"Go ahead." You say. You have the feeling that you won't like what you're going to hear.
"...Common practice for magical girls is..." She takes a deep breath. "...letting familiars grow to become witches." She looks at your face for a reaction. When all she sees is you staring at her quietly, she continues. "...When I lived in Kasamino...I never went after them. People...died." She murmurs. "People died because I did that. It's...it's why I never said I killed anyone directly but the more I think about it the more I was rationalizing about it." She takes a deep breath. "...It's why I don't consider myself a good person."
You keep staring at her. You open your mouth to say something. To say anything...but you have no idea what to say to her.
"...I don't dump people in...but I've..." She takes another deep breath. "...I've watched people walk into the barriers of familiars without stopping them. I've..." She pauses again. "...I've driven magical girls away by force. I've even hacked limbs off." She gulps. She's looking for a reaction from you. Something. The lack of any visible reaction is killing her. "...I haven't killed but I've intimidated people to the point where they almost did the job for me. I've hurt people so badly that they retreat in fear. I..." She gulps again. "...I'd go so far as to call myself a monster for it."
She's still watching you. She looks so distressed. She's standing straight, but you can see her staring at you, asking for some reaction from you. Disapproval. Despair. Acceptance. Anything.
[OPTION SELECT]
[] Stay calm. (30%)
[] ???
[BASIC RULES]
Standard SB policy is to be followed. I shouldn't have to put this here, but I'd rather not take chances.
Spamming is forbidden.
Griefing will just make you look like a massive cunt. Don't do it. I really don't want to get the mods here. Seriously, they have better things to do than babysit idiots.
Write-ins will be possible, but trying to derail things by wrestling control from the GM won't work. That would just be dickish.
Dying is possible. I won't attempt to railroad things (I fucking hate DMs that railroad), so expect multiple endings to multiple situations. Things branch out. This is a tree.
Rationality is appreciated.
Drama is appreciated more.
Hilarity is also appreciated.
Trying to punch a traumatized teenager in the face won't cure her. Just don't do it.
Votes can and will be done with posts, but liking things will make some posts more likely to be picked and/or used. Use your likes wisely. The big rule is a minimum of three votes. One hour at least.
Do you seriously think there's a storyline under all this? Well, there is, but almost all of it is determined by your actions. It's a fucking quest, not a giant QTE.
You are not in control of an entity inhabiting Sayaka, or a cluster of voices inside of her brain. Rather, you're controlling her decision-making faculties. So good luck with that.
Sayaka is specifically fated to die. It's your job to try and keep her from doing that. So again, good luck with that.
While she is fated to die, that doesn't mean that she has to. If you make a stupid decision, that's it.If you are offed by the plot, that's it. If you witch out, that's it. Die rolls can be redone, and battle decisions can be redone. Everything else is on your head.
As an addendum to the previous rule, dying three times against one enemy means that you're dead. Forever.
If a character dies, there are no Dragon Balls. They're gone for good.
If the vote tally is used, that means the vote is closed.
[...] [Temporary cover] [SayakaQuest]
[I Hate You]
Warning: may contain severe mood whiplash.
[CURRENT ABILITIES]
[Thank you again, Shironi] Offensive Abilities
Dense dagger toss. [+3 Corruption]
Rapier toss. [+2 Corruption]
Pin toss. [+ 1 Corruption]
Pin cost reduced with hilt [0 Corruption]
Rapier cost reduced with hilt [+1 Corruption]
Dense dagger upgraded to dense blade with hilt. [+2 Corruption]
Explosive blade launch unlocked with hilt. (no penetrating power)[+2 Corruption]
Sword juggling. [+15 Corruption] Less swords wasted. Run risk of getting swords knocked away, but can still recover them
Defensive Abilities
Armor Transformation. [+75 Corruption] [+30% to all damage avoidance rolls] [+1000% style] [No loss of mobility]
Co-Op Armor [+35 Corruption] Same effect as normal armor. Requires Kyouko's help.
Armor helmet. [+8 Corruption] [Extremely uncomfortable] [+5 to defense rolls]
Kite Shield [+15 Corruption] [+20 to defensive rolls]
Greatshield [+35 Corruption] [+40 to defensive rolls] [Will throw you off balance unless you have an equivalent weapon, resulting in a reduced attack roll] [Extreme dodge penalty]
Blade Block [+30 Corruption] Create a giant sword, embed it in the ground, and use it as a shield. Very impressive, very effective, but very costly. But it's cool-looking so that makes it okay.
Quality of Life/Misc Improvements
Swordplay slightly improved. (Slight plus to all sword attacks). You'll need to do more trainin' to get anythin' outta this, hun.
Aiming hilt. [+2 Corruption] Reduces the cost of shooting items, and can easily be stored and reused after the start of a battle. A holster of some sort is recommended.
Armor holsters. (Can use two pistolhilts throughout a battle).
Whip Sword. (Mode Change). Allows for grappling. It's not quite as strong as outright hitting something, but it allows the user to whip towards something quickly, and can easily serve as an escape option.