OMEGA: Enemy Unknown (Alien Defence RP) [Applications Welcome.]

Gideon020

Really in the mood for ribs.
It is the year 2047, and man has not gotten any better at taking care of himself.

Rampant climate change and resulting massive migrations of people to escape rising oceans and expanding deserts, a gulf between the haves and have-nots so wide that there's no point in trying to bridge it by legal means, corporations who have as much if not more power than governments, genetic splicing, cybernetics, self-aware and intelligent AI's, it's your classic cyberpunk nightmare.

This is the world of 2047, and it is the kind of cyberpunk, shadowrunning hellhole that would have you putting on your lined trenchcoat, mirror-shades and applying your favourite brand of hair gel to get your pink mohawk looking just right, but this isn't you in that trenchcoat and mirror-shades. You asked too many questions, you saw things you shouldn't have that not even the megacorps know about, you hacked into the wrong files and tried to mug the wrong mark.

In short, you're out of the shadows, and in the deep darkness. Turns out, there's a whole 'nother world waiting for you chummer, one where the aliens are real, they're invading and your sorry ass has been picked to be trained and pitted against these invading monsters from other worlds. And you better believe it omae, there's a lot of ET's and X-Rays coming to probe your anal circumference and do worse to the rest of Earth if you let them unless you can put some lead, and eventually even better into their skulls.

So try not to drop your pants when the plasma starts flying. Okay?

Premise:
You are playing as a team of soldiers working for OMEGA, an international black-box alien defense organisation that has more in common with Classic XCOM or Xenonauts than the new XCOMs, and while the rest of the world is currently mired in the kind of cyberpunk shenanigans you could choke a dragon with, you have to keep various gribblies from beyond Zeta Reticuli from doing things that would make the currently tense worldwide socio-political situation even worse.

Thankfully, OMEGA has been around a few years, and is well established with bases all over the planet, a stable budget and most importantly more than one squad of soldiers to deploy across the globe dealing with mysterious circumstances involving flying lights in the sky or mysterious and grainy video footage.

So great, you're a bunch of kick-ass alien hunting killing machines, just grab your flying power armour and plasma gun, right? Nope. Because OMEGA needs you to set up an observation outpost in the worst part of the world to be looking for ET.

Hell, OMEGA hasn't even got lasers yet due to budget concerns prioritizing getting bases ready for the really big attacks before research. Which is why they're setting up outposts in just about every possible spot. And purchasing laser rifles from the one megacorporation that makes them gets expensive, particularly with shipping.

So, good luck, and try not to die too quickly.

Rules for participation:
0: The GM is going to finish this game, either with you planting the flag of victory over a mountain of corpse, or a total party wipe. One way or another, this ends properly.
1: Work together. The Aliens will.
2: Friendly Fire is On. So yes, if a failed shooting means that the rocket you fired in a corridor hits one of the others in the back, I'm going to enjoy the fireworks.
3: There will be some base-building and research. Not enough to be exhaustive, but you will be required to agree on what to build and do next.
4: This is a cyberpunk setting. So yes, that means some shadowrunning may occur.
5: Expies are fine, but try to be original with your characters and backstory.
6: Yes, there is a Blaster Bomb Launcher. No, you can't all have the Blaster Bomb launcher.
7: Fractions are rounded DOWN unless the GM states otherwise.
8: This is a D100 system game.

Submitting a Character:


-Step 1: Provide a suitably cyberpunk name, description (spoilered images are fine), backstory of at least one paragraph, and then an age equal or over 18. I'm not asking for Snowcrash or Neuromancer levels of quality, but put a little effort in, please. Expies can only look like the fictional character, they can't have the same name or similar character circumstances. In short, you give me a picture of Rei Ayanami, I expect a happy genki girl.

-Step 2: Distribute 120 points between the following Attribute stats. Each stat has a maximum of 10 unless stated otherwise. It costs 2 points to raise an Attribute by 1. All Attributes start at 1.
Body Attributes:
-Strength (Cannot differ by more than 4 points from Mass)
-Endurance
-Mass (Cannot differ by more than 4 points from Strength)

Motor Attributes:
-Reflexes
-Agility
-Dexterity
(No stat can be 5 points lower than the highest of the three.)[For every point of Strength over 6, your base Maximum Agility lowers by 1.]

