch0nk, Average, Slim Shady

<Voice>
Anything, A bonus +5 to all stats if you make them sound like Bob Ross

Your whisper is unique to your poster, at the start of every game, either during the creation phase or during the main game itself you must declare what kind of whisper you are. The type you choose increases the character's stats in that respect.

For example, Anna has 3 Wise Whispers and 2 Inner Strength Whispers. She has 3 Wisdom and 2 Strength to use during her runs.

**You can join the game at any time, you do not have to join at the start to play. Just declare your whisper and start voting. Have fun!**

At the start of the game and every time you vote or commune you must declare your whisper type and keep it consistent during the course of the current game, you can declare it anyway you want as long as it's clear to me what type you are. You can even change the name of the type of whisper as long as you have the <STAT TAG>.

You get a choice of [1] Whisper.
Body <STR>
Wise Beyond Sight <WIS>
Interpretive <PER>
Resilient <CONS>
Quick <AGI>
Dark <INSANITY>

Whispers and their stat increase are dependent on whether or not they were apart of the commune, whispers who do not participate in communes are not added to the stat pool and are redacted.

You can only be a single type of whisper, and you cannot change it until the character dies (You Lose) or if the End Game is reached (You Win)
~~~
Sub-stats that show up can also be chosen once they are revealed. Like..
Void

Your character starts essentially blank. With nothing, no accolades or items. Nothing special about them. The only thing they have are stats dependent on the type of character made and the amount of whispers that character has tied to them at that moment

o Strength
Physical damage, overall muscle strength, resilience to physical damage by blocking and grip strength

o Wisdom
Mind damage, overall memory and cognitive strength, resilience to the many types of mental damage (Insanity, Panic, Depression, Hopelessness) and mental threshold strength

o Perception
Sight and Senses, Used with many things; to find inner workings, hidden meanings and pathways. Can also be used with certain weapons and is directly used to both find and decipher clues

o Constitution
The natural resilience of Mind and Physical damage, as well as the resistance of poison, disease, infection and other bodily functions. Is also directly rolled in [Will to Live].

o Agility
The nimbleness, soft footed and flexibility of the character. Used with ranged weapons and defense and is directly used with stealth and advanced movement (Like wall climbing)

o Insanity
Starts at 0 unless there are whispers who choose to be Dark Voices. Insanity is the only stat that allows the character to see the world differently and in unique ways while also finding "truth" and "deception" within the world. This stat is better to ignore starting out, however if you are patient with the darkness within.

You may find sanctuary in the depths.

[Note: You don't have to act like the whisper you choose however, if you'd like to there's nothing stopping you. The mere fact that you have found a place of rest inside the head of the character is cause enough for your communes to yield the stat bonus]

The overall state of the current patient is not stated initially. There are ways to find out how close to death the patient is, from..

o Self Action <Perception>
o Clipboards
o Medical Devices
o Testing Kits

Damage done to creatures and your patient will be told visually, and it is up to you to gauge whether or not something is truly dead or dire.

ooo The Set Up ooo

- Creation -
Everyone gets [1] Character choice, you can choose from a single category and define it and effectively lock it in, once it's locked in no one can change it, first come first serve.

(For example)

[X] Eyes (Blue and wavy, with black scelra instead of white)

- Declare Your Whisper -
Declare what whisper you are and remember it, also during your communes (Every time you vote or are doing a voting like-action).

You can declare your whisper type in any way you want as long as it's clear what stat you are with <STAT TAG>.

(For example)

<Whisper of Unrelenting Madness> <INSANITY>
[X] Race (Orange Bandicoot with Pants)


- Generate World -
First world always starts in the candy tunnel prologue after that the next iteration will have more choices towards the type of world and what is within it, as well as motifs to make the game easier or harder with varying degrees of cost and reward.



ooo The Game ooo

- Round Order -

[1] Scenario
The round begins with the current scenario or scene stated. Each scenario is hand crafted, randomized and will continue until the game ends.

[2] Deliberation
The whispers speak to each other inside the head of the patient, they will try and reach a consensus and then move on to the commune

[3] Commune
After the deliberation phase ends, the whispers cast their votes and start to press their impulses onto the character in order to get them to act. Voting at the minimum lasts for 5 to 15 minutes, and has an uncapped maximum. Essentially the commune lasts for as long as the GM sees fit. Late communes are sometimes tallied as tiebreakers

[4] Resolution
Commune votes are tallied and the actions are resolved in chronological order, or whatever is the most pressing issue at the moment. Damage and effects are also logged at this phase.

o Rolling
During this phase any action that the GM deems a stat roll will be resolved by the GM, unless he specifically calls out a whisper to roll which is rare. Every roll has a default of 5 + Stat values. Meaning 5 is the best you can get out of a default roll.

For example

[X] Investigate (Strange Shadowy Wall)

Lets say I declare a perception check on this action. And for the sake of examples, let us also say that Anna has 2 perception. The roll would be

d5 +2

The higher the value the better the outcome, not all actions will be rolled however the more difficult actions will be and will have varying degrees of difficulty in order to succeed.

Also anyone can ask to roll if their option is picked out of courtesy. Essentially if you ask before the resolution and are quick to respond to roll I will let you.

[4] Renew
