Shepard Quest Mk V, Base of Operations (ME/MCU)

...Ok? So, what happens if the ship fires its kinetic guns while in FTL? By "FTL-combat" I meant something like this:

Ship is somewhere far away (beyond the light-cone of the targets). Ship gets targeting info using drones in the area of the target (drones are equipped with QE communicators). Ship enters FTL and moves in the direction of the targets. As it moves by them (moving faster than its light trail and, thus, completely invisible to any non-FTL sensor), it fires its guns (or drops bombs, or fires lasers if the boundary refraction problem can be overcome) without dropping out of FTL. No temporal paradoxes (apparently) induced because of eezo-born space magic.

You cannot do that either. If an object that is travelling in a mass effect field above the speed of light leaves the mass effect field then it instantly reverts back to sublight speed, releasing radiation plumes.
 
And because of the relay network, you don't even need to seed a whole lot of space with these. Otherwise the sheer size of the galaxy would probably make it untenable. I pity the Reapers. Better start filling out the other 98% of the galaxy with some serious meanies...
remember there's always the rest of the universe.
 
You cannot do that either. If an object that is travelling in a mass effect field above the speed of light leaves the mass effect field then it instantly reverts back to sublight speed, releasing radiation plumes.

If the field collapses while the ship is moving at faster-than-light speeds, the effects are catastrophic. The ship is snapped back to sublight velocity, the enormous excess energy shed in the form of lethal Cherenkov radiation.

Sounds like another weapon to me. FTL Torps that collapse their fields just before impact.

And the issue is solved by dropping down to say 99.99999PSL before firing. Still gets basically the same effect.
 
I don't think I know enough about general relativity to do this reliably.
:o... You mean you don't know everything about physics? :p
OK, one-sided FTL-combat is more reasonable. Still fucked up, but no more than the rest of the setting.
I have to ask, if you thought that FTL combat was already bad, why do we have even maybe possible time manipulation in our tech-tree? I have climpsed the game named Achron from youtube, and might someday even get it work on my computer. And it looks quite headache inducing.
 
2) Because it is awesome.

Harbinger: "Shepard! Defeat is inevitable. You can not triumph with one ship. No matter how powerful!"

Shepard: "Who said I only had one ship?"

*A hundred copies of the PI-SDC-Olympus faze into reality*

Harbinger: "Your illusions can not fool us Shepard. We are beyond any trickery your feeble minds can comprehend"

Shepard's voice echoed 101 times: "Illusions? I think not. Fire!"


Bringing future copies of your ship to fight in the present. Hax. Utter Hax.
 
Harbinger: "Shepard! Defeat is inevitable. You can not triumph with one ship. No matter how powerful!"

Shepard: "Who said I only had one ship?"

*A hundred copies of the PI-SDC-Olympus faze into reality*

Harbinger: "Your illusions can not fool us Shepard. We are beyond any trickery your feeble minds can comprehend"

Shepard's voice echoed 101 times: "Illusions? I think not. Fire!"


Bringing future copies of your ship to fight in the present. Hax. Utter Hax.
you think that's bad, imaginetime traveling Von Neumann's.
 
You cannot do that either. If an object that is travelling in a mass effect field above the speed of light leaves the mass effect field then it instantly reverts back to sublight speed, releasing radiation plumes.
So? Tungsten rods don't care about being irradiated (well, they do, but for this kind of situation they don't), and radiation pulse is just another weapon (that the FTL ship is protected from by TIR shield)
:o... You mean you don't know everything about physics? :p
Never claimed I did. At least not that I remember.
1) He does not. In several areas, I know more.
Indeed. It's a question of specializations.
 
Ah, sorry about that.
I blame the text medium (like always). Sarcasm works in story-format text, but conversations just lose something without the vocal subtleties and body language. Which is why humanity needs to invent telepathy-/synesthia-like BCI (in real life) that allows such communcations imbended into the text format.
 
On the issue of Black Hole Guns: Singularity artillery is already used by the Turians at least. I believe it was on a Cerberus Daily News segment covering some rebellion or something.
 
If Esbilon is only really worried about the building of specific things that can be solved easily. Make it so they need specific construction facilities, separate from the normal factories. That way we can still effectively print money but when it comes to those big things we are limited in how much we can produce.