Cognitive Attributes:
-Intelligence
-Charisma
-Perception
-Determination

Step 3: The GM will pick the 6 most interesting characters based on backstory and whatever description/image you use. (Told you to put some effort in.) The GM will PM you six to continue character creation. All others will be placed on an open waiting list.

Step 4: Pick ONE of the follow starting locations when you submit your character and stats. It MUST be listed as (Vote: Country Name).
-United States
-Eastern Europe
-China
-Iraq
-Africa
-Colombia
 
This sounds like a lot of fun, but I'll need to wait until later to make a character, as I'm on a phone at the moment. Still, you can count me in as interested.
 
Interesting.

I'll see if I can find a suitable reference image.

Then again, Cyberpunk is kind of my weakness, even if I do like XCOM, hrm...
 
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This is cool. I've got something in mind; essentially was a freedom fighter. But it'll be a while until I can write something down. Around 7 hours.
 
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All cybernetics and bio-mods have an invasion index. When that goes over 50%, and it will, you will begin to suffer the effects of Cyberpsychosis. If it goes over 200%, you become violently insane and soon die.
And the benefit? Do we have a list of enhancement to choose from or do we make our own?
 
Name: Aurora Chou
Age: 22

Bio: In the year 2047, information is the new black gold and the net's the new Africa. It's no suprise that millions of tech-savvy anonymous had risen to take advantage of this market. Amongst handles such as xXxD1CKM45T3RxXx and 69_V1RG1N_HUNT3R_69 was a simple Santa Claus. Santa Claus with proper capitalization, spacing, spelling and no other jargons.

This particular intel broker had became a minor celebrity, a budget choice for reliable data at a reasonable price. Santa Claus avoided big contracts, as that would mean stepping on big toes, but nevertheless maintain a perfect track record of all minor contracts.

Santa Claus's real identity is Aurora Chou, a college student allegedly living off her scholarship in downtown New York. In a place where there's no real distinction between shorts and a thongs a pair of ductape crossess make for the perfect top, and flipping someone off is considered a standard greeting, Aurora's always been the perfect picture of polite and conservatism. All her friends and accquantances had never seen her took one step out of bound, treated anyone with anthing less than utmost respect, or wear anything that did not cover 90% of her body.

For all her illicit business, Aurora's wallet and bank account remain almost perpeptually empty, for all profits made was immediately spent to sastify a secret craving of her: to break free of flesh's constraints. For Aurora, the human body had always been the perfect example of a flawed design, and she wishes to discard that. While perfectly aware of the risk of cyber-psychosis, Aurora had reasoned that only by approaching this looming threat can she find a way to circumvent the limitation and truly be free.

Despite her outwardly normal appearance, Aurora's head was jacked up with a downright dangerous amount of implants from black market sources. All of which served to enhance her already genius intellect, granting her perfect interfacing capability to all electronics, and push her limitation.

If she was honest to herself, she would realize that she does not fear the machine madness all that much. Deep down, she had always identified herself with the mindless machine of her workshops and the electronic of her computers much more than she had with any human beings. For Aurora, humans are so strange, so illogical, so impulsive and self destructive and scary.

Perhaps it is not a form of misanthropy, for she doesn't hate humans, but merely feel so sorry for them.

Her life would had remained rather uneventful was it not for a simple contract revealing an interesting piece of data. Letting her curiosity took over, Aurora started a personal investigation that spiralled deeper and deeper than ever before, ultimately ending with her being offered the most reasonable choice of "Shoot aliens or we shoot you."

Body Attributes:
-Strength: 4 (6)
-Endurance: 7 (12)
-Mass: 3 (4)

Motor Attributes:
-Reflexes: 5 (8)
-Agility: 6 (10)
-Dexterity: 10 (18)

Cognitive Attributes:
-Intelligent: 10 (18)
-Charisma: 5 (8)
-Perception: 10 (18)
-Determination: 10 (18)

Vote: Iraq
 
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@Gideon020
Alright, I fixed the stat (I think) and also included point cost inside brackets in case I make any more dumb mistakes. Please tell me if its reasonable as there seemed to be multiple stats at cap.
 