Directly after resolution, the scenario changes and shifts scenes depending on the actions that the whispers have taken. The cycle continues

ooo End Game ooo

[Death]
If the character dies it's put in the graveyard, where the name, cause of death and extra notes are documented.

On death the number of insanity gained (Through whispers or otherwise) is taken into account and carried over to the new iteration where the next "patient" will have a harder time. The insanity generated is carried over through all iterations until it reaches the max cap. If that happens, all insanity is expunged from the bloodline and is dispersed into points that evolve the game. Insanity makes the game harder, but increases what happens within the game. Essentially "leveling up" the game itself.

If the character dies, it is counted on the Death Marker

[End Game]
The goal of the game is at the choice of the whispers, the whispers win if..

o They find and escape through the exit.
o They find enough clues to complete the character's understanding
o They find another method of winning other than death.

The game has many paths and routes to take, There are many ways to win but only one way to lose.

That being said there are more ways to die than to live, such is life.

Each commune nets you three actions per whisper, these actions are the votes for what to do in that given moment. You can be specific or basic. In the event of multiple conflicts using the same vote [IE: Multiple pickup actions for different things] The GM will go with a random pick up. You can only vote for [1] type of action at a time, the actions do not stack on a single whisper. [IE: You can't have [2] Attack votes]

[] Investigate - Look at the entire room closely, or specific items or key words to refine and increase success. You can also investigate items further if you are unsure what purpose they serve. This includes items both in the inventory and in the direct vicinity

[] Pickup and Equip - Pick up an item, it is automatically equipped if the slot is empty. You can pickup an infinite number of items within reason. [Can't pickup a table and shove it into your sack]. You can pickup 3 Items at a time.

[] Attack or Interact - Attack anything or interact with anything [Like pulling a lever]

[] Uncover or Conceal - Uncover hidden or stealthy placed entities/creatures or hide and stealthy place yourself/objects, essentially the "Stealth Button"

[] Use item - Use any item in the character inventory, you may also use items that are equipped to the body.

[] Self Action - An action that would be done on the character themselves can, be used in replacement of use item if the item used is a health item. Every time a self action is used (Including general healing), they will get a rough description of the state of being that character is in. As well as what they may feel in the moment (Context Clues).

Occasionally, one lucky whisper will be given a draw. That whisper must resolve it as soon as it is declared, and must live with the consequence of his or her, actions.

The draw is nullified if the whisper does not act within a time limit, usually a few hours after the draw was posted. Draws are random and can occur sporadically.

Essentially a personal draw is the three action or a singular defined action on the shoulders of a single whisper at that moment. This can have hilarious or dire consequences for the whole of the commune.

<<Important Spoiler End>>

Example Scenario:

The walls are completely black with soot, as if this room was once a furnace. A sweltering heat presses against your head as you shift through this area. The metal flooring scraping against the soles of your shoes.

You notice a card, embedded into a tiny crack in the wall directly next to it pinned against the wall with a rusty tack is a burlap bag of candy. Opposite of this is a massive pipe, stretching from the ceiling to the floor. It has a valve with several gauges lines alongside it.

In the northwest corner of the room is a strange shape draped with a burnt and blackened cloth.

The only exit in this room is a massive metal door with a center wheel-valve to the north. It looks rusted shut.

You feel a pain in your left arm from the previous stab wound <Bleeding>

[X] Investigate (Gauges on Valve)
[X] Pickup (Bag of Candy)
[X] Interact (Turn the valve on the pipe)
[X] Uncover (Black Cloth on Strange Shape)
[X] Use Item (Candy on Self)
[X] Self Action (Try to stop the bleeding)
[X] Custom Action (Try to cool self off from the heat)
[X] Exit (Northern Metal Valve Door)


Pick one per character unless this is grayed and crossed out, None of these motifs are explained until the start of the game.

<As with WG, this is locked until the first game is over>


Everyone votes for each category ( <Category> ), none of these are explained so pick liberally

<First World Generation is set by the GM>

<When the Prelude Ends, based on the choices of you fine test subjects, there will be options for you to choose here. The Prelude is the first game and when the game "restarts" and a new iteration is created you can use the WG standard>

Final Tidbit

Your choices have consequences. Your very action has weight that can shatter the scale, on your side or the other's. When it's your time to be drawn, When you must decide the fate of the patient that is in your care.

You must not hesitate
Time is the enemy of man and the ally of monsters
Because all it takes to get you
Is enough time to get you in their jaws


Life is precious, let the game begin

 
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Current Character
<Active>


[The Otopath]

<Gender>
[Saint Akagi] Void Base

<Blood Type> [Changes Creatures]
[GM] Void

<Eye Type> [Changes Perception and Type of Sight]
[GM] Cosmic scelra with no pupils or iris, just the cosmos

<Race>
[ComiTurtle] Flightless Avian humanoid with a pronounced beak and talon bearing feet.

<Stature> [Changes differentials]
[GM] Average

<Physique> [Changes differentials]
[GM] Average

<Voice> [Changes hidden elements]
[GM] Multi-tone and bit-crushed

(Stats)

[STR]: 2 [1] [+1]
[WIS]: 5 [2] [+3]
[PER]: 6 [1] [+5]
[CON]: 9 [2] [+7]
[AGI]: 4 [1] [+3]
[INS]: 4 [1] [+3]
[Void]: 6 [0] [+1]

[Defense] : 2.5
[Mental Defense] : 10.1

