Shepard Quest Mk V, Base of Operations (ME/MCU)

Why wouldn't we just get raw materials in the Terminus?

Why not set up asteroid and lunar mines and refineries keep everything in system and in house?

By not having to buy materials and by taking advantage of our superior tech and computing to automate significant portions of all three stages we should be able to reduce construction costs significantly assuming we can get all the required rare metals and minerals we need from the local belts and moons.
 
Why not set up asteroid and lunar mines and refineries keep everything in system and in house?

By not having to buy materials and by taking advantage of our superior tech and computing to automate significant portions of all three stages we should be able to reduce construction costs significantly assuming we can get all the required rare metals and minerals we need from the local belts and moons.
Because we don't have mining tech on the tree....

Though we should be able to buy some if we want to.

And Alas! We still have no space station techs!
 
Yep.

The timeline: https://docs.google.com/spreadsheets/d/1NDxsKpeOQgyHIUDmhBbwKNL-wi75q1N9eLf_7QR95bo/pubhtml
The tree: http://www.gliffy.com/go/publish/image/6067440/L.png
Older tree: http://www.gliffy.com/go/publish/image/6067076/L.png (Changed after Ebsilon said it was cool to split the suit and arc reactor branches.)

There was also SwiftRosenthal's version using yEd: http://i.imgur.com/GX0hf60.png
...and Uber will be updating the original soon.
I updated my tree with the suit / reactor split overnight.
 
[X] Acquiesce and see what you can do to help. But make sure to have the security detail suit up and suit up yourself as well, just in case this is a trap. Even if it isn't, the armor will be useful for helping out. Have Brian put on the shield belt. After all, you can't be too careful. Also, have the Tigers warmed up for use. Can't be too careful.
-[X] If possible make sure to get good footage of the Tigers in action if they're used
 
[X] Acquiesce and see what you can do to help. But make sure to have the security detail suit up and suit up yourself as well, just in case this is a trap. Even if it isn't, the armor will be useful for helping out. Have Brian put on the shield belt. After all, you can't be too careful. Also, have the Tigers warmed up for use. Can't be too careful.
-[X] If possible make sure to get good footage of the Tigers in action if they're used
 
[X] Acquiesce and see what you can do to help. But make sure to have the security detail suit up and suit up yourself as well, just in case this is a trap. Even if it isn't, the armor will be useful for helping out. Have Brian put on the shield belt. After all, you can't be too careful. Also, have the Tigers warmed up for use. Can't be too careful.
-[X] If possible make sure to get good footage of the Tigers in action if they're used
 
Why not set up asteroid and lunar mines and refineries keep everything in system and in house?

By not having to buy materials and by taking advantage of our superior tech and computing to automate significant portions of all three stages we should be able to reduce construction costs significantly assuming we can get all the required rare metals and minerals we need from the local belts and moons.
I think it was because that is a significant investment on Mindoir itself, and at the time people were talking about having our ultimate base elsewhere, where we would be unchecked by the Alliance - ie, having our corporate headquarters on a corporate world. It wouldn't make sense then to have huge shipbuilding facilities elsewhere. But whatever, it isn't a huge deal.



Hmm, just to confirm:

We began Lab III in 2173-Q1, and it comes online at the beginning of 2173-Q4.
We began Research Lab II in 2173-Q2, and it comes online at the beginning of 2173-Q4.
We began Research Lab III in 2173-Q2, and it comes online at the beginning of 2174-Q1.
With the opening of Lab III at the beginning of 2174-Q4, and the preparations for expansion made over 2172-Q3, Elysium is open for construction during that turn (we will assign it at the end of the 2173-Q3 update).
That means a full set of Lab I/II/III and Research Lab I/II/III is begun at the start of 2173-Q4, which will come online sequentially at the beginnings of 2174-Q1, 2174-Q2, and 2174-Q3. The completion of Elysium-Lab III at the beginning of 2174-Q3, means we can begin construction of another set of labs elsewhere, which come online sequentially at the beginnings of 2174-Q4, 2174-Q1, and 2175-Q2.

It is currently 2173-Q3, and our research over said quarter has been established.

