I'll be honest, I really liked Worm and the setting. Yes, it did have problems with pacing and the worldbuilding could have used more finetuning which I'm sure most people will agree with. Still it's an interesting place to set stories and quests in and I'd like to help further that. Now what this thread is for is adjusting groups, locations and individuals in the Worm cosmology to see if we can make things funner. While I'm trying to stay relatively close to the source material, I'm probably going to make significant changes sooner or later. What I'd like for you to help with is coming up with new spins on the setting and Brockton Bay in specific. Below are some of the changes I've been thinking of.
- Azn Bad Boys: Instead of one giant organization I'd break it up into dozens of smaller factions with infighting being semi-frequent. Lung and the threat of E-88 would act as a stabilizing force of sorts ensuring that things don't devolve too much into violence. Think something like the Triad.
- Empire Eighty-Eight: Rather than focus on the neo-nazi elements instead play up the nativist aspects. The E-88 formed from the sudden influx of immigrants and which was only bolstered when job opportunities died down. Perhaps like with the ABB have them be relatively segmented with different portions being primarily led by E-88 Capes and with Kaiser acting as a unifying force.
- PRT: The Bay is effectively in a cold war between ABB and E-88 which the PRT should reflect. Have groups of troopers patrolling the street for civilian 'safety' and the like.
- Capes: Add more of them to give player more possible allies and enemies. I'd keep them relatively low-powered as to not overshadow canon characters and inadvertently make Mary Sues.
- Panacea: Nerf her powers so that it only works on gross anatomy which should help reduce how broken she is in comparison to everyone else and help patch possible plot holes. As for Bonesaw the same would apply adjusted to her powers of course.
- Cauldron: For street games I'd cut them out entirely as they're not needed unless you want to use them as a plot device.
- Coil: I'd cut him out as well since his powers are just too polarizing. Alternatively, I'd somehow limit his power or just give him an alternate if similar one.
- Lethality: Probably increase it as powers should be dangerous. If you want to knock someone out rather than kill them you're usually going to have to hold back depending on your power which can be dangerous if the other person doesn't have the same compunctions.