Azrael
Sakura Saber
- Location
- Throne of Heroes
At first all is normal. Then you find yourself swaying on your feet, distortions in your vision similar to the haze of summer heat.
When the moment passes, and you find your footing, you find yourself... elsewhere, under the blazing sun.
@samdamandias
You did not know what just happened, but you are not alright with it on a fundamental level. You stand in a ruined, flooded wreck, light shines down into the multi-story, underground complex from a large hole that stretches both up to the sky, down several levels, to a pool of rubble filled with debris. Some sort of accident? You can hear people moving at the top level, which is two above where you are, though they aren't stupid enough to venture too close to the edge.
Suddenly, your attention is drawn back to the water pooling at the bottom level, which has somehow frozen into a murky mirror. Something moves beyond it, and you hear it speak, even as the ice melts back into water.
"Protect the head medical researcher of MAR. The Catch that will release you from this oath... the death of the False Angel."
You understand, instinctively, that completing this task will result in some form of reward.
@Nanimani
You are surprised. You open your eyes again, there is no army here, no rain of arrows blotting out the sun. The sun- it burns overhead, unnaturally brilliant as it shines down across the island. You find yourself standing on a street, people and strange metal devices moving this way and that way across it, and in front of you is a building with a brilliant facade, covered in shining lights that shift through many patterns. A cacophony of sounds of all sorts drifts from the building when people pass through the doors- which open without being touched when someone approaches.
Suddenly, an ill feeling spreads across your being, your fur standing on end, and you look back up to the shining sun. A voice, vexing in its familiarity, reaches your ears.
"The Hunter comes. Hunt hunt hunt. You have no love of Hunters, yes? End her."
You understand, instinctively, that completing this task will result in some form of reward.
@ILurk
You find yourself standing at a great height, looking out through a clear screen over a vast city of towering silver buildings that shine with light reflected from the noonday sun. Turning, you find yourself in some sort of observation deck, many are the people in pairs and groups who cluster and bustle around you. An automated voice plays some sort of announcement about a gift shop, and the sightseers around you seem to be beginning to notice you and your peculiar appearance.
Suddenly, you wince in pain as a foreign presence intrudes in your mind, and a falsely sweet female voice speaks to you.
"A gallant knight, fit to serve as escort to a lady. An unconventional task awaits you, however. Protect the Witch of the Night until the Faery changeling is rent to scraps of gossamer dreams."
You understand, instinctively, that completing this task will result in some form of reward.
@God and the Snake
You are bumped into by a person hurrying by, who barely spares a glance behind him as he continues on towards... a plane terminal? You stand in a hallway lined with windows looking out over a clear field of asphalt, water shining in the noon sun beyond the runway. People move with purpose and no small amount of rush around you, seemingly too preoccupied to notice your sudden appearance or slightly abnormal form.
Notably, they do not go anywhere near a terminal you can see from here, which is guarded by a number of uniformed police officers standing at attention. Their uniforms are marked 'IG'.
"A familiar task. A visit from an important personage, requires bodyguards. See to it the Princess of Aldegyr does not meet an ignoble end, at least until the all-hearing spy is silenced. You will, of course, be compensated for your work."
The sudden instruction is imparted by a strange man in a suit, who disappears into the crowd before you can take in any other details, let alone stop him.
@Arkhamthe_Black
You awaken with a start, as though from a bad dream. Your hand rises to your throat, feeling where cold steel had kissed your form, and finding it unmarred. This leaves you in confusion- were you not promised forgetfulness, of the horror of that night? Your memory is treacherous in its clarity, and as you look around the bright park, edge lined with trees and in the center, brightly colored structures which even now a few children were clambering over with the energy characteristic of their youth, a nostalgic voice fills your mind, as though a recollection brought on by the sight of innocents.
"Ah, Good Hunter. Such misfortune you have, to be faced with such a plight. This was all supposed to be behind you, but it seems you must be given another task. The Duke of Ardeal has no need for defenders, but then, there are those who surpass all expectations. Hunt the Clay Alchemist. Ensure the Duke does not meet his end."
You understand, instinctively, that completing this task will result in some form of reward.
@Dust and echoes @Laplace
As you open your eyes, you first come face-to-face with someone you never thought you'd see again. Your reunion is cut short however, as suddenly darkness swamps you, and a... familiar voice begins to whisper from the unknowable depths beyond.
"Familiar faces in strange places. Be thankful for small fortunes, and show gratitude to your master. The price will be thus; the Doll who hosts the spawn of another plane, must not perish until freed from the chains of the Witch of the Void. Jail, Jailer, Key."
As suddenly as it came, the darkness passes, leaving the pair standing in a ruined warehouse, sunlight, welcoming and blissfully, painfully bright, shining through vast tears in the ceiling.
