Zedalb
I just started a Patreon!
- Location
- Washington
Welcome to Kobold Caves. A DnD inspired game about the role-players of SV leading their tribe of Kobolds into being something more than a food source.
It is OC and not SI based this time (Though if you want to keep your personality that is fine).
This will be in some ways cooperative city management but being a big damn hero is part of your job. So with that in mind everyone gets to pick from one of three gifts for themselves.
Character sheet:
Name: (Must be Kobold-ish or some type of nick name/title)
Description:
Gift:
Skills: (Choose 2+ any from your gift)
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The Tribe!
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The Caves!
Your caves are a set of buildings that provide bonuses to your tribe.
Upgrading a building Cost 10*new level in Construction points and half that in production points.
You are limited on how many construction points you can spend per action by the size of your tunnels.
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Playing the Game!
Jeez Zedalb you just info dumped a thousand words and a dozen links on us but how does this actually work you verbose good looking mother fucker.
Well I'm glad you asked!
You get 3 actions a turn!
And just have to post them with you sheet and a paragraph of flavor text (which can and WILL have ramifications)
Spending some of the tribes construction or production points is an action and can be stacked (unless limited by buildings).
So right now on any non tunneling building you can only spend 1 construction point per action, so you can spend 3 actions work on building a temple to put 3 of the 10 points needed towards it. Spending production is only limited by what your spending them on, so 1 action is all it takes to spend the 5 production needed on the temple.
However no matter how many people or actions are spent on it, only 100 sets of leather armor can be made a turn until the tannery is improved.
What if we don't spend all of of the tribes points?!: Then I will spend them randomly.
What if we over spend?!: Then some points will be lost in confusion and I will split the points relatively evenly.
Other actions are absolutely allowed and encouraged.
If you want to lead a hunting party to get more food then normal please do so. Investigation into the area and enemies around you is encouraged. If you want to research or try to do something special I may even make it a special project that others can contribute to.
Divine Favor system?
Build a temple and you will get the full details but it's really nice.
Standard of living?
Standard of living is what happens when you dedicate enough effort to making the kobold population happier, healthier and more comfortable.
Each Rank will have a permanent stacking bonus. The next level is
Standard of living Level 1
+10% to all production,construction and food points.
Cost 5 Standard of living points.
Military in next post a long with some info on your enemies.
It is OC and not SI based this time (Though if you want to keep your personality that is fine).
This will be in some ways cooperative city management but being a big damn hero is part of your job. So with that in mind everyone gets to pick from one of three gifts for themselves.
1) Dire Weasel Lycan: You are one of the rare 1 in 10K who are born as a natural lycanthrope. Not only will you have a great empathy with the tribes Dire weasels(Gain skill handle animal), but you will also be stronger and heal from minor wounds in moments.You can in time turn others as well. The only downside is that gear is destroyed by the transformation and you require lots of meat to survive.
Relevant Links:
Kobold
Lycanthrope (CR +1) – d20PFSRD
Relevant Links:
Kobold
Lycanthrope (CR +1) – d20PFSRD
2) Dragon wrought: The blood of actual dragons runs in your little Kobold veins. Slowly you will become more draconic, eventually gaining wings and a breath weapon. As well as a host of other minor benefits,Gain 3 skills based on dragon, better vision in the dark, immunity to sleep and paralysis magic, and your scales and claws will grow stronger over time. It has no downsides though you must choose a dragon color.
Relevant links:
Dragonwrought – Feat – D&D Tools
Dragon Shaman – Class – D&D Tools (Relevant for what skills you will be better at based on your dragon color)
Relevant links:
Dragonwrought – Feat – D&D Tools
Dragon Shaman – Class – D&D Tools (Relevant for what skills you will be better at based on your dragon color)
3) Sorcerer: The magic of dragons can be found within you. You are a new sorcerer and can cast 2 spells (1/day each)with practice you can learn more and learn to cast them more often. Though the delicate movements required are more difficult with armor on leaving you particular weak in melee combat.
Choose a Bloodline
Kobold: Spells (Trap Rune/Alarm) Skillisable Device
Dragon: Spells (Burning hands/Shield) Skill: Perception
Relevant Links:
Sorcerer – d20PFSRD
Kobold Bloodline (Sorcerer; Kobold) – d20PFSRD
Draconic Bloodline – d20PFSRD
Choose a Bloodline
Kobold: Spells (Trap Rune/Alarm) Skillisable Device
Dragon: Spells (Burning hands/Shield) Skill: Perception
Relevant Links:
Sorcerer – d20PFSRD
Kobold Bloodline (Sorcerer; Kobold) – d20PFSRD
Draconic Bloodline – d20PFSRD
Character sheet:
Name: (Must be Kobold-ish or some type of nick name/title)
Description:
Gift:
Skills: (Choose 2+ any from your gift)
-----------------------------------------------------------
The Tribe!