Well this looks pretty cool. I'll start working on a character, but uh... what does Mass determine? Most of the stats are self-explanatory, but Mass honestly kinda confuses me. Also, all the motor attributes seem pretty similar... Would it be possible for you to define what exactly they did?
 
Well this looks pretty cool. I'll start working on a character, but uh... what does Mass determine? Most of the stats are self-explanatory, but Mass honestly kinda confuses me. Also, all the motor attributes seem pretty similar... Would it be possible for you to define what exactly they did?

Mass determines how big/bulky you are.
 
Name: Mikaela Raine


Age: 32

The Narco-Lords of Colombia have always been powerful. They control our streets, our feasts, our songs, our news. They control our lives the old saying goes. Only, in the year 2047 what once was hyperbole has become a too literal reality. The government is a tool, elections a farce, and the new president a puppet for the oligarchs of the four most powerful cartels.

Down in the underbelly of Colombia's capital, lesser cartels vie for power as bands of criminals mark their territories and sell themselves to the highest bidder. The police are just one pawn in this game, whole precincts owned by rivals and sent on work with only a thin veneer of law or order.

Enter Mikaela Raine, born into the slums of Bogota and a former member of the Colombian police Special Operations Command. Highly resourceful and capable, Mikaela was one of their best operators. Whether in civilian attire or on the job, she lived with one eye open for the telltale signs of danger or the barest hint of hostile intent, for the police were hated by the criminals, mistrusted by the poor, and any sign of association with her past life could send a knife stabbing from behind.

Yet she stayed; she even aspired to it in her youth and naivety. It was a noble profession once, something to be proud of, and she applied and trained and studied and graduated with honors. All to "Serve and Protect". The poor girl from a poor family.

She doesn't know when it all began to change, when she went from that idealistic, freshly graduated girl full of promise to something she couldn't stomach looking back at her in the mirror or alone with her thoughts. Perhaps it was a gradual descent to the dark; as the drug lords rose in power she rose in medals and honorifics. Day in, day out violence became more and more the norm in the city, much worse than during the height of the War on Drugs. Only instead of cartel against government, it was cartel against cartel with government a convenient prop.

They were used much more often, the Special Operations Command and her team within it. With their training and their guns they became the hammer to criminal operations, to spearhead an assault or shut the final nail on a rival lord's coffin. They were lauded as heroes, Mikaela the first among them all. A rising star they said, poised to become Captain in record time. Yet as the years dragged by she and her team were pointed more often than not on civilian assets and even those unable to offer resistance -- the unarmed, the helpless, the dead.

She broke one day, during the yet most disgusting and blatant flaunting of how far they have fallen. An operation, execution style; allegedly a front for drug pushers and lords but with all her eyes could see an extended family of grandparents and uncles and parents and children, barely old enough to be of legal drinking age, with the misfortune of being armed and calling a rival one of their own.

The first shots rang out, and they would have been soon done of the work had Mikaela not turned her rifle on her squadmates.

She walked away from her life that day. Her home and all traces of her identity gone, put to flame. She became a something of a vigilante, because even after all she had committed she wanted to believe she was still that starry-eyed recruit wanting to serve and protect. The criminal elements, and in extension, the government soon came to know of her. A bounty was put up. Her head, dead or alive.

The streets became cleaner as she worked her way from drug lord to drug lord, to bandits or brutal cops and back up again. This was what she lived for, hunting and being hunted, protecting the weak from the strong.

It all came to an end when they caught her, alive, to everyone's surprise, most of all her's. She was to be killed in a public spectacle of a death sentence as an example for all. Her crime, dozens of bodies in her wake.

Yet OMEGA came, in the guise of their agents dressed smartly in black. They offered her a deal. Work for them and she would be alive to fight another day. Refuse and be left to her fate. It was an offer she had wanted to believe she would have refused, endure in her ideals and die a martyr, for no doubt OMEGA had ties to the Colombian government and ultimately the Narco-Lords, as they were now increasingly called. Word had not yet gone out of her capture. Only those in the immediate know and their higher ups would have been informed.