You understand, instinctively, that completing this task will result in some form of reward.
When the moment passes, and you find your footing, you find yourself... elsewhere, under the blazing sun.
@samdamandias
You did not know what just happened, but you are not alright with it on a fundamental level. You stand in a ruined, flooded wreck, light shines down into the multi-story, underground complex from a large hole that stretches both up to the sky, down several levels, to a pool of rubble filled with debris. Some sort of accident? You can hear people moving at the top level, which is two above where you are, though they aren't stupid enough to venture too close to the edge.
Suddenly, your attention is drawn back to the water pooling at the bottom level, which has somehow frozen into a murky mirror. Something moves beyond it, and you hear it speak, even as the ice melts back into water.
"Protect the head medical researcher of MAR. The Catch that will release you from this oath... the death of the False Angel."
You understand, instinctively, that completing this task will result in some form of reward.
@Nanimani
You are surprised. You open your eyes again, there is no army here, no rain of arrows blotting out the sun. The sun- it burns overhead, unnaturally brilliant as it shines down across the island. You find yourself standing on a street, people and strange metal devices moving this way and that way across it, and in front of you is a building with a brilliant facade, covered in shining lights that shift through many patterns. A cacophony of sounds of all sorts drifts from the building when people pass through the doors- which open without being touched when someone approaches.
Suddenly, an ill feeling spreads across your being, your fur standing on end, and you look back up to the shining sun. A voice, vexing in its familiarity, reaches your ears.
"The Hunter comes. Hunt hunt hunt. You have no love of Hunters, yes? End her."
You understand, instinctively, that completing this task will result in some form of reward.
@ILurk
You find yourself standing at a great height, looking out through a clear screen over a vast city of towering silver buildings that shine with light reflected from the noonday sun. Turning, you find yourself in some sort of observation deck, many are the people in pairs and groups who cluster and bustle around you. An automated voice plays some sort of announcement about a gift shop, and the sightseers around you seem to be beginning to notice you and your peculiar appearance.
Suddenly, you wince in pain as a foreign presence intrudes in your mind, and a falsely sweet female voice speaks to you.
"A gallant knight, fit to serve as escort to a lady. An unconventional task awaits you, however. Protect the Witch of the Night until the Faery changeling is rent to scraps of gossamer dreams."
You understand, instinctively, that completing this task will result in some form of reward.
@God and the Snake
You are bumped into by a person hurrying by, who barely spares a glance behind him as he continues on towards... a plane terminal? You stand in a hallway lined with windows looking out over a clear field of asphalt, water shining in the noon sun beyond the runway. People move with purpose and no small amount of rush around you, seemingly too preoccupied to notice your sudden appearance or slightly abnormal form.
Notably, they do not go anywhere near a terminal you can see from here, which is guarded by a number of uniformed police officers standing at attention. Their uniforms are marked 'IG'.
"A familiar task. A visit from an important personage, requires bodyguards. See to it the Princess of Aldegyr does not meet an ignoble end, at least until the all-hearing spy is silenced. You will, of course, be compensated for your work."
The sudden instruction is imparted by a strange man in a suit, who disappears into the crowd before you can take in any other details, let alone stop him.
@Arkhamthe_Black
You awaken with a start, as though from a bad dream. Your hand rises to your throat, feeling where cold steel had kissed your form, and finding it unmarred. This leaves you in confusion- were you not promised forgetfulness, of the horror of that night? Your memory is treacherous in its clarity, and as you look around the bright park, edge lined with trees and in the center, brightly colored structures which even now a few children were clambering over with the energy characteristic of their youth, a nostalgic voice fills your mind, as though a recollection brought on by the sight of innocents.
"Ah, Good Hunter. Such misfortune you have, to be faced with such a plight. This was all supposed to be behind you, but it seems you must be given another task. The Duke of Ardeal has no need for defenders, but then, there are those who surpass all expectations. Hunt the Clay Alchemist. Ensure the Duke does not meet his end."
You understand, instinctively, that completing this task will result in some form of reward.
@Dust and echoes @Laplace
As you open your eyes, you first come face-to-face with someone you never thought you'd see again. Your reunion is cut short however, as suddenly darkness swamps you, and a... familiar voice begins to whisper from the unknowable depths beyond.
"Familiar faces in strange places. Be thankful for small fortunes, and show gratitude to your master. The price will be thus; the Doll who hosts the spawn of another plane, must not perish until freed from the chains of the Witch of the Void. Jail, Jailer, Key."
As suddenly as it came, the darkness passes, leaving the pair standing in a ruined warehouse, sunlight, welcoming and blissfully, painfully bright, shining through vast tears in the ceiling.
You understand, instinctively, that completing this task will result in some form of reward.