Originally by Auks, on SB.
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Laying the Foundation
[x] Paragon Technologies
You decide to name your new company Paragon Technologies. Maybe it's a little arrogant, and maybe it's a little corny, but you like the sound of it.
[x]Patent it in the Alliance.
After thinking things over for a while, you decide to take advantage of the Military Secrets Act and file a "secret" patent. It should protect you from other human corporations for now, and there's always the option of patenting your Arc Reactor Design in Citadel Space a year or two down the road. Or just investing in FRM.
In either case, the security requirements are your next concern. The Alliance has fairly strict requirements for working on classified technology (which the Arc Reactor now is), and while it's expensive, most of it's stuff you would have invested in anyway, though perhaps not this soon.
Five hundred thousand dollars later, and your fledgling company has both a full host of Basic security measures, and a complete set of perimeter sensors. Right now you don't have to worry about anything other then nosy reporters, but that could change, and it's better to be safe then sorry.
[Acquired Basic Security Measures]
[Acquired Perimeter Sensors]
Finding guards is a bit more complex then just ordering some equipment and having it installed however; it's not something you can just go online and buy.
Actually, that's a lie, as there are a ton of Mercenary bands that can be hired via extranet, but you find yourself dubious of their trustworthiness.
Instead you and your mother go for a walk around Landing, Mindoir's capital.
The cities changed a great deal in the last few weeks as Alliance relief and troops have poured in. The city, like much of the rest of the colony is under defacto martial law, and in the distance, the beginnings of GARDIAN defense towers can be seen rising. There's even talk that Landing and the other two primary settlements may get theater defense barriers.
But that's not what you're looking for today. Instead, you're hitting up bars, talking to Mom's old friends, looking for recruits for your new companies security forces.
Some are dubious, some are interested, and all of them want to buy you and your Mom drinks. It's an awkward thing, being offered a beer by an off duty police officer; you're still underage, after all.
You end having a few anyway. You even sign a few autographs, which is an even stranger experience, though not a bad one. Being the Hero has it's perks.
By the time you're done, you've gathered enough recruits to put together two securtity teams, primarily from former law enforcement officers. They might be lightly armed compared to professional mercenaries, but they're far more adept at dealing with the press, and far more trustworthy. Paying all of them will be expensive, but you have sufficient money to keep them paid for the rest of the year, and you're sure you'll have found some sort of contract before then. Good thing you have the two million from the armor competition; otherwise things might have gotten a bit dicey.
[Acquired Security Team (LEO) x2]
[5] Industrial Scale Arc Reactor (300)
[0*] Mk 1.5 Armor (200)
5d100 → [56,65,67,37,37] = (262)
With Security taken care of, you turn your attention to research, focusing your entire efforts on upscaling your Arc Reactor Design, and re-purposing it for large scale industrial use. You've made excellent progress this quarter, and feel you've almost completed the design- details remain, but the basic framework is there.
And what is there is impressive. It's far smaller then you had originally planned, but that hardly matters. The entire assembly is only about two and half meters in diameter, but if your math is right- and it always is- it should be capable of producing forty Terawatts of power.
That's big. You're not even sure if ground based defenses and barriers exist that can make use of that sort of energy budget. Something to look into, perhaps, once you finish the design and ready it for production.
Outside of work, things have been mostly smooth sailing. Your patent was process and approved, the Alliance seems satisfied with your security measures, and you've been doing a fairly good job of avoiding reporters- your security teams have been really earning their pay in keeping them out of your hair. Giving an interview at some point might be a good idea, but you figure it can wait for the moment.
And then there was the thing at the hospital.
Two months previously
"In other news, the Council has agreed to investigate the Alliance's allegations of Hegemony involvement in the raid on Mindoir, with Alliance Navy set to transfer custody of the pirate cruiser Glory of Verush in an undisclosed system to the members of the STG, who will search the ship for signs of Hegemony involvement. The Batarian Ambassador has gone on the record to call the entire affair a "Farce" and has continued to deny any connection between the Hegemony and the Mindoir Raid."
"In Sports news-" The waiting room's vidscreen clicked off, and you turned around, a complaint on your lips- you wanted to see how the Hackers had done yesterday- but instead blinked in surprise as your Dad. Walked out of the Recovery room.
Walked. With his own two legs.
"Dad!" You ran to him and wrapped him in a hug- it didn't matter if they'd told you he would make a full recovery, seeing him on his feet after so long stuck in a chair is gratifying.
"Easy, Revy, you'll knock me over."
"Are you Ok?"
"I'm fine, Revy. Just a little weak in the knees. Even in this day and age, there's only so much they can do to slow muscle atrophy. A few weeks of rehab and I'll be fine. Won't be pleasant, but I'll deal. Don't worry about-"
"Ms. Shepard?" A nurse called from the doorway. "Ms. Rebecca Shepard? The Doctor will see you now."