~~~

++Boons++ [Positive Afflictions]

+ Razor Sharp Talons [+5 Unarmed]
+ Cosmic Radiation [Low-level light aura]
+ Void Blood and Body [Cannot be charmed, Can heal in darkness]
+ Cleansed and Slated [Mental Defense Increase of 5]
+ Guide My Hand [When healing itself or others the medical success rate is increased by 25%, regardless of the situation]
+ Selfishly Altruistic ["This is my patient, and no one else's, this is my job and only I can help"] [ The Otopath will go to great lengths to save a life, no matter the cost.] [Individuals that are aided are doubly healed]
<However, it takes 25% more supplies to do so>


--Ailments--
[Negative Afflictions]
- [Selfish Impulses] <Insanity Tier 4> (As the dark voices raise, the worlds light seems darker) <World View: Cynical and Selfish> <CONS +5>
-
-


~~~
Sanity


{The Ticker}
This macabre tinkered tool was created out of odd bits of one of the contraptions found by the mysterious gift. A mechanical heart that pulses as if it were made of flesh, the beat is artificial and rattly with bolts. A large circular LED like monitor is seen prominently on it's face and it shifts in hues depending on the mental state (Sanity) of the user.

Green = Stable : Everything is fine and dandy
Yellow = Moderate : The world starts to peel back revealing the aberrations within.
Red = Danger: The dangers that are seen in this world are tangible, they can reach you as easily as you can "see" them.
Gray = Flatline: The world and it's burdens are too great for you. There is only one way out of this wonderland and it's the stringing of a rope or the barrel of a gun

{Sanctions)
The ticker can be used to create small capsule pills into various design. These sanctions are pills designed to stimulate, aid and inhibit certain aspects of the brain.

{Autodact}
As with aid the ticker can create small syringe like capsules that fit onto your thumb, these pill-like darts can be used to inject creatures and beings within a safe distance. The use of this ranges more on the inhibiting and damaging side of science, and most autodacts need to be tested in order to fully find their use on both yourself and the creatures of the world.

{Crafting}
for dummies

<Crafting Vote Structure>

[X] Sanction/Autodact/Both
[X] Specific
/U/ Units of the chemical your'e willing to spend

Can only craft within resting zones and can craft all at once

Non-cohesive votes will cause crafting to be randomized based on a mix of all votes


"My head is swimming, with questions that have no answers. There is no logic in this place and I find myself getting more lost as the minutes tick by."

~~~

(Tenable Thoughts)
Thoughts or intrigues that the character picks up that can later be drawn on in conversation or in action. A fellow traveler of the path of knowledge often increases the

<Arcech 1>
Knowledge of the deep, arcane, engineering of the world. At this level of understanding, a mere glimpse into the utility.

<Medical Knowledge 2>
A great wealth of knowledge on the grand library of the sick; hospitals, hospices, general practitioner offices and more.
<o> Medicine
<o> Surgery
<o> Diagnosis
<o> Healing

~~~

[Claims of the Deep]

Claims are made at the end of every insurgency, and the insurgency itself is caused by increased stress and outside influence (Mental). For every Insurgence the whispers will be tested through questions or through personal resolve to beat back the Dark Voices. Failing an insurgence often results in losing control of the Host Body, so of course it's in your interest to not allow that to happen

+ <Agility Claim> : Abides by Water : with fluid motions does the Otopath move, as if it has trained it's whole life to nimbly escape this moment.. [One Use]

+ <Insanity Claim> : Vox Daemonium : Speech unhindered, does this gift or pact make, as light fades to dark so to will I. Render unto me the desire of...[Whisper Choice]
 
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Inventory and Equipment
[Bottomless ACME Sack]
o Note from IO [2]
o Medical Examination Report for Subject 2140-B
o Tricordrazine [3u]
o Small Sanity Pills [3u]
o Autodact [Hydrosophilitate] <Untested>
o Autodact [Centralizine] <Untested>
o Surgical Glove
o Strange Runic Dodecahedron
o Chloral Hydrate <20u>

[Wallet]
o 91 Teeth
o 2 Wisdom Teeth
o Free Examination Voucher


[Equipment]

{Right Hand} : <Lens-less Flashlight> : (Handheld and tubular, this light source has seen better days) (You don't know how long the batteries will last..)

{Right Arm} : <Bloodied Sash> (0.5) : (A bloodstained and gauze-like sash, tattered in an unknown use. The blood is smeared in several places in the shape of a smile)

{Over-Coat} : <Tattered Robes> (1) : (They feel familiar, the hand wanders to a hidden pocket as if it longs to find something sharp and sacrificial, of which it finds naught)

{Trinket} : <The Ticker> : (It beats like a heart would... Soothing to know that you still live..) (Sanity+ Pulse every 2 turns and extended [2/4/6/8]) (Automatic Sanity Scan)

{Shoes} : <Spider's Silk Shoes> (1) : (Arguable the most comfortable thing that has ever been worn on the Otopath's bird-feet)

<Patient ID Bracelet> : (A single piece of plastic with illegible writing and a bar-code attached to a plastic sheet that wraps around it. Uncomfortable and tacky..)

[Equipment Gain]

[ST] : (Sweet Teeth) tag allow you to find Sweet Teeth that are worth 10 instead of 1
[DVis] : (Dire Visage) allows the user to see dark voice messages as well as DV couriers that may or may not help you
[SsS] : (Sticky Surface Shoes) the soles of the shoes are sticky and adhesive, allowing the user to walk with more stability across dangerous ledges as well as reduce knockback from attacks [Cannot be used to walk on walls, at least not yet]
[Comf] : (Comfortable) items that are comfy give a constant boost to the mental thresh-hold of the user
 
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Active Killers or Creatures
<<[Killer]>>
o Inactive or Empty

A killer is a creature that cannot be killed by any means, whose job is to utterly destroy the patient. The killer has several weaknesses that can be discovered as it is in play. There can only be [1] killer in play at a time and is summoned by the actions of the whispers.

<<[Creature]>>
o Inactive or Empty

A creature is a mortal entity that is hostile towards the patient. Any creature that is active in the area will be listed here as well as the last assessed status of the creature.
 
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Alright, all set up.

Scenario will be given after the character is generated. Reminder you can only choose one thing to change on the character and it's first come first serve so if you see it already locked in on the character sheet, choose something else.

Moving on from that.. I don't really know how I want to do the name. But I like gambling, so how about this.

The highest d20 roll gets to decide the name, if you want to name the character; roll with your creation vote. In the event of a tie, I will use a mixture of both names

Also remember to declare your whisper type during the creation phase.
 
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<Whisper of Chatterbox> <INSANITY>
[X] Name (The Otopath)


Just posting as an example for those that don't like walls of text.
 
<Whisper of Callused-hide> <CONS>
[X] RACE: Flightless Avian humanoid with a pronounced beak and talon bearing feet.
 
Creation that is locked in, will be red, with the user who locked it in as the [] tag, character creation will end and be randomized, 3 hours from this post.
 
So the character is locked now?

<Whisper of Quick Feet> <AGI>

I guess I don't have anything left to vote for for now? But I will declare my whisper type nonetheless.
 
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Decline of Ebb
You will not know when, or why, or how.

Not now at least.

But know that you have been chosen to do some good in the world.

That is enough to motivate a person like you right? Voidling?

The voidling slowly wakes up from it's deep slumber, all around them are statues of doctors. Lifelike constructs illuminated by floating red orbs in this vast and endless chasm of darkness. Frozen in time, depicting proud stances of their field and each holding a plain-wooden clipboard with several sheets of meta-data.

The Otopath stands up, the talons of their body clicking on an invisible floor as if they are suspended in mid air, yet they are not. A distant piano is heard in the distance, out of tune and in a discordant ballad that strikes the senses harshly. Yet, it is a familiar tune to the ears of the voidling.

-Creation Gains-
+5 Void Stat
Unarmed damage boosted by 5 [Talons]
A low light surrounds the Otopath [Cosmic Eyes]
The voidling avian can heal themselves in darkness [Void Blood]
The voidling cannot be swayed or seduced [Void Gender]
The voidling has average life [Physique]
The voidling has average reach [Stature]


After looking over itself thoroughly the avian clicks it's beak against it's feathers in anxiety before sweeping their sight over the statues.

The piano stops as if actively knowing what you are doing, giving you the silence to think.

Five statues of various doctors each unique in shape, size and make. Each holding a clipboard with strange meta-data. The avian's sight is blurred by the red lights and it can only truly focus sight on one statue. [Obscura Orba]

Choose wisely, Let the Commune Begin..

[1] Golden Statue with White Eyes
[2] Pristine Statue with Emerald and Blue Eyes
[3] Slate Gray Statue without Eyes
[4] A Shattered and Pathetic Heap of Rubble
[5] Black and Blurred Statue, Eyes that burn bright red

A question is posed to the whispers, you do not have to answer.
"Do you have a sweet tooth?"

Edit:

[Note]: The time of deliberation and commune are the same, 5-30 to 1-2 hours at the most in a rough estimate. I will give 15 minutes of recourse to my time warnings, giving those who have not yet communed with their whispers a chance to. Right now you can still pick up to three choices if you wish to do so.
 
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So, a commune is basically voting, right? For up to three choices?

<Whisper of Quick Feet> <AGI>
[x] Pristine Statue with Emerald and Blue Eyes
[x] A Shattered and Pathetic Heap of Rubble
 
So, a commune is basically voting, right? For up to three choices?

<Whisper of Quick Feet> <AGI>
[x] Pristine Statue with Emerald and Blue Eyes
[x] A Shattered and Pathetic Heap of Rubble
Can choose up to three yes with actions, sometimes actions will be limited to one but i'll specify that.

Commune is deliberation and voting, you don't have to deliberate if you do not wish to, although it is recommended, but at this early in the game i'm not expecting much. The voting cycle is done fairly quickly as I like continuation with the game so expect a 5-30 minute Communal period. Things will be added in for whispers to do as well, such as the question posed. Those are also optional most of the time, and if they aren't it'll be specified.

Edit: 5-30
 
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So I do believe we are looking at potentially selecting the killer after us, or perhaps this is some sort of boon. Hard to say for sure. I find myself drawn to the rubble but my concern is that could be the worst in, either way, I currently would be interested in the pristene calico eye'd statue.

Edit:
Also, how do you all feel about answering the question? Do we ignore the question: answer obtusely, with a positive, or negative? Perhaps a question in turn?
 
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[X] Pristine Statue with Emerald and Blue Eyes

<Whisper of Callused-hide> <CONS>
[X] "I relish the rare succor of "sweets" but I prefer other forms of nourishment."
 
[X] Pristine Statue with Emerald Eyes and Blue Eyes

To the whisper of Shattered Heaven.
Nothing is more sweeter than taking your time.

To the whisper of Callused Hide
There will always be sugar in life's cabinet.

-Gain-
20 Teeth for each question answered
Strange "Leather" Wallet

The Otopath looks towards the pristine statue, having trouble focusing on the face of it. The eyes meld together and are constantly out of focus causing a massive headache into the poor avian's head. It recoils back a bit, pressing it's palms to it's temples as if to suppress the sudden pressure. It takes a moment before the pain subsides and the voidling looks clearly around him.

Now only the singular statue of Blue and Emerald remains, standing staunchly and towering over the avian. A lifelike marble statue of a massive and broad shouldered doctor, his clipboard pure and new with paper so fine the smell alone is as if it came fresh from the factory. As the Otopath looks upwards at the face of this chiseled stone the eyes begin to glow and pulse. When the gems reach the apex of their illumination, almost blinding the voidling, it's hand arches downward as if to offer something.

The statue holds out it's clipboard hand and faces up upright to where the voidling can clearly take and read the document, as it's taloned and feathered hands clamp outwards towards it. Something white and plastic glistens on it's wrist. Holding the arm straight and observing it, the Otopath notices a medical bracelet on it's right wrist. The writing is illegible and the bar-code is stained with red droplets of what you assume is candle wax.

After examining the bracelet, the Otopath looks at the clipboard and takes it.

Medical Examination Report for Subject 2140-B

<The text is there, but a burning in the back of the Otopath's skull makes it impossible to read. Every time it's cosmic eyes focus on the words they are blurred and a shattering pain strikes the nerves.>

On the back of the clipboard, stuck to the back with clear tape, is a key ring with three keys.

Each key is the same type; made of wrought iron with standard teeth patterns. The only difference is the plastic labels attached to each, all of which smell like sterilization fluid.

Commune Begins.

Choose only [1] of the [3] listed


[1] Christway Sanitarium
[2] The Demagogy
[3] Sewer Tunnel


A note is attached to the ring, written in green like the note before.

Deep into the entity you will find me
Struggling and Suffering along side you
Friends and Enemies, Lovers and Spurners
We will complete one another
Resist the temptation to consume..

But do not neglect your promise

- Io Sweet-Tooth
 
I'm feeling the Demagogy but given that we heal in the darkness the sewer could be better likely being the least lit location.
 
Vital choice.
GM is giving a few hours (Stepping away) and letting the deliberation and commune continue until then.
Probably in 4-5 hours.
 
Well, I'd like a bit more discussion personally, but we're gonna lose this anyway and this is the most interesting option to me:

[X] The Demagogy
 
Not much has happened or made enough sense yet to warrant discussion.

[x] Christway Sanitarium
 
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