Name: Prince Sigmund Holswig-Schliestein
Title: Prince of Altdorf, Prince of Reikland, 'Beast of Reikland' (Unofficial)
Age: 15
Religion: Sigmarite
Spouse: None
STATLINE:
Martial: 35. You are an absolute beast in battle, few have ever seen any man fight like you, let alone a man as strong as you.
Diplomacy: 24. You have a silver tongue, and whatever problem your tree-trunk like arms cannot solve, your silver tongue usually can
Stewardship: 17. You are not as good with a pen, as you are with a sword, and in your humble opinion, pale to your wise father in matters of state.
Intrigue: 15. You have no head for courtly intrigues. That is for men like your brother and father. Your silver tongue, though, takes you far.
Learning: 35. You are….a bit of a mad genius. Your experiments are always amazing and broad in scope, but not always successful. You have, what you heard the engineer you sought to tutor you called 'the gift'
Piety: 19. While not the most pious in your family, you have suitably impressed an Arch-Lector. Whether due to your devotion, or your way with words, you cannot say
TRAITS:
Primarch: Unknown to you, you were not born of a union between your father and mother, but in a lab on a far off world you have never even heard of. Designed to be perfect, you are stronger, faster, smarter, and taller than the average man could ever hope to be. You know no fear. For you are a Primarch, unknown son of the Emperor. +10 to all rolls, forever.
Natural Charisma: You have a very eloquent and natural way of speaking, and an almost unnatural way of reading people. You are a talented orator, and with minimal effort, are able to win people to your side. +20 to all Diplomacy rolls
Reiklander Blood: You are a reiklander, as true as any other. As such, you take a great measure of pride in your home, and why shouldn't you? It is so far superior to everywhere else in the Empire, though, the other provinces are largely nice as well. Apart from the Wasteland. For it contains Marienburg. And, of course, Brettonia, the land of drunken fools on horseback. The only land you know of you detest more than the Wasteland. +10 to all diplomacy rolls when interacting with a fellow Reiklander, -5 when dealing with Non-Reiklanders, -10 when dealing with Marienburgers and Bretons
Competent Strategist: Despite your youth, you have a fairly strong grasp on tactics. You are hardly innovative, but you have a solid grounding in the basics of most land-based warfare, and no true weaknesses. +10 to Military Planning, Logistics and Organization rolls.
Competent Administrator: You are fairly adept at matters of state, though much of this is carried by your highly charismatic manner of speech, and of writing. Had you a mind to, you would likely be a highly popular author. Instead, you channel this into your (purely theoretical) ability to rule. +10 to State-based rolls
Mad Genius: You have 'the gift' as one engineer put it. Truly, you are never happier than when you are alone in your room, with your reams of paper and plans, drawing and creating huge architecture, new boats, new weapons, truly mad constructs of metal and wood. In your dreams, visions of designs come to you. Of your final design. Of your magnus opus. A gleaming gold ship, to cross the stars, and spread Sigmar's Light to all corners. +35 to all Science and Engineering rolls. Additionally, minor risk of periodic disappearance to focus on further your Magnum Opus
Hammer-Time: You are trained with many weapons, and truly, you are competent at worst with them all, but you are truly in your element when you wield your Warhammer. +5 to all combat rolls when you have a warhammer
Hatred of Orcs: Long has Sigmar's Empire suffered under the depredations of the Orc tribes that lurk in the forests, and int he Grey mountains. Long have you watched your father organise the state army to crush them. And long have you feared, one day, that he would not return. You burn with an inner hatred of the greenskins. +10 to personal combat rolls against Greenskins
Knowledge of passes into Brettonia: Over the years of your youth, you devoted much time to pouring over books about these two passes, that connect Mighty Reikland to their effeminate, wine-soaked Neigbhours. These hopeless neighbours would surely be lost, without good, Reiklander steel and shot keeping the passes open. One dreads to think, what would occur should they be cut off. Though, they are too simple to understand gunpowder, so you suppose nothing of value is lost. +15 to Navigating the Axe-bite and Grey Lady pass, additional knowledge of smaller, more dangerous passes and back-routes through the mountains.
Knightly Knowledge: You understand, through over a decade of study both practical and theoretical, the purpose of Knights in the empire. You can recount, from memory, the history of each and every major order in Reikland, Talabecland, Wissenland, and Averland. You have, through the periphery, also gained some knowledge of the far, far inferior 'knights' of Brettonia, who like to bleat about chivalry, as they brutalise peasents and are crushed by rocks in the Axe-bite pass. +10 to any lore rolls about Knights of any order but the most minor. +5 to rolls about minor knightly orders, and Brettonian knights.