"Wait, what?"
Mom didn't even look up from her data slate as she responded. "You need a check up, Revy. You never got one after the attack, and I let you put it off for far too long, so I went ahead and set up an appointment for you."
"And you didn't tell me?"
"Must as slipped my mind. You'll be fine, Revy. It's just a physical. Shouldn't even take an hour."
That, as it turned out, was a lie. It took two hours, with you being fed through what seemed like a half dozen different machines, and none of the doctors would actually tell you what the issue was until the very end, when a somewhat frazzled looking Doctor takes you aside in a small examination room.
"Well, it seems you're a Biotic, Ms. Shepard. It's somewhat unusual for someone to have not been detected at your age, hence the tests, but it appears to be the case. The timing is a bit awkward however; the L2 implants are currently being phased out in favor of the L3s. You'll have to wait about 8 months for the L3 to become available I'm afraid; while you could accept an L2, that's not a course of action I can recommend. The L2s have......side effects, to say the least."
"Still, it's your choice I suppose. Well, you and your parents."
What do you do?
[]Agree to wait 8 months and set up an appointment to get an L3 implanted.
[]Disagree, and argue for getting an L2; you want to be able to kill people with your mind now, damnit.
[]Hold off on getting an implant for now. You need to do some research into this, maybe even see if you can design an implant for yourself.
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Choose Research:
[] Mk 1.5 Armor (200) The raid showed you that your current armor could use a great deal of improvement if you ever want to fight in it again. Using the Hardsuits you recovered from the crashed shuttle, you could easily upgrade it's armor to spec, giving it the durability of a heavy hardsuit when barriers fail, as well as improving the interface, upgrading the omnitool to perform normal functions without exiting the suit, adding modular weapon mounts and generally addressing all the little miscellaneous issues while readying it for production.
[]Wrist mounted mass accelerator. (50) Adding an SMG class mass accelerator to the suit with a wrist mount should be child's play, but it will take a little work.
[]Compact Autocannon (75) The salvaged autocannon you "liberated" from the Batarian shuttle, was big, unwieldy, and very, very effective. A Batarian State Arms MS-12 5mm hypervelocity cannon, it's also something you are completely uninterested in licensing. Which is fine, because you're sure you can do better anyway- integrating it into the suit should give it a much bigger energy budget to play with, as well as making the entire assembly less ungainly in flight.
[]Anti-Tank Rocket Launcher (100) Having proper Anti-tank weapons would have been enormously useful when you had to fight actual tanks, and putting together a system capable of reliably defeating armor with a single shot should be a very useful force multiplier for future iterations of your armor. You could also build and sell a standalone launcher, should you so desire.
[]Micro-missiles (150) After your failed negotiations during the raid, you resolved to never fail those who have been taken hostage again. This is the best solution you've been able to come up with so far- a large battery of 10mm micro missiles, slaved to a VI and capable of maneuvering and attacking a large number of targets simultaneously and with a large degree of precision. Given the size of the projectiles, you might even be able to fit them into a pistol frame, though it would have limited magazine capacity.
[] Repulsors (150) You know you're close, and now that you finally have proper facilities, you're sure you can finally make the breakthrough you need to build repulsors. You're sure they'll be remarkably effective as a dual purpose propulsion/weapon system if you can just figure out how to make them work. (prerequisite to Mk 2 Armor)
[]Industrial Scale Arc Reactor (262/300) Up scaling the Arc Reactor, should, in theory, confer at least a small improvement in Energy density, allowing you to build a large scale reactor suitable for both civil and military needs.
[]Advanced Materials (150) You have some ideas for advanced alloys that would allow you to provide greater protection with much thinner armor, as well as allowing a much higher speed in the air. (prerequisite to Mk 2 Armor)
[]Basic Electronic Warfare VI (150) Upgrading your suit's VI to be capable of managing tactical EW needs on the battlefield would give you the ability to intercept and decrypt less advanced communications as well as jam both sensors and comms. It wouldn't be the be-all and end-all of Electronic Warfare, but it would be both useful and pave the way for future research into electronic warfare and more advanced VIs.
[]Basic Black boxing/FRM (100) Setting up your technology such that it cannot be easily reverse engineered is basic common sense, but it will take some work. At this level your defenses are not insurmountable to the most skilled Engineers, but they will pose a difficulty, and make reverse engineering your technology a much more trying endeavor.
[]Basic Biotechnology (100) Biotechnology has never really been your forte, but with your recent discovery of having biotic potential, you now have a very good reason to look into it. Genetic Engineering, Cybernetics, and Biotic implants all have a wide variety of applications for you to explore, but you'll need a basic grounding in the subject first.
Notes: A tad bare bones, but it should suffice. The biotic thing is kind of out of the blue, but not impossible to justify if you look at the timeline; Biotic Shepard managed to go until 17 before being detected and fitted with an amp.