You have 18,687 Kobolds in your tribe!
On any given day 10% of them are sick, taking a day off, training,very pregnant or otherwise not working.
10%/1868
1% are sorcerers capable of low level magic unskilled in physical labor but of great importance in war.
1%/186
4% are elders who do no physical labor but can be asked for advice and manage the logistics of the tribe.
4%/744
5% are alchemist who make a small stock pile of alchemical items and poisons for the military a
5%/934
20% are miners and every 100 Produces (1) Construction Point.
20%/3736 (37 Construction points being produced)
10% are farmers and every 100 Produces (1) Food Point.
10%/1866 (18 Food Points being Produced)
20% are craftsmen or smiths and every 100 Produces (1) Production Point
20%/3732 (37 Production points being produced)
30% are soldiers.
30%/5606
On any given day 10% of them are sick, taking a day off, training,very pregnant or otherwise not working.
10%/1868
1% are sorcerers capable of low level magic unskilled in physical labor but of great importance in war.
1%/186
4% are elders who do no physical labor but can be asked for advice and manage the logistics of the tribe.
4%/744
5% are alchemist who make a small stock pile of alchemical items and poisons for the military a
5%/934
20% are miners and every 100 Produces (1) Construction Point.
20%/3736 (37 Construction points being produced)
10% are farmers and every 100 Produces (1) Food Point.
10%/1866 (18 Food Points being Produced)
20% are craftsmen or smiths and every 100 Produces (1) Production Point
20%/3732 (37 Production points being produced)
30% are soldiers.
30%/5606
----------------------------------------
The Caves!
Your caves are a set of buildings that provide bonuses to your tribe.
Upgrading a building Cost 10*new level in Construction points and half that in production points.
You are limited on how many construction points you can spend per action by the size of your tunnels.
Entrance
Level 1:Literally just a hole in the side of the mountain provides no bonus to defense.
Next Level (2): You have attached a stone door that can be raised and lowered from a wench
Special: Requires a level 2 Black smith shop
Tunnels
Level 1: Your tunnels are barely wide enough for kobolds to move single file yet alone moving of lots of materials or equipment.
Each action can only use 1 point of construction except for improving tunnels which can use 5.
Next Level (2): Significantly widened you can now use a cart in the tunnels Each action can use up to 3 points of Construction
Tannery
Level 1:You tannery is ramshackle, barely having the proper chemicals needed to do the job, and is obviously to small.
You can spend up to 1 point of production here to create Poor leather armor for 100 soldiers each Point
Next Level (2):You have made enough room. You can spend 1 point of production here to create Average leather armor for 100 soldiers each point
Black Smith shop
Level 1:Your forges blow up about as often as they actually produce metal goods, and your using rocks for anvils
You can spend up to 1 point of production here to create Poor metal armor OR weapons for 100 soldiers each Point
Next Level (2): You have anvils! You can spend 1 point of production here to create Average metal armor OR weapons for 100 soldiers each point
Spider Silk Farm
Level 0: You should build this.
Next level (1): You can spend up to 1 point of production here to create Poor silk armor for 100 soldiers each Point or produce silk goods.
Mushroom Farm
Level 1: Your farms are small and much of the potential is lost by its random haphazard nature.
You can feed 500 Kobolds Per point of food
Next Level: You can feed 600 Kobolds per point of food.
Ranged Training Area
Level 0: You should build this
Next level (1): Allows training of 1 unit in ranged combat
Melee Training Area
Level 0: You should build this
Next level (1): Allows training of 1 unit in Melee combat
Stock Pile
Level 1: You can store 5 points of unused Production in a turn
Next level (2):You can store 10 points of unused Production in a turn.
Granary
Level 1: You can store 5 points of unused Food in a turn
Next Level (2): You can store 10 points of unused Food in a turn
Better Homes
Level 0: You should build this
Next level (1):Gives 1 Point towards the standard of living
Medical center
Level 0: You should build this
Next level (1):Gives 1 Point towards the standard of living
Entertainment center
Level 0: You should build this
Next level (1):Gives 1 Point towards the standard of living
Temple/Alter of: Kurtulmak
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Temple/Alter of: Gaknulak
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Temple/Alter of: Tiamat
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Temple/Alter of: Malar
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Many many more buildings are available simply ask me This is just meant to be a starting list.