So then, available research by quarter, over the next seven quarters:
Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)​
Conrad
10d10 + 10 (VI)​
Total
210d10 + 310 = an average of 1465​

Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Conrad
10d10 + 10 (VI)​
Elysium Labs I
10d10 + 10 (VI) + 10 (research lab)​
Elysium Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Total
240d10 + 450 = an average of 1770​

Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Conrad
10d10 + 10 (VI)​
Elysium Labs I+II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Elysium Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Total
290d10 + 570 = an average of 2165​

Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Conrad
10d10 + 10 (VI)​
Elysium Labs I+II+III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Elysium Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Total
360d10 + 740 = an average of 2720​

Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Conrad
10d10 + 10 (VI)​
Elysium Labs I+II+III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Elysium Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
??? Labs I
10d10 + 10 (VI) + 10 (research lab)​
??? Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Total
390d10 + 810 = an average of 2955​

Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Conrad
10d10 + 10 (VI)​
Elysium Labs I+II+III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Elysium Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
??? Labs I+II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
??? Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Total
440d10 + 930 = an average of 3350​

Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)​
Mindoir Labs 0+I+II+III
10d10 + 10 (VI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Mindoir Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Conrad
10d10 + 10 (VI)​
Elysium Labs I+II+III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
Elysium Research Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
??? Labs I+II+III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)​
??? Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)​
Total
510d10 + 1100 = an average of 3905​

So, there were a couple minor errors with the timeline...turns out, we actually have some extra points to play with. In the next six quarters we can finish, at minimum:

Advanced Neural Interface, Advanced Mass Effect Theory, Optical Computing, Superalloys, Mk. II Suit, Mk. II Reactor, Re-entry Shroud, Flawless Blackboxing/FRM, Multi-Core Eezo Drive, Miniaturized Energy Weapons, The Invisible Man, Total Internal Reflection, Quantum Entanglement Communications, Variable Wavelength Lasers, Gigawatt Lasers, and Repulsor Cannon.

So good news @Yog, the Invisible Man fits in there perfectly.

This rearrangement has the added bonus of the Mk. II being ready in all it's glory (including Improved Arc Reactor and Superalloys, which probably make it a 2.5) in two quarters - though we should hold off on releasing it. Also, this is before accounting for the bonuses associated with optical computing, advanced neural interface, in-update references, and player designs....which should allow us to sneak another tech in there.

Updated: https://docs.google.com/spreadsheets/d/1NDxsKpeOQgyHIUDmhBbwKNL-wi75q1N9eLf_7QR95bo/pubhtml
 
Last edited:
First a quick note. Feedback on my writing does two things, 1) show appreciation which encourages more writing, and 2) point out flaws in my writing so I can do better next time. Thus feedback is like to result in more and better writing! There is no downside to this!

Yep, 190 troops - we are at 10 teams of 20 men now.

And yeah, I figured it's not like having them ready hurts. If nothing else the E-War suites may be useful?

Edit - Wait a sec... @Esbilon, squads are ten men now? Because at 5 squads, we paid for 100 legionary suits to outfit them

...the finance sheet needs to be updated for gear for the five squads we just hired if it's still 20 man teams.
I remember we had this discussion, I'm unsure about the results. I recalled it as 10 per team, but I have since foudn out that mercs are better payed irl. solutions are as always apreciated

@Esbilon Do we have a suit for Brian in our JiC loadout? Also The ship is much fancier than expected is it more of a VIP passenger liner than a true freighter? If so is it at least lightly armed to deter lighter pirates for the protection of it's passengers?
Brian is uncomfortable accepting several millions worth of gifts, but the suit he usually borrows is on board.

the ship is what you need it to be.

@Esbilon

I think you answered this before but I can't remember; Can we swap out magnetic accelerators (in ship's guns) for repulsor accelerators?

Repulsor beams won't work in space thanks to the limited range but using a repulsor to push a projectile might. Even if it has the exact same firing characteristics as an electronic accelerator it would still be preferable due to the higher efficiency and reduced waste heat.
remind me of this idea later.