Thats what the issue is right? That we get a bunch of superdreads when we should only have something like 5 total and they are hard to replace? Hell, have it so said special facilities after construction are then furthermore dedicated to maintaining said super dreadnoughts. Like said facility can maintain only say 3 at a time and once that number is reached it can't construct more since its facilities are always full with the maintenance?
 
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The issue is presenting a challenge to you guys. If you're fine with curbstomping the Reapers, there's no particular need to change anything.
 
i don't think we could curbstomp the reapers even if we make a couple 100 dreadnaughts that can mad 2 capital reapers each. We are very much massively outnumbered.
 
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The Reapers are bitches who have it coming. Im kinda waiting for us to poke into the other 98% of the of the universe and catch a waaaaaaga right in the face.

Reapers: "We tried to warn you guys... but noooooo"
 
The issue is presenting a challenge to you guys. If you're fine with curbstomping the Reapers, there's no particular need to change anything.
Reapers have one undeniable advantage. Two, actually. Numbers and lack of logistics. Reapers don't need to defend anything but their own bodies. There is a lot of reapers. At the very least 20k Reaper dreadnoughts. As the lowest estimation.

Even if we can make power armor that can duke it out with Nazara on equal terms, Reapers could still decimate civilizations, kill trilions of sophonts, and end whole species, simply becauae we can't be everywhere at once, and can't protect all the planets from aplha strikes. Not to mention all the stars from being blown up (something that could be done in canon). This is, by the way, is a reason I'm pushing for stealth in space and QE, among other things - so military has to come to grips with the fact that first atrike attack can't be defended against, and all wars have to be fought in conditions, where all the known targets have been wiped out by the agressor.

That's not even mentioning sabotage caused by indoctrination, hacking, etc.

Reapers, even if we have an overwhelming firepower advantage, are by no means an enemy to be dismissed.
 
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The Reapers are bitches who have it coming. Im kinda waiting for us to poke into the other 98% of the of the universe and catch a waaaaaaga right in the face.

Reapers: "We tried to warn you guys... but noooooo"
You mean galaxy. We barely explored 1% of the galaxy, though most of it is just emptiness and space dust.
 
The issue is presenting a challenge to you guys. If you're fine with curbstomping the Reapers, there's no particular need to change anything.

Honestly the Reapers should be buffed somewhat. Each Reaper is suppose to represent the greatest species to arise in a fifty thousand year period.

The completely unique Stark technology should remain such but there is a lot of stuff on the tech tree that is built off existing technology and ideas. Most of which should have popped up once or two over the millions of years the Reapers have been active.

For example I fully expect all the Reapers are connected via QEC allowing for instantaneous responses to anything that happens to any Reaper anywhere.

An army of perfectly coordinated completely logical kilometers long dreadnaughts that can only be fought in direct combat is a fucking terrifying idea.

Our biggest advantages will be that we can out tech them (with enough time) and that the seem to have mentally stagnated* over the eons.


*Sovereign's response to the Citadel not activating on command? Fly there and try and fix it himself.

When Sovereign is killed? Build a new Reaper to go and activate the Citadel.

We know he was in communication with the Reapers in deep space, otherwise why would they awaken, so why not just have them fly to the Alpha relay and bumrush the Citadel with the full force the Reapers?

My thought is that they are stuck in the mindset of the cycle.
  1. Activate the Citadel.
  2. Deactivate the Relays
  3. Proceed from world to world consuming it's people.
  4. Reactivate the Relays.
  5. Return home.
  6. Wait 50k years.
  7. Repeat.
They aren't dumb robots since they can adapt to problems like the Citadel not working but they keep trying to follow the cycle rules as best as possible.
 
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*Sovereign's response to the Citadel not activating on command? Fly there and try and fix it himself.
Well what was he supposed to do? Build another ultra-relay from scratch?

He tried using Rachni, then Saren and the Geth for what that was worth.
 
Well what was he supposed to do? Build another ultra-relay from scratch?

He tried using Rachni, then Saren and the Geth for what that was worth.

Tell his buddies the Citadel is broke. They fly to the Alpha Relay, which only takes 6 months apparently, then a minute or two later All The Reapers are at the Citadel and game over.
 
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