She had wanted to believe so very much and refuse... But she had wanted to live even more.

...

Perhaps loathing is too weak a word.

Body Attributes:
Body Attributes:
-Strength 5 [7]
-Endurance 7 [10]
-Mass 1 [5]

Motor Attributes:
-Reflexes 9
-Agility 10
-Dexterity 10

Cognitive Attributes:
-Intelligence 10
-Charisma 2
-Perception 10
-Determination 6

-Religious: There's no atheists when X-Rays come knocking with anal probes. Having a faith means you might try to explain away strange occurrences, particularly good ones, from a religious standpoint, but the +10% bonus to resist fear and doubt (but not psionics) also comes with a bonafide miracle; if the difference between your Vitality Points and total damage is exactly zero (as in, you drop to exactly zero when damaged in combat), you automatically heal 1 VP. Hallelujah! (-6)

-One Eyed: One of your eyes is blind, or missing, and there's not enough of the optic nerve intact to allow for cybernetics without research alien technology. You suffer a -25% penalty to armed and unarmed melee, throwing weapons and ballistic arc weapons such as grenade launchers. (+4)

Invasion: 58%
-Bone Lacing (+23% Invasion) (All/100 Resilience) (+6 Protection from B and I)
-Bone Hardening (+6% Invasion) (+2 Protection from I)
- Therapeutic Arm (+26% Invasion) (Arm/15 Resilience)
- Arm Strength Upgrade x2 (+8% Invasion)
- Biotech Heart (+20% Invasion) (Torso/30 Resilience)
- Biomod Overhaul (-25% Invasion)

Derived Stats:
VP: 70
SS: 38
PT: 9
FT: 13

Primitive Ranged Weapons: 39
Small Arms: 35 {95} FOCUS
Heavy Weapons: 14
Energy Weapons: 29
Unarmed Melee: 44
Armed Melee: 39
Throwing Weapons: 40
Stealth and Sneaking: 25
Thievery and Trickery: 35
Lockpicking: 20
Disarm and Set Traps: 25
Applied Sciences: 50
First Aid: 40 {78} FOCUS
Advanced Medical Application: 40
Social Sciences: 50
Engineering and Repair: 35 {85} FOCUS
Craftsmanship: 45
Interface: 45
Oratory: 19
Leadership: 21
Housekeeping: 35
Hostile Environment Survival: 64
Motorcycle: 38
Wheeled Vehicle: 34
Tracked Vehicle:34
VTOL Aircraft: 29
Fixed-Wing Aircraft: 19
Spacecraft: 19
Watercraft: 30
Powered Exoskeleton: 54

-Phoenix AWS (w/ IFCS Targeting Module, Rangefinder, and Rating-6 Ballistic Computer)
-Akagi PolyContura III
-Custom Combat Knife
- Rail Mount
-Rifle Scope-6x
-Sling

-Combat Helmet (w/ Gasmask, Commlink and HUD)
-IFCS Processor
-Digital Night Vision
-Type IV Ballistic Vest
-Uniform Overall
-Regular Clothing
-Breathing Mask

-Power Tool
-Toolset
-Advanced First Aid Kit
-Painkiller Hypospray
-Vintage Binoculars

-40mm Grenade - Frag
-40mm Grenade - HE
-40mm Grenade - Concussion
-40mm Grenade - Smoke

Vote: Colombia
 
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(No stat can be 5 points lower than the highest of the three.)[For every point of Strength over 6, your base Maximum Agility lowers by 1.]
This is confusing to me. The positioning and wording of the first sentence makes me think this refers only to Motor Skills but the example makes me think it refers to every skill. Can you clarify?
 
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This is confusing to me. The positioning and wording of the first sentence makes me think this refers only to Motor Skills but the example makes me think it refers to every skill. Can you clarify?

Exactly as written. No Motor skill can be 5 points lower than the highest. For every point of strength you have over 6, your base maximum agility lowers by 1.
 
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