There was a qusetion about ship costs. The ship costs in the finance sheet are production costs, people generally do not buy ships since they're just too expensive. At least the big ones
 
Oh wait. If Brian's suit in onboard can we have him suit up instead of having only the shield belt? When I made the write in I didnt in there was a suit for him.
 
Last edited:
First:I really liked the scene between Revy and Miranda... It was short but really sweet.

..

I know the Volus managed to fund the construction of a single dreadnaught though, but I'm not sure if it was brought about by their entire race or just one corporation.

It was one corporation, but probably the biggest/richest one in existence: Elkoss Combine. After finishing they gifted it to the Turian/Volus Hegemony.


For the fight: I don´t think that the "tanks" or even our suits will be of much use in a space fight. The distances involved in any halfway realistic space are so massive that our for ground-war developed vehicles would be at a massive disadvantage. Their AA and possible fighter component should be more than able to fight our suits in space combat, their main weapons would devastate us.
Boarding of course would give us the advantage since I don´t believe anything can beat combat suits in CQC.


@Esbilon
1.Would it possible to add (advanced) robotics to the tech tree? Somewhere near optical computing and advanced prosthetics?

2.Would it be possible to produce some civilian products (for example repulsor aircars?) and if so what would be their requirements(Special techs, great write-in etc?)

Because I think we should at least think about branching out into the civilian market. With the upcoming factories we have quite a lot of free production and the civilian market is vastly bigger than the military one (It could possible also help with our image)
 
First:I really liked the scene between Revy and Miranda... It was short but really sweet.



It was one corporation, but probably the biggest/richest one in existence: Elkoss Combine. After finishing they gifted it to the Turian/Volus Hegemony.


For the fight: I don´t think that the "tanks" or even our suits will be of much use in a space fight. The distances involved in any halfway realistic space are so massive that our for ground-war developed vehicles would be at a massive disadvantage. Their AA and possible fighter component should be more than able to fight our suits in space combat, their main weapons would devastate us.
Boarding of course would give us the advantage since I don´t believe anything can beat combat suits in CQC.


@Esbilon
1.Would it possible to add (advanced) robotics to the tech tree? Somewhere near optical computing and advanced prosthetics?

2.Would it be possible to produce some civilian products (for example repulsor aircars?) and if so what would be their requirements(Special techs, great write-in etc?)

Because I think we should at least think about branching out into the civilian market. With the upcoming factories we have quite a lot of free production and the civilian market is vastly bigger than the military one (It could possible also help with our image)
We're already doing so, kinda. We have some researchers potentially splitting off to form child labs to work on adapting our tech for civillian use.

Robotics is pretty advanced, I doubt we can do anything there except by going larger, which is on the tree.
 
Considering we are quite a few years prior to the games I believe that there is quite some room to improve robotics. I mean the best we have seen from the game are those we encounter at the start of ME2 (who are pretty much glorified police men I remember my lore right) and Yimirs.
I thought of robots like Star Wars (limited AI with a lot of specialized models), EDI of ME3 or the things in the OMEGA add-on, maybe even VI/AI controlled combat suits.

And for the civilian market I thought of something like the "I, Robot" models, automated mining drones etc.

And great to hear that we think of the civilian market, since like I said I believe that something we ignored till now. We have quite a lotr of technology that has dual-use capabilities and I think we could explore those a bit more.
 
You have mechs, fire control VI's and AI's. What more do you want?

Regarding civilian applications. Sure, but it's not very interseting so I don't want to spend a lot of time on it.
 
@Erandil

If this is a trap/pirates they are going to be boarding anyways, that's the point. I don't think anyone plans on flying against something with active GARDIAN arrays.


Why do you think Elkoss Combine is the to richest corporation in the galaxy? They do a ton of weapons sales, but I am sure there are bigger megacorps. Hell, they probably weren't involved with the dreadnought at all, they are said to be based in the Terminus. They are the galaxy's official knock-off producers.

The dreadnought was probably funded by the Vol Protectorate itself.


The civilian market is important, but I think Esbilon wanted to keep the focus on high tech, so a department overseeing civilian releases would let that go on in the background.


As per the fluff, robots/drones/VIs are already on that level.
 
Back
Top