Level 1:Literally just a hole in the side of the mountain provides no bonus to defense.
Next Level (2): You have attached a stone door that can be raised and lowered from a wench
Special: Requires a level 2 Black smith shop
Tunnels
Level 1: Your tunnels are barely wide enough for kobolds to move single file yet alone moving of lots of materials or equipment.
Each action can only use 1 point of construction except for improving tunnels which can use 5.
Next Level (2): Significantly widened you can now use a cart in the tunnels Each action can use up to 3 points of Construction
Tannery
Level 1:You tannery is ramshackle, barely having the proper chemicals needed to do the job, and is obviously to small.
You can spend up to 1 point of production here to create Poor leather armor for 100 soldiers each Point
Next Level (2):You have made enough room. You can spend 1 point of production here to create Average leather armor for 100 soldiers each point
Black Smith shop
Level 1:Your forges blow up about as often as they actually produce metal goods, and your using rocks for anvils
You can spend up to 1 point of production here to create Poor metal armor OR weapons for 100 soldiers each Point
Next Level (2): You have anvils! You can spend 1 point of production here to create Average metal armor OR weapons for 100 soldiers each point
Spider Silk Farm
Level 0: You should build this.
Next level (1): You can spend up to 1 point of production here to create Poor silk armor for 100 soldiers each Point or produce silk goods.
Mushroom Farm
Level 1: Your farms are small and much of the potential is lost by its random haphazard nature.
You can feed 500 Kobolds Per point of food
Next Level: You can feed 600 Kobolds per point of food.
Ranged Training Area
Level 0: You should build this
Next level (1): Allows training of 1 unit in ranged combat
Melee Training Area
Level 0: You should build this
Next level (1): Allows training of 1 unit in Melee combat
Stock Pile
Level 1: You can store 5 points of unused Production in a turn
Next level (2):You can store 10 points of unused Production in a turn.
Granary
Level 1: You can store 5 points of unused Food in a turn
Next Level (2): You can store 10 points of unused Food in a turn
Better Homes
Level 0: You should build this
Next level (1):Gives 1 Point towards the standard of living
Medical center
Level 0: You should build this
Next level (1):Gives 1 Point towards the standard of living
Entertainment center
Level 0: You should build this
Next level (1):Gives 1 Point towards the standard of living
Temple/Alter of: Kurtulmak
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Temple/Alter of: Gaknulak
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Temple/Alter of: Tiamat
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Temple/Alter of: Malar
Level 0: You should build this
Next level (1) Unlocks Divine Favor system for the relevant god.
Many many more buildings are available simply ask me This is just meant to be a starting list.
--------------------------------------------
Playing the Game!
Jeez Zedalb you just info dumped a thousand words and a dozen links on us but how does this actually work you verbose good looking mother fucker.
Well I'm glad you asked!
You get 3 actions a turn!
And just have to post them with you sheet and a paragraph of flavor text (which can and WILL have ramifications)
Spending some of the tribes construction or production points is an action and can be stacked (unless limited by buildings).
So right now on any non tunneling building you can only spend 1 construction point per action, so you can spend 3 actions work on building a temple to put 3 of the 10 points needed towards it. Spending production is only limited by what your spending them on, so 1 action is all it takes to spend the 5 production needed on the temple.
However no matter how many people or actions are spent on it, only 100 sets of leather armor can be made a turn until the tannery is improved.
What if we don't spend all of of the tribes points?!: Then I will spend them randomly.
What if we over spend?!: Then some points will be lost in confusion and I will split the points relatively evenly.
Other actions are absolutely allowed and encouraged.
If you want to lead a hunting party to get more food then normal please do so. Investigation into the area and enemies around you is encouraged. If you want to research or try to do something special I may even make it a special project that others can contribute to.
Divine Favor system?
Build a temple and you will get the full details but it's really nice.
Standard of living?
Standard of living is what happens when you dedicate enough effort to making the kobold population happier, healthier and more comfortable.
Each Rank will have a permanent stacking bonus. The next level is
Standard of living Level 1
+10% to all production,construction and food points.
Cost 5 Standard of living points.
Military in next post a long with some info on your enemies.