Name: Alduin
Picture:
Universe: The Elder Scroll Universe.
Powers:
Firstborn of Akatosh: Alduin is the first dragon, essentially an angel in The Elder Scroll world. Aside from what you may expect from being a dragon, Alduin is also immortal in a sense; Although his body can falter and die, his soul will linger onto it for eternity, waiting for someone to regenerate his physical form. The only way to truly put him down is to completely destroy his soul, which, for a being that is the embodiment of the destructive nature of time, is rather difficult.
To elaborate, he is a concept given physical form. To remove him, time itself must stop destroying things. Killing Alduin is the same as killing the color blue.
After his transition, Alduin was reduced to a small girl; render closer to mortality than he would like to admit. He is now vulnerable to things such as hunger, thirst and human biology.
The Thu'um: The language of dragons. The Thu'um is a type of name magic that evokes concepts via combining draconic words with the user's own grasp of that concept. The Thu'um potential is vast, and poweful users can manipulate time to some extent, call down rains of meteors, turn intangible, or control souls and life force. The Thu'um is dependent on the mind more than on the body, so his new form did not effect his millenium long prowess that much.
New Thu'um can be created by combining knowledge with words. An example of this is Dragonrend. The Nords managed to combine their understanding or mortality with the existing words in draconic vocabulary (which the dragons themselves have no understanding of), creating a Thu'um that imbue the idea of being mortal and finite into its victim.
Known Thu'um: These Thu'um have been showed in game and would be logical to assume that Alduin should know of them. This does not include Shouts that can potentially be put together .
Animal Allegiance,
Ran Miir Tar: Call out to the minds of all beasts nearby, and command them to come to the speaker's aid.
Aura Whisper,
Laas Yah Nir: Grant the speaker the ability to detect the presences of all nearby creatures, be they livings, undeads, extra-planar, or machines.
Battle Fury,
Mid Vur Shaan: Imbue nearby allies with great speed.
Become Ethereal,
Feim Zi Gron: Does exactly what it says. The speaker cannot affect the world or be affected.
Bend Will,
Goh Hav Dov: Enslave the mind of the target.
Call Dragon: Not really a shout per se, but more of a nature of the dragon themselves. Should someone who is familiar with the name of one dragon and Shout their name, they will be compelled to come, sometime even breaking through planar barrier to do so.
Clear Skies,
Lok Vah Koor: Completely clear the skies off all weather effect and return it to its calm state.
Cyclone,
Ven Gar Noos: Summon a powerful cyclone.
Disarm,
Zuun Hal Viik: Disarms everyone caught by commanding the weapons themselves to leave the hand.
Dismay,
Faas Ru Mar: Imbue the concept of fear into the mind of its victim, capable of terrifying even things that should not feel fear.
Drain Vitality,
Gan Laan Has: Cause the victims' strength, magical power, and lifeforce to leech out from their bodies.
Dragon Aspect,
Muul Qah Diiv: Calling on his inner dragon, Alduin gains immense strength, durability, and can Shout multiple time in succession.
Elemental Fury,
Su Grah Dun: Grant the speaker exeptional speed.
Fire Breath,
Yol Toor Shul: Breath a massive gout of searing flames.
Frost Breath,
Fo Krah Diin: Icy equilavent of the above.
Ice Form,
Iiz Slen Nus: Cause ice to instantly form over all target caught, freezing them solid.
Marked for Death,
Kri Lun Aus: Curse the target, causing them to lose resistance and take damage every second for sixty second. The loss of resistance is pernament and stackable. I have no idea how to phrase this properly. In Skyrim term, it give a pernament -75 resistance each second for 60 second, up to a total of -4500 pernament penalty to armor. This is in a game where an resistance rating of 2000+ can only be achieved via excessive exploiting.
The penalty cannot be removed, at least, not be any method available to the Divines (testing in game shown that all divine blessings cannot remove MoD).
Soul Tear,
Ri Vas Zool: Rip at the victims' souls, slowly ripping it out and dealing heavy damage in the process. If the target is killed by this, the soul maybe captured with the appropriate vessel. Furthermore, they will rise as zomebies under the speaker's control
Slow Time,
Tid Klo Ul: Command time itself to slow down. Everything is affected by this with the exception of the speaker, who is only marginally slowed.
Storm Call,
Strun Bah Qo: Call in a devastating thunderstorm.
Throw Voice,
Zul Mey Gut: Magic ventriloquism
Unrelenting Force,
Fus Roh Dah: Direct magical application of force prove that Physics is awesome. Powerful user can literally shouts the flesh off oponent' bones
Whirlwind Sprint,
Wuld Nah Kest: Propel the speaker in straight line, knocking aside everything in their way.
Devour Soul,
Zii Los Di Du: Rip away the soul of a weaken being, instantly killing it and absorbing its soul.
Meteor Storm,
Unknown Words: Call down a rain of flaming meteors from the skies. This shout is powerful enough to reduce a small city to rubble in less than an hour.
Reanimate Dragon,
Slen Tiid Vo: Despite its name, the words used in the Shout, alongside with the lore on dragons, suggested that what it does is mending the flesh by rewinding time.
Soul Fog,
Ven Mul Riik: Create a spectral mist that confuse souls
Spectral Clone, Fiik Lo Sah: Creates an illusory copy of the speaker.
Harbinger of the End: Alduin is essentially the celestial mailman, and his package is the Apocalyspe. As long as he is acting within his designated sphere (delivering the end of the world on schedule), he is, for all intent and purpose, unstoppable. On the other hands, acting outside of bound mean that his power is greatly reduced. This has led to his many defeats before.
Personality:
All dragons are driven by a natural urge to destroy, to dominate, to assert themselves. Alduin, however, is megalomania itself. He despises all mortals, seeing them as just cosmic playthings to amuse his whim. Although having been around since time itself, Alduin can also be considered incredibly childish and brash, without much foresight or strategic thinking and an unfallible tendecy to stroke his own ego.
Despite this, he is a dragon at heart, and he held great respect for all who is capable of matching him in combat, be it mortal or divine.