Vote tally - Terminus Quest: A CKII Mass Effect Quest

Adhoc vote count started by PoptartProdigy on Mar 7, 2024 at 10:31 PM, finished with 144 posts and 71 votes.

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PoptartProdigy
Terminus Quest: A CKII Mass Effect Quest
Post #29690
Post #29833

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71
144

  • [X] Plan Integration, Reform, and Analysis
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Diplomacy 1] Democratic Reforms: Time: 1 year. Cost: 37,300 credits. Chance of Success: 10%/40%/60%/90%.
    --[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 74,600 credits. +42
    --[X][Personal Attention] Adds Mira's Bonus +16. Final Chance of Success: 68%/98%/118,%/148%
    -[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
    -[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
    -[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
    -[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
    --[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 2] Personal Attention: Democratic Reform
    -[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.
    [X]Plan Professionals Study Logistics
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Diplomacy 1]Intrusive Questioning. Time: 1 year. Cost: 30,000*2 credits = 60,000 credits. Chance of Success: 50% + Minister 42 + Personal Action 16 = 108%. SPECIAL Double Down + Personal Action.
    -[X][Diplomacy 2]Consulate Exchange. Time: 1 year. Cost: 38,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Stewardship 1]Establishing Force. LOCKED. 1/3 years
    -[X][Stewardship 2] Power Is Power.LOCKED. 2/3 years
    -[X][Intrigue 1] Establish A Spy Academy. LOCKED. 1/3 years.
    -[X][Intrigue 2] Support And Analysis. Time: 2 years. Cost: -30,000 yearly income. Chance of Success: 75% + Minister 12 = 87%.
    -[X][Learning 1] Military Schools. Time 4*0.5 years = 2 years. Cost: -40,000*2 Income = 80,000 Income. Chance of Success: 80% + Minister 10 = 90%. SPECIAL Expedite
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 1] Establish Ardat-Yakshi Policies. Time: 1 year. Cost: 50,000 credits. Chance of Success: No roll
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 3]Personal Action: Intrusive Questioning
    [X] Plan Address The Necessities
    -[X] Occupation Patrols (85k, -43k income), locked
    -[X] Military Integration (61k),
    -[X] Intrusive Questioning (60k), DD (50%+42% = 92% chance)
    -[X] Volus Expertise (0k)
    -[X] Establishing Force (120k), locked
    -[X] Power is Power (75k), locked
    -[X] Establish a Spy Academy (-70k income), locked
    -[X] Support And Analysis (-30k income)
    -[X] Military Academy (-80k income), Expedite
    -[X] Loading and Unloading Facilities (28k)
    -[X] Personal Actions:
    --[X] Take a Break
    --[X] Establish Ardat-Yakshi Policies
    --[X] Personal Attention: Military Integration
    [X]Plan Professionals w/ Volus
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Diplomacy 1]Intrusive Questioning. Time: 1 year. Cost: 30,000*2 credits = 60,000 credits. Chance of Success: 50% + Minister 42 + Personal Action 16 = 108%. SPECIAL Double Down + Personal Action.
    -[X][Diplomacy 2] Volus Expertise. Time: 1 year. Cost: Free. Chance of Success: Automatic
    -[X][Stewardship 1]Establishing Force. LOCKED. 1/3 years
    -[X][Stewardship 2] Power Is Power.LOCKED. 2/3 years
    -[X][Intrigue 1] Establish A Spy Academy. LOCKED. 1/3 years.
    -[X][Intrigue 2] Support And Analysis. Time: 2 years. Cost: -30,000 yearly income. Chance of Success: 75% + Minister 12 = 87%.
    -[X][Learning 1] Military Schools. Time 4*0.5 years = 2 years. Cost: -40,000*2 Income = 80,000 Income. Chance of Success: 80% + Minister 10 = 90%. SPECIAL Expedite
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 1] Establish Ardat-Yakshi Policies. Time: 1 year. Cost: 50,000 credits. Chance of Success: No roll
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 3]Personal Action: Intrusive Questioning
    [X] Plan Maroon Sea, Reform, and Analysis
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Increase Maroon Sea Presence: Time: 1 year. Cost: 57,000 credits. Chance of Success: 70% + Minister 11 = 81%
    -[X][Diplomacy 1] Democratic Reforms: Time: 1 year. Cost: 37,300 credits. Chance of Success: 10%/40%/60%/90%.
    --[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 74,600 credits. +42
    --[X][Personal Attention] Adds Mira's Bonus +16. Final Chance of Success: 68%/98%/118,%/148%
    -[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
    -[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
    -[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
    -[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
    --[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 2] Personal Attention: Democratic Reform
    -[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.
    [X] Plan Terminus Collaboration
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    --[X][Personal Attention] Adds Mira's Bonus: 26 = Final Chance of Success: 97%
    -[X][Diplomacy 1] Consulate Exchange: Time: 1 year. Cost: 38,000 credits. Chance of Success: 60%.
    --[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 76,000 credits. + Minister 42. Final Chance of Success 102%.
    -[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
    -[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
    -[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
    -[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
    --[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 2] Personal Attention: Military Integration
    -